New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 13 of 13
  1. - Top - End - #1
    Dwarf in the Playground
     
    lord of pixies's Avatar

    Join Date
    Aug 2007
    Location
    in my own little world
    Gender
    Male

    Default ........(mime class)

    i was watching tv and i got the idea... how about a mime as a base class???
    it would have a large arsonal of force-related spells and the ability to cast them without makeing a sound, and a ninja like move silently ability

    but on the down side it cant talk or take ony other class without it loseing its abilities???

    so anyone up to the chalange
    Thanks to abrdam for da avatar

    "There are Three things all wise men fear: the Sea in Storm, a Night with no Moon, and the Anger of a Gentle Man."-- Patrick Rothfuss

  2. - Top - End - #2
    Dwarf in the Playground
     
    lord of pixies's Avatar

    Join Date
    Aug 2007
    Location
    in my own little world
    Gender
    Male

    Default Re: ........(mime class)

    hello any one there???

    eather im alone here or you guys are good at that mime silance thing...
    Last edited by lord of pixies; 2007-12-29 at 04:13 PM.
    Thanks to abrdam for da avatar

    "There are Three things all wise men fear: the Sea in Storm, a Night with no Moon, and the Anger of a Gentle Man."-- Patrick Rothfuss

  3. - Top - End - #3
    Orc in the Playground
    Join Date
    Nov 2006

    Default Re: ........(mime class)

    Today 03:00 PM
    lord of pixies

    Today 03:12 PM
    lord of pixies
    "hello any one there???"

    Got to give people some time.

    Personally I think this is a bit of a silly idea.
    Looking for a low magic high fantasy world to use for your next campaign? Send me a private message as I'm currently looking for play test groups.

  4. - Top - End - #4
    Dwarf in the Playground
     
    lord of pixies's Avatar

    Join Date
    Aug 2007
    Location
    in my own little world
    Gender
    Male

    Default Re: ........(mime class)

    yes it is silly... but hey, i play for fun and think this would be interesting to play
    Thanks to abrdam for da avatar

    "There are Three things all wise men fear: the Sea in Storm, a Night with no Moon, and the Anger of a Gentle Man."-- Patrick Rothfuss

  5. - Top - End - #5
    Ogre in the Playground
     
    DruidGirl

    Join Date
    Aug 2007
    Location
    In the Interwebz
    Gender
    Female

    Default Re: ........(mime class)

    alright i'll give it a try...but no table..you table the thing...they give me bad headaches...


    BAB middle
    Fort Poor
    Ref Good
    Will Good

    1 Silence, Mage hand at will, barrier +5

    2

    3 Unseen Servent Always there

    4

    5 Barrier +10

    6

    7 Wall of Ice (with invisablity cast one it) 1/day

    8 Interposeing hand at will, Barrier +15

    9

    10 Forceful Hand at will

    11

    12 Barrier +20, Grasping Hand at will

    13

    14 Clenched Fist at will

    15

    16 Barrier +25

    17

    18 Telekinetic sphere at will

    19

    20 barrier +30 Crushing Hand at will



    Barrier gives DR equal to it's number each day. To be divited however you wish amoug yourself or allies....

    the otehrs are spelllikes....


    "I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.”

  6. - Top - End - #6
    Banned
     
    Nebo_'s Avatar

    Join Date
    Dec 2006
    Location
    Gold Coast, Australia
    Gender
    Male

    Default Re: ........(mime class)

    Just play a character with ranks in Perform (Mime) (watch you don't end up in a pit full of scorpions). Not every activity in the world needs a base class devoted to it. If you do feel the need to make something of it, this falls within the realms of what prestige classes are for.

  7. - Top - End - #7
    Dwarf in the Playground
     
    lord of pixies's Avatar

    Join Date
    Aug 2007
    Location
    in my own little world
    Gender
    Male

    Default Re: ........(mime class)

    thanks for the mime
    Thanks to abrdam for da avatar

    "There are Three things all wise men fear: the Sea in Storm, a Night with no Moon, and the Anger of a Gentle Man."-- Patrick Rothfuss

  8. - Top - End - #8
    Bugbear in the Playground
     
    Zenos's Avatar

    Join Date
    Dec 2007
    Location
    Bærum, Norway
    Gender
    Male

    Default Re: ........(mime class)

    Quote Originally Posted by Nebo_ View Post
    Just play a character with ranks in Perform (Mime) (watch you don't end up in a pit full of scorpions). Not every activity in the world needs a base class devoted to it. If you do feel the need to make something of it, this falls within the realms of what prestige classes are for.
    Yay, Pratchett .
    Avatar by Arokh.

  9. - Top - End - #9
    Banned
     
    RedSorcererGirl

    Join Date
    Jan 2006
    Location
    the town
    Gender
    Female

    Default Re: ........(mime class)

    first off what abilities would a mime have that would make it particularly advantageous for adventuring/fun class?
    1. convince others of a crafted reality (theatrics)
    2. creating false temporary invisible objects
    3. force (walls/lassos/wind storms)

    how would these things scale as the mime got more powerful? how could these be balanced?

    hey actually this could be pretty neat.

    behold! the mime!

    Spoiler
    Show

    the mime
    hit die: d6
    alignment: any

    requirements
    to qualify to become a mime, a character must fulfill all the following criteria.

    skills
    bluff 10 ranks, move silently 8 ranks, hide 10 ranks, perform (mime) 5 ranks.
    Feats
    stealthy, skill focus (move silently or perform (mime)) bab +7

    table: the mime
    {table=head]level|base attack bonus|fort save|ref save|will save|special|spells per day

    1st|
    +1
    |
    +0
    |
    +2
    |
    +2
    |fascinate, intangibility defined(fine), vow of silence |+1 level of existing class

    2nd|
    +2
    |
    +0
    |
    +3
    |
    +3
    |invisible wall(10ft) |+1 level of existing class

    3rd|
    +3
    |
    +1
    |
    +3
    |
    +3
    |intangibility defined(diminutive)|+1 level of existing class

    4th|
    +4
    |
    +1
    |
    +4
    |
    +4
    |deafening silence, invisible wall(20ft)|+1 level of existing class

    5th|
    +5
    |
    +1
    |
    +4
    |
    +4
    |intangibility defined(tiny)|+1 level of existing class

    6th|
    +6/+1
    |
    +2
    |
    +5
    |
    +5
    |invisible wall(30ft) maimed reality|+1 level of existing class

    7th|
    +7/+2
    |
    +2
    |
    +5
    |
    +5
    |intangibility defined(small)|+1 level of existing class

    8th|
    +8/+3
    |
    +2
    |
    +6
    |
    +6
    |invisible wall(40ft)|+1 level of existing class

    9th|
    +9/+4
    |
    +3
    |
    +6
    |
    +6
    | intangibility defined(medium)| +1 level of existing class

    10th|
    +10/+5
    |
    +3
    |
    +7
    |
    +7
    |invisible wall(50ft), paragon mime|+1 level of existing class

    [/table]


    the mime’s class skills (and the key ability for each skill) are balance (dex), bluff (cha), disguise (cha), escape artist (dex), hide (dex), jump (str), listen (wis), move silently (dex), perform (cha), sleight of hand (dex), spot (wis), tumble (dex).
    skill points at each level: 4 + int modifier.

    class features

    all of the following are features of the mime prestige class.

    weapon and armor proficiency
    mimes are proficient with the club, crossbow (hand, light, or heavy), dagger (any type), dart, mace, quarterstaff, rapier, shortbow (normal and composite),
    and short sword. mimes are proficient with light armor but not with shields.

    fascinate (sp)

    a mime with 3 or more ranks in a perform(mimery) skill can use her antics to cause one or more creatures to become fascinated with him. each creature to be fascinated must be within 90 feet, able to see and hear the mime, and able to pay attention to him. the mime must also be able to see the creature. the
    distraction of a nearby combat or other dangers prevents the ability from working. for every three levels a mime attains beyond 1st, he can target one
    additional creature with a single use of this ability. to use the ability, a mime makes a perform check. his check result is the dc for each affected creature’s will save against the effect. if a creature’s saving throw succeeds, the mime cannot attempt to fascinate that creature again for 24 hours. if its saving throw fails, the creature sits quietly and watches the mimery, taking no other actions, for as long as the mime continues to act and concentrate (up to a maximum of 1 round per mime level). while fascinated, a target takes a -4 penalty on skill checks made as reactions, such as listen and spot checks. any potential threat requires the mime to make another perform check and allows the creature a new saving throw against a dc equal to the new perform check result.

    any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. fascinate is an enchantment (compulsion), mind-affecting ability.

    bard levels and mime levels stack for determining the maximun number of creatures fascinated.

    intangibility defined (su)
    a mime can use the power of performance to create props and tools for mimery. a mime cannot replicate magic items, living creatures or any spell component. weapons created in this manner are crudely crafted and break after use. an item created in this way ceases to exist after the mime loses contact with it, the mime dismisses it, or a number rounds equal to 1/2 the mimes level. a mime can use this ability three times per day. the size of the item created is governed by the mime table above. defining the intangible is a standard action.

    vow of silence (ex)
    while using the fascinate, invisible wall, or intangibility defined class features, a mime cannot talk. talking at any point during the use of the class
    features dismisses them and they cannot be used until the next day. outside of a performance, a mime can talk normally.

    invisible wall (su)
    a mime can create sheets of imagined force that impede movement and sound and junk. an invisible wall isn't truly invisible. it can be seen by a spot with a
    dc of 20 + 1/2 the mimes level + the mimes cha mod. an invisible wall has a hardness equal to the mime's levels and hit points equal to twice that. an
    invisible wall extends up ten feet or until it comes in contact with a surface above it (a ceiling, a low hanging branch etc.) an invisible wall lasts for a
    number or rounds equal to the mime's level plus cha mod. this ability is usable once per day.

    deafening silence (su)
    as a mime works, an eerie aura of silence extends outward from her for thirty feet. everyone in this field must succeed on a fortitude save (dc 10 + mime
    level + cha mod) or fall under the effect of a silence spell until

    maimed reality (ex)
    a mime's work twists and warps reality in such a way that by sixth level, she becomes immune to mind affecting enchantments and fear effects. you cannot
    frighten a mime.

    paragon mime
    at tenth level, a mime's mimeskills become so heightened, refined and perfected a mime loses her grounding in reality. her mind becomes a chaotic and absurd place while her type changes to abberation.
    Last edited by reorith; 2007-12-29 at 11:09 PM.

  10. - Top - End - #10
    Dwarf in the Playground
     
    Abjurer's Avatar

    Join Date
    Mar 2007

    Default Re: ........(mime class)

    Be a bard. Get your DM to allow you to use perform(mime) as your outlet for magic.

  11. - Top - End - #11
    Halfling in the Playground
     
    SamuraiGuy

    Join Date
    Jul 2007
    Location
    Backstage
    Gender
    Male

    Default Re: ........(mime class)

    Mime is a prestige class, I believe...
    Leader of The DragonForce Army!

    Join today for a Power Metal blast!

    - On wings of glory we will carry on!! And in the darkness, shining far beyond the starlight!

  12. - Top - End - #12
    Barbarian in the Playground
     
    Neek's Avatar

    Join Date
    Dec 2006
    Location
    Clarksville, TN
    Gender
    Male

    Default Re: ........(mime class)

    The problem with playing a bard whose perform skill is miming is that all abilities are tied into a Vocal component. There's enough in the books to play a bard as a mime, but the feat chains involved are terrible.
    — Nicolaos of Aepternacos


  13. - Top - End - #13
    Dwarf in the Playground
     
    lord of pixies's Avatar

    Join Date
    Aug 2007
    Location
    in my own little world
    Gender
    Male

    Default Re: ........(mime class)

    yeah im prety shure that the hole point of a bard is that they use music andthere words to create magical efects, it would be like saying that a barbarion couldn't use wepons.

    good idea though
    Thanks to abrdam for da avatar

    "There are Three things all wise men fear: the Sea in Storm, a Night with no Moon, and the Anger of a Gentle Man."-- Patrick Rothfuss

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •