Results 1 to 4 of 4
Thread: Help with a druid build...
-
2008-01-20, 07:36 PM (ISO 8601)
- Join Date
- Jan 2008
Help with a druid build...
So i am in a new campaign. I have to do a druid level 5 to join a group of 6 members. A halfling bard, a halfling protector of the bard, a dwarf warrior, a human ranger, a psionic blade elven and a human rogue(assassin...). We play in the Lord of the rings world... we are rangers that defend Shire of the invasion of Goblins... it's the starting of th eadventure...
SO my stats are 18,17,14,13,13,12...
Wisdom have 18 but what shoul i take for others stats, feats, animal, and equiment...
i have 5000 gp for equip me...
-
2008-01-20, 07:54 PM (ISO 8601)
- Join Date
- Dec 2007
Re: Help with a druid build...
I would put the 17 in Constitution, the 14 in Intelligence and the 12 in Charisma.
For Feats:
- Combat Expertise and Improved Trip are good options for any melee character who can afford them.
- Power Attack is where melee damage comes from.
- Combat Expertise is great for any "tank" character.
- Spell Focus (Conjuration) and Augment Summoning are necessary if you're into the whole "Summoning" thing.
- Natural Bond [Complete Adventurer] may or may not help Druids who choose animal companions from the later-level lists. Ask your DM.
- The Combat Focus chain [Player's Handbook 2] is okay.
- Improved Initiative and Improved Toughness [Complete Warrior] are helpful for any character.
For Gear:
- Everyone loves Handy Haversacks.
- Wands of Cure Light Wounds are where healing comes from.
...And I'm out of time.Last edited by Wordmiser; 2008-01-20 at 07:57 PM.
-
2008-01-20, 09:20 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Texas...for now
- Gender
Re: Help with a druid build...
In one level, natural spell. Fleshraker companion, spell focus (conjuration) and Augment Summoning fill out your feats, though humans will also want improved init. and for gear, anything that will stick with you when you wildshape is good enough, other stuff can be ignored.
-
2008-01-20, 09:54 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Newcastle, Australia
- Gender
Re: Help with a druid build...
Sigh, as much as i hate the feat.
Natural Spell can only be taken at lvl 6
Your typical Boring Druid will take SF[Conjuration] and Augment as the 1st 2 feats (Typically being a human to do so or employing Flaws if possible).
Natural Bond is a nice feat to take at 3 if you want a Companion of the -3 group or higher.
Fleshrakers may or may not fit with your quasi LotR - ask your DM but do the world a favour and choose a more thematic companion to suit your tastes
Dont discount a set of good gear for normal life since not everything can be achived from the form of a animal, a decent set of armour and a selection of weapons (melee & ranged), scrolls, Potions etcThankyou to NEOPhyte for the Techpriest Engiseer
Spoiler
Current PC's
Ravia Del'Karro (Magos Biologis Errant)
Katarina (Ordo Malleus Interrogator)
Emberly (Fire Elemental former Chef)
Peril Planet