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    Troll in the Playground
    Join Date
    Jan 2006

    Default [ISLE] The Dread Woods of Carnok

    Carnok, known by the natives as the Dread Woods, is the creation of the god Svildibon. It's inhabitants are happy and free, but once a year, disaster strikes, and one of the villagers who speaks ill of Svildabon is chosen by the high Priest, Mote, to go on a special quest to appease the mighty god.

    The villager never returns.

    Despite this, the island has a thriving town and economy, and is content to stay away from the troubles of the rest of the world.

    The Island
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    Carnok is not a large island. It is about twenty miles in diameter, and is in roughly the same shape as a circle, but with two long penninsulas extending out, forming a sort of X through the circular island.

    The flora and fauna of the island are fairly select, with only a few types of each existing on the island. There are only a few species of animals on the island (Goat/Rams, Deer, and Horses), but, being an island, there are many types of fish near the island.

    On the penninsulas, and on the edges of the island, there is a lot of sand, and the plants are limited to palm trees and pinapple trees. Inside the forest however, there are different kinds, such as Oak, Yew, and Redwood trees. These trees are especially sturdy, and because of this, any items made from them are naturally Masterwork.

    The climate of the island is very diverse. During the summer months, it is almost always sunny, and only rains enough to provide the villagers with fresh water. In the autumn and winter months, it is very cold and rains almost daily. Towards the middle of winter, it even snows. In the spring, it is warm out, but rains much of the time, creating rainbows.


    Interesting Inhabitants
    Pahn
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    Pahn of the Silver Fire: Human Adept 3; CR 2; Medium Humanoid; HD 3d6+3; hp 17; Init +2; Speed 30ft; AC 14, Touch 12, flat-footed 12; Base Atk +1; Grp +1; Atk +3 ranged (1d6/x3, Masterwork shortbow); AL CG; SV Fort +2, Ref +3, Will +4; Str 10, Dex 14, Con 12, Int 12, Wis 13, Cha 10.
    Skills and Feats: Heal +7, Spellcraft +7, Survival +7, Knowledge (Nature) +7; Martial Weapon Proficiancy (Shortbow), Light Armor Proficiancy, Run.
    Adept Spells Prepared (3/2); save DC 11+spell level: [I]0-Light, Mending (2); 1st-Burning Hands, Endure Elements

    Possessions: Masterwork Shortbow, Leather Armor, Gold Ring (Worth 13 gp), 11 vik (Currency, worth 3 gp)[/]

    Pahn is about 23 years old, and has shaggy brown hair obscuring brown eyes. He is the town assistant, able to lend a hand at the drop of a hat. Due to his natural helpful nature, he has been known to help the blacksmith, the tanner, the farmers, and when he's not working for them, he fixes toys for children. He is engaged to Annalise, and wears a golden ring signifing their engagement.

    He earned his nickname when he used a Burning Hands spell to drive off an angry ram who had burst into the grainery and wrecked some of the town's food supplies.

    Kune, the High Priest of Svildibon dislikes him, seeing his magic as heresy, and they even had a brawl once in a bar. Because of this, Pahn is the next person to go on the special quest.


    Work in Progress.
    Last edited by Raistlin1040; 2008-01-01 at 05:23 PM.
    Quote Originally Posted by YPU View Post
    Real life doesn’t happen, it surprises you like a trap of a CR way above your level.

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