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Thread: 2D20- Zones

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    Bugbear in the Playground
     
    AssassinGuy

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    Default 2D20- Zones

    Greetings,

    I am having a tough time wrapping my heads around how Zones work in various Modiphius 2d20 systems. Can someone point me to a good actual play, blog, module, etc. that really lays out Zones in a way I can wrap my head around?

    Thanks in advance.
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    DrowGuy

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    Default Re: 2D20- Zones

    Honestly, I don't play with zone rules that much. It's an attempt at bridging the gap between theater of the mind and somethin more mechanical and I don't think it works in most cases. Basically it boils down to range for movement and range for attacking. Like a river could be a separate zone from the other sides to represent the difficulty for getting to the other side, but somehow it also counts as long for weapon rage which affects the verisimilitude.

    I've used it in Conan and Soulbound but honestly I think it was intended to be handwaved away, which IMO makes a bad rule.

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    Barbarian in the Playground
     
    BarbarianGuy

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    Default Re: 2D20- Zones

    We played Conan 2d20 online awhile back. From what I recall, we marked out zones on the map. Don't recall the exact zones now, but characters adjacent were in melee, in the same zone, close, one zone away far, etc. What ever they are in 2d20 again.

    We recently tried Daggerheart Beta. They also use zones, but sugest for mor tactile combat, melee is 5 feet, very close is 5 to 10 feet, close is 10 to 30 feet, far is 30-100feet(something like that),, very far is 100+ feet

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    Bugbear in the Playground
     
    AssassinGuy

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    Default Re: 2D20- Zones

    I get a bit confused on the fact that there is a -1 Momentum when changing Zones, as that seems to be a hinderance to moving between Zones.
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    Grod_The_Giant's Avatar

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    Default Re: 2D20- Zones

    I'm not familiar with Modiphius, but based on the responses so far they sound similar to the ones in Fate--you might have more luck looking for advice there.
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    Bugbear in the Playground
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    Default Re: 2D20- Zones

    Is there a specific thing that's giving you trouble with them? If you're trying to get an idea as to how to map them to an area, maybe look at some of the boards from the Conan board game. They're designed to be compatible.

    Quote Originally Posted by Easy e View Post
    I get a bit confused on the fact that there is a -1 Momentum when changing Zones, as that seems to be a hinderance to moving between Zones.
    I only have the Conan 2D20 game, but I'm not sure what you're referring to here.
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    Bugbear in the Playground
     
    AssassinGuy

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    Default Re: 2D20- Zones

    It can be a hinderance as the players have to "Build momentum" by doing stuff and winning challenge tests. However, by moving from Zone 1 to Zone 2 you lose hard-won momentum. This creates a sort of "friction" for players to not want to move zones, but instead draw threats to their own zone. It can also be weird if you are using Zones as smaller areas in a room/location, or even hit locations in a 1-on-1 fight.

    However, this has been a helpful discussion to just wrap my head around the idea of Zones a bit better.
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    Bugbear in the Playground
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    Default Re: 2D20- Zones

    Quote Originally Posted by Easy e View Post
    It can be a hinderance as the players have to "Build momentum" by doing stuff and winning challenge tests. However, by moving from Zone 1 to Zone 2 you lose hard-won momentum. This creates a sort of "friction" for players to not want to move zones, but instead draw threats to their own zone. It can also be weird if you are using Zones as smaller areas in a room/location, or even hit locations in a 1-on-1 fight.
    No, I meant that I'm not sure why you think that you lose momentum when changing zones. I don't remember anything like that when I played it, and I don't see anything like that in a quick look back to the book, so I'm not sure what you're thinking of.
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    Bugbear in the Playground
     
    AssassinGuy

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    Default Re: 2D20- Zones

    Quote Originally Posted by Thane of Fife View Post
    No, I meant that I'm not sure why you think that you lose momentum when changing zones. I don't remember anything like that when I played it, and I don't see anything like that in a quick look back to the book, so I'm not sure what you're thinking of.
    I will have to go look in my DUNE book. That is the 2D20 system I am using, so maybe it varies?

    I don't have it handy at the moment.
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    PaladinGuy

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    Default Re: 2D20- Zones

    In Conan, moving within the same zone is a Free action. Moving one zone over is a Minor action. Moving to long range (2 zones) is a Standard action called "Sprint" and adds +1 Difficulty to all other tasks that round. There's no equivalent of spending Momentum to move extra zones in the Conan core rulebook, although you can always spend 2 Momentum to take another Standard action, which would allow a second Sprint action.

    In Star Trek Adventures it costs a Minor action to move one zone over, or a Sprint task can be used to move further:
    Difficulty 0 Fitness+Security; success moves you one zone, with one Momentum spent for each additional zone moved. You cannot both move using a Minor action and Sprint. Note that since it's a Difficulty 0 task, any success on the Sprint task is Momentum that can be used to move or saved to the player pool, if you haven't hit 6 points yet.

    In the Modiphius SRD, it costs a Minor action to move to any point within Medium range (1 zone), or you can attempt a Rush action as a Major Action, Difficulty 0 Move+Agility test; success moves you one zone, with one Momentum spent for each additional zone. Basically just like Star Trek

    As for what zones look like in practice, check out the free quickstart for Star Trek. The map for the adventure shows the zones with dotted lines. Basically the zones are about where you would get with a move action in D&D - about every 30 feet or so. When you're writing your own scenarios you simply put the zone lines wherever you want it to take a move action for the players to get to the next zone.
    Last edited by Jason; 2024-06-23 at 04:20 PM.

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