Results 1 to 30 of 33
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2008-01-01, 11:14 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Not in Trogland
Things not to do if you a (class)
Palladin 1: Kill the babies.
Sorcerer 1: Go to the angry red dragon and say "i might be your great grandson."
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2008-01-01, 11:19 AM (ISO 8601)
- Join Date
- Jan 2007
Re: Things not to do if you a (class)
Barbarian: Do not rage at the high society ball. Girls down in taverns may be impressed by a wild and noble warrior telling them tales of battle and showing off his skills, duchesses and ladies usually prefer more genteel men. (If one happens to express an interest, wait for the inevitable assassins to come in before getting to the war cries)
As i walk through the valley of the shadow of death, i shall know no fear, for i have three lives remaining and god mode enabled.
Pastry Chef of the Lord Shojo Fanclub
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2008-01-01, 11:20 AM (ISO 8601)
- Join Date
- Dec 2007
Re: Things not to do if you a (class)
Druid- torch forests because you are allowed to be chaotic neutral.
Rogue- get caught stealing.
Mage- overshadow the party just because it's easy.
Samuri- take that class.
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2008-01-01, 11:55 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
- cocoa beach, fl
- Gender
Re: Things not to do if you a (class)
Mage: do not specialize in illusions if you don't have a good imagination.
do not attack the ogre with your dagger.
Paladin: do not eat your opponenets even if you are immune to any diseases they may carry.DMs don't cheat, they just change the rules.
"Being powerful is like being a lady. If you have to tell people you are, you aren't" -Margaret Thatcher
"Celebacy is no match for a natural 20!" -RandomNPC
"If you're so goth, where were YOU when we sacked Rome?" -Swordguy
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2008-01-01, 12:41 PM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Happy Valley
- Gender
Re: Things not to do if you a (class)
Things not to do:
Cleric: go completely Divine Power/Righteous Might combat-focused. You should at least help heal a little bit, it's only courteous.
Healer: get hurt/incapacitated/damaged in any way, ever
Deepwood Sniper: Draw the dragon's attention with a double critical when you're all alone on top of the castle wall and the rest of the party is in the courtyard. (happened)
Paladin: be an @$$
Psychic Warrior: show up the fighter all the time. Poor guy's trying hard, let him have a few kills.Last edited by Prophaniti; 2008-01-01 at 01:11 PM.
Spending most of my time on another forum.
Awesome Daemonhost avatar by Fin.
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2008-01-01, 12:49 PM (ISO 8601)
- Join Date
- May 2007
Re: Things not to do if you a (class)
Things not to do...
Fighter (in full plate): Take archery feats and stand in the back ALL THE TIME when you have a mundane longbow, a tower shield +2, and a party full of people in light- or no- armor.
Rogue: Hide behind the wizard
Wizard: Have your contingency to be to teleport you far, far away. The DM balanced this encounter to having you here. That means we're all going to die if you're not.
Wizard (again): Talk about your familiar and/or your spellbook with any frequency. This just gives the DM ideas.Last edited by Irreverent Fool; 2008-01-01 at 12:54 PM.
On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
Divide By Zero: Irreverent Fool, you are my hero.
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2008-01-01, 01:48 PM (ISO 8601)
- Join Date
- Sep 2007
- Location
- the Realms
- Gender
Re: Things not to do if you a (class)
Monk: Don't complain, about anything. You aren't the best at anything, everybody knows it. If you wanted to have that kind of character, you wouldn't be a monk.
Ninja: Never admit you're a ninja. You're a rogue, scout, monk, bard, really, anything but a ninja. Unless you're "ronin", then you can walk around in your black pj's and scare people.
Ranger: Don't forget to take survival. You have one iconic job, so for the love of pete, do it well.Why is it the best campaign ideas happen when you're sitting down to someone elses game?
Pun-Pun is an example of the worst case scenario. Never, ever, push your DM that far.
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2008-01-01, 02:05 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Bærum, Norway
- Gender
Re: Things not to do if you a (class)
Wizard- Multiclass to any other base class.
Paladin- Have sex with every woman he meets. He's meant to be a paragon of virtue, not an Incubus.Avatar by Arokh.
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2008-01-01, 02:23 PM (ISO 8601)
- Join Date
- Aug 2007
Re: Things not to do if you a (class)
Paladin: Take on Sweeny Todd as a mentor and career advisor.
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2008-01-01, 07:17 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Sandalwood Isles
Re: Things not to do if you a (class)
-Any Class: Use the following core PRC's when you access to vastly superior stuff from splatbooks: Arcane Archer, Assassin, Arcane Trickster.
-Warmage: be one.
-Chameleon: Fail to max out bluff.
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2008-01-01, 07:29 PM (ISO 8601)
- Join Date
- Feb 2007
- Gender
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2008-01-01, 07:37 PM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Happy Valley
- Gender
Re: Things not to do if you a (class)
Ouch, no love for the Warmage, huh? I enjoyed playing one...
Barbarian: Bash in the door across the hall from the one the rogue is checking because you're bored. This will always be the one door that is actually trapped. (I did that one. High hp meant I was the only one who found it amusing...)
Swordsage: Use your awesome Shadow Jaunt to jump next to the BBEG while the party is still contending with minions. You will hurt him, but he'll one-shot you. (Me again. I lead by example)Spending most of my time on another forum.
Awesome Daemonhost avatar by Fin.
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2008-01-01, 07:43 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Poland
- Gender
Re: Things not to do if you a (class)
Rogue - steal from the party, or pickpocket people around for the hell of it. Kleptomania WILL bring trouble.
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2008-01-01, 07:58 PM (ISO 8601)
- Join Date
- Jul 2005
- Gender
Re: Things not to do if you a (class)
Wizard: Prepare Mending on a whim.
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2008-01-01, 08:12 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Sandalwood Isles
Re: Things not to do if you a (class)
Both the fluff (background description) and the mechanics of Warmage scream "NPC class" to me. Past level 6, it's about on par with a mediocrely played monk. On levels 2-6, it's actually pretty decent.
NPC classes can be fun though. I'm a fan of 1 level commoner dips for commoner flaws. (Delicious, Chicken Infested, etc.)
-Shining Blade of Heironious: Be one. I mean it. Honestly, I think Adept levels would do far more for you at that point.
-Frenzied Bezerker: Fail to arrange for some mechanism for NOT killing your own party. No one likes a TKer
-Malconvoker: Fail to prepare summoning spells.
-Druid: Not take natural spell.
-Swashbuckler: Not be a Daring Outlaw.
-Unseen Seer: Not take Hunter's Eye or Divine Insight.
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2008-01-01, 08:35 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Moline, Illinois
- Gender
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2008-01-01, 08:39 PM (ISO 8601)
- Join Date
- Jan 2007
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2008-01-01, 08:51 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Santa Monica, CA, US
- Gender
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2008-01-01, 09:04 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Sandalwood Isles
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2008-01-01, 09:21 PM (ISO 8601)
- Join Date
- May 2007
Re: Things not to do if you a (class)
Warlock: Challenge the vampire to a duel because you can use spider climb to get out of mele... (I did that one)
Warrior: Duel wield whips while weaing black studded leather armour because it'll be cool. (Also did this, found out that improved trip doest work well with bladed whips)
Rogue: Assume you will pass your tumble check. (I'd only fail on a 3 or less, what were the odds of that?)
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2008-01-01, 09:29 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Santa Monica, CA, US
- Gender
Re: Things not to do if you a (class)
I don't recall where all the planes match... but...
The "slowed time" realms for planar shepherd: Trap yourself in the bubble with opponents. You're a druid, you can take it. Now your teammates have the multiple turns benefit.
The fire plane: Constant fire damage. Oh, and free wishes.
these are the next big contestors to the dream plane.
Really, nearly every plane has an issue of some kind, if not for the plane itself but for the fact that you get (Su) abilities of the outsiders from the plane. This is abusable to an extreme.
Warlock - Pelvic thrust blast.Avatar by Alarra
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2008-01-01, 09:30 PM (ISO 8601)
- Join Date
- Jul 2005
- Gender
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2008-01-01, 09:32 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Santa Monica, CA, US
- Gender
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2008-01-01, 09:46 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Sandalwood Isles
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2008-01-01, 09:54 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Oh gods i wish i knew
- Gender
Re: Things not to do if you a (class)
Paladin-Become a Grey Guard, ever.
from
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2008-01-01, 10:17 PM (ISO 8601)
- Join Date
- Jul 2005
- Gender
Re: Things not to do if you a (class)
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2008-01-01, 10:22 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Denmark
- Gender
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2008-01-01, 10:30 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- The Town
Re: Things not to do if you a (class)
hexblade-take weapons proficiencey shruiken
rogue/fighter-if all your feats are to two-weapon-fighting, dont decide to fight using only a katana because it looks cooler!
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2008-01-01, 11:45 PM (ISO 8601)
- Join Date
- Dec 2007
- Gender
Re: Things not to do if you a (class)
Arcane Caster: Cast magic missile into the darkness repeatedly. Eventually, you'll hit something that you don't want to hit.
Paladin: Say your "Satan Sense is tingling" when you Detect Evil.
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2008-01-01, 11:46 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, USA
- Gender
Re: Things not to do if you a (class)
Wizard - Don't try and use physics to get more out of a spell then intended, magic doesn't follow physics.
"Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion