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  1. - Top - End - #1
    Dwarf in the Playground
     
    BlackDragon

    Join Date
    Sep 2007
    Location
    the Realms
    Gender
    Male

    Default Divine metamagic clarification

    As many of us know, divine metamagic is cheese. The most horrible outlet of this is persistent spell. This uses seven turn attempts, but this can be mitigated with nightsticks (rod of extra turning).

    Now, how many nightsticks can you use at once? The text is ambiguous at best ("in your possession"). Is it like any other non-worn item, where you can only use one at a time (you could use two, one for each hand, but typically spellcasting requires a hand)? Or are you good as long as you don't stick them in your Handy Haversack.

    If you can only use one at a time, then persistent spell will eat all the charges from the nightstick plus three from the caster. That's two or three castings a day at most. Cheese, but not game-breaking cheese. It would cut down on quickened spells a bit, too.

    Which way is it, in-hand only or all carried? Which way should it be? I say you should have to hold the nightstick to use it, for both fluff and crunch reasons (fluff would be that it's covered in holy symbols, so a kind of support for the holy symbol; crunch that you'd have to get out new nightsticks as you burn through them).
    Why is it the best campaign ideas happen when you're sitting down to someone elses game?

    Pun-Pun is an example of the worst case scenario. Never, ever, push your DM that far.

  2. - Top - End - #2
    Firbolg in the Playground
     
    Emperor Tippy's Avatar

    Join Date
    Oct 2005
    Location
    Earth

    Default Re: Divine metamagic clarification

    Technically any Night Stick you have listed on your character sheet counts as in your possession. So you could cram a couple hundred in your Bag of Holding and be fine.

    Now RAI I would only allow you to use 2 at once (1 per hand) if I didn't jsut ban them outright.
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  3. - Top - End - #3
    Ettin in the Playground
     
    Kobold

    Join Date
    May 2005
    Location
    Somerville, MA
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    Male

    Default Re: Divine metamagic clarification

    I haven't read the rules for nightsticks, nor do I intend to, but as a GM I wouldn't allow a player to use them for anything but turning undead. Divine metamagic and other abilities that cost turning attempts can only come from your own turning attempts, not from items in my games. Not that I've ever had a player try to do this, mind you.
    If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.

  4. - Top - End - #4
    Firbolg in the Playground
     
    Planetar

    Join Date
    Dec 2006
    Location
    London, England.

    Default Re: Divine metamagic clarification

    Quote Originally Posted by Emperor Tippy View Post
    Now RAI I would only allow you to use 2 at once (1 per hand) if I didn't jsut ban them outright.
    That means you have no free hand to do the somatic component of the spell. Unless you have some other way of getting round that, or are casting a V-only spell, this means 1 nightstick max.

    I still think just banning them outright is better, though.

    - Saph
    I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!

  5. - Top - End - #5
    Ettin in the Playground
     
    Kobold

    Join Date
    May 2005
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    Somerville, MA
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    Male

    Default Re: Divine metamagic clarification

    Quote Originally Posted by Saph View Post
    Unless you have some other way of getting round that, or are casting a V-only spell, this means 1 nightstick max.


    - Saph
    Maybe they're using divine metamagic still spell.
    If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.

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