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Thread: dee-n-dee and the moe
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2007-12-25, 05:23 AM (ISO 8601)
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dee-n-dee and the moe
When you compare D&D to a MMORPG, what do you mean by that?
Mindless grinding? Class, item, and monsters structured to provide balance, at the sacrifice of storyline and verisimilitude? Limits to play to retain class balance? Reduction of class abilities and the like to a semi-coherent collection of quasi-magic powers? What?
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2007-12-25, 05:47 AM (ISO 8601)
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Re: dee-n-dee and the moe
Essentially this means:
-Less choice in Character creation
-The implementation of mechanics found in MMORPGS (Spawning, cool-down times, and that thing that makes monsters attack you)
-Monsters with simplified attacks
-Less puzzles and politics and more hack n slash.
-Classes that multiclass less
-Classes with "paths"
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2007-12-25, 07:15 AM (ISO 8601)
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Re: dee-n-dee and the moe
All apart from the bolded parts looks more like previous editions to me.
And for some reason I thought that this thread will be about moe characters in DND. Which would be very weird.
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2007-12-25, 07:27 AM (ISO 8601)
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Re: dee-n-dee and the moe
Last edited by Closet_Skeleton; 2007-12-25 at 07:27 AM.
"that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft
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2007-12-25, 07:30 AM (ISO 8601)
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Re: dee-n-dee and the moe
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2007-12-25, 08:19 AM (ISO 8601)
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Re: dee-n-dee and the moe
Wasn't there just a Thread about this a couple of days ago?
Dungeons & Dragons and MMORPGsLast edited by Matthew; 2007-12-25 at 08:36 AM.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-12-25, 11:25 AM (ISO 8601)
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2007-12-25, 11:51 AM (ISO 8601)
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Re: dee-n-dee and the moe
OD&D had 36 levels plus immortals rules (5 box set) when I started playing. AD&D listed levels from 1 to 24 or so (varied by class), but didn't have any actual limit. It wasn't until 2e that levels were limited to 20, then the epic level handbook came out...
So for me it seems like the level limits were going down for a while.
I think the power creep within each level, faster leveling, and more focus on combat remind me the most of video games. Also we are moving away from medievil roleplaying side and more towards the high fantasy end of the spectrum.Last edited by Tallis; 2007-12-25 at 11:51 AM.
DMs don't cheat, they just change the rules.
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2007-12-25, 03:38 PM (ISO 8601)
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2007-12-25, 07:33 PM (ISO 8601)
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Re: dee-n-dee and the moe
Hmm. Class, feat, or template? I'm thinking the last one.
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A rough sketch:
+6 cha, -2 all other stats.
Charisma to AC when not wearing armor.
Making a hostile action against the moe character requires a will saving throw, DC 10+cha+1/2 level.
-2 to all dex-based skills (dojikko is the staple of moe).
-6 to intimidate.
+6 to diplomacy.
LA +0.
Prerequesites:
Female or very cute and girly boy.
Non-evil alignment.
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How does it look?Last edited by Tengu; 2007-12-25 at 07:45 PM.
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2007-12-25, 07:44 PM (ISO 8601)
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Re: dee-n-dee and the moe
You mean basic D&D? Which had supplements which purely increased the level cap.
20 levels may have been average though.
So for me it seems like the level limits were going down for a while.
Dungeons and Dragons has never been about medieval roleplay. The whole fact that you go down ruins and caves to kill monsters should have given it away. If this was a game about bloodthirsty gangsters exploiting starving peasants and calling themselves civilised Kings as they fought off people who could were actualyl literate and able to be civil to each other while a monotheistic Church lined their pockets like gangsters while complaining like peasants, then it would be medieval roleplay. Instead it's about killing a bizzare mixture of Greek mythological monsters and beasts thought up by a couple of lonely old racist men in the 30s-50s. You want realism? Underground basements and catacombs, left unattended tend to fill up with rubble and become unenterable while any treasures inside are completely broken by the time they're recovered.
D&D has always been High Fantasy, it's just that High Fantasy has changed.
So I'm being unfair, meh
The reason there's more focus on combat is that somebody has finally worked out that the Trap Rules sucked. You can't say that 3rd edition has more of a focus on combat than 2nd edition and say that 2nd edition didn't bog you down with rules if you strayed away from combat.
Roleplay has always been what you do, not what the rules focus on. The way you play D&D is probably better than the games designer's intent but do not mistake it for the games designer's intent.
No, moe is the use of inane kinks as a substitute for a properly worked out personality. Moe characters should not have something that makes them more insteresting people, they should impose a penalty on sense motive checks to stop people noticing how uncharismatic they are.
Those twins from Black Lagoon would disagree.Last edited by Closet_Skeleton; 2007-12-25 at 07:48 PM.
"that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft
When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.
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2007-12-25, 07:54 PM (ISO 8601)
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Re: dee-n-dee and the moe
That depends on the interpretation of Charisma. That strong desire to cuddle and comfort such characters that only those of strong will can oppose sounds like charisma to me, even if of the unintentional sort.
Not familiar with this series, I'm afraid - I don't really know a lot of moe first-hand. Scratch that prerequesite then.Last edited by Tengu; 2007-12-25 at 07:55 PM.
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2007-12-25, 08:03 PM (ISO 8601)
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Re: dee-n-dee and the moe
Nah, I expect he means OD&D, the original three booklets.
That stupid gangster analogy that has recently become popular really annoys me, as I consider it very misleading, but I otherwise agree with the thrust of this.
Heh, nearly missed that...It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-12-25, 08:55 PM (ISO 8601)
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Re: dee-n-dee and the moe
Moe, as it is known, has never really appealed to me. I have my kinks, but they don't include weak-willed whiny girls in maid costumes. I mean, I get all the moe I can stand from only two shows, one of which is making fun of the concept and one of which has the character in question surrounded by the single manliest crew of ass-kickers in the history of television, (and a rifle-toting action girl to suit my fanservice needs) so it cancels out.
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2007-12-25, 09:34 PM (ISO 8601)
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Re: dee-n-dee and the moe
Well, everyone knows that real geeks have a high will save, so they can easily resist moe's fake charm. And I can only assume that the second show is Nadesico.
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2007-12-25, 09:50 PM (ISO 8601)
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Re: dee-n-dee and the moe
Gurren-Lagann, actually (Nia counting as Moe, at least when she isn't evil).
Nadesico didn't really have any moe characters, just idiots and girls whose catch-phrase is "idiots". Also, "manly" isn't how I'd describe their crew. Not if I didn't want to laugh my ass off when applying it to Akito or go home in parts after applying it to most of the rest of the crew.Last edited by Nerd-o-rama; 2007-12-25 at 09:52 PM.
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2007-12-25, 10:44 PM (ISO 8601)
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Re: dee-n-dee and the moe
Well, the majority of what I know of both of these shows comes from these forums and TV Tropes, so my guessing can be really horribly off-target sometimes. Please don't ask me to watch them, I still need to catch up with Avatar.
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2007-12-25, 10:46 PM (ISO 8601)
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Re: dee-n-dee and the moe
They're your next two after it. Except maybe Megas XLR, which I need to watch myself.
Man, I watch too many giant robot shows.Spoiler
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2007-12-25, 11:09 PM (ISO 8601)
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Re: dee-n-dee and the moe
I really wish I knew why I've been on such a Megas kick all of a sudden. Somebody reminded me of it, and I've been watching You-tubes of it all day ever sense.
To the OP, I'd have to say this is more of an egg and chicken thing. Given that most MMO's are based off of some permutation of D&D, and now D&D is just harvesting the seeds sown.
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2007-12-26, 05:32 AM (ISO 8601)
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Re: dee-n-dee and the moe
My avatar is from Wanko to Kurusou.
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2007-12-26, 09:43 AM (ISO 8601)
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Re: dee-n-dee and the moe
Thing is, from what I gather, due to its nebulous and ill-defined nature, apparently everyone understands moe in a different manner (making it quite useless as a term), so before making such statements, you first have to tell them what you particularly are understanding for moe.
In fact I had always previously thought it was a way of signifying a particular type of liking of a character (involving more the kind of warm fuzzies and protecting instinct one gets from seeing one's younger sister playing around than the kind of liking based on personality empathy), not a kind of character itself. Incidentally, I realized I was probably wrong and had to research the term again after seeing Haruhi, as moe as I thought it was to be understood just didn't seem to be appliable to Mikuru in any way, shape or form no matter how much thought I put into it
Also, Tengu is quite right: experienced geeks have enough genre savvyness and unconscious trope knowledge that their Will saves for this kind of things can get fairly high. Your case might be a case of voluntarily failing saves due to your like of the theme, much like most gamers keep voluntarily failing our Will saves to disbelieve while playing tabletop RPGs
...And I am just now realizing that we have gone horribly off-topic. Shutting up now...Last edited by Drascin; 2007-12-26 at 09:47 AM.
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2007-12-26, 10:00 AM (ISO 8601)
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Re: dee-n-dee and the moe
My avatar is from Wanko to Kurusou.
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2007-12-26, 11:08 AM (ISO 8601)
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Re: dee-n-dee and the moe
Let's see can I resist that direct commant with a Will saving throw:
[roll]1d20+5[/roll]
EDIT: Gah, I can't even make the forum roller work for me.
Well, in Japan that word means the certain style more than actual age, and is rarely used in a dirty way. Most Japanese who use it don't even know where the word lolita came from.
And well, I find some elements of moe, for example already mentioned dojikko, quite charming. But only if they are just aspects of an otherwise interesting and more or less strong female character, not the defining value.Last edited by Tengu; 2007-12-26 at 11:12 AM.
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2007-12-26, 11:09 AM (ISO 8601)
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Re: dee-n-dee and the moe
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2007-12-26, 11:55 AM (ISO 8601)
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Re: dee-n-dee and the moe
I always considered moe to be a particular feeling you get when you look at certain characters. Kind of like, when you say a character is hot, it's because it makes you feel hot. So, when people say they don't like moe, it's similar to someone saying they don't like hot people. It just strikes me as odd.
My avatar is from Wanko to Kurusou.
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2007-12-26, 12:38 PM (ISO 8601)
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Re: dee-n-dee and the moe
It seems the misunderstanding comes from what moe might mean:
1. A cute character that makes you feel warm.
2. A character whose cuteness comes solely from its weaknesses.
Bluish_wolf uses the first definitions, most of the other people the second one.
Did I say this thread is not about moe characters in DND? Seems it is now.
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2007-12-26, 01:05 PM (ISO 8601)
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Re: dee-n-dee and the moe
I think it should be a template, too.
It has a CHA-4 penalty and the following benefits:
- adds Mix Drinks to the class skills
- Mix Drinks +5
- BAB+10, but only applied to attacks directed against the character him/herself
- Deal with Depression+3
- Fail to Deal with Depression+6
- Aura of Repell Other Gender; every person of the opposite gender who encounters this character must roll a DC 35 Will Save, or flee in utter panic.
...what?Last edited by Winterwind; 2007-12-26 at 01:17 PM.
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2007-12-26, 02:17 PM (ISO 8601)
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Re: dee-n-dee and the moe
No, no, Winterwind. Moe Szyslak is an individual NPC, not a template, and should be statted as such, even if he does have a "the world hates me" template on him apart from his class levels that we need to model. Though we might need a special NPC PrC of Master Barkeep for him.
(Now seriously, that made me laugh)
Exactly. That is the main problem with discussing moe: that it's so damn undefined that nobody in the debate is on the exact same grounds as the others. It's like debating houseruled games - since no one's game is the same, there's no way to argue meaningfully. This is why I opened with my own definition of moe - so that people knew where I was coming from in case I started rambling wildly as I'm wont to do at times.
And yeah, it seems we have officially hijacked this thread. Now, to think how to insert the moe phenomenon in D&D... if we work hard enough, we might even give some aneurysms to a few people running around
Mmmmm... As I see it, Shinji wasn't just incompetent - that, I'd forgive easily. After all, I know that there are people who just don't seem to get anything right whatever they do, and I'm not mean enough to fault them for it (of course, my being so understanding could be due to the fact that I'm basically one of them), and hey, the pressure of being an Eva pilot would be enough to make anyone fumble anyway. No, the thing that makes me - and, I gather, quite a large segment of the viewers - dislike Shinji is the fact that a lot of time he whines far more than the circumstances would warrant. Some, because they see it as weak, me, because I see it as egotistical, but in general, it's not an endearing trait, and I join you in that last statement.
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2007-12-26, 02:42 PM (ISO 8601)
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Re: dee-n-dee and the moe
Actually, it might make sense if you consider the fan-theory that
SpoilerMikuru is Kyon's time-displaced little sister. I think there's enough canon evidence (and squick factor) to make this untrue, but you never know.
Regarding Shinji...he whines a lot, but do the circumstances really not warrant it? I don't like the character, but I don't think he was portrayed unreasonably either, given the amount of **** that happened to him.
Great, now I'm going off-topic from the off-topic tangent.Spoiler
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2007-12-26, 02:46 PM (ISO 8601)
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Re: dee-n-dee and the moe
Shinji actually doesn't look moe in the least. He does, however, look like a rearrangement of those three letters (Emo), and has the Butt Monkey template. If someone would just make him confront his issues he'd come off as a pretty normal bloke.
Hmm...shouldn't we build Moe-Moe (X) templates instead of a single general one? For example, one Moe-Moe template could grant bonuses on tripping yourself and Diplomacy, while another one gives you the Helloooooooooooo Nurse! Template + goodies.