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Thread: Ability Damage increasing?
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2008-01-06, 05:38 PM (ISO 8601)
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Ability Damage increasing?
I'm thinking of making a Swordsage that focuses on ability damage. Are there any feats/items/etc that can boost the amount of damage he'll deal? Thanks!
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2008-01-06, 05:44 PM (ISO 8601)
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Re: Ability Damage increasing?
Try enchanting your weapens to do ray of enfeeblement. Since it's a first level spell it'll be pretty cheap. You also might look into negative levels which are oh so efficient for killing.
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2008-01-06, 06:18 PM (ISO 8601)
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Re: Ability Damage increasing?
And not really possible either.
You also might look into negative levels which are oh so efficient for killing.
Enervating will bestow a temporary negative level.
Souldrinking works like Enervating with added benefits.
Ability damage is harder to get by from items, but Venomous applies poison a few times a day.Last edited by Lord Lorac Silvanos; 2008-01-06 at 06:30 PM.
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2008-01-06, 06:43 PM (ISO 8601)
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Re: Ability Damage increasing?
You could try doing a few exalted feats, with their afflictions.
Last edited by Reinboom; 2008-01-06 at 06:43 PM.
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2008-01-07, 12:11 AM (ISO 8601)
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Re: Ability Damage increasing?
Wounding weapons deal constitution damage with each hit for +2 cost.
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2008-01-07, 12:30 AM (ISO 8601)
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Re: Ability Damage increasing?
Spell-storing sword. Shivering Touch from Frostburn for 3d6 DEX damage. Crippling, crippling hit.
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2008-01-07, 12:41 AM (ISO 8601)
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Re: Ability Damage increasing?
Last edited by TheOOB; 2008-01-07 at 12:47 AM.
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2008-01-07, 03:51 AM (ISO 8601)
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Re: Ability Damage increasing?
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2008-01-07, 05:54 AM (ISO 8601)
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Re: Ability Damage increasing?
Rogue 10/Swordsage X would give you Crippling Strike.
Savvy Rogue, TWFing, and good ole Raging/Dancing Mongoose gives 2 Strength damage a pop, regardless of the circumstances.
Use a pair of Spell-Storing weapons and get a caster to put a Ray of Enfeeblement in them.
Drop practically anything to Strength 0 with just one flurry of stabs.
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2008-01-07, 06:17 AM (ISO 8601)
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Re: Ability Damage increasing?
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2008-01-07, 06:49 AM (ISO 8601)
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Re: Ability Damage increasing?
A spell storing weapon allows a spellcaster to store a single targeted spell of up to 3rd level in the weapon. (The spell must have a casting time of 1 standard action.) Any time the weapon strikes a creature and the creature takes damage from it, the weapon can immediately cast the spell on that creature as a free action if the wielder desires. (This special ability is an exception to the general rule that casting a spell from an item takes at least as long as casting that spell normally.) Once the spell has been cast from the weapon, a spellcaster can cast any other targeted spell of up to 3rd level into it. The weapon magically imparts to the wielder the name of the spell currently stored within it. A randomly rolled spell storing weapon has a 50% chance to have a spell stored in it already.
Ray of Enfeeblement is low enough to be stored. Crippling Strike does the last 1 point of Strength damage. Alternatively, you could store a Ray of Exhaustion but that requires two-castings to ensure you hit them with Exhaustion.
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2008-01-07, 06:57 AM (ISO 8601)
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Re: Ability Damage increasing?
Thanks for the suggestions!
As for the Spell Storing suggestion, can you use a Wand of Shivering Touch to fill the weapon? Is there a cheaper/better way?
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2008-01-07, 07:09 AM (ISO 8601)
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Re: Ability Damage increasing?
Sorry, but there most certainly is a limitation.
Originally Posted by SRD - Spell StoringOriginally Posted by SRD
Wands can be used and depending on how often it is used an eternal wand might be a little cheaper.Last edited by Lord Lorac Silvanos; 2008-01-07 at 07:16 AM.
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2008-01-07, 10:57 AM (ISO 8601)
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Re: Ability Damage increasing?
Psychic Assassin 5: 2 points of Int damage every time you Sneak Attack an enemy. Psychic Rogue 10 works as well for the same purpose.
Maiming Strike from Exemplars of Evil lets you trade Sneak attack for Cha damage on a a 2d6 for 1 basis. I find that Int or Cha damage is superior to Str/Dex/Con damage, since many monsters have piss poor mental stats.
Touch of Golden Ice from from Book of Exalted Deeds. Every time you hit an enemy with an unarmed or natural attack, it must Save or take 1d4 Dex damage. The Save DC sucks though.
If you pick up Necropolitan, Skullclan Hunter, Warforged, or some other method to become immune to ability damage/level drain, you can use a Life-Drinker. You can also use a Ring of X-Ray Vision all day, which is just fun.
Spider Bite from Races of Faerun gives you a poisonous bite that deals 1d4 Str damage when you Grapple an enemy.
Rattlesnake Strike from Sandstorm let's you burn Stunning Fist uses to deal 1d3 points of Con damage. Great for a Shadow Sun Ninja.
Also, I would cation you against investing too much in dealing ability damage. Tons of enemies are immune to it. So a few feats and/or class levels would be fine, but don't put all your eggs into one basket.