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Thread: Rules for Pets
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2008-01-24, 11:52 AM (ISO 8601)
- Join Date
- Dec 2006
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- under your floorboards
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Rules for Pets
Are there any existing rules for pets?
More specifically for buying animals, is there a price guide that would include pre-taught tricks?I'm back... possibly... any minute now... brb.
Horny Halfing Avatar by Anna Molly
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2008-01-24, 12:15 PM (ISO 8601)
- Join Date
- Jul 2007
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Re: Rules for Pets
The closest thing I've seen is that in the SRD there's a description, I think under "Handle Animal" of trick sets that are commonly taught for the sake of a particular job, and I think it includes info on teaching them.
The way I would deal with pets would be a combination of handle animal checks and something akin to a leadership score. You can probably find some exotic store owner willing to sell you an animal, but there's no reason it won't run away. An initial handle animal check of DC 10 (doable with no ranks) means the animal considers you its owner and won't run away unless you mistreat it. Keeping track of how you treat it over time could allow for a way to judge whether it would misbehave or run away in various circumstances, and if you treat it well enough, you should get a circumstance bonus on the handle animal checks to train it. Also, remember that others in the party or the shopkeeper could "Aid Another" to help you train it."Tell my tale to those who ask. Tell it truly; the ill deeds along with the good, and let me be judged accordingly. The rest... is silence."
-Dinobot, quoting Hamlet.
Avatar thanks to Kiren
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2008-01-24, 12:31 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- under your floorboards
- Gender
Re: Rules for Pets
Thanks, the main thing I wanted was to give my character a tiny animal that would hide but not run away during combat, and would be slightly useful out of combat.
Are there any tricks that would be good for this sort of animal?I'm back... possibly... any minute now... brb.
Horny Halfing Avatar by Anna Molly
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2008-01-24, 02:16 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Albany, NY
- Gender
Re: Rules for Pets
The list of tricks associated with handle animal is here.
Out of combat, I'd think that Heel, Fetch, Stay, Seek, Track and Work would probably be pretty useful.[CENTER]So You Wanna Be A DM? A Potentially Helpful Guide
Truly wonderful avatar made by Cuthalion
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2008-01-24, 04:01 PM (ISO 8601)
- Join Date
- Nov 2007
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2008-01-24, 05:45 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Utah
- Gender
Re: Rules for Pets
I can't find it, but wasn't there some Web Enhancement that let non-Druid/Rangers get a weaker version of the Animal Companion?
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2008-01-24, 06:02 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Maryland, USA
- Gender
Re: Rules for Pets
You're thinking of Wild Cohort, which is pretty damn awesome.
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2008-01-24, 06:24 PM (ISO 8601)
- Join Date
- May 2007
Re: Rules for Pets
There are some rules for purchasing rare/wild/exotic/trained animals in the Arms & Equipment guide. Also - one of the Monster Manuals has the 'warbeast' template. It's a template that can be applied to pretty much any animal simply by having it specially trained. I believe there are also rules for pricing listed there.
My ubercharger halfling paladin rides an advanced warbeast cheetah thanks to these rules. (Traded mount in for smiting charge).On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
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