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  1. - Top - End - #1
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    JNAProductions's Avatar

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    Default Minor Tweaks For 5E

    Stat Merging
    Strength and Constitution are now one stat. You can rename it to Body or something, or just call it Strength.
    Anything that references Constitution is simply replaced with Strength now. The exception to this is any class that gets Strength and Constitution saving throws-they now get Strength saves and one other of their choice. (The only official classes this affects are Barbarians and Fighters-and I'm okay with buffing their defenses slightly via better saves.)

    HP Adjustments
    With Constitution no longer existing, your PCs might be feeling fragile-but fear not! Instead of adding your Constitution Modifier to HP each level, you instead add your Proficiency Bonus. Additionally, you add your Strength Score (not modifier) to your HP once.
    This results in significantly sturdier PCs at level one, with the lowest HP total possible in Standard Array being 16, on a Wizard or Sorcerer with 8 Strength.
    At mid and high levels, it doesn't affect the overall total much for PCs that would have a high Constitution, but is a nice little durability buff to those who would have it lower.

    Point Buy and Standard Array Tweaks
    I don't use them anymore, but I'd drop Point Buy to 23 and Standard Array to 15 14 12 10 8.
    These are both just off-the-cuff gut instinct adjustments. If someone wants to do math and find better totals, lemme know. :)
    I have a LOT of Homebrew!

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  2. - Top - End - #2
    Bugbear in the Playground
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    Default Re: Minor Tweaks For 5E

    Assuming you normally maximise Con you end up a few points ahead under the proposed system if you go with point buy

    A SAD class like fighter can now afford slight bumps to the secondary stats:
    15, 13, 15, 8, 12, 8 >> 15, 15, -, 8, 13, 8

    A MAD class like cleric sees a similar improvement:
    14, 12, 14, 8, 15, 8 >> 15, 13, -, 8, 15, 8
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    ElfWarriorGuy

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    Default Re: Minor Tweaks For 5E

    Does concentration now key off strength too?

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    Bugbear in the Playground
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    Default Re: Minor Tweaks For 5E

    The con save vs damage is now a strength save, so yes.
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    Illven's Avatar

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    Default Re: Minor Tweaks For 5E

    How does this interact with belts of giant strength?
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    Default Re: Minor Tweaks For 5E

    Quote Originally Posted by Illven View Post
    How does this interact with belts of giant strength?
    You'd be really good at maintaining your spells against Concentration saves.

    Since the addition of all of Constitution's roles to Strength is pretty much purely defensive, this doesn't really make the Belts better on the offense.
    I have a LOT of Homebrew!

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  7. - Top - End - #7
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    Default Re: Minor Tweaks For 5E

    I call it Brawn (combined Str and Con).

    There are a few things you are missing; two classes get Str and Con saves, and need to get a 2nd save. Another problem is that Str is a weak safe, Con a strong one, and Brawn is a strong saves; classes that got Str and X now get 2 strong saves.

    Fighter, Barbarian: Brawn only (only 1 save)
    Ranger, Monk: Brawn, Dex (2 strong saves)

    ...

    Because I like Luck, I propose adding it.

    Brawn: Str, Con except only adds to HP on even levels (and level 1) and doesn't apply to concentration saves (!).
    Luck: A death saving throw is a Luck saving throw. Adds to HP on odd levels. Used for concentration saves. Proficiency times/LR you can reroll any failed d20 roll (attack, check or saving throw) with a luck saving throw; this reroll ignores advantage/disadvantage.

    Luck is considered a strong saving throw, as is Brawn.

    Saving throws:
    Sorcerer: Luck, Cha
    Artificer: Luck, Int

    Fighter: Brawn, Luck
    Barbarian: Brawn, Luck
    Rogue: Luck, Dex
    Monk: Brawn, Dex
    Ranger: Brawn, Dex

    ...

    Spellcasters who want HP should go for Luck not Brawn, as it helps concentration. This means fewer marathon running spellcasters.

    HP are slightly reduced, as getting good Luck and Brawn both is more expensive; 14 Luck 14 Brawn costs more than 14 Con does. This makes HD a bit more important.

    Brawn continues to boost spending HD on healing, while Luck does not.

    The non-caster types get 2 good saves at level 1, while spellcasters get only 1, except Paladins. And Paladins' save aura is more powerful, as it applies to Luck rerolls (!)
    Last edited by Yakk; 2024-07-03 at 03:34 PM.

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    Default Re: Minor Tweaks For 5E

    I did address Fighter and Barbarian saves. They get to select any one other of their choice-a buff to be sure, but hardly going to break the game.
    I have a LOT of Homebrew!

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  9. - Top - End - #9
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    MindFlayer

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    Default Re: Minor Tweaks For 5E

    I tried something similar... ish. Well kind of quite different I guess as it was for a homebrew system rather than 5e. Anyway, however similar it was I will mention anyway.


    It had:

    Athleticism - strength, endurance and similar was covered here.

    Wit - speed of thought. A snappy response, a quick plan and undepinned initiative. Also covered some charisma elements

    Wisdom - Intellect, a slower thinkng things through kind of deep thought

    Finesse - Pretty much D&D 5e dexterity, though a bit tighter as things like initiative ae removed so its less of a God Stat.


    Whilst the resulting system was underdeveloped, undertested and had weird scaling issues, I don't think the stats were part of it.

  10. - Top - End - #10
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    Default Re: Minor Tweaks For 5E

    Quote Originally Posted by JNAProductions View Post
    I did address Fighter and Barbarian saves. They get to select any one other of their choice-a buff to be sure, but hardly going to break the game.
    Sorry, missed that part of the paragraph. My bad!

    Note that you didn't directly address that Str save classes now have 2 strong saves as well (Monk, Ranger), which I also assume you are good with.

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    Bugbear in the Playground
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    Default Re: Minor Tweaks For 5E

    I haven't encountered this strong / weak save terminology before. What is it referring to?
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    MindFlayer

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    Default Re: Minor Tweaks For 5E

    Quote Originally Posted by rel View Post
    I haven't encountered this strong / weak save terminology before. What is it referring to?
    Maybe not strong/weak but common/uncommon.

    Wisdom, Dexterity, Constituton are common saves.

    Charsma, Strength, and Intelligence are less common.


    Of course, ths will be camapign dependant.

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    Default Re: Minor Tweaks For 5E

    Quote Originally Posted by rel View Post
    I haven't encountered this strong / weak save terminology before. What is it referring to?
    Strong saves are targeted often and hard, vaguely corresponding to the Fort/Ref/Will of previous two editions: CON, DEX, WIS, with most effects using those saves.

    Weak saves are targeted less often, therefore they may be considered less important (yeah tell that to that INT save for Intellect Devourers, or CHA against possession...), and cover the rest of the saves - STR, INT, CHA. Each class ostensibly gets one strong and one weak save proficiency at level 1, with no exceptions.
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    Yakk's Avatar

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    Default Re: Minor Tweaks For 5E

    And one of the effects of merging Str and Con (into Brawn) is that classes that get Str changed to Bra gain a 2nd strong save, as well as classes that got Str/Con now only getting 1 save.

    It is just one of those (relatively minor) knock-on effects when tweaking a game as complex as D&D.

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    Bugbear in the Playground
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    Default Re: Minor Tweaks For 5E

    Oh okay that makes sense.
    I do have to do a bit of work to make sure that each save sees equal levels of use in game.
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    Default Re: Minor Tweaks For 5E

    Quote Originally Posted by rel View Post
    Oh okay that makes sense.
    I do have to do a bit of work to make sure that each save sees equal levels of use in game.
    Why? That isn't needed.

    Needless symmetry has ruined many a game.

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    Bugbear in the Playground
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    Default Re: Minor Tweaks For 5E

    Quote Originally Posted by Yakk View Post
    Why? That isn't needed.

    Needless symmetry has ruined many a game.
    I find it improves my game a fair bit.
    It rewards the players for paying attention at the table and adjusting their normal tactics more often than they would in the base game.
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