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Thread: Divine metamagic clarification
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2008-01-23, 11:23 PM (ISO 8601)
- Join Date
- Sep 2007
- Location
- the Realms
- Gender
Divine metamagic clarification
As many of us know, divine metamagic is cheese. The most horrible outlet of this is persistent spell. This uses seven turn attempts, but this can be mitigated with nightsticks (rod of extra turning).
Now, how many nightsticks can you use at once? The text is ambiguous at best ("in your possession"). Is it like any other non-worn item, where you can only use one at a time (you could use two, one for each hand, but typically spellcasting requires a hand)? Or are you good as long as you don't stick them in your Handy Haversack.
If you can only use one at a time, then persistent spell will eat all the charges from the nightstick plus three from the caster. That's two or three castings a day at most. Cheese, but not game-breaking cheese. It would cut down on quickened spells a bit, too.
Which way is it, in-hand only or all carried? Which way should it be? I say you should have to hold the nightstick to use it, for both fluff and crunch reasons (fluff would be that it's covered in holy symbols, so a kind of support for the holy symbol; crunch that you'd have to get out new nightsticks as you burn through them).Why is it the best campaign ideas happen when you're sitting down to someone elses game?
Pun-Pun is an example of the worst case scenario. Never, ever, push your DM that far.
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2008-01-23, 11:32 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Earth
Re: Divine metamagic clarification
Technically any Night Stick you have listed on your character sheet counts as in your possession. So you could cram a couple hundred in your Bag of Holding and be fine.
Now RAI I would only allow you to use 2 at once (1 per hand) if I didn't jsut ban them outright.
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2008-01-24, 10:01 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Somerville, MA
- Gender
Re: Divine metamagic clarification
I haven't read the rules for nightsticks, nor do I intend to, but as a GM I wouldn't allow a player to use them for anything but turning undead. Divine metamagic and other abilities that cost turning attempts can only come from your own turning attempts, not from items in my games. Not that I've ever had a player try to do this, mind you.
If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.
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2008-01-24, 10:23 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- London, England.
Re: Divine metamagic clarification
I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!
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2008-01-24, 10:29 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Somerville, MA
- Gender
Re: Divine metamagic clarification
If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.