Results 1 to 30 of 34
Thread: Scaling Feats
-
2007-12-21, 03:21 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Piercing the heavens!
- Gender
Scaling Feats
Feats like Dodge, Weapon Focus and Weapon Specialization are generally regarded to be decidedly sub-par. Say they gave their set flat bonus (in this case feats like Dodge apply to everyone, not just one person), and that bonus increased every x levels (so, Weapon Focus starts at +1 at level 1 and goes up to +2, and then +3 and so on). What level should this happen at to make the feats worthwhile?
-
2007-12-21, 03:24 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Right below TPAM
- Gender
Re: Scaling Feats
Hmm, I'm not sure about what levels would make it worthwhile. But, this is a decent idea for making those feats not suck.
-
2007-12-21, 03:30 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Department of Smiting
- Gender
-
2007-12-21, 04:23 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Houston, TX, USA
- Gender
Re: Scaling Feats
http://rpg-crank.livejournal.com/12868.html
I've thought about this, as well.The Cranky Gamer
Nexx's Hello
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*"I" is an English pronoun in the nominative case of first person singular. It does not indicate the actions or writings of anyone but the first person, singular.
*Tataurus, you have three halves as well as a race that doesn't breed. -UglyPanda
*LVDO ERGO SVM
-
2007-12-21, 04:30 PM (ISO 8601)
- Join Date
- Dec 2007
Re: Scaling Feats
I would add 1 every four levels, though I would still like to rework the Dodge feat entirely...
Applying Dodge Bonuses against all enemies wouldn't be unbalancing, would it? It would make the feat vastly easier to use and what, after all, is 1 AC to a first level character? 3 AC at tenth level? 6 AC at 20th level? None of those seem unbalanced at all.
[edit:]So pretty much, I second MrNexx's link's statement.Last edited by Wordmiser; 2007-12-21 at 04:43 PM.
-
2007-12-21, 04:37 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- On my back, in my heart
- Gender
Re: Scaling Feats
My Homebrew
Five-time champion of the GITP monster competition!
Current Projects:
Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!
Epic Avatar and Sigitar by AlterForm
Spoiler
-
2007-12-21, 04:39 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Houston, TX, USA
- Gender
Re: Scaling Feats
The Cranky Gamer
Nexx's Hello
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*"I" is an English pronoun in the nominative case of first person singular. It does not indicate the actions or writings of anyone but the first person, singular.
*Tataurus, you have three halves as well as a race that doesn't breed. -UglyPanda
*LVDO ERGO SVM
-
2007-12-21, 04:45 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Iowa, United States
- Gender
Re: Scaling Feats
I think a slower progression -- every five to seven levels or so -- would be a bit more in line with the rest of the game, since most of the progressive class features improve at this rate. Furthermore, a slow progression prevents these feats from becoming so good that everyone takes them.
If Dodge or Weapon Focus granted an extra +1 every three levels, someone who took the feat would have an untyped +7 bonus at 19th level. That's the difference between hitting someone on a 13 and needing a natural 20. I think that's a bit strong for a feat.
Slowing the progression to once every five levels gives a +4 bonus at 16th level, and slowing it to every seven levels gives a +3 bonus at 15th. These are still significant bonuses, but they aren't so overwhelmingly good that everyone will want to take them.
Edit to add:
Fast-scaling feats could work, I think, if they were assigned to common non-stacking sources, like enhancement bonuses for weapons, or a special enhancement bonus to armor that applies against touch AC. It would keep things within roughly the same power band and give players a little bit more flexibility.Last edited by Miles Invictus; 2007-12-21 at 04:49 PM.
-
2007-12-21, 05:03 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Houston, TX, USA
- Gender
Re: Scaling Feats
One reason I chose 11once every 4 levels for Weapon Focus was that meant that 2/3 BAB characters would have the same bonus at 1/1 BAB characters with their chosen weapons (though they'd be behind in attacks a few places, and if the 1/1 was also focused, they'd still be behind).
The Cranky Gamer
Nexx's Hello
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*"I" is an English pronoun in the nominative case of first person singular. It does not indicate the actions or writings of anyone but the first person, singular.
*Tataurus, you have three halves as well as a race that doesn't breed. -UglyPanda
*LVDO ERGO SVM
-
2007-12-21, 10:06 PM (ISO 8601)
- Join Date
- Dec 2007
Re: Scaling Feats
Originally Posted by Miles Invictus
-
2007-12-21, 11:34 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Muncie, Indiana
- Gender
Re: Scaling Feats
My only complaint with your set up there is Skill Focus scaling so fast. Every even level? That is going to make whatever skill you take focus on a shoe in. Concentrate, Perform, Diplomacy, Intimidate... some skills find themselves in combat at lot, and a rogue with bluff and improved feint will be a force to be reckoned with. I'd consider a slower progression, lest everyone have to have skill focus in 2-3 skills just to break even.
Being a jerk to people on the internet does not make you cool.
Avatar by Kalirush
-
2007-12-21, 11:38 PM (ISO 8601)
- Join Date
- Nov 2007
Re: Scaling Feats
Skill focus in tumble became a whole lot more attractive.
-
2007-12-22, 12:00 AM (ISO 8601)
- Join Date
- Nov 2007
Re: Scaling Feats
Maybe make it so it only scales if you remain in the class in which you chose it, this would make fighters a lot more attractiev to stay with rather then just as a couple of level dip.
The idea is good, probably use it or something similar in my next campaign._i_
llllll Cake?
-
2007-12-22, 12:51 AM (ISO 8601)
- Join Date
- Nov 2006
Re: Scaling Feats
An additional +1 boost at 5, 10, 15, 20 seems pretty balanced for most of them. Weapon Focus and Dodge becomes +5, the save feats become +6, and Skill Focus becomes +7? Maybe double Specialization's bonus, giving it a +2 each time, so that it becomes +10... or giving it ittermittent bonuses (+1 at 3, 8, 13, and 18 as well).
The only question becomes what happens with things like improved focus and specialization... do they just get removed and replaced with "focus/specialization and character level 5?" Or would they double the progression? +10 to hit above and beyond everything else seems like a lot, even if you do have to wait until level 20...
-
2007-12-22, 12:55 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Scaling Feats
Could you reword this? Perhaps I'm being dense, but I don't see much of a downside of making some feats more attractive without breaking them.
As for Skill focus, that works out to a +12 at level 20; in most cases, it is enough to turn a maxxed-out cross-class skill into a class skill. Would you make it every 3rd level, perhaps?The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
-
2007-12-22, 01:01 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Department of Smiting
- Gender
Re: Scaling Feats
I think he's agreeing with you.
I'd have Skill Focus increase every 3rd or 4th level, mostly because making it relatively easy to boost a skill to a very high rank leads to things like the Jumplomancer
-
2007-12-22, 01:05 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Piercing the heavens!
- Gender
-
2007-12-22, 01:18 AM (ISO 8601)
- Join Date
- Dec 2007
Re: Scaling Feats
Originally Posted by Mark Hall
I was trying to state that all feats should be good. The Dodge/Weapon Focus/Animal Affinity feats should all be just as attractive as Power Attack/Combat Reflexes/Divine Might feats.
And I would give Skill Focus feats +3+[1/4 levels] bonuses to one skill while feats like Self-Sufficient give two bonuses of +2+[1/6 levels], just to keep their proportionate gains equal at all levels.Last edited by Wordmiser; 2007-12-22 at 01:24 AM.
-
2007-12-22, 01:27 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Scaling Feats
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
-
2007-12-22, 01:31 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Scaling Feats
I honestly didn't consider the "two skill" feats in writing the brief article... they slipped my mind. I only considered "Skill Focus" itself. I'd be more inclined to put Alertness, Self-sufficient, etc. at +1/+1, with an additional +1 per x+1 level (with X being the number of levels Skill Focus goes up... so if you put Skill Focus at +1/3, these should be +1 at 4). Having a +2 to both skills is not necessarily more advantageous than having a +3 to one, even though the total bonus is momentarily bigger.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
-
2007-12-22, 01:52 AM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Scaling Feats
Toughness in Neverwinter Nights was actually a decent feat choice. +1 HP per level was handy, granted it wasn't something you'd take if you had an essential feat to pick up, but it was still pretty attractive in comparison to your other options.
I'm not actually sure if that particular version of it was unique to NWN or 3e itself. In any case, it was better than its current incarnation.
-
2007-12-22, 02:00 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Scaling Feats
Weapon Focus:
Requirements: Unchanged
Benefit: You get a +1 to all attack rolls with the selected weapon. At 5th level, and again at 10th, 15th, and 20th level, the bonus increases by one, to +2, +3, +4, and +5, respectively.
Weapon Specialization:
Requirements: Unchanged.
Benefit: You get a +2 to all damage rolls with the selected weapon. At 5th level, and again at 10th, 15th, and 20th level, the bonus increases by two, to +4, +6, +8, and +10, respectively.
Greater Weapon Focus:
Requirements: Unchanged.
Benefit: Once per round, you may reroll one attack roll with the selected weapon.
Greater Weapon Specialization:
Requirements: Unchanged.
Benefit: Once per encounter, you may maximize the damage roll of one attack (with the selected weapon) that successfully hits. This applies to all sources of damage, including bonus energy damage and precision damage.
Dodge:
Requirements: Unchanged.
Benefit: You may, as a free action, designate one target to be the target of this feat. You gain a +1 bonus to your AC against that foe. At 5th level, and again at 15th level, this bonus increases by +1 (to a maximum of +3). At 10th level, and again at 20th level, you may select an additional target to be affected by Dodge (to a maximum of 3 targets at 20th level).
How's these look?Last edited by Talic; 2007-12-22 at 02:01 AM.
-
2007-12-22, 03:05 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Scaling Feats
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
-
2007-12-22, 03:36 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Piercing the heavens!
- Gender
-
2007-12-22, 03:42 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Indianapolis
- Gender
Re: Scaling Feats
Improved Toughness (don't recall where it first appeared). It's what Toughness really ought to have been in the first place. NWN made several such changes that would be nice to back-port into the base game; the NWN2 Bard in particular is a good change from the base bard. The games' AI sucks, which makes it less useful in practice [for gods' sake, stop changing your inspiration!], but it's still nice.
-
2007-12-22, 03:42 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Ownageville (OV)
- Gender
Re: Scaling Feats
Fighter:
-Gain +1 to weapon attack rolls at 3rd level and every three levels thereafter (6th, 9th, etc).
-Gain +1 to weapon damage rolls at 4th level and every four levels thereafter (8th, 12th, etc)
-Gain Defensive Combat: You may subtract a number from your attack rolls and add it to your AC as a Dodge bonus. This number may not exceed your fighter level. Does not stack with Combat Expertise.
-Gain Armor Specialization as a free bonus feat at level 6.
-Gain 1 of Iron Will, Lightning Reflexes or Great Fortitude at level 7.
-Gain Uncanny Dodge at level 9.
-Gain Improved Uncanny Dodge at level 13.
-Gain a +1 Armor bonus to AC (stacks with normal armor) while wearing heavy armor at 6th-level and every 6 levels thereafter (12th,18th).
I just gave this to the fighter class, and made weapon focus +2 and wpn spec +3.My Work:
Tome of House Rules Excerpts:
New Items:Spoiler
New PrCs:
Spoiler
2 to be posted.
-
2007-12-22, 03:45 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: Scaling Feats
Just out of curiosity, would these feats scale according to your character level, or would they be based on the how many levels it's been since you got them? Like, could my 18th level Fighter take Weapon Specialization and suddenly be doing +8 damage?
-
2007-12-22, 03:58 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Scaling Feats
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
-
2007-12-22, 04:50 AM (ISO 8601)
- Join Date
- Sep 2006
- Location
- Germany
- Gender
Re: Scaling Feats
Have you ever had a look at Szatany's Fantastic Feat Fix? I think it's lovely (though there are some exploits in it, but less bad than the ubercharger with 32000 dmg on one hit).
It can be found here: http://forums.gleemax.com/showthread.php?t=809334
-
2007-12-22, 05:18 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Fishtown, Germany
- Gender
Re: Scaling Feats
I think it's a great idea to scale those feats- but I would not give the bnus too often, but would still let the greater varieties working like they used to - just doubling the boni. If a Weapon Focus gives a total Bonus of +5, and a Weapon Specialisation gives a total Bonus of +10 to damage, the two additional feats would double these boni.
Why? Because Fighters should be heroic warriors, not sidekicks of cowardish spellcasters.
Likewise I would make these feats more accessible to all Full BAB clases, like the Weappon Attitude of the warblade.
SpoilerWeapon Focus
Requirements: Proficiency with selected weapon, base attack bonus +1.
Benefit: You get a +1 to all attack rolls with the selected weapon. At 5th level, and again at 10th, 15th, and 20th level, the bonus increases by one, to +2, +3, +4, and +5, respectively.
Weapon Specialization:
Requirements: Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th or other Full BAB class 6th
Benefit: You get a +2 to all damage rolls with the selected weapon. At 5th level, and again at 10th, 15th, and 20th level, the bonus increases by two, to +4, +6, +8, and +10, respectively.
Greater Weapon Focus:
Requirements: Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 8th or other full BAB class 10th
Benefit: The You get a +1 to all attack rolls with the selected weapon. At 5th level, and again at 10th, 15th, and 20th level, the bonus increases by one, to +2, +3, +4, and +5, respectively. This Bonus stacks with the
Attack Bonus of Weapon Focus.
Greater Weapon Specialization:
Requirements: Proficiency with selected weapon, Greater Weapon Focus with selected weapon, Weapon Focus with selected weapon, Weapon Specialization with selected weapon, fighter level 12th or other Full BAB class 14th.
Benefit: At 5th level, and again at 10th, 15th, and 20th level, the bonus increases by two, to +4, +6, +8, and +10, respectively. This Bonus stacks with the Bonus of Weapon Specialisation.Last edited by Satyr; 2007-12-22 at 05:21 AM.