New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 31
  1. - Top - End - #1
    Firbolg in the Playground
     
    Leon's Avatar

    Join Date
    Jul 2005
    Location
    Newcastle, Australia
    Gender
    Male2Female

    Default Of Battle or Horror

    I ask of the board what book of the two should i get, both are on hold for me but i can only afford one of them.

    i've not had a detailed look at them but there aspects of both that i like from what i've seen.
    Thankyou to NEOPhyte for the Techpriest Engiseer
    Spoiler
    Show

    Current PC's
    Ravia Del'Karro (Magos Biologis Errant)
    Katarina (Ordo Malleus Interrogator)
    Emberly (Fire Elemental former Chef)

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.
    Peril Planet

  2. - Top - End - #2
    Troll in the Playground
    Join Date
    Jan 2007

    Default Re: Of Battle or Horror

    Heroes of Battle has rules for doing mass battles and working the engagements of armies. In my experience, this is a rare occurrence unless the campaign is worked around it specifically, and a campaign focusing entirely on warfare is probably going to be crap. Crap, in the sense that one could just as easily use a different system more inclined for that sort of thing.

    Heroes of Horror has a really terrible "taint" mechanic that should never be used by anyone. However, it has the Dread Necromancer and Archivist, which are both really fun/interesting/useful classes.

    All in all, the new mechanics they bring are both garbage, but one has awesome classes. You decide.

  3. - Top - End - #3
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: Of Battle or Horror

    Horror, because D&D really does a rather poor job at large battles.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  4. - Top - End - #4
    Bugbear in the Playground
     
    SilverClawShift's Avatar

    Join Date
    May 2007
    Gender
    Female

    Default Re: Of Battle or Horror

    Dread Necromancer for the win!

    Heroes of Battle isn't very well liked by me or my group. We rarely do anything on a war-scale, and none of the content in the book really leaps out and begs to be used.

    Heroes of Horror on the other hand, is dripping with possibilities.

    But I'm a horror fan through and through.

  5. - Top - End - #5
    Bugbear in the Playground
    Join Date
    Jun 2007
    Location
    A2
    Gender
    Male

    Default Re: Of Battle or Horror

    Heroes of Horror all the way. Also, taint can be interesting...as long as it gets modified heavily.
    Truly awesome Ark Tamaeus avatar by Bryn. Full size version here.

  6. - Top - End - #6
    Halfling in the Playground
     
    Witch's Avatar

    Join Date
    Dec 2007

    Default Re: Of Battle or Horror

    Heroes of Battle, I have no experience with, but Heroes of Horror has intrigued me. It has a lot of rather decent fluff, and, imo, does a pretty good job at recommending things to induce more horror in your game. Whether you can personally keep up this atmosphere in a game is up to you, ofcourse. Aside from rather generic advice, not necessarily all bad, it offers the lauded classes Dread Necromancer and Archivist. Beyond those, however, there's a number of prestige classes that seem pretty fun as well, particularly the Dread Witch or the Fiendblooded. I especially liked the ideas for the useage of dreams, as well as the cool effects corruption and depravity can give (though not as a result of Taint, because I dislike all the work that mechanic entails - it'd be better to gain them some other way.) There're also cool ideas on how to handle resurrection to make death scary again. Some of the feats are pretty cool too, allowing you to interpret your dreams to understand their symbolism, or speak with the spirits of the dead.

  7. - Top - End - #7
    Barbarian in the Playground
     
    MindFlayer

    Join Date
    Jun 2007
    Location
    Vermont
    Gender
    Male

    Default Re: Of Battle or Horror

    Heroes of horror. Warfare is rare, and generally used as a plot tool by DMs. And D&D is seriously not built to handle mass combat.

    Heroes of Horror has some of the best fluff by WoTC, and while its only major mechanic sucks, both of the classes it offers are very nice. While both are rather specialized books, HoH is definitely the better.
    Billy was a chemist's son,
    Now Billy is no more.
    What Billy thought was H2O
    Was H2SO4

  8. - Top - End - #8
    Dwarf in the Playground
    Join Date
    Dec 2007

    Default Re: Of Battle or Horror

    Two members of my group have been dragging Heroes of Battle around with the rest of their books for years.

    I've yet to see it opened.
    Last edited by Wordmiser; 2007-12-30 at 09:04 PM. Reason: "Battle" is not spelt H-O-R-R-O-R

  9. - Top - End - #9
    Banned
     
    EvilElitest's Avatar

    Join Date
    Jan 2007
    Location
    Oh gods i wish i knew
    Gender
    Male

    Default Re: Of Battle or Horror

    Heros of Battle is good, but only if the Players and the DM are willing to trust each other
    from,
    EE

  10. - Top - End - #10
    Troll in the Playground
    Join Date
    Jun 2006
    Location
    Unfriend Zone

    Default Re: Of Battle or Horror

    Horror, every time. The Archivist and Dread Necromancer (as well as some of the PrCs) are fun, there's a few very flavorful feats (the Dream Casting line), some new spells; pretty much what posters above said.

    My only major criticism (lol) with the book is that, being a supplement emphasizing fear, horror, and the taint of evil, it adds a god whose portfolio is...anger. Wha?

  11. - Top - End - #11
    Titan in the Playground
     
    The_Snark's Avatar

    Join Date
    Apr 2006

    Default Re: Of Battle or Horror

    Horror, I would say. I should note that I'm not, in general, a fan of horror as a genre (with a few exceptions). Taint is a pretty poor mechanic, but a lot of the classes that don't depend on it are fun, it has some neat character options (the dream spells, that one feat that lets you see the recently dead), and its reccomendations on setting atmosphere and such are fairly good. Particularly the section on dreams.

    Heroes of Battle is not terribly useful unless you're running a campaign focused around a war. The mechanics are fairly lackluster, with some decent prestige classes. Most of the rest of it centers on how to run mass battles, or on how to run a campaign so that you don't need the mass battle rules (i.e. have the PCs be commandos, or give objectives in a battle such as felling a particular leader or huge monster and ignore most of the soldiers). Useful if that's what you're going for, but not otherwise. I've never been much of a fan of a campaign focusing entirely around a war. If you're running one, it's probably good, but otherwise...
    Avatar by GryffonDurime. Thanks!

  12. - Top - End - #12
    Firbolg in the Playground
     
    Draz74's Avatar

    Join Date
    Aug 2006
    Location
    Utah
    Gender
    Male

    Default Re: Of Battle or Horror

    What's so bad about the Taint mechanic? How's it different from the UA Taint optional rule? Does the UA version suffer from the same problems that make you all criticize the HoH version?

    (I don't have HoH, but I'm intrigued by the idea of replacing the Alignment system with a decent Taint system.)
    You can call me Draz.
    Trophies:
    Spoiler
    Show

    Also of note:

    I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
    ... yes, I need to be tested for ADHD.

  13. - Top - End - #13
    Titan in the Playground
     
    tyckspoon's Avatar

    Join Date
    Nov 2007
    Location
    Indianapolis
    Gender
    Male

    Default Re: Of Battle or Horror

    Quote Originally Posted by ghost_warlock View Post
    My only major criticism (lol) with the book is that, being a supplement emphasizing fear, horror, and the taint of evil, it adds a god whose portfolio is...anger. Wha?
    Spite, actually. Which is taking the concepts of vengeance and anger and amping them beyond reason. I rather like Cas; there are already plenty of gods and beings to represent fear, evil, undead, and Unknowable Gribblies From Beyond Space. Spite, on the other hand, is a very human(oid) motivation that I find works well for the seed of a horrific event in the 'festering evil' style.

    Although Cas could have just as well been a Devil Lord with the same interests. And I don't know what the hell the moose thing is about.

  14. - Top - End - #14
    Ogre in the Playground
     
    Devil

    Join Date
    Dec 2006

    Default Re: Of Battle or Horror

    Quote Originally Posted by Draz74 View Post
    What's so bad about the Taint mechanic? How's it different from the UA Taint optional rule? Does the UA version suffer from the same problems that make you all criticize the HoH version?

    (I don't have HoH, but I'm intrigued by the idea of replacing the Alignment system with a decent Taint system.)

    Here's the real problem. The source that UA and HoH both used for the Taint mechanic is Oriental Adventures. Oriental Adventures and the mechanic presented therein was setting specific.... Rokugan. Which was in fact adapted wholesale from the Legend of the Five Rings RPG. The original mechanic works very well in its home system(exploding d10)/setting. It converts horribly to D20 no matter how many times you try it. The corrupted warrior or whatever it's called, is adapted from the Maho Bujin prestige class presented in OA, as is the Blood sorceror...or whatever. It was the Maho Tsukai.

    That, in a nutshell, is the problem with the Taint mechanic. It's for a completely different rpg system.

  15. - Top - End - #15
    Ogre in the Playground
    Join Date
    Dec 2007
    Location
    California, USA

    Default Re: Of Battle or Horror

    Quote Originally Posted by mabriss lethe View Post
    Here's the real problem. The source that UA and HoH both used for the Taint mechanic is Oriental Adventures. Oriental Adventures and the mechanic presented therein was setting specific.... Rokugan. Which was in fact adapted wholesale from the Legend of the Five Rings RPG. The original mechanic works very well in its home system(exploding d10)/setting. It converts horribly to D20 no matter how many times you try it. The corrupted warrior or whatever it's called, is adapted from the Maho Bujin prestige class presented in OA, as is the Blood sorceror...or whatever. It was the Maho Tsukai.

    That, in a nutshell, is the problem with the Taint mechanic. It's for a completely different rpg system.
    You guys have mentioned it can work with some serious homebrewing. Have you seen any Taint systems that have been reworked? Can you post the changes/links you'd suggest?

    As for the thread, I own neither, but have looked over both, and I have to throw another vote in for Horror. The classes work much better for normal campaigns, and the monsters, suggestions, and so on are more intriguing.

    Grab HoB when your group wants to set up(or powers up to the point) of doing a full-scale war. Good stuff for that. And that about it.

  16. - Top - End - #16
    Banned
    Join Date
    Nov 2007

    Default Re: Of Battle or Horror

    Heroes of Horrror.

    Where else are you gonna find a big stupid axe wielding moose?
    Last edited by Cuddly; 2007-12-31 at 06:28 AM.

  17. - Top - End - #17
    Bugbear in the Playground
     
    Zenos's Avatar

    Join Date
    Dec 2007
    Location
    Bærum, Norway
    Gender
    Male

    Default Re: Of Battle or Horror

    Horror. Seems realy good and the archivist class looks funny.
    Avatar by Arokh.

  18. - Top - End - #18
    Firbolg in the Playground
     
    Leon's Avatar

    Join Date
    Jul 2005
    Location
    Newcastle, Australia
    Gender
    Male2Female

    Default Re: Of Battle or Horror

    Looks like Horror has the overwhelming support.

    HoB i could see having usage at somepoint in my game (its under devopment while i wait for the Witchfire books to arrive), given the state of play in the Iron Kingdoms. but this "taint" effect sounds like a good thing for Orgoth relics and Thamarites.

    Of Classes and PrCs
    Dread Commando is what moreso drew my attenion to HoB, cant really remember what else was in for PCs

    HoH has the Dread Necro - which i realy like from a cursory glance and from what ive read on here, along with a couple of the PrCs
    Thankyou to NEOPhyte for the Techpriest Engiseer
    Spoiler
    Show

    Current PC's
    Ravia Del'Karro (Magos Biologis Errant)
    Katarina (Ordo Malleus Interrogator)
    Emberly (Fire Elemental former Chef)

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.
    Peril Planet

  19. - Top - End - #19
    Troll in the Playground
     
    GolemsVoice's Avatar

    Join Date
    Aug 2006
    Location
    Germany
    Gender
    Male

    Default Re: Of Battle or Horror

    Hmm, I, as some of my foreposters, haven't read Heroes of Battle, so I can't comment on this book. But Heroes of Horror is fine. It tells a story, and it makes the reader feel like someone collected really good advice and accepts the reader in his role as a DM. Most DnD books are, and, maybe, must be, just rules without comments. It says: "X can do Y with Z modifiers, because of A". But Heroes of Horror "talks" to you like a person you would discuss your campaign ideas wit. It is like "X makes a creepy effect, you could use it to make it seem like Y had happened. Or, many horror stories apply Z, you might look into it." And it has a cool cover, cool pictures within and stuff. The only disadvantage I could find is that it is A DnD book, meaning that most of the book is about rules. While rules are generaly neccessary, turning into a foul abomination, or having your mind utterly wracked by a beast from beyond mortal imagination only if you don't succeed your Will-Save or have some funny feat isn't very frightening. The book assumes that your players will want to face the horror and bash it with their shiny sticks, and that takes out some of the suspense. But apart from that, I'd recommend it.
    Si non confectus, non reficiat.

    The beautiful girl is courtesy of Serpentine
    My S.T.A.L.K.E.R. Call of Pripjat Let's Play! Please give it a read, more than one constant reader would be nice!

  20. - Top - End - #20
    Bugbear in the Playground
     
    Shiny, Bearer of the Pokystick's Avatar

    Join Date
    May 2006
    Location
    High Cromlech
    Gender
    Male

    Default Re: Of Battle or Horror

    I'm also going to have to say Horror. Battle provides only a few prestige classes and some interesting magic items, by way of useful material.

    Horror provides at least two classes, a good bit of sound advice and interesting concepts, and much else besides. It's just a well-produced book.

    Plus, the cover is a subtle piece of absolutely hilarity once you realize those are little pieces of Regdar everywhere.

  21. - Top - End - #21
    Pixie in the Playground
     
    Necromimesis's Avatar

    Join Date
    Dec 2007
    Location
    Atlantis
    Gender
    Male

    Default Re: Of Battle or Horror

    Horror. Every time. One of the best idea/fluff books ever released by WotC, and, while the mechanics may not be the best, it'll get you thinking in ways HoB never will.

  22. - Top - End - #22
    Ogre in the Playground
     
    Devil

    Join Date
    Dec 2006

    Default Re: Of Battle or Horror

    You guys have mentioned it can work with some serious homebrewing. Have you seen any Taint systems that have been reworked? Can you post the changes/links you'd suggest
    Play L5R. If that isn't an option, the sourcebooks Rokugan and Fortunes and Winds printed by AEG as d20 suppliments to OA have a more properly adapted version of the Taint. Still not great, but the mechanic is slightly better than what I recall of UA or HoH.
    Last edited by mabriss lethe; 2007-12-31 at 01:50 PM.

  23. - Top - End - #23
    Bugbear in the Playground
     
    Chronicled's Avatar

    Join Date
    Nov 2007

    Default Re: Of Battle or Horror

    I enjoyed some of the PrCs in HoB, but it's not stuff I usually end up using. On the other hand, HoH is superb for beginner DMs, with lots of excellent advice. The Archivist is worse than a Wizard in the hands of a competent powergamer whose DM doesn't know that it should be treated as one, but if it's reined in a bit (as in, keep an eye on all Cleric domain scrolls that they're allowed to get) it's fine.

  24. - Top - End - #24
    Firbolg in the Playground
     
    Leon's Avatar

    Join Date
    Jul 2005
    Location
    Newcastle, Australia
    Gender
    Male2Female

    Default Re: Of Battle or Horror

    What are the PrCs in HoB other than the dread commando?
    Thankyou to NEOPhyte for the Techpriest Engiseer
    Spoiler
    Show

    Current PC's
    Ravia Del'Karro (Magos Biologis Errant)
    Katarina (Ordo Malleus Interrogator)
    Emberly (Fire Elemental former Chef)

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.
    Peril Planet

  25. - Top - End - #25
    Bugbear in the Playground
     
    Chronicled's Avatar

    Join Date
    Nov 2007

    Default Re: Of Battle or Horror

    Quote Originally Posted by Leon View Post
    What are the PrCs in HoB other than the dread commando?
    The PrCs in HoB are: Combat Medic, Dread Commando, Legendary Leader, and War Weaver.

  26. - Top - End - #26
    Dwarf in the Playground
     
    AssassinGuy

    Join Date
    May 2007

    Default Re: Of Battle or Horror

    Quote Originally Posted by Shiny, Bearer of the Pokystick View Post
    Plus, the cover is a subtle piece of absolutely hilarity once you realize those are little pieces of Regdar everywhere.
    Holy cripes! Those are pieces of Regdar!

    On a related note, having both of them I will say they are very different books. Whereas HoB is very situational HoH can be applied to most campaigns with a darker undertone. HoH also offers not one but two new base clases, something that HoB can't match. However if you do find your PCs in a military type situation often or want to add a little bit of realism when you are discribing the military and what not, HoB is actually fairly* mechanically sound and nothing grossly overpowered has come from it.

    I find Heros of Horror to be a very well written book and I just threw in the first element of the taint system into my campaign the other day (to the dismay of my PCs). Granted, its not going to be taint heavy but someone picking up a point because they are forced to spend a few nights locked alone in a room in which hundreds were sacrificed on a blood stained altar with no light source while they wait to be dug out... well, thats just good fun.

    I do enjoy the concept of Heros of Battle but find that it only really lends well to a low magic campaign. When a wizard can start throwing around fireballs and shaping the battlefield they, as Hinjo once said, "alter the course of battles". I have plans on using much of the book in a homebrewed low magic / steampunk campaign setting. A tenuous grasp on tech allows for some more urban combat and the like and allowing lower level characters to be a little more effective against PCs (Rifles, although not accurate, do a lot of damage).

    In the end if you plan on basing a couple campaigns off of it I'd go for HoB, but unless you really make that the focus and read the (some times) convoluted rules, its really not going to be worth it. I'd probably go for HoH as it does have a lot of fun flavorful stuff (And the 100 Creepy Traits work wonders to gross out PCs).

    My two copper.

  27. - Top - End - #27
    Ogre in the Playground
     
    fireinthedust's Avatar

    Join Date
    Jan 2006
    Location
    Here.
    Gender
    Male

    Default Re: Of Battle or Horror

    I got Horror for last Christmas, and Battle I picked up on my own. Horror is great.


    HOWEVER: don't dismiss battle. it's a fine book. It also has a collected batch of a bunch of different armies,a d I like the fortifications. If you use it, or stronghold builder's guidebook, to build a keep you can either attack it, defend it with uber PCs (against an army, which can be fun (like the alamo or the 300)), or else have PCs storm a castle and fight.

    there are fun banner items as well as ballistic magical weapons (cheese, but fun if you're in the neighbourhood), and I vaguely recall the war mage is in there (but I'm not sure).

    Anyway, it depends on what you're likely to do in a game. What do you feel like settin up for PCs right now? Then save up and get the other one.
    Grrr. Arrrgh.
    Spoiler: DON'T LOOK! IT'S A TRAP!
    Show
    Spoiler: DON'T DO IT!
    Show
    Spoiler: LAST CHANCE TO LOOK AWAY!!!
    Show

    Awwwwww, that's just... Well, I did warn you.

  28. - Top - End - #28
    Dwarf in the Playground
     
    BardGirl

    Join Date
    Dec 2007
    Location
    Sandalwood Isles

    Default Re: Of Battle or Horror

    Get battles. Warweaver is the kick.

    Archivist is in a web supplement.

  29. - Top - End - #29
    Firbolg in the Playground
     
    Leon's Avatar

    Join Date
    Jul 2005
    Location
    Newcastle, Australia
    Gender
    Male2Female

    Default Re: Of Battle or Horror

    I took Horror, i think i'll layby battle over the next few months.

    From what people have said i think HoH will be more of a useful thing sooner than HoB

    Thanks for the help
    Thankyou to NEOPhyte for the Techpriest Engiseer
    Spoiler
    Show

    Current PC's
    Ravia Del'Karro (Magos Biologis Errant)
    Katarina (Ordo Malleus Interrogator)
    Emberly (Fire Elemental former Chef)

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.
    Peril Planet

  30. - Top - End - #30
    Halfling in the Playground
     
    EvilClericGuy

    Join Date
    Dec 2007

    Default Re: Of Battle or Horror

    Quote Originally Posted by mabriss lethe View Post
    Here's the real problem. The source that UA and HoH both used for the Taint mechanic is Oriental Adventures. Oriental Adventures and the mechanic presented therein was setting specific.... Rokugan. Which was in fact adapted wholesale from the Legend of the Five Rings RPG. The original mechanic works very well in its home system(exploding d10)/setting. It converts horribly to D20 no matter how many times you try it. The corrupted warrior or whatever it's called, is adapted from the Maho Bujin prestige class presented in OA, as is the Blood sorceror...or whatever. It was the Maho Tsukai.

    That, in a nutshell, is the problem with the Taint mechanic. It's for a completely different rpg system.
    You tell us the cause for taint not working in d20, but what is it about the taint system that doesn't work in it's d20 form?
    Would it be better to use the powers check system from ravenloft?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •