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Thread: Glove of Benign Transposition
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2008-01-25, 01:18 PM (ISO 8601)
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- Sep 2007
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Glove of Benign Transposition
Ok, so I was thinking that for my chess playing battle field control wizard, I could make a glove of Benign Transposition as a wonderous item, but Im not sure if Im figuring this right.
According to the rule
spell level x caster level x 1800gp as a command activated wonderous item
so 1 x 1 x 1800 gp or 1800 gp market cost
So if I made it, it would be 1800 / 2 = 900 gp and
1800 / 25 = 72 xp
That seems too easy so I figured I'd turn to you fine gamers.
Thoughts, comments, ideas? Feel free to offer ideas or tear this to threads if you wish.
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2008-01-25, 01:33 PM (ISO 8601)
- Join Date
- Oct 2007
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- A state of constant worry
Re: Glove of Benign Transposition
Well, the math looks reasonable... I presume this is a 1/day use magic item?
Of course, being able to reduce the time to a swift action would cost a fair bit more, but could be quite useful (e.g. two melee combatants in party, one charger, and one full attacker: charger acts first, charges, then item is activated to put full attacker in the front line. In the next round, the charger can charge again. This would make both fight more effectively...).
Really, I didn't have a lot to add other than to applaud you for a chess-playing battlefield control wizard...
I've used an NPC chess-playing diviner on a few occaisions..."Chess, like love, like music, has the power to make men happy." --Siegbert Tarrasch
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2008-01-25, 01:42 PM (ISO 8601)
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- Nov 2007
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- DCMA
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Re: Glove of Benign Transposition
Well, if you think the cost is too low, just use a different spell. Baneful (or is it Baleful) Transposition does the same thing, effectively, but also lets you switch enemies around.
In my last session, while sneaking into the headquarters of a slaving ring, our sorcerer used it to switch my warlock with one of the two guards at the the entrance. Our druid was waiting as a dire lion, and my warlock was ready with hit Eldritch Glaive. Heh heh...that was awesome.Check out a bunch of stuff I wrote for my campaign world of Oz.
SpoilerI am the Burley, formerly known as Burley Warlock. I got my name changed. Please remember me...
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2008-01-25, 01:44 PM (ISO 8601)
Re: Glove of Benign Transposition
The cost looks right.. and should yield 5 uses per day, as a standard action.
There's no written guideline for reducing it to a swift action, as suggested above. I'd at least double it.
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2008-01-25, 02:10 PM (ISO 8601)
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- Aug 2006
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- Utah
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Re: Glove of Benign Transposition
I'd more than double it. x5 at least for a swift action IMHO.
On the other hand, if you're OK with it being a standard action, but you want unlimited uses/day rather than 5, the guidelines are unfortunately even less explicit than usual. (They seem to just assume you won't want it more than 5/day.) If the Ring of Invisibility is anything to use as a guide, however, it would suggest you multiply the cost by about 1.85 for unlimited/day uses. Let's say double just to be safe.
Infinite (as a standard action) Benign Transpositions (CL 1, which might annoy you with its limited range) for 3600 gp. Not bad, a nice cheap little utility item without probably being broken.You can call me Draz.
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2008-01-25, 02:11 PM (ISO 8601)
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- May 2006
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- Wandering in Harrekh
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Re: Glove of Benign Transposition
I can't find any guidelines for Swift Action-activated items, either. Personally I'd treat it as though you were casting a Quickened version of the base spell (+4 caster level).
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2008-01-25, 02:12 PM (ISO 8601)
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- Feb 2006
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- atlanta... sometimes
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Re: Glove of Benign Transposition
The cost for 5/day and unlimited is the same... why on earth would you limit it?
Also, if you want it a swift action I'd do more than double it, I'd make it 45 x base cost. A swift spell is essentially Quickened. Quicken adds 4 to the spell level. That would give you 5 (spell level) X 9 (caster level) x 1800 (unlimited use) for a total cost of 81,000 gp.
Those are my thoughts on it, for what they're worth.