Results 1 to 11 of 11
Thread: Tome of Magic balance issues...
-
2008-01-10, 06:49 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Endicott, NY
- Gender
Tome of Magic balance issues...
...Are their any? I was wondering because my players picked up Tome of Magic the other day and want to use it. I agreed, under the condition that I run the content against some quasi-experts on balance.
Okay quasi-experts, are there any balance issues with the book?Last edited by Blackdrop; 2008-01-10 at 07:00 PM.
-
2008-01-10, 06:53 PM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: Tome of Magic balance issues...
It's underpowered compared to the core Magic classes.
I'm sure there are exploits, but exploits exist with any material, and shouldn't be allowed even if they're legal in the first place.
-
2008-01-10, 07:02 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Reykjavík, Iceland
- Gender
-
2008-01-10, 07:06 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- In the Playground
Re: Tome of Magic balance issues...
I've heard these things as well, but I think they are alright. At least, Binders certainly are at lower levels, it just seems like there aren't too many high level vestiges. I haven't played much of the other two.
If you get a Binder character, and add vestiges being posted on Gitp (there seem to have been a lot lately) it'd probably be ok, especially if you try to keep the characters balanced through items or the like.
-
2008-01-10, 07:13 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Tome of Magic balance issues...
Truenamer DCs scale too fast and require quite a bit of optimization just to be able to use their abilities at all against any significant opponents at high levels.
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2008-01-10, 07:55 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- California, USA
- Gender
Re: Tome of Magic balance issues...
Truenamers: Impossible to do anything more than once. I love the concept of the class, but they purposely made it dang hard to do unless you have a loaded d20.
Shadowcasters: Too darn weak. Their spell selection is lacking as is, and they only get to use spells 1/day to 3/day max? A little hard to swallow, IMO.
Binders: Wunderbar! You may want to go onto Wizards of the Coast's message boards over at forums.gleemax.com and find the thread "lets make some new vestiges". They have every vestige imaginable, including a few I made (Flaansburgh and Linnel), and some amazing ones like the Herald (Silver Surfer), Cthulhu and Banjo. It's a good thing.Alchemyprime's Omniblog
Want some Pathfinder 1e homebrewed? Hit me up!
Ted Kord Avatar by KPenguin!
My Gaming Channel!
My Carrd
Stuff about me
-
2008-01-10, 08:34 PM (ISO 8601)
- Join Date
- Dec 2007
Re: Tome of Magic balance issues...
Originally Posted by Swooper
But that's still a problem with Wizards more than it is with Binders. I give Binders skills and Dark Lore like an Archivist, just to boost them a bit. The class seems to be about on scale with a Core Ranger.
Give Shadowcasters an Adaptive Style-type recovery method and they work well alongside most non-casters.
Truenamers can work, but it takes a lot of effort on the player's part.
-
2008-01-10, 09:17 PM (ISO 8601)
- Join Date
- Jul 2007
- Gender
Re: Tome of Magic balance issues...
Shadowcaster is a class I've been wanting to play for a long time but never found a DM who would house-rule it up to playable levels. There's some good fixes listed elsewhere, but mainly it needs less MAD and a spells-per-day boost of some kind, and possibly a change to the mechanic of picking spells. I'd love to see a re-write of Shadowcaster that makes it a per-encounter caster ala ToB.
"Tell my tale to those who ask. Tell it truly; the ill deeds along with the good, and let me be judged accordingly. The rest... is silence."
-Dinobot, quoting Hamlet.
Avatar thanks to Kiren
Current Characters:
-
2008-01-10, 10:24 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Tome of Magic balance issues...
-
2008-01-10, 11:20 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Montréal
- Gender
Re: Tome of Magic balance issues...
Binders are relatively good, and very fun
The whole Shadow part of the book is rather underpowered, though they make good Bad Guys.
The Truenamer class is not very good, though cool, but all of the Truespeaking prestige classes are solid except the Bereft.
-
2008-01-11, 03:35 AM (ISO 8601)
- Join Date
- Oct 2005
Re: Tome of Magic balance issues...
I'm not so sure about Shadowcasters being all that underpowered. They can wear armour, get a pretty good skill list, and have several useful class abilities. Their mysteries are also quite powerful, particularly when combined with how metashadow feats work (Stilled Quickened Flicker and Maximised Extended Reach Umbral Touch. 30 damage per round and you're more or less immune to melee). Their problem is the effect they have on gameplay; they're a wizard with the 'narcolepsy' dial turned up to 11. All they can do is nova, and after that - well, at low levels they at least have longspear proficiency.
A shadowcaster fix would probably have to even out the power of mysteries in addition to increasing uses/day.Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist