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  1. - Top - End - #1
    Dwarf in the Playground
     
    Planetar

    Join Date
    Mar 2024

    Default The Wreck of the Harmonious Spirit - Dice Rolls

    Player Character Race Classes
    Zhentarim Stylianos Saggio Human Bard 7
    Razorfloss Orion Moonshadow
    Rose
    Half-elf
    Beguiler
    Hexblade 7
    Familiar 7
    Breitheamh Skaruvus "Skar" Windspeaker Human Druid 5 / MoMF 2
    Samduke Naomi Human Barbarian 1/Duskblade 3/Scout 3
    Metastachydium Utra Griivens Ghostwise Halfling Shugenja 6/Paragnostic Apostle 1
    Yas392 Djin Mustafar Human Martial Rogue 5/Thief-Acrobat 2
    Auranghzeb Gozen the Naturalist Human Ranger 2 / Fighter 4 / Leviathan Hunter 1

    Roll Your Dice

  2. - Top - End - #2
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    Knowledge Local (if applicable): (1d20+2)[5]

  3. - Top - End - #3
    Titan in the Playground
     
    PirateWench

    Join Date
    Feb 2015
    Gender
    Female

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    knowledge arcana (1d20+4)[16]
    knowledge dungeonerring (1d20+4)[23]
    knowledge geography (1d20+4)[12]
    knowledge nature (1d20+4)[20]
    knowledge religion (1d20+7)[24]

    Listen (1d20+10)[11]
    Spot (1d20+10)[24]
    Search (1d20+10)[11]
    Gather Information (1d20+5)[18]

    Action: cast Goodberry (3 days) : (2d4)[4] fresh berries
    Action: look out to see what can be seen from the ship, then gather party and supplies with
    • Timber
    • Coal
    • Food
    • Medicine

    as priority items

  4. - Top - End - #4
    Titan in the Playground
     
    PirateWench

    Join Date
    Feb 2015
    Gender
    Female

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    knowledge to find out what your character knows about skincutting

    knowledge arcana (1d20+4)[11]
    knowledge dungeonerring (1d20+4)[14]
    knowledge geography (1d20+4)[5]
    knowledge nature (1d20+4)[7]
    knowledge religion (1d20+7)[21]

  5. - Top - End - #5
    Ogre in the Playground
     
    ClericGuy

    Join Date
    Oct 2013
    Location
    Massachusetts
    Gender
    Male

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    Only Knowledge skill I have trained is Nature, so I'll try that for skincutting, though guessing it won't reveal much. I can try all the others too if it's something that could be known untrained.

    Nature (1d20+14)[29]
    Religion (untrained) (1d20+2)[9]
    Dungeoneering (untrained) (1d20+2)[11]
    Local (untrained) (1d20+2)[20]
    Arcana (untrained) (1d20+2)[7]
    Nobility/Royalty (untrained) (1d20+2)[19]
    Planes (untrained) (1d20+2)[9]
    Geography (untrained) (1d20+2)[19]
    History (untrained) (1d20+2)[3]
    Architecture/Engineering (this feels the least likely to offer anything useful at all lol) (untrained) (1d20+2)[20]


    I will also attempt to make a general Listen check, and also a Spot check and/or Survival check to see if there are any obvious signs of tracks or camps or any kind of civilization (besides the hanging Orc obviously).

    Listen (1d20+16)[36]
    Spot (1d20+16)[23]
    Survival (1d20+18)[22]
    Spoiler: My Homebrew
    Show


    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Town Square execution.

    Fistful of Fate character: Aereck Tarrinsen

  6. - Top - End - #6
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    Doing this for surroundings other than the orc.

    Listen: (1d20+10)[18]

    Spot: (1d20+10)[26]

    Survival: (1d20+2)[3]

  7. - Top - End - #7
    Firbolg in the Playground
     
    Metastachydium's Avatar

    Join Date
    Jul 2020

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    We get to ROLL stuff! (I shouldn't be allowed to play anything with Knowledge skills trained. Anyhow,)

    Knowledge (local): [roll]1d20+10[roll],
    Knowldege (arcana): (1d20+10)[23],
    Knowledge (history): (1d20+10)[14].
    Knowledge (nobility and royalty): (1d20+10)[21],
    Knowledge (religion): (1d20+12)[25],
    Knowledge (architecture&engineering): (1d20+12)[32] (what, it has an underlying technological level, a suspension system, a…), and, of course

    Paragnostic Lore: (1d20+8)[24]

  8. - Top - End - #8
    Firbolg in the Playground
     
    Metastachydium's Avatar

    Join Date
    Jul 2020

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    Knowledge (local) AGAIN: (1d20+10)[29]

  9. - Top - End - #9
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    Search the area: (1d20+10)[28]

  10. - Top - End - #10
    Dwarf in the Playground
     
    Planetar

    Join Date
    Mar 2024

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    Naomi and Gozen

    Roll DC 12 Fortitude or take (1d4)[1] hours to reach the top

  11. - Top - End - #11
    Ogre in the Playground
     
    ClericGuy

    Join Date
    Oct 2013
    Location
    Massachusetts
    Gender
    Male

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    Knowledge Nature regarding that blue oval stone (1d20+14)[20]
    Spoiler: My Homebrew
    Show


    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Town Square execution.

    Fistful of Fate character: Aereck Tarrinsen

  12. - Top - End - #12
    Titan in the Playground
     
    PirateWench

    Join Date
    Feb 2015
    Gender
    Female

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    Quote Originally Posted by CircleNavigator View Post
    Naomi and Gozen

    Roll DC 12 Fortitude or take (1d20+9)[19] hours to reach the top

    Skill Checks for following the tracks up the path

    Survival (1d20+9)[19] Varies Follow tracks (see the Track feat).

    Fort save: (1d20+9)[25]

    Skill Checks for at the top
    Listen (1d20+10)[28]
    Spot (1d20+10)[19]
    Search (1d20+10)[21]

  13. - Top - End - #13
    Firbolg in the Playground
     
    Metastachydium's Avatar

    Join Date
    Jul 2020

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    Knowledge (nature) on the funny spider: (1d20+12)[23]

  14. - Top - End - #14
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    Disable Device: (1d20+12)[30]

  15. - Top - End - #15
    Titan in the Playground
     
    PirateWench

    Join Date
    Feb 2015
    Gender
    Female

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    precombat action if allowed
    Cast Disrupt Undead into blade

    1st Battle:
    Initiative: (1d20+2)[12]

  16. - Top - End - #16
    Firbolg in the Playground
     
    Metastachydium's Avatar

    Join Date
    Jul 2020

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    Alright, on account of having a +16 to Spellcraft, Utra autosucceeds on the first three rolls; let's see the fourth: (1d20+16)[26]

  17. - Top - End - #17
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    Initiative: (1d20+6)[7]

  18. - Top - End - #18
    Dwarf in the Playground
     
    Planetar

    Join Date
    Mar 2024

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    Initiative Orc Battle

    Naomi (1d20+2)[3]
    Gozen (1d20+2)[4]
    Orion (1d20+2)[20]
    Djin (1d20+6)[15]
    Utra (1d20+3)[23]
    Skaruvus (1d20)[7]
    Stylianos (1d20+3)[17]

    Orc (1d20+4)[6]

  19. - Top - End - #19
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    Knowledge (Local) on this particular Orc (not as in race): (1d20+2)[5]

  20. - Top - End - #20
    Dwarf in the Playground
     
    Planetar

    Join Date
    Mar 2024

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    Orc Will Save vs Curse

    DC17
    [roll]1d20+11[/roll]

  21. - Top - End - #21
    Dwarf in the Playground
     
    Planetar

    Join Date
    Mar 2024

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    Orc Will Save vs Curse

    DC 17


    (1d20+11)[19]

  22. - Top - End - #22
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    Attack (Ranged or Melee w/ Haste)*: (1d20+10)[28]

    Attack 2 (Only for Ranged w/ Haste)**: (1d20+11)[13]

    Force Damage 1: (1d6+1)[7]

    Force Damage 2: (1d6+1)[4]

    Silver Dagger Slashing Damage: (1d4)[1]

    Tumble to avoid 10 ft fall damage: (1d20+13)[28]

    Balance to activate Combat Acrobat: Sure Footed Maneuver to treat 4 squares of difficult terrain as normal squares: (1d20+13)[22]

    *Adjust with modifier if necessary, depending on conditions triggered: +1 if attacking from ranged, +2 if flanking with ally or -4 for ranged attack when cannot flank and if Stylianos engaged in melee.

    **If relegated to ranged and someone engaged in melee before him e.g Stylianos, -4 to his ranged attacks.

  23. - Top - End - #23
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    Reflex Save vs Call Lightning: (1d20+12)[30]

  24. - Top - End - #24
    Titan in the Playground
     
    PirateWench

    Join Date
    Feb 2015
    Gender
    Female

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    Tumble : (1d20+3)[13]

  25. - Top - End - #25
    Dwarf in the Playground
     
    Planetar

    Join Date
    Mar 2024

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    Orc Will Save To Disbelieve Silent Image

    DC 15

    (1d20+9)[12]

  26. - Top - End - #26
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    Tumble to avoid fall damage for the last 10 ft: (1d20+13)[25]

    Balance to use Sure Footed Maneuver to treat 4 squares as normal squares: (1d20+13)[30]

    Flanking attack with Silver Dagger: (1d20+12)[13]

    Slashing/Silver Damage: (1d4)[3]

  27. - Top - End - #27
    Dwarf in the Playground
     
    Planetar

    Join Date
    Mar 2024

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    Call Lightning

    DC 19 Reflex half (passed, evasion)

    (3d10)[15] Electricity Damage

  28. - Top - End - #28
    Dwarf in the Playground
     
    Planetar

    Join Date
    Mar 2024

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    Grapple from Claw 1 DC 26
    Grapple from Claw 2 DC 15
    Grapple from Bite N/A

    Grapple from Claw 1 (1d20+11)[28]
    Grapple From Claw 2 (1d20+11)[16]

  29. - Top - End - #29
    Firbolg in the Playground
     
    Metastachydium's Avatar

    Join Date
    Jul 2020

    Default Re: The Wreck of the Harmonious Spirit - Dice Rolls

    Let's see if Utra could identify the Call Lightning as Call Lightning. Spellcraft to ID spell as cast: (1d20+16)[23]

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