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2007-12-24, 08:13 AM (ISO 8601)
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- Jun 2007
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- A2
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Why can't you powergame and roleplay?
Exactly the same as the title. The general thought seems to be that you can't powergame and roleplay an interesting character at the same time. Why?
Truly awesome Ark Tamaeus avatar by Bryn. Full size version here.
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2007-12-24, 08:15 AM (ISO 8601)
- Join Date
- Jun 2006
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- Not in Trogland
Re: Why can't you powergame and roleplay?
I don't think anyone still thinks that.
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2007-12-24, 08:15 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Look behind you...
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Re: Why can't you powergame and roleplay?
You can. I don't have the link to the stormwind fallacy now, but it basically addresses this question.
RAR!
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2007-12-24, 08:17 AM (ISO 8601)
- Join Date
- Jun 2007
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- A2
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Re: Why can't you powergame and roleplay?
Ah, that's good.
Truly awesome Ark Tamaeus avatar by Bryn. Full size version here.
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2007-12-24, 08:26 AM (ISO 8601)
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- Jun 2007
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- London, England
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Re: Why can't you powergame and roleplay?
You can. The observation was initially based on the fact that there are a lot of people who choose to do either one or the other. For example...
Often, someone who has a clear concept of a character in mind will take feats that they think suit the character, even if they're mechanically not very good or just don't synergise well with each other. When I started playing D&D, I gave my first level fighter toughness. It's a bad feat, but at that point I didn't know it, and the fact that this character was tough and sturdy and could take a punch was absolutely fundamental to his persona. This is roleplaying at the expense of stats.
If all I wanted to do was make a character who was kickass awesome, I could have made a spiked chain fighter, which wouldn't have suited the idea of the character at all, but who cares, he's awesome! This is powergaming at the expense of roleplaying.
Now, if I was going to make the very same character I started with, I definitely wouldn't take toughness, but nor would I give him a spiked chain. I'd choose a powerful set of statistics that nevertheless suited the concept of what the character should be like, perhaps something along the shock trooper line. Most of the people who like D&D enough to discuss it on forums are pretty much at the same stage of roleplay/rollplay balance.de·fen·es·tra·tion (dē-fĕn'ĭ-strā'shən)
n.
An act of throwing someone or something out of a window.
[From DE– + Latin fenestra, window.]
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2007-12-24, 08:37 AM (ISO 8601)
- Join Date
- Jan 2006
- Gender
Re: Why can't you powergame and roleplay?
You can, but you can't munchkin and roleplay by definition.
To be fair, most of the powergaming level are still reasonable though some PrCs combinations seens quite strange...
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2007-12-24, 08:42 AM (ISO 8601)
- Join Date
- Jun 2007
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- A2
- Gender
Re: Why can't you powergame and roleplay?
Oh, well, munchkining is a completely different thing altogether. Munchkin = bad.
Truly awesome Ark Tamaeus avatar by Bryn. Full size version here.
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2007-12-24, 08:45 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Not in Trogland
Re: Why can't you powergame and roleplay?
Yeah isn't munchkin= cheat, wheras powergamers are powerful within the rules.
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2007-12-24, 08:53 AM (ISO 8601)
- Join Date
- Jun 2005
- Gender
Re: Why can't you powergame and roleplay?
I thought it was because, in order to powergame, you have to pick certain feats and whatnot which may not align with the idea of your character. Actually, if you want to roleplay, you essentially have to make up your own class and whatnot, since you may not see your character as exactly the same as the book.
Actually, when you consider it, powerplaying assumes the rules are going to be static, while roleplay assumes that the rules are secondary and can change at any moment for dramatic flair or whatnot.
So, it's not that you can't roleplay and powerplay, but do you really need to powerplay when roleplaying is the focus?
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2007-12-24, 08:57 AM (ISO 8601)
- Join Date
- Jun 2006
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- Not in Trogland
Re: Why can't you powergame and roleplay?
Not true, you could build it the other way, build then fluff.
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2007-12-24, 09:00 AM (ISO 8601)
- Join Date
- Jun 2005
- Gender
Re: Why can't you powergame and roleplay?
Don't most people come up with a character concept first, then try to make it work with the rules? Or just ask the DM to let you sidestep them?
Last edited by bluish_wolf; 2007-12-24 at 09:01 AM.
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2007-12-24, 09:05 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- London, England.
Re: Why can't you powergame and roleplay?
Mainly, the people who think that are the ones who are extreme roleplayers or extreme powergamers.
Extreme roleplayers don't really pay attention to the mechanics of their characters. They're only interested in what fits the feel of the character and what makes sense to them IC. So they look at powergamers and decry them for being munchkins. The problem is that their lack of interest in effectiveness often means that their characters end up being mechanically so weak that they have to be carried by the rest of the party, which is very frustrating for the other players who sooner or later are going to need their help. No-one wants to die because their teammate was useless.
Extreme powergamers suffer from the opposite problem - they view character creation as an exercise in making the most powerful build possible, and they find it tiresome to have to justify anything IC. Usually their build ends up requiring so many mutually contradictory elements that it's pretty much impossible to make any kind of coherent personality out of it other than 'I want to be really awesome'. These players tend to run and point at the Stormwind Fallacy when called out, but it's a bit of a con - while it's true that not all powergamers are bad roleplayers, it's also true that many are.
Most players are neither of these types. They want an effective character, but they want a memorable one with personality as well. For these players there isn't much of a conflict, since they work at both.
- SaphI'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!
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2007-12-24, 09:16 AM (ISO 8601)
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- Jun 2007
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- Southwestern Germany
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Re: Why can't you powergame and roleplay?
LGBTitP Supporter
In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
- Lewis Carroll
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2007-12-24, 09:29 AM (ISO 8601)
- Join Date
- May 2007
Re: Why can't you powergame and roleplay?
What I've always wondered is why people say you can't plan out a character's level progression and roleplay.
Because in real life you never learn one skill so that you can learn a different skill later on. Nope. Never.
There is absolutely no career that requires foundation training before advanced.
Hang on, I think I overdid the sarcasm a little.
You know what people who don't plan ahead wind up as? Liberal Arts majors.
And Ash Ketchum.
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2007-12-24, 09:40 AM (ISO 8601)
- Join Date
- Jan 2007
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2007-12-24, 09:49 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Missionary Pirate Ship
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2007-12-24, 09:56 AM (ISO 8601)
- Join Date
- Aug 2007
Re: Why can't you powergame and roleplay?
A roleplayer is someone who says "that troll is strong and crafty. If I am to defeat him I will need the power of flame".
A power player is someone who says "I picked shocking for my greatsword instead of flaming, since everyone's immune to fire. Still, I power attack the troll for 4".
A munchkin is someone who says "That troll is worth 2000 experience points".
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2007-12-24, 09:59 AM (ISO 8601)
- Join Date
- Aug 2007
Re: Why can't you powergame and roleplay?
I think you can be a powergame to some degree and roleplay. What Irks some people is that powergamers sometimes do *not* roleplay or introduce hideous combinations into the game.
They will pick an obscure race, class and attribute combo maxing for DPS and then not roleplay their intelligence or cha of 8. (you should literally probably be pissing someone off almost everytime you speak) Instead, they pretend the 8 does not exist.
Another thing that bothers a roleplayer about a powergamer is that they oten get pissed when there is not enough combat. If there is not one fight per session a powergamer tends to get antsy. Solving a puzzle, figuring out a dungeon, meeting the king are all lost on many powergamers who simply want to cut the next orcs head off.
Another clash between roleplayers and powergamers is encounter level. It usually gets thrown out of whack. If I make a half dragon warrior and my buddy plays an elf bard, the encounters often designed to challenge the half dragon warrior will vaporize the bard. So in essence the roleplayer is forced to build his character to be combat heavy whether he wants to or not.
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2007-12-24, 10:06 AM (ISO 8601)
- Join Date
- Aug 2007
Re: Why can't you powergame and roleplay?
Just to be clear, munchkins are likely to cheat and to steal your dice, because they are often jerks. The defining characteristic is that they're playing the game for a power-trip at the expense of the other players/DM, in a game that wasn't designed for it*.
They typically believe that they are both a good powergamer and a good roleplayer.
A good test is: will he give the other players their time in the spotlight? Or is the game really all about him.
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2007-12-24, 10:08 AM (ISO 8601)
- Join Date
- Jun 2007
Re: Why can't you powergame and roleplay?
"Power player" is a mostly-neutral description, whereas "munchkin" is an insult. The following is a stereotypical description that's only mildly exaggerated.
A power player will try and find the optimum combination of races, classes, feats et cetera, balancing his strengths against his drawbacks. They tend to consider this a challenge, and are very well aware of how the rules work and tend to play it straight rather than take advantage of loopholes. An argument with a power player is quickly resolved by taking out the rulebook in question.
A munchkin will find the races, classes, et cetera with the most pluses, and conveniently forget to bring the piece of paper (or obscure rulebook that preferably nobody else in the group has) with the drawbacks on them, and "forget" that a certain spell has a $5000 material component. They tend to not want the challenge of making a character, but instead download a good build from the internet; and take advantage of any and all loopholes they can find, claiming "that's how the rules work". An argument with a munchkin is not really resolved until the munchkin gets his way.Guide to the Magus, the Pathfinder Gish class.
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2007-12-24, 10:09 AM (ISO 8601)
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- Jun 2006
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- Not in Trogland
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2007-12-24, 10:15 AM (ISO 8601)
- Join Date
- May 2007
Re: Why can't you powergame and roleplay?
I fail to see how stating the weakness of his weapon against an enemy in simple terms is "not roleplaying". Not everyone needs to be annoyingly verbose to role-play. Why on earth wouldn't a fighter say "My greatsword is embewed with electricity, not flame, but I can still hurt him the old fashioned way."?
And why wouldn't he look at what he's probably facing before picking a weapon? If I know I'm likely to be facing a bunch of ice giants, I'm going to load up on fire weapons, just like if a swat team were going into a building, they'd load up on shotguns and close range guns and not sniper rifles.
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2007-12-24, 10:30 AM (ISO 8601)
- Join Date
- Oct 2007
Re: Why can't you powergame and roleplay?
I'd also like to note that the idea that people who kill very, very, very powerful creatures and constantly risk their lives as a career are probably going to want to be better at it. I mean, call me crazy, but I'd damn sure not go up against a Dragon, personally, unless I was optimized so far I could be damn sure I wouldn't die, and even then, had a clone in the oven. I mean, an Initiate of the Seven Veils is cheezy, and whatnot, but I really think "not getting killed" is more important to most characters than "being on about an equal level with those around me, so I can be killed with them." Paladins, Barbarians, and some such characters wouldn't be this way, so much, but they're also much harder to optimize and much less powerful when optimized.
The only way to powergame a wizard, really, is to be paranoid and generally cowardly. The only RP reason to powergame a wizard is to be paranoid and generally cowardly.
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2007-12-24, 10:31 AM (ISO 8601)
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- Mar 2006
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- Croatia
- Gender
Re: Why can't you powergame and roleplay?
Of course you can powergame and roleplay; while I can't prove that they are positively corellated (i.e. that a good roleplayer is also more capable of assembling a finely synergized character), the proof for there not being any negative corellation is easy to find all around.
There is no good and evil. There is only more and less.
- Khorn'Tal
-----------------------------------------
Kalar Eshanti
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2007-12-24, 10:32 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Not in Trogland
Re: Why can't you powergame and roleplay?
My least favorite part of this sort of thing are those that actually play the herb sellers or near to that.
Everyone use herb sellers as part of your posts whe you can, lets make a phrase.Last edited by Emperor Demonking; 2007-12-24 at 10:33 AM.
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2007-12-24, 10:34 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Italy
- Gender
Re: Why can't you powergame and roleplay?
I agree totally with you. Nevertheless, I have to say roleplay could be helped by power play, in some way. If my party decides that they aren't going to be wizards because wizards are broken, not to play diplomacers because diplomacy is broken, not to play power attackers because power attackers are broken, not to play DnD because it is broken, I (the DM) will end up having them all blocked in a "cell" of incapacity, where they cannot find informations, cannot interact wth important people etc. even roleplayers will be disappointed. I mean, good, we roleplayed well each character up until this very moment, now go and defeat the dragon. YOU DIED? But it was a CR 3! Oh, you all have prepeared Detect Thoughts because it was in character? COME ON!
If my party decides, instead, to min max each character, they'll one-shoot the CR23 dragon, but they will even have Detect Thoughts ready for when they are needed... And divination spells to ask information about the plot, and teleportation spells to complete sidequests, and the Diplomacy needed to beg the king for money, and the Bluff needed to get out of jail etc.Useless arcane powers are better than no arcane powers!
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2007-12-24, 10:35 AM (ISO 8601)
- Join Date
- Aug 2007
Re: Why can't you powergame and roleplay?
It isn't. You just misunderstood me. To clarify, you can do both.
The essence of being a roleplayer is that you are doing what makes sense given what your character knows. In this case, bringing fire if your character knows that trolls must be defeated with flame.
The essence of being a powergamer is knowing many rules, and using them for maximum efficiency. In this case, knowing exactly how many points to put into your power attack. This may be compatible with roleplaying if you do this appropriately. For example, a fighter who's faced trolls before probably does know how best to use his power attack (how many points to assign). However, if the character hasn't faced trolls before, but the player knows how many HP a troll has, then using this knowlege is being a powergamer at the expense of roleplaying.
The essence of being a munchkin is that your fun is more important than anyone else's. This need not involve cheating, but it very well may.
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2007-12-24, 10:35 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- Tallahassee, Florida
Re: Why can't you powergame and roleplay?
I have always been a believer in illustration.
Roleplayer: "Alas, poor Alec. His uncle, Lord Longname, will be most distressed of his demise. I believe we should take a few moments to pay respects."
Munchkin: "I loot his corpse while everone's not looking."
Powergamer: "I am not closing my eyes. Do I see what munchkin's up to?"
DM: "Yeah, you are standing right over the corpse so it isn't hard to notice.."
Munchkin: *rolls* "I got a 41 for a hide check."
Powergamer: "How'd you get a 41? You are a 1st level character."
Munchkin: "I am a tiny sized gnome giving me a +8 to Hide checks. I also took the Stealthy feat and Skill Focus: Hide giving me a total of +21 to hide checks."
Powergamer: "How do you have two feats as a 1st level non-human character?"
Munchkin: "My race is from the Web Gnomes Handbook. Instead of being able to talk to animals or have illusionary skills we get a bonus feat."
DM: "Did you bring a copy?"
Munchkin: "I emailed you the link. Didn't you get it?"
DM: "No, I guess not."
Roleplayer: "I finish paying my respects and being to wrap the body respectfully in order to return it to Lord Longname. Really, DM, couldn't you think of a better name than that?"
DM: "I didn't think you'd ask for it. I just made that up."
Munchkin: "Before he wrapped the body, what did I get?"
Powergamer: "You didn't get anything. I was watching the body."
Munchkin: "Did you roll a spot check?"
Powergamer: "No, I was WATCHING THE BODY."
Munchkin: "Then you weren't watching me, which means unless you beat my spot check I get to check the body."
Powergamer: "But I was WATCHING THE BODY!"
DM: "Munchkin, do you have some way of somehow distracting Powergamer's attention?"
Munchkin: "I could use my bluff. I have a +12 in it."
Powergamer: "How did you... you know what, nevermind. I don't care. I attack the gnome."
Roleplayer: "Friends! Please! Respect the dead! Let us just return him to Lord Longname and beg forgiveness for not returning his nephew alive."
Munchkin: "I get a 23 for initiative. Beat that!"The easy I do before breakfast,
The difficult I do all day long,
The impossible achieved during the workweek,
Miracles performed when possible.
People call me the Fixer,
and I am here to help you.Spoiler
Fixer's Guide to Neutrality
Fixer's Fighter Fix
(Campaign) Characters:
Searching For... Goldenrod
Survival... Gelder
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2007-12-24, 10:36 AM (ISO 8601)
- Join Date
- Jun 2006
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- Not in Trogland
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2007-12-24, 10:48 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Italy
- Gender
Re: Why can't you powergame and roleplay?
Useless arcane powers are better than no arcane powers!
Avatar mercifully granted by Threeshades