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Thread: Multiaura [Feat]
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2007-12-28, 12:52 PM (ISO 8601)
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- Mar 2007
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- Santa Monica, CA, US
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Multiaura [Feat]
Multiaura
Requirements: Able to project auras, such as a dragon shaman or marshal
Benefit: You are able to project an additional aura. Activating this aura requires a separate action as appropriate to the source of the aura. As long as project this extra aura, you lose any benefits of a fast healing effect, and take 1 untyped damage a turn that isn't subject to damage reduction.Avatar by Alarra
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2007-12-28, 01:33 PM (ISO 8601)
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- Aug 2007
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- In your head.
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Re: Multiaura [Feat]
Sorry to say, but there is a spell that gives the benefit without the drawback. (official feat. I think in races of the dragon.)
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2007-12-28, 02:50 PM (ISO 8601)
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- Nov 2006
Re: Multiaura [Feat]
There is already a feat called "Double Draconic Aura" that does what this does without the drawback of damage.
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2007-12-28, 09:17 PM (ISO 8601)
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- Jan 2007
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- Page 666 of the DMG
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Re: Multiaura [Feat]
I think that this is a solid feat as long as it has some steep requirements, the Divine Mind from Complete Psionic uses auras for just about everything.
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2007-12-29, 03:53 PM (ISO 8601)
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- Mar 2007
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- Santa Monica, CA, US
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Re: Multiaura [Feat]
Hmm, I knew of the double.. didn't know it had any benefit for marshal though.
It's in Dragon Magic, btw.
This feat is different, you don't have to be 12th level for this, you can project 2 nondraconic auras (even the marshal needs to switch out major auras for draconic auras to get the benefit of the double draconic aura), and this stacks with double draconic aura.Avatar by Alarra