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  1. - Top - End - #1
    Bugbear in the Playground
    Join Date
    Mar 2007

    Default CR 5 Flesh golem

    So I need a boss for my level 4 sidequest. At first I was going to use a level 5 cleric who was going to buff himself like mad, but I figured he might be a bit strong. So I took the flesh golem and tried to tone him down.

    Unfinished Flesh Golem:

    Large
    50hp
    AC 16, flat footed 16, touch 9
    Full attack:Slam +7 melee 2d6+5
    Space/Reach 10/5
    Base Attack/Grapple +3/+11
    Fort +3
    Ref +2
    Will +3
    Str 21
    Dex 9
    Con/Int NA
    Wis 11
    Cha 1
    DR 5/adamantine
    Immunity to Magic

    Vulnerable to sneak attack because it's not complete, there are many parts holding it together.


    Thoughts? Have I made it too weak? The party is a wizard (core only spells so far) Rouge (rather on the weak side) Soulknife (rather strong with VoP at this point) Palidin. The party is under WBL, by about half I'd guess.

  2. - Top - End - #2
    Bugbear in the Playground
     
    TheLogman's Avatar

    Join Date
    Apr 2007
    Location
    Pennsylvania
    Gender
    Male

    Default Re: CR 5 Flesh golem

    One of the main reasons Golems are so tough is that they have Immunity to Magic. Perhaps change that to an SR? An SR of 15 would cause the casters to fail when casting on it around 50% of the time, making it tough but not impossible to hit it with spells.
    Thanks a TON to Almighty Salmon for the Amazing Log Man!

    The Legend of TheLogMan

  3. - Top - End - #3
    Bugbear in the Playground
    Join Date
    Mar 2007

    Default Re: CR 5 Flesh golem

    Interesting. Would you recommend I change the other stats as well then though? Actually any good boss fight will work. The leader of a cult was trying to sacrifice commoners, yadda yadda yadda. I thoughed beared devil at first, but I think devils are abit abover their CR, are they not?

  4. - Top - End - #4
    Ogre in the Playground
     
    DruidGirl

    Join Date
    Aug 2007
    Location
    In the Interwebz
    Gender
    Female

    Default Re: CR 5 Flesh golem

    if i was you i'd create a BBEG that had class levels. The Golem is pretty cool but Golems are basicly tanks to plow through. I would say put a Cleric or Two in with him..if your looking at a ECL 5 group I'd say put 2 Human Clerics of (Whatever) there, each ECL 3...in addion seeing how you have a pallie there throw in a (halfway knocked out) Anti-Palidan. Basicly have him pre hurt. so his HP is low. and have him an Pally of (insert Evil varient here) level 6...make him scary...but beatable,

    I'd throw in a cupple groups of Zombies of varies types...make about 3 fights before hitting the BBEG to really make the party scared. if you think they are too hurt to go to the BBEG at any time throw in a little help here or there ( as in 'Oh look a Wand of Cure!') You want to make your charitors feel as tho a Boss Fight is gunna beat them and being low on resorces and up against something that can hurt them even at full is always memorable...oh as for devils..go ahead and throw one in..they are a little powerful for their CR, but not that bad.


    "I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.”

  5. - Top - End - #5
    Troll in the Playground
    Join Date
    Sep 2007
    Location
    Finland
    Gender
    Male

    Default Re: CR 5 Flesh golem

    By the way - if you're going for SR - you could make it an Awakened Flesh Golem, to give it a bit more flavor.

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