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Thread: Powers Known (Psy Warrior)
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2008-01-06, 09:36 AM (ISO 8601)
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- Jun 2007
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- The Ice Fields of Iowa
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Powers Known (Psy Warrior)
When it says you know 7 Powers....
Is that 7 powers per level you have access to (so 7 1st level, 7 2nd, 7 3rd)
Or...
Is that 7 powers split between the 3 levels (which would utterly suck).
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2008-01-06, 09:38 AM (ISO 8601)
- Join Date
- Oct 2006
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- Dat Shoggoth
Re: Powers Known (Psy Warrior)
Latter, I'm afraid .
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2008-01-06, 09:41 AM (ISO 8601)
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- Jun 2007
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- The Ice Fields of Iowa
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Re: Powers Known (Psy Warrior)
Cripes...
Do they get any benefits (besides more power points) for high ability scores?
And can anyone recommend some Psychic Warrior powers (7 known, 3rd level max)?
I currently have chosen:
Deaden Blow
Precognition Defense
Body Adjustment
Dissolving Weapon
Power Weapon
Keen Edge, Psionic
Vampiric Weapon
My Dwarven Psy Warrior is wielding a Deep Crystal Dwarven Waraxe.Last edited by TheMeanDM; 2008-01-06 at 09:44 AM.
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2008-01-06, 09:47 AM (ISO 8601)
- Join Date
- Oct 2006
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- Dat Shoggoth
Re: Powers Known (Psy Warrior)
Expansion is always good; claws can be stacked for much nastiness, and a simple psychic reformation can reset them for you.
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2008-01-06, 09:48 AM (ISO 8601)
- Join Date
- Dec 2006
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- London, England.
Re: Powers Known (Psy Warrior)
Nope, and I'm afraid it's even worse than you think it is. You get seven powers level by level, not seven powers chosen together. And you can only get 3rd-level powers at Psy Warrior level 7.
So that means you can get a max of 1 third-level power, 3 second-level powers, and 3 first-level powers.
- SaphI'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!
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2008-01-06, 09:57 AM (ISO 8601)
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- Jun 2007
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Re: Powers Known (Psy Warrior)
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2008-01-06, 10:03 AM (ISO 8601)
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- Jun 2007
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- The Ice Fields of Iowa
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Re: Powers Known (Psy Warrior)
Are you maybe looking at the chart that says max level known?
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2008-01-06, 10:04 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- London, England.
Re: Powers Known (Psy Warrior)
Here. (The psychic warrior table.)
You get one power per level. At levels 1-3 your max power level is 1; at levels 4-6 your max power level is 2.
So, assuming you always pick the strongest powers you can get (sensible), your progression goes:
Level 1: One first-level power
Level 2: Two first-level powers
Level 3: Three first-level powers
Level 4: Three first-level powers, one second-level power
Level 5: Three first-level powers, two second-level powers
Level 6: Three first-level powers, three second-level powers
Level 7: Three first-level powers, three second-level powers, one third-level power
And you can't swap out powers the way a sorcerer can.
Psychic Warriors are tough to build . . .
- SaphLast edited by Saph; 2008-01-06 at 10:04 AM.
I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!
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2008-01-06, 10:10 AM (ISO 8601)
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- Jan 2006
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- Hamilton, ON
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Re: Powers Known (Psy Warrior)
Is it really that bad? Most of the low level ones can be augmented into much better powers.
"...short, wrinkled, and superfluous." Yes... yes.
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2008-01-06, 10:14 AM (ISO 8601)
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- May 2006
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- MX
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Re: Powers Known (Psy Warrior)
I usually end up getting some 1st level powers rather then 2nd. Hustle and Psionic's Lion Charge are great, but when they have to compete against Vigor, Expansion, Claws of the Beast, Bite of the Wolf, Metaphysical Weapon, etc, you have to make some hard choices.
Also, if you really want a power you can use the Expanded Knowledge, you just need to use it at a high enough level.Will be edited by Ryuuk : Sometime in the future.
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2008-01-06, 10:17 AM (ISO 8601)
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- Jun 2007
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- The Ice Fields of Iowa
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Re: Powers Known (Psy Warrior)
Hmmm...
Well then.
I'm thinking dropping the Keen Edge, then...and picking up Expansion.
A base dwarven waraxe is 1d10, large would be 2d8...plus, being deep crystal, that'd be a total of 2d6+2d8 (and it's screaming) for another +1d6.
That's a lot of damage....and then it'd be +6 for strength, and +1 for the enchantment.
Hmm...assuming both hit
2d6+2d8+1d6+7=31, 2d6+2d8+1d6+7=31
And that's without using the Psionic Weapon feat....which should stack another 2d6, right?Last edited by TheMeanDM; 2008-01-06 at 10:17 AM.
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2008-01-06, 10:22 AM (ISO 8601)
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- May 2006
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- MX
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Re: Powers Known (Psy Warrior)
It looks good, you'd be spending at least 3 pp as well as your Psionic Focus though, so it would be best to do that sparingly.
Will be edited by Ryuuk : Sometime in the future.
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2008-01-06, 10:29 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Powers Known (Psy Warrior)
One thing to keep in mind (Which counts for Psions more than PsWars I suppose...) Is that lower level powers are a LOT better than lower level spells in general... Why? Augment. Most powers can be augmented in such a way they keep useful. So if you pick the right powers, you can actually have MORE useful stuff than Wizards... (For Example Energy Ball pretty much stays useful, while Fireball isnt THAT useful after level 10)
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2008-01-06, 10:38 AM (ISO 8601)
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- May 2006
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- MX
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Re: Powers Known (Psy Warrior)
Augmenting is awesome, but when you do it to a low level power, they aren't low level any more. Boosting that Energy ball to deal 17d6 damage at level 17 would be the equivalent of using a 9th level spell, resource wise.
It's useful when it's a chain of spells though. Instead of Dominate Person and Dominate Monster, you just get Dominate, augmented to affect different types. Instead of Magic Weapon, and Greater Magic Weapon, you just use Metaphysical Weapon. Instead of learning the entire Summon Monster line, you just use Astral Construct.Last edited by Ryuuk; 2008-01-06 at 10:39 AM.
Will be edited by Ryuuk : Sometime in the future.
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2008-01-06, 10:49 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Powers Known (Psy Warrior)
What I meant was, while it SEEMS they get few powers per level, especially when compared to spellcasters, a lot of the lower powers kan be augmenting so they rival normal higher level ones... If you do it right... So can make ALL powers the equivalent of lvl 9 ones... Well more or less...