Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 30 of 30
  1. - Top - End - #1
    Troll in the Playground
     
    The Demented One's Avatar

    Join Date
    Apr 2005
    Gender
    Male

    Default The Warrior-Poet [Base Class]

    The Warrior-Poet

    Each warrior has his own inspiration, and for no one is this more true than martial adepts, blademasters devoted to the path of the Nine Swords. Crusaders draw on their faith in their deity to bolster their spirits in combat; Swordsages rely on instinct and insight to guide their blades, and Warblades employ their skill and tactical expertise to guide them through the fight. Warrior-Poets, however, pursue a different path. They seek to discover the inherent poetry of battle, to find the subtle beauty and rhythm to each swing of the sword, each arrow loosed, each warrior felled. Their style is fluid, unlike other adepts–rather than having a rigidly learned set of maneuvers, they are capable of adapting to the situations they find themselves in, drawing on the techniques they have need of. They are few in number, since the original center of martial training, the Temple of the Nine Swords, trained no Warrior-Poets: their tradition began after its fall, and, lacking any major center of training, never became as widespread as those of the other martial adepts. Warrior-Poets rely on light armor and armaments to fight with, preferring to employ a light weapon with grace and beauty than to swing a massive sword with overwhelming force.

    Abilities
    Dexterity is critical for a Warrior-Poet, with their reliance on light weaponry and armor. Charisma is also important, as it determines how many maneuvers they can recover at a time, and is also central to many of their class features. Being melee combatants, Constitution is also a critical ability.

    Races
    Most Warrior-Poets are either humans or elves. Humans predominated amongst the original Warrior-Poets, easily adapting to the new style, while elves soon found an appreciation for the more aesthetic style of combat. There is a sizable minority of gnome Warrior-Poets, and a few halflings. They are almost unheard of among dwarves and orcs, though there are always exceptions.

    Alignment
    Though there are no alignment restrictions placed on Warrior-Poets, most tend to be of chaotic alignment, though there are still lawful Warrior-Poets. Neither good or evil have a majority, both are equally represented.

    Starting Gold
    4d4 x 10 (100 gp)

    Starting Age
    As the Bard class.

    Hit Die
    d10

    Class Skills
    The Warrior-Poet's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (History), Knowledge (Local), Martial Lore (Int), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Speak Language (N/A), Tumble (Dex)

    Skills per Level
    4 + Intelligence modifier (x4 at 1st level)

    {table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special|Maneuvers[br]Known|Maneuvers[br]Readied|Stances[br]Known

    1st|
    +1
    |
    +0
    |
    +2
    |
    +0
    |Weapon Finesse|2|2|1

    2nd|
    +2
    |
    +0
    |
    +3
    |
    +0
    |Stroke of Brilliance|2|2|1

    3rd|
    +3
    |
    +1
    |
    +3
    |
    +1
    |Artistic Expertise|3|3|1

    4th|
    +4
    |
    +1
    |
    +4
    |
    +1
    |Flash of Insight (1/day)|3|4|1

    5th|
    +5
    |
    +1
    |
    +4
    |
    +1
    |Warrior’s Grace|4|4|1

    6th|
    +6/+1
    |
    +2
    |
    +5
    |
    +2
    |Bonus Feat|4|4|1

    7th|
    +7/+2
    |
    +2
    |
    +5
    |
    +2
    |Keen Wit|5|4|2

    8th|
    +8/+3
    |
    +2
    |
    +6
    |
    +2
    |Canny Duelist|5|4|2|5|4|2

    9th|
    +9/+4
    |
    +3
    |
    +6
    |
    +3
    |Class Ability|6|5|2

    10th|
    +10/+5
    |
    +3
    |
    +7
    |
    +3
    |Bonus Feat, Flash of Insight (2/day)|6|5|2

    11th|
    +11/+6/+1
    |
    +3
    |
    +7
    |
    +3
    |
    |7|5|2

    12th|
    +12/+7/+2
    |
    +4
    |
    +8
    |
    +4
    |Beauty in Bloodshed|7|5|2

    13th|
    +13/+8/+3
    |
    +4
    |
    +8
    |
    +4
    |Poet’s Riposte|8|5|3

    14th|
    +14/+9/+4
    |
    +4
    |
    +9
    |
    +4
    |Bonus Feat|8|6|3

    15th|
    +15/+10/+5
    |
    +5
    |
    +9
    |
    +5
    |
    |9|6|3

    16th|
    +16/+11/+6/+1
    |
    +5
    |
    +10
    |
    +5
    |Flash of Insight (3/day)|9|6|3

    17th|
    +17/+12/+7/+2
    |
    +5
    |
    +10
    |
    +5
    |
    |10|6|3

    18th|
    +18/+13/+8/+3
    |
    +6
    |
    +11
    |
    +6
    |Bonus Feat|10|6|3

    19th|
    +19/+14/+9/+4
    |
    +6
    |
    +11
    |
    +6
    |
    |11|6|4

    20th|
    +20/+15/+10/+5
    |
    +6
    |
    +12
    |
    +6
    |Art of War|12|7|4[/table]

    Class Features
    All the following are class features of the Warrior-Poet.

    Weapon and Armor Proficiency
    Warrior-Poets are proficient with all light melee weapons, as well as the handaxe, kama, kukri, nunchaku, rapier, sai, short sword, and siangham. Warrior-Poets are proficient with light armor and light shields.

    Maneuvers
    Warrior-Poets are capable of using a diverse array of martial maneuvers from the Diamond Mind, Setting Sun, Shadow Hand, and Tiger Claw, and White Raven disciplines. Rather than learning maneuvers as they gain levels, they instead gain maneuver slots. Each maneuver slot is of the highest level of maneuver you can learn at the level you gain it. Each day, when they ready your maneuvers, you fill each slot with a maneuver of that slot’s level or lower from any of the disciplines you have access to. You ignore maneuver prerequisites when filling your maneuver slots. At first level, you have two 1st-level maneuver slots. At subsequent levels, you gain maneuver slots whose level is based off of the highest level of maneuver you can initiate, as determined by your initiator level. All of your maneuvers are extraordinary abilities, unless otherwise stated. They are not affected by spell resistance, and initiating one does not provoke attacks of opportunity.

    Once you have filled a slot with a maneuver, you must ready it in order to use it. At 1st level, you may ready two maneuvers. You ready your maneuvers by exercising or meditating for 5 minutes. The maneuvers you choose to ready remain readied until you decide to ready new maneuvers. You do not need any sleep or rest to ready new maneuvers. You begin each encounter with all of your readied maneuvers unexpended. Once you use a maneuver, it is expended, and you cannot use it again until you recover. As a standard action, you may refocus yourself and take stock of the situation in order to recover a number of maneuvers equal to your Charisma modifier, minimum one.
    At 6th level, and at each subsequent even level, you may trade a maneuver slot of any level for one slot of the highest level of maneuver you can learn.

    If you take levels in a prestige class that allows you to learn additional maneuvers, or multiclass into another martial adept base class, you learn maneuvers from those classes normally, and do not gain maneuver slots from them. However, if you take a prestige class (but not a base class), you can fill your maneuver slots with maneuvers taken from any disciplines that prestige class has access to.

    Stances
    Just as with your maneuvers, you do not learn stances. Instead, you gain stance slots, which you may fill with any stance of the slot’s level when you ready maneuvers. Stances can not be used to fill maneuver slots, or vice versa. At 1st level, you gain a single 1st-level stance slot. At subsequent levels, the level of the stance slots you gain is based on your initiator level, as normal. Unlike maneuvers, stances are not readied or expended. You can use any stance you have in a slot at any time, and can switch from one stance to another as a swift action. All your martial stances are extraordinary abilities unless otherwise stated. Unlike maneuver slots, you can never trade stance slots for higher-leveled slots.

    Weapon Finesse (Ex)
    At first level, you gain Weapon Finesse as a bonus feat.

    Stroke of Brilliance (Ex)
    At 2nd level, you seek out the art in battle, seeking the most beautiful attacks possible. When you make a melee attack as part of a martial maneuver, you gain a morale bonus on the damage roll equal to your Charisma modifier.

    Artistic Expertise (Ex)
    By 3rd level, your confidence in your art is unshakable. You may take 10 on attack rolls made to disarm an enemy, Bluff checks made to feint in combat, and Strength checks made to trip an enemy. In addition, you gain a +4 dodge bonus to AC against all attacks of opportunity you provoke whenever you attempt to disarm, feint, or trip a foe.

    Flash of Insight (Ex)
    At 4th level, you can draw on flashes of brilliant insight to adapt your martial style to the situation at hand. Once per day, as a swift action, you may expend one of your readied maneuvers to ready another maneuver of the same level or lower. That maneuver does not have to be one of those you filled your maneuver slots with that day, though it does have to be from one of the disciplines you have access to. You may use that maneuver as if you had prepared and readied it normally. However, once you use and expend it, you may not recover it. In addition, you cannot recover the expended maneuver until you have used the maneuver granted to you by this ability. You cannot gain maneuvers of the highest level of maneuver you can initiate using this ability. At 10th level, you may use this ability twice per day, and at 16th, you may use it three times per day. However, you may never use it more than once per encounter.

    Warrior’s Grace (Ex)
    At 5th level, your sense of the beauty in battle allows you to find ways to dodge clumsy, unskilled blows. Once per round, you may give yourself a dodge bonus to AC equal to your Charisma modifier, minimum +1, though this cannot exceed one-quarter of your initiator level. This bonus applies against a single attack only. You cannot use this ability if you are flatfooted, or wearing medium or heavier armor.

    Bonus Feat (Ex)
    At 6th, 10th, 14th , and 18th levels, you gain a bonus feat, chosen from the list below. You must meet all the prerequisites of the feat to gain it. Feats from Tome of Battle are marked with a *.

    Acrobatic, Agile, Blade Meditation*, Blind-Fight, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Evasive Reflexes*, Falling Sun Attack*, Greater Two-Weapon Fighting, Improved Critical, Improved Disarm, Improved Feint, Improved Initiative, Improved Trip, Improved Two-Weapon Fighting, Improved Unarmed Strike, Iron Will, Lightning Reflexes, Mobility, Persuasive, Quick Draw, Shadow Blade*, Snatch Arrows, Spring Attack, Stealthy, Stunning Fist, Superior Unarmed Strike*, Two-Weapon Defense, Two-Weapon Fighting, Unnerving Calm*, Whirlwind Attack, White Raven Defense*

    Keen Wit (Ex)
    At 7th level, your mastery of reading your foes’ strengths and weaknesses lets you make devastating strikes. Whenever you confirm a critical hit, you gain a morale bonus on the damage roll equal to your Charisma modifier times the critical multiplier of the weapon you are attacking with. If you made the attack as part of a martial maneuver, this damage replaces, and does not stack with, that from the stroke of brilliance ability.

    Canny Duelist (Ex)
    You are in tune with battle, seizing on any flaw in an opponent’s style to work your art. At 8th level, whenever an opponent makes a melee attack against you that misses while you are fighting defensively, using the total defense action, or using the Combat Expertise feat, he provokes an attack of opportunity from you. Any penalties from fighting defensively, total defense, or Combat Expertise do not apply to this attack.

    Beauty in Bloodshed (Ex)
    At 12th level, the work of art you create with your blade refreshes your mind and body, allowing you a moment’s peace to recuperate. Whenever you successfully confirm a critical hit, you may immediately recover a single expended maneuver.

    Poet’s Riposte (Ex)
    At 13th level, your expertise allows you to flawlessly read an opponent’s moves. Whenever you fight defensively, use the total defense action, or use the Combat Expertise feat, you add your Charisma modifier to the bonus to your AC.

    Art of War (Ex)
    At 20th level, you perfect the art of martial skill, allowing you to employ two different maneuvers at once. As a full-round action, you may initiative two strike maneuvers that have an initiation action of 1 standard action or less. If both maneuvers require you to make an attack, you only make a single one, applying the benefits of both strikes to it. If one maneuver requires you to make multiple attacks, then you make as many as it requires, again applying the benefits of both maneuvers. You cannot use this ability to initiate maneuvers of the highest level of maneuver you can use. You may only use this ability once per day.
    Last edited by The Demented One; 2008-01-20 at 03:20 PM.
    I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

    Homebrew by The Demented One.

  2. - Top - End - #2
    Bugbear in the Playground
     
    dyslexicfaser's Avatar

    Join Date
    May 2007
    Gender
    Male

    Default Re: The Warrior-Poet [Base Class]

    Pretty interesting. A bit of swordsage, a bit of warblade, a bit of original stuff.

    The full BAB mixed with the usual Swordsage disciplines, especially, is pretty good.
    People seemed to like this better, but only marginally so - the way one might prefer to be stabbed than shot. Optimally, one isn't stabbed or shot. Optimally, one eats some cake! But there are times when cake is not available, and instead we are destroyed. This is the deep poetry of the universe. -- Tycho Brahe

    Spoiler
    Show

  3. - Top - End - #3
    Troll in the Playground
     
    The Demented One's Avatar

    Join Date
    Apr 2005
    Gender
    Male

    Default Re: The Warrior-Poet [Base Class]

    Quote Originally Posted by dyslexicfaser View Post
    Pretty interesting. A bit of swordsage, a bit of warblade, a bit of original stuff.

    The full BAB mixed with the usual Swordsage disciplines, especially, is pretty good.
    Yeah, I was trying to strike a good balance between the fragile monkish Swordsage and the tanky Warblade. Kind of a martial swashbuckler.
    I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

    Homebrew by The Demented One.

  4. - Top - End - #4
    Dwarf in the Playground
     
    Marek's Avatar

    Join Date
    May 2007
    Location
    California
    Gender
    Male

    Default Re: The Warrior-Poet [Base Class]

    A Warrior-Poet named Bruce,
    Wrote odes to his horse and his goose.
    He won honor and prizes,
    'Gainst foes of great sizes,
    And protected young poets from abuse!


    Sorry, couldn't resist... Great PrC as usual, Demented One.
    In the desert
    I saw a creature, naked, bestial,
    Who, squatting upon the ground,
    Held his heart in his hands,
    And ate of it.
    I said, "Is it good, friend?"
    "It is bitter - bitter", he answered,
    "But I like it
    Because it is bitter,
    And because it is my heart."


    Stephen Crane, 'In the Desert'

  5. - Top - End - #5
    Banned
     
    Nebo_'s Avatar

    Join Date
    Dec 2006
    Location
    Gold Coast, Australia
    Gender
    Male

    Default Re: The Warrior-Poet [Base Class]

    Full BAB, d10 HD and 6 + int is too much. Pick any two, nerf the other.

  6. - Top - End - #6
    Ogre in the Playground
     
    DruidGirl

    Join Date
    Aug 2007
    Location
    In the Interwebz
    Gender
    Female

    Default Re: The Warrior-Poet [Base Class]

    As far as i can see, this is pretty much on par with the rest of that book (personal hatred aside) well done, I'd drop of the Skill points down just a bit (maybe 4+int) but...that might be prejudous showing up..


    "I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.”

  7. - Top - End - #7
    Troll in the Playground
     
    The Demented One's Avatar

    Join Date
    Apr 2005
    Gender
    Male

    Default Re: The Warrior-Poet [Base Class]

    Quote Originally Posted by Nebo_ View Post
    Full BAB, d10 HD and 6 + int is too much. Pick any two, nerf the other.
    As far as i can see, this is pretty much on par with the rest of that book (personal hatred aside) well done, I'd drop of the Skill points down just a bit (maybe 4+int) but...that might be prejudous showing up..
    I'm gonna drop the skills and take away the good will save.
    I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

    Homebrew by The Demented One.

  8. - Top - End - #8
    Ogre in the Playground
     
    Deepblue706's Avatar

    Join Date
    Feb 2006
    Location
    New York, USA
    Gender
    Male

    Default Re: The Warrior-Poet [Base Class]

    Mechanically well-done, but I'm not sure if I like the basic concept.

    Lines such as:

    "They seek to discover the inherent poetry of battle, to find the subtle beauty and rhythm to each swing of the sword, each arrow loosed, each warrior felled"

    really romanticize combat - and the class abilities only support that feeling. At its very least, this is very high cinematic stuff. But I suppose, when using elements from Tome of Battle, this is to be expected.

    I guess, my only real gripe is, Did you have to use the name "Warrior-Poet"?
    Last edited by Deepblue706; 2008-01-20 at 06:24 PM.

  9. - Top - End - #9
    Troll in the Playground
     
    The Demented One's Avatar

    Join Date
    Apr 2005
    Gender
    Male

    Default Re: The Warrior-Poet [Base Class]

    Quote Originally Posted by Deepblue706 View Post
    Mechanically well-done, but I'm not sure if I like the basic concept.

    Lines such as:

    "They seek to discover the inherent poetry of battle, to find the subtle beauty and rhythm to each swing of the sword, each arrow loosed, each warrior felled"

    really romanticize combat - and the class abilities only support that feeling. At its very least, this is very high cinematic stuff. But I suppose, when using elements from Tome of Battle, this is to be expected.
    It's D&D. Combat's not supposed to be realistic.

    I guess, my only real gripe is, Did you have to use the name "Warrior-Poet"?
    Hey, I thought it fit. Better than Warblade...
    I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

    Homebrew by The Demented One.

  10. - Top - End - #10
    Ogre in the Playground
     
    Deepblue706's Avatar

    Join Date
    Feb 2006
    Location
    New York, USA
    Gender
    Male

    Default Re: The Warrior-Poet [Base Class]

    Quote Originally Posted by The Demented One View Post
    It's D&D. Combat's not supposed to be realistic.
    I didn't say it should be realistic - you're exaggerating my argument. I said it's very high cinematics. Perhaps my opinion isn't so widely-shared, but I'd tone it down a touch.

    Hey, I thought it fit. Better than Warblade...
    Oh, don't worry. It's a heck of a lot better than Warblade - I just meant to convey that it's a somewhat cliche term. Truthfully, I can't think of a better one (but then, I don't often seek to make new classes, much less make "better" names), although I believe you may receive more feedback with a name that is better at grabbing the attention of other forum-goers - something a bite more creative or catchy might accomplish that.
    Last edited by Deepblue706; 2008-01-20 at 06:55 PM.

  11. - Top - End - #11
    Ogre in the Playground
     
    Stycotl's Avatar

    Join Date
    Oct 2007
    Location
    bouncing around the world
    Gender
    Male

    Default Re: The Warrior-Poet [Base Class]

    over all i like it. you are very good at putting together prc's. i can tell you put a lot of thought into the names of the abilities and stuff. i do agree with dropping the will save and the skill points.

    this does not rectify the problem i have always seen with the d&d bard (since it is a different concept), but it adds to the way i see a bard, and using this in conjuction with the bard will quell some of my disappointments in the bard base class.

    anyway, i like. thumbs up. good job. aaron out.
    my own diabolical experiments (homebrew)

    my deviantART

    my alter ego

    Campaigns
    Watchtower––Volume III (running since 2008)

    Announcer— “Your cable television is experiencing difficulties. Please do not panic. Resist the temptation to read or talk to loved ones. Do not attempt sexual relations, as years of TV radiation have left your genitals withered and useless.”

    Wiggum, checking— “Well I'll be damned.”

  12. - Top - End - #12
    Troll in the Playground
     
    The Demented One's Avatar

    Join Date
    Apr 2005
    Gender
    Male

    Default Re: The Warrior-Poet [Base Class]

    I didn't say it should be realistic - you're exaggerating my argument. I said it's very high cinematics. Perhaps my opinion isn't so widely-shared, but I'd tone it down a touch.
    Eh, it's hard not to be cinematic when you're working with Tome of Battle.
    I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

    Homebrew by The Demented One.

  13. - Top - End - #13
    Bugbear in the Playground
     
    dyslexicfaser's Avatar

    Join Date
    May 2007
    Gender
    Male

    Default Re: The Warrior-Poet [Base Class]

    Quote Originally Posted by The Demented One View Post
    Eh, it's hard not to be cinematic when you're working with Tome of Battle.
    I'm sure I don't know what you're talking about, Demented.

    *jumps 15 feet into the air, hangs there for a moment, then drops onto a monster and kills it with one blow*

    I thought the flair, the cinematics, whatever you call it, fit pretty well - it comes across with a bit of a bard-like feel.
    People seemed to like this better, but only marginally so - the way one might prefer to be stabbed than shot. Optimally, one isn't stabbed or shot. Optimally, one eats some cake! But there are times when cake is not available, and instead we are destroyed. This is the deep poetry of the universe. -- Tycho Brahe

    Spoiler
    Show

  14. - Top - End - #14
    Dwarf in the Playground
     
    CasESenSITItiVE's Avatar

    Join Date
    Jul 2007
    Gender
    Male

    Default Re: The Warrior-Poet [Base Class]

    why do people keep calling it a PrC? this is a base class.

  15. - Top - End - #15
    Ogre in the Playground
     
    Stycotl's Avatar

    Join Date
    Oct 2007
    Location
    bouncing around the world
    Gender
    Male

    Default Re: The Warrior-Poet [Base Class]

    Quote Originally Posted by CasESenSITItiVE View Post
    why do people keep calling it a PrC? this is a base class.
    my bad. read one thing, type another. possessed fingers. someone call an excorcist.
    my own diabolical experiments (homebrew)

    my deviantART

    my alter ego

    Campaigns
    Watchtower––Volume III (running since 2008)

    Announcer— “Your cable television is experiencing difficulties. Please do not panic. Resist the temptation to read or talk to loved ones. Do not attempt sexual relations, as years of TV radiation have left your genitals withered and useless.”

    Wiggum, checking— “Well I'll be damned.”

  16. - Top - End - #16
    Ogre in the Playground
     
    Stycotl's Avatar

    Join Date
    Oct 2007
    Location
    bouncing around the world
    Gender
    Male

    Default Re: The Warrior-Poet [Base Class]

    and there can be only one chimaera on this forum! no, kidding really. i say we have a family reunion. i'll call uncle bob. you go get gramps and granny.

    really i'm only an adopted member of the chimaera family. stycotl is supposed to be a manticore, but alas, this was the closest signature choice i had...
    Last edited by Stycotl; 2008-01-20 at 11:02 PM.
    my own diabolical experiments (homebrew)

    my deviantART

    my alter ego

    Campaigns
    Watchtower––Volume III (running since 2008)

    Announcer— “Your cable television is experiencing difficulties. Please do not panic. Resist the temptation to read or talk to loved ones. Do not attempt sexual relations, as years of TV radiation have left your genitals withered and useless.”

    Wiggum, checking— “Well I'll be damned.”

  17. - Top - End - #17
    Ogre in the Playground
     
    Deepblue706's Avatar

    Join Date
    Feb 2006
    Location
    New York, USA
    Gender
    Male

    Default Re: The Warrior-Poet [Base Class]

    Quote Originally Posted by The Demented One View Post
    Eh, it's hard not to be cinematic when you're working with Tome of Battle.
    Yes, I know.

    Quote Originally Posted by Deepblue706 View Post
    really romanticize combat - and the class abilities only support that feeling. At its very least, this is very high cinematic stuff. But I suppose, when using elements from Tome of Battle, this is to be expected.
    Last edited by Deepblue706; 2008-01-21 at 02:58 PM.

  18. - Top - End - #18
    Barbarian in the Playground
     
    Bandededed's Avatar

    Join Date
    Dec 2007
    Location
    A bike with no handlebars
    Gender
    Male

    Default Re: The Warrior-Poet [Base Class]

    ...

    Did you, perhaps, come by some of your abilities in The Dashing Hero PrC?
    Last edited by Bandededed; 2008-01-21 at 08:10 PM.
    My Homebrew
    Avatar thanks to Kwarkpudding!!

  19. - Top - End - #19
    Troll in the Playground
     
    The Demented One's Avatar

    Join Date
    Apr 2005
    Gender
    Male

    Default Re: The Warrior-Poet [Base Class]

    Quote Originally Posted by Bandededed View Post
    ...

    Did you, perhaps, come by some of your abilities in The Dashing Hero PrC?
    Yes, I did. I kinda made that one too, and I've got a terrible tendency to recycle some of the abilities that I like.
    I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

    Homebrew by The Demented One.

  20. - Top - End - #20
    Ogre in the Playground
     
    HalflingRogueGirl

    Join Date
    Dec 2007
    Location
    DC
    Gender
    Male

    Default Re: The Warrior-Poet [Base Class]

    I love it. I've had an Idea similar to this rolling around in my head. Essentialy it was a battle Junkie who heard the song of battle and became a betterr fighter for it. Muchos kudos to you Demented, I take my large hat off to you.
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

    Wonderful Faithatar by smuchmuch

    My meager homebrew


    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

  21. - Top - End - #21
    Barbarian in the Playground
     
    XiaoTie's Avatar

    Join Date
    Jun 2007
    Location
    Brazil
    Gender
    Male

    Default Re: The Warrior-Poet [Base Class]

    Pretty cool class, and that is coming from someone that doesn't like ToB. Loved the feel of it, mixing it up with bard and Perform (Weapon Drill) would be a fun way to play it . Congratulations for making this good class my good sir.
    Spoiler
    Show

    Much lulz avatar made by Fayt, and Echowind made the, awesome, always angry William. And the awesome thelizard made the not-right-in-the-head Argile


    Giantitp (Unofficial) IRC. Join now !

  22. - Top - End - #22
    Bugbear in the Playground
     
    Goblin

    Join Date
    May 2008

    Default Re: The Warrior-Poet [Base Class]

    I like it, but I kind of feel like the HD should shrink to a d8. It's probably fine, this class just feels softer than a fighter to me.

  23. - Top - End - #23
    Barbarian in the Playground
     
    Dante & Vergil's Avatar

    Join Date
    Sep 2007

    Default Re: The Warrior-Poet [Base Class]

    How do they refresh maneuvers?

  24. - Top - End - #24
    Bugbear in the Playground
     
    Goblin

    Join Date
    May 2008

    Default Re: The Warrior-Poet [Base Class]

    Quote Originally Posted by Dante & Vergil View Post
    How do they refresh maneuvers?
    "As a standard action, you may refocus yourself and take stock of the situation in order to recover a number of maneuvers equal to your Charisma modifier, minimum one."

    :P

  25. - Top - End - #25
    Barbarian in the Playground
     
    Flumph

    Join Date
    Jul 2006
    Location
    New England
    Gender
    Male

    Default Re: The Warrior-Poet [Base Class]

    Quote Originally Posted by Zovc View Post
    I like it, but I kind of feel like the HD should shrink to a d8. It's probably fine, this class just feels softer than a fighter to me.
    Agreed. It might just be fatigue setting in, but I can't think of any classes that get d10 hit die and light armor.
    Witch Razor Blood Sage
    (Links both lead to ToB disciplines I made!)

  26. - Top - End - #26
    Troll in the Playground
     
    The Demented One's Avatar

    Join Date
    Apr 2005
    Gender
    Male

    Default Re: The Warrior-Poet [Base Class]

    Quote Originally Posted by pyrefiend View Post
    Agreed. It might just be fatigue setting in, but I can't think of any classes that get d10 hit die and light armor.
    ...I'm not seeing how this is relevant. They're tanks, they get d10's.
    I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

    Homebrew by The Demented One.

  27. - Top - End - #27
    Titan in the Playground
     
    Tavar's Avatar

    Join Date
    Sep 2009

    Default Re: The Warrior-Poet [Base Class]

    Quote Originally Posted by pyrefiend View Post
    Agreed. It might just be fatigue setting in, but I can't think of any classes that get d10 hit die and light armor.
    I agree with The Demented One, plus there is the Swashbuckler, from Complete Warrior.
    He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
    -James Graham, 1st Marquess of Montrose
    Satomi by Elagune

  28. - Top - End - #28
    Ogre in the Playground
    Join Date
    Mar 2009

    Default Re: The Warrior-Poet [Base Class]

    Quote Originally Posted by pyrefiend View Post
    Agreed. It might just be fatigue setting in, but I can't think of any classes that get d10 hit die and light armor.
    Swashbuckler, perhaps?

    Does having d10 HD balance it for its role? Yes. Fighters, who are supposedly tougher, have a similar d10 HD; but that's a testament to the weakness of the fighter rather than the toughness of this class.

  29. - Top - End - #29
    Dwarf in the Playground
     
    LunarWolfPrime's Avatar

    Join Date
    Nov 2008
    Gender
    Male

    Default Re: The Warrior-Poet [Base Class]

    Can you please explain the trading slots thing more?

  30. - Top - End - #30
    Ogre in the Playground
     
    Haven's Avatar

    Join Date
    Aug 2008

    Default Re: The Warrior-Poet [Base Class]

    I really like this class. I want to play it so much.

    I was going to say that "Warrior's Grace" seemed weaksauce, but then I realized I read "once a round" as "once a day".

    Quote Originally Posted by Deepblue706 View Post
    Oh, don't worry. It's a heck of a lot better than Warblade - I just meant to convey that it's a somewhat cliche term. Truthfully, I can't think of a better one (but then, I don't often seek to make new classes, much less make "better" names), although I believe you may receive more feedback with a name that is better at grabbing the attention of other forum-goers - something a bite more creative or catchy might accomplish that.
    Even though it's atypical for ToB, I think I prefer the Core approach where classes are just called "Fighter" or "Wizard". So Warrior-Poet is okay with me. (Well, not entirely, but I think that's because of one of those unquantifiable things that taps into my irrational side, like bad numerology; the naming equivalent of poor Feng Shui, in other words. It's the same reason the class name Warblade doesn't bother me--that name feels sort of like a slide, so it's okay. But this is probably just an idiosyncratic problem.)
    My pronouns are they/them.

    Avatar courtesy of Elagune's OotS manga reinterpretation!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •