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  1. - Top - End - #1
    Bugbear in the Playground
     
    TheLogman's Avatar

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    Default Some Feats for Fighters

    Drain Punch

    Prerequisites: BaB +7
    Benefit: Once every 5 rounds, after declaring an attack, but before rolling to see if the attack hits, you may make that attack a "Draining" attack. A Draining Attack is a supernatural attack that heals the attacker for half the damage of the attack, rounded down. A Draining attack is a necromantic effect that does not affect nonliving creatures. A Draining Punch performed on an Undead deals damage normally, but damages the user by the amount they should have been healed by.
    Special: This feat may be selected as a Fighter Bonus Feat.

    Endure

    Prerequisites: Diehard, 17 Con
    Benefit: Once per day when hit by an attack, spell or other effect that would kill you or reduce to -10HP or lower, it puts you at -9HP instead.
    Special: This feat may be selected as a Fighter Bonus Feat

    Mach Punch


    Prerequisites: Improved Initiative, Dex 15
    Benefit: Whenever determining Initiative, you may subtract up to your BaB in attack bonus on all the attacks in your first routine that encounter in exchange for an equivalent bonus to your Initiative.
    Special: This feat may be selected as a Fighter Bonus Feat
    (Thanks Tialait)

    Sky Uppercut

    Prerequisites: Jump 8 ranks, BaB +5,
    Benefit:Whenever jumping, you may add a +5 to the DC of that jump in order to strike an opponent that would be within your reach while jumping once at your highest attack bonus.
    Special: This feat may be selected as a Fighter Bonus Feat

    The Prerequisites are still iffy on most the feats, comments much appreciated.
    Last edited by TheLogman; 2007-12-26 at 08:49 PM.
    Thanks a TON to Almighty Salmon for the Amazing Log Man!

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  2. - Top - End - #2
    Ogre in the Playground
     
    DruidGirl

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    Default Re: Some Feats for Fighters

    Oh I like it!....*grabs*

    As for Mach Punch look what i think

    Mach Punch
    Prerequiste: Improved Inititive, Dex 20
    Benifits: You may add x Inititive checks, gaining a -x on your first attack on the round you use this feat, you cannot use more then your B.A.B. on this feat.

    Special this feat can be chosen as a fighter bonus feat...


    I'm not very good at writing thease....hope you understand my idea.


    "I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.”

  3. - Top - End - #3
    Bugbear in the Playground
     
    TheLogman's Avatar

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    Default Re: Some Feats for Fighters

    I changed it a little, but thanks Tialait.

    What does everyone thing of these?
    Thanks a TON to Almighty Salmon for the Amazing Log Man!

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    Ogre in the Playground
     
    DruidGirl

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    Default Re: Some Feats for Fighters

    looks pretty, Yeah, I never was good at wording things...

    no problem and your welcome to my help *rasberry.*


    "I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.”

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    Deepblue706's Avatar

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    Default Re: Some Feats for Fighters

    I suggest changing the name of "Endure", as there's already a feat called "Endurance".

  6. - Top - End - #6
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    DruidGirl

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    Default Re: Some Feats for Fighters

    Deepblue, you do realize that they are named and are done with the effects of Pokemon...that is why they are named as they are.


    "I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.”

  7. - Top - End - #7
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    Partysan's Avatar

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    Default Re: Some Feats for Fighters

    Endure has too high prereqs for too low a benefit.

    make it Con 17+Diehard and just put it "Once per day when hit by an attack, spell or other effect that would kill you or reduce to -10HP or lower, it puts you at -9HP instead."

    It is still not really overpowered, but very very useful now.

    Drain Punch (maybe Draining Punch?) seems a bit supernatural to me. I'd either reword/recrunch it somehow or add a subtype declaring it supernatural. Or maybe just refluff it, rename it to avoid "drain" (which includes a transmission of lifeforce) but make it some morale effect boosting you up because you hit so well.
    However I think you could gte roughly the same with martial study, there are maneuvers (devoted spirit?) that do similar things.

    Sky Uppercut seems fine. Something like a flyby attack for leap attackers^^ but could be abused with an ubercharger.

    And I'd cut MAch Punch down to imp.Ini+Dex 15 but make the penalty apply on all attacks in your first round.

    D&D considers attribtue prereqs over 19 epic^^
    Last edited by Partysan; 2007-12-26 at 07:27 PM.
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  8. - Top - End - #8
    Bugbear in the Playground
     
    TheLogman's Avatar

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    Default Re: Some Feats for Fighters

    You make some very valid points, Party.

    I did change the Drain Punch to supernatural, but in order to keep the flavor, I think it has to stay as is. I will change a little flavor to make it drain some lifeforce or something I guess.
    Thanks a TON to Almighty Salmon for the Amazing Log Man!

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    Stycotl's Avatar

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    Default Re: Some Feats for Fighters

    i shy away from once-per-day feats, especially for fighter-types. so many class abilities, magical items, etc, already come in a 'one-a-day' pill form. for something like a luck reroll, i can understand (sometimes...), but for an actual exectuable ability or talent, i would be a little more generous. otherwise it is generally way too much of a sacrifice for someone to spend a precious feat on.
    Last edited by Stycotl; 2007-12-26 at 08:59 PM.

  10. - Top - End - #10
    Bugbear in the Playground
     
    TheLogman's Avatar

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    Default Re: Some Feats for Fighters

    Drain Punch should be once every 5 turns, I changed that, but I don't think so for Endure. It basically prevents you from dying, that shouldn't be a regular thing, I think maybe even once a day is a little often, but hey, they are adventurers.
    Thanks a TON to Almighty Salmon for the Amazing Log Man!

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    Demented's Avatar

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    Default Re: Some Feats for Fighters

    Perhaps make it work if you fail the DC by 5 or less?
    A stiff breeze could still kill you.
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    Deepblue706's Avatar

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    Default Re: Some Feats for Fighters

    Quote Originally Posted by Tialait View Post
    Deepblue, you do realize that they are named and are done with the effects of Pokemon...that is why they are named as they are.
    Uh, no, I didn't. I just thought they were poorly done. I hate pokemon and thus avoid it like the plague.
    Last edited by Deepblue706; 2008-01-02 at 04:15 PM.

  13. - Top - End - #13
    Ogre in the Playground
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    Default Re: Some Feats for Fighters

    Oh, that would be an awesome idea. A pokemon RPG? Sign me up!

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    Default Re: Some Feats for Fighters

    maybe change the wording for the draining punch from once every five rounds, to "after a draining punch is used, the meleeist (new word I just invented and copyrighted, and if i look up on dict.online after this post and it is already there, i'm gonna hurt someone...) must wait 5 rounds before using it again." otherwise it kinda sounds like the player has to actually keep track of the entire battle, whether he's used the feat yet or not.

    postscript- i just looked up meleeist online, and now i have to go hurt someone...

    aaron out
    Last edited by Stycotl; 2008-01-02 at 05:07 PM.
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    Bugbear in the Playground
     
    TheLogman's Avatar

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    Default Re: Some Feats for Fighters

    Stycotl, I don't think it's all that confusing to keep track of the once every 5 rounds condition at all. If you've every seen a Binder, more than half their abilities have that condition. The once every 5 rounds condition makes it effectively once per encounter, (Few encounters last more than 5 rounds) but allows characters to use it more in a huge battle, Boss Battle, or any other type of giant fight.
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