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    oxinabox's Avatar

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    Jun 2009

    Default [4e] Some Poisons

    Here are some poisons i Made
    Upon request i can upload them in a .doc or .odt or whateverm, neat ly formatted in boxs

    The text next to the word poison is the cost (or if rare a stament to hat effect)
    I'm not sure on Lvls or prices
    As even the common amount these poisons is meant to be uncertain about being available even from the shop of a poisoner maker.
    The exception to that is the "Little of this and that", which is a rather common simple poison.

    Code:
    Dark Rose Root  (dilute)              Level 5 poison
    This poison is prepared from the roots of the Dark rose, which only grows in the deepest caverns of the underdark, far from the light.
    It is a clear, tasteless, odourless liquid.
    Poison                                            300 gp
    Type: ingestion
    attack: +8 vs Fortitude
    5 on going  Poison damage.
    First failed save: target is slowed
    Second failed save: target is imobised
    Special: can not be detected by any mundane means
    
    
    
    Truth Serum                Level 7 poison
    A cunning potion, that courses the
    Poison                             uncommon, but not unavailable
    Type: ingestion (a whole dose must be drunk to have effect)
    attack: +10  vs Fortitude,
    Subject must tell the whole truth, and nothing but the truth.
    Secondairy attack: +10 vs Will
    Subject doesn't realise they are under the effect of the truth serum, until they say something they they were trying hard not to. They will continue to try to save, unconsciously.
    
    If the this secondairy attack fails is made then they will notice quickly that they can't lie. But won't nesciarily know why.
    
    After effect: subject still can't lie, but may evade, or say things that are true but not in the spirit of truth
    Special: save may bemade only every five minutes (including the save for the after effect)
    
    
    MindControl  Serum                Level 7 poison
    The Preparation of this poison in know to only a few of the very most qualified poison masters. It breaks down the barriers of those most strong of will, chemically.
    It is colourless, odurless, and scentless, but has a very bitter taste,
    Poison                                        very Rare 
    Type: ingestion (a whole dose must be drunk to have effect)
    attack: +10  vs Fortitude,
    Subject is dominated, by poisoner 
    
    Special: save may bemade only every five minutes 
    
    
    
    (a rather poor batch of)
    Necromancer's Joy                   Level 5 poison
    The pinical of the Poisoners and the necromacer's are, only a master of both can prepare this goulish brew.
    Poison                                            rare
    Type: contact
    attack: +8 vs Fortitude
    5 on going  Necrotic damage.
    First failed save:  target is weakened
    Second failed save: 5 on going Poison damage
    Special: If the target dies while under the effect of this poison, he is raised as undead, loyal to the Poisoner.
    
    (in a very small bottle: only good for one attack):
    Dark Rose        (conctrated)           Level 15 poison
    This Poison is prepared from the concentrated petals of the Dark rose. It glows with darkness.
    Very hard to overcome, and until you over come it it gets stronger and stronger
    Poison                                            10,000 gp
    Type: contact
    attack: +23  vs Fortitude
    15 on going  Poison damage.
    For every failed save: additional 15 ongoing Poison damage
    After effect: half the damage the taget was taking when he saved. (not on going)
    Special: Doesn't follow normal savign throw rules:
    the saving throw is 20 the first  round, 
    15 the second and 10 after that.
    
    
    
    A little of this and that              Level 4 poison
    A laymans poison, simple but effective
    Poison                                                200 gp
    Type: injury
    attack: +6 vs Fortitude
    2d4 poison damage
    
    
    Sensory shutdown               Level 4 poison
    A nasty poison, that can shut down one's senses leaving one  useless
    Poison                                                 300 gp
    Type: ingestion or injury 
    attack: +6 vs Fortitude
    Subject is Blinded and Deafened
    First failed save: Target is Deafened for next 5 minutes.
    Second failed save: Target is Blinded for Next 5 minutes.
    Last edited by oxinabox; 2009-08-09 at 06:06 AM.
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