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2008-01-23, 11:41 AM (ISO 8601)
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The evil mastermind (alignment thread)
The circumstances have changed. The original scenario is spoilered below.
You are insert-really-badass-heroic-dude-here and have just stormed into the lair of an evil overlord. Unfortunately you find yourself surrounded by one thousand of his supersoldiers and he has 100 hostages!
The evil overlord says that he may exchange some hostages if you give yourself up (he will then kill you). He gives you four options:
1. Just walk away. You're a hero and your life is worth more than theirs. You'll just work extra hard saving lives to make up for it.
2. You will shoot 75 of them going right to left. The rest are set free.
3. He will roll a die and there's a 1 in 6 chance of him letting them all go free. Otherwise he will execute them all. If you choose this option you lose your chance of killing the guards and escaping with the prisoners.
4. He will roll a die for each person there and there's a 1 in 5 chance for each to go free. You must execute each of the condemned.
If you try and fight then you estimate that as you're one badass dude you have a 1 in 10 chance of killing the mastermind's 1000 guards of doom and escapng with the prisoners (though an unknown number might die in the escape). The mastermind will always escape, always keeps his word and will stop killing after this final act of evilness.
The original scenario:
SpoilerYou and a band of 100 other people have been capture by an evil mastermind.
The mastmind singles you out and gives you the following choices:
1. You will shoot 75 of them going right to left. The rest are set free.
2. He will roll a die and there's a 1 in 6 chance of him letting them all go free. Otherwise he will execute them all. If you choose this option you lose your chance of killing the guards and escaping with the prisoners.
3. He will roll a die for each person there and there's a 1 in 5 chance for each to go free. You must execute each of the condemned.
In all of these cases you will be set free but if you resist he'll kill all of them and you.
You estimate that as you're one badass dude you have a 1 in 10 chance of killing the mastermind's ten thousand guards of doom and escapng with the prisoners (though an unknown number might die in the escape).
Which would you choose? Which is good/evil/neutral?
EDIT: Most alignment threads are very vague so I thought I'd create one with things clearly stated.Last edited by GoC; 2008-01-24 at 09:08 PM.
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2008-01-23, 03:22 PM (ISO 8601)
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Re: The evil mastermind (alignment thread)
The same as in Solo's thread, this doesn't really fall into alignment issues. It depends on a character's personality at a level more specific than "Good" or "Evil". A good character in particular could make an argument for any of the above options. An Evil character might be more likely just to kill however many were necessary and be on his way, since they get to survive, but they could also come up with their own reasons for each course of action.
Praise me not for my born strengths, but for what I make of them.
Scorn me not for my born faults, but for my failure to overcome them.
The Practical Monk's Manuscript
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2008-01-23, 03:27 PM (ISO 8601)
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Re: The evil mastermind (alignment thread)
Yeah. Any of them could be good or evil depending upon why that specific character would pick them. More information is needed. Do you know these other people? Do they mean anything to you?
Personally, since you asked which I would choose, assuming these people are total strangers, I would put it to a vote among the prisoners and go with however it came out.[CENTER]So You Wanna Be A DM? A Potentially Helpful Guide
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2008-01-23, 04:00 PM (ISO 8601)
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Re: The evil mastermind (alignment thread)
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2008-01-23, 04:18 PM (ISO 8601)
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2008-01-23, 04:18 PM (ISO 8601)
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Re: The evil mastermind (alignment thread)
Last edited by AKA_Bait; 2008-01-23 at 04:19 PM.
[CENTER]So You Wanna Be A DM? A Potentially Helpful Guide
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2008-01-23, 04:28 PM (ISO 8601)
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Re: The evil mastermind (alignment thread)
It gives the highest probability for survival so they will support it ex ante, which is the time the vote will be held, since that is where the decision has to be taken.
The first one will be voted down by the 80 people farthest to the right, since they will come to an end with certainty.
The second one only offers a 16.666... % chance of survival compared to the 20 % offered by choice number 3.
The badass solution offers the worst odds.
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2008-01-23, 04:32 PM (ISO 8601)
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Re: The evil mastermind (alignment thread)
Fighting out isn't an especially viable option, since you have better odds of success with more safety for the escapees by simply rolling the die for all of them. That might actually be the best option, out of all of them. One will obviously be voted down by the eighty people on the right. Three gives you the best chances of individual survival, but the chances of you, your wife, your kids, your best friend, his wife and kids, etc. all surviving are essentially negligible. The slightly higher chance of death presented by option Two would probably be very preferable to most people than a 1/5 chance to struggle through life after watching 80% of the people you know and love being executed.
(The assumptions here are obvious and I, along with everyone else who has read this post, am aware of them. You don't have to say anything, we already know.)Last edited by Voyager_I; 2008-01-23 at 04:35 PM.
Praise me not for my born strengths, but for what I make of them.
Scorn me not for my born faults, but for my failure to overcome them.
The Practical Monk's Manuscript
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2008-01-23, 04:42 PM (ISO 8601)
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2008-01-23, 04:48 PM (ISO 8601)
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Re: The evil mastermind (alignment thread)
Hmm...
Very interesting.
I've modified the original conditions.
Option 1 now kills 75 people.
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2008-01-23, 04:52 PM (ISO 8601)
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Re: The evil mastermind (alignment thread)
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2008-01-23, 04:58 PM (ISO 8601)
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Re: The evil mastermind (alignment thread)
[CENTER]So You Wanna Be A DM? A Potentially Helpful Guide
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2008-01-23, 05:06 PM (ISO 8601)
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Re: The evil mastermind (alignment thread)
Good people in particular might feel guilty simply for surviving so easily. However, satisfying your newfound martyr complex doesn't really justify recklessly endangering everyone else to such a degree.
I don't know how much of a difference going from 80 to 75 makes. It'll still be voted down by default until it's 51-49.Praise me not for my born strengths, but for what I make of them.
Scorn me not for my born faults, but for my failure to overcome them.
The Practical Monk's Manuscript
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2008-01-23, 05:07 PM (ISO 8601)
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Re: The evil mastermind (alignment thread)
Option 2 offers better chances for survival of the voters and the badass option risks your life.
If you care about the lives of the other captives, want to save them all, but still want to be a badass the sensible thing would be to go for 2 and then kill the doom guards after the prisoners have been brought to safety or are being executed.Last edited by Lord Lorac Silvanos; 2008-01-23 at 05:11 PM.
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2008-01-23, 05:08 PM (ISO 8601)
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Re: The evil mastermind (alignment thread)
Option Three provides a (relatively) good possibility for at least one of your loved ones to survive. Additionally, Option Three is safer for any one particular loved one. Option Two reduces the odds for everyone and throws everything into an "all-or-nothing" gambit.
Of course, from a strictly pragmatic perspective, Option One is best, since one-in-four prisoners survive (as opposed to one-in-five for Option Three and probably nobody for Options Two and Four).
Unlike the other options, Option Two explicitly states that you can never go back and fight. I'm not sure why; maybe you're bound and drugged during the roll.
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2008-01-23, 05:09 PM (ISO 8601)
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Re: The evil mastermind (alignment thread)
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2008-01-23, 05:11 PM (ISO 8601)
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Re: The evil mastermind (alignment thread)
I'm simply talking about the outcome of the vote here. Each the group might prefer to go down fighting than simply submit, regardless of odds, is all I'm saying with that. I personally wouldn't feel comfortable making the decision for others. My own life chances for survival wouldn't come into my decision and I would abstain from the vote, since in all but one scenario I'm safe.
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2008-01-23, 05:15 PM (ISO 8601)
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Re: The evil mastermind (alignment thread)
Traditionally good guys do not like being offered "deals" like that. How they resolve the problem has as much to do with personality as alignment.
The Stubborn option: "No way am I taking that deal, I will fight you"
The Bluff option: "I don't think you can take us all without major casualties, let us loose or else"
The Ally but not Evil option: "Counteroffer, you let them all go, and I will lend my great skills to your cause to do anything for you that I do not find repugnant"
You can probably think of others, depending on the confidence and diplomatic skills of the hero, as well as whether he is prepared to do Evil acts in the hope of a Good end to the situation.
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2008-01-23, 05:16 PM (ISO 8601)
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Re: The evil mastermind (alignment thread)
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2008-01-23, 05:18 PM (ISO 8601)
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Re: The evil mastermind (alignment thread)
It's the smart thing to do to tie up the badass adventurer in case things go south.
Originally Posted by AKA_Bait
Hmm...
I think I should add an extra option there...
I'll let this debate carry on for a bit longer first though.
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2008-01-23, 05:22 PM (ISO 8601)
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Re: The evil mastermind (alignment thread)
I assumed that they would be dead weight and you like the badass sheep herder.
I personally wouldn't feel comfortable making the decision for others. My own life chances for survival wouldn't come into my decision and I would abstain from the vote, since in all but one scenario I'm safe.
Although, it would be interesting to hear your thoughts on the situation after the change to option 1 resulting in the democratic equilibrium being sub-optimal if measured in average survival rate.
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2008-01-23, 05:22 PM (ISO 8601)
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Re: The evil mastermind (alignment thread)
[CENTER]So You Wanna Be A DM? A Potentially Helpful Guide
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2008-01-23, 05:34 PM (ISO 8601)
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Re: The evil mastermind (alignment thread)
When I said they were captured I pictured it as all the captives up against a wall and all the guards in body armor with automatic weapons. You know, typical guards?
The Ally but not Evil option: "Counteroffer, you let them all go, and I will lend my great skills to your cause to do anything for you that I do not find repugnant"
Are you sure this is even a viable option? Presumably he will have some means to hold you to the deal.
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2008-01-24, 12:10 AM (ISO 8601)
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Re: The evil mastermind (alignment thread)
I think the hypothesis has been experimentally proven enough times by now...
Godwin's Law of Alignment Discussion Threads
Any attempt to discuss the moral implications of potential or actual actions taken under given conditions in the context of the Dungeons ad Dragons alignment system, no matter how thoroughly and precisely the options and circumstances might be described, will inevitably be derailed by suggestions breaking the established constraints of the scenario and leading to a repetitive argument that is, at best, tangentially related to the actual question. This effect stacks with the actual Godwin's Law.
Getting back to the subject, I think part of option Two's appeal is that it provides the best chance of absolute victory. Nobody likes triage.
Even with the adjusted numbers, though, it still boils down to an issue of individuals rather than alignments. Saying "My alignment forces me to fight my way out because I am never supposed to let the bad guy do anything, even though many of the civilians will probably die anyways and I the villain has offered me a much safer way of accomplishing the same thing without any unnecessary casualties" is Lawful Stupid. If you want to be martyrized that badly, you can always come back later. Certainly, some characters might prefer death over submitting to that kind of mind game, but that's a matter of personality rather than them being Good, Evil, Lawful, or Chaotic.Last edited by Voyager_I; 2008-01-24 at 12:11 AM.
Praise me not for my born strengths, but for what I make of them.
Scorn me not for my born faults, but for my failure to overcome them.
The Practical Monk's Manuscript
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2008-01-24, 03:58 AM (ISO 8601)
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Re: The evil mastermind (alignment thread)
Well, the options are all decent. Assuming a vote, this is how it would break down.
Option 1 - 25% of the vote. This offers the last 25 people a 100% survival rate.
Option 2 - 16.67% survival. Might get 2% of the vote, for the "suicide cult" crowd, those that believe misery loves company.
Option 3 - 20% survival chance per person. 73% of the vote, as the best option for the first 75 people.
Thus, correct, option 1 cannot be chosen (the lowest death rate that would make it an option would be 66 people, with option 2 and 3 being equally viable), and Option 3 should be.
However, this is an evil guy, and likely is NOT being honest. 10% survival chance guaranteed is better than a 20% by a guy who's likely just watching you twist in the wind before killing you.
The illusion maintained when a bad guy gives you a choice is that you have to take one of the choices offered. He sets the rules. In this instance, it's almost always better to make your own rules, and remove absolute control from the hand of the evil genius. As long as it's in the hands of someone who has no compunctions capturing and killing people for amusement and torture, then.. Well, would you trust such a person's restraint?
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2008-01-24, 02:44 PM (ISO 8601)
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Re: The evil mastermind (alignment thread)
Because it's clearly and definitely established in the scenario?
Praise me not for my born strengths, but for what I make of them.
Scorn me not for my born faults, but for my failure to overcome them.
The Practical Monk's Manuscript
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2008-01-24, 02:55 PM (ISO 8601)
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Re: The evil mastermind (alignment thread)
I vote for option 3. If someone is going to slaughter innocents then I want him to work for it and option 3 makes the evil mastermind roll a d5 100 times compared to a single d6 or no roll at all. Maybe if he repeats this scenario a lot he'll end up with carpal tunnel.
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2008-01-24, 05:16 PM (ISO 8601)
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Re: The evil mastermind (alignment thread)
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2008-01-24, 07:38 PM (ISO 8601)
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Re: The evil mastermind (alignment thread)
First post updated!
Now which would you choose? Which is good/evil/neutral?
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2008-01-24, 08:46 PM (ISO 8601)
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Re: The evil mastermind (alignment thread)
The circumstances have changed. The original scenario is spoilered below.
You are insert-really-badass-heroic-dude-here and have just stormed into the lair of an evil overlord. Unfortunately you find yourself surrounded by one thousand of his supersoldiers and he has 100 hostages!
The evil overlord says that he may exchange some hostages if you give yourself up (he will then kill you). He gives you four options:
1. Just walk away. You're a hero and your life is worth more than theirs. You'll just work extra hard saving lives to make up for it.
Average lives saved 0. I'd think this would be neutral on the good/evil axis. This may actually end up being the optimal action if you save more then 25 lives down the road.
2. You will shoot 75 of them going right to left. The rest are set free.
You are sacrificing your life to save 25 people. Since you are under duress, I don't think you'd be responsible for the deaths of the other 75. I'd call this a good action.
3. He will roll a die and there's a 1 in 6 chance of him letting them all go free. Otherwise he will execute them all. If you choose this option you lose your chance of killing the guards and escaping with the prisoners.
You are sacrificing your for a 16.6% chance to save 100 people. On average you'd save 16 or so people. I'd call this a good action but not an optimal one.
4. He will roll a die for each person there and there's a 1 in 5 chance for each to go free. You must execute each of the condemned.
You are sacrificing your life to save on average 20 people. Again, since you'd be under duress you wouldn't be responsible for your actions. This is a good action but not an optimal one
5. If you try and fight then you estimate that as you're one badass dude you have a 1 in 10 chance of killing the mastermind's 1000 guards of doom and escapng with the prisoners (though an unknown number might die in the escape). The mastermind will always escape and always keeps his word.
You are trying to save the day and on average are saving 0-10 people if succesful. This is a good act. It actually can be the most optimal good act as one can consider any future lives saved towards the saved lives total.
The other good options have guaranteed death while this one has a 10% option of survival. For instance, if as a high level hero, you'd save 1000 more lives in your lifetime (assuming you survive the encounter) then your lives saved on average is increased from 0-10 to 100-110.
If future lives saved (assuming success) is 250 or more then option 4 is the most optimal good action. However, in this situation, option 1 is more optimal as it does not have the 90% decrease due to risk of death.
However, one must take into account that the evil mastermind can cause more evil in the future. Choosing to walk away and recruiting an army to take down the evil mastermind could actually be the best decision in the long run. I wouldn't call any of the possible options as evil. An evil option would be to beg to join the evil overload and going out to take more hostages.
Most optimal solutions
If future lives saved mark is less then 25: Option 2
If future lives saved mark is greater then 25: Option 1
Good solutions: All but Option 1
Neutral solution: Option 1
Evil solution: None
Top good solution:
Either Option 2 or Option 5 dependent on how many future lives you would save on average. The cutoff for option 5 being better is 250 future lives saved.
Last edited by snoopy13a; 2008-01-24 at 08:51 PM.