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    Ettin in the Playground
     
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    Default Help me make a ship's cook!

    My level 4 party's new pirate ship needs a cook. It's the cook that was there prior to them "acquiring" the sleek, fast ship.

    I want him to be of the goliath race, and a reasonable sailor (as per stormwrack rules.) I don't mind PC levels, but don't make me a combat expert here. I would find it amusing if he used a "large" sized frying pan as a blunt weapon at times, though. My trouble is finding a line between making him too good at combat, and making suck. I think you can't go wrong giving him as many hit points as possible, mind you.

    I find seafaring games often need more regular NPCs than standard ones...ships need their crew.
    Last edited by Talya; 2008-01-26 at 09:03 PM.
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    Default Re: Help me make a ship's cook!

    (insert obligatory Under Siege Reference)
    If you don't want him to be a combat expert you could just go monk. (/insert obligatory Under Siege Reference)
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    Default Re: Help me make a ship's cook!

    my suggestion is:

    pirate level 2 (or 4).
    i would also add some cooking skills.
    aaaaand: we could call him Silver.
    this build pretty much worked out in the Treasure Island.
    My combat role is Lurker.

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    Default Re: Help me make a ship's cook!

    You could go with a bard, prestidigitation comes in real handy by making things taste better. You can pick up extra spell and get create food and water, purify food and drink, and eventually hero’s feast (or get some wands). that'll reduce the cost of running the ship. Also mending can come in handy with repairs and the like. plus he can help entertain the crew.

    He can help out a little in battles and his healing can take some of the strain off the pc healer (if you have one).

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    Default Re: Help me make a ship's cook!

    Quote Originally Posted by TheThan View Post
    You could go with a bard, prestidigitation comes in real handy by making things taste better. You can pick up extra spell and get create food and water, purify food and drink, and eventually hero’s feast (or get some wands). that'll reduce the cost of running the ship. Also mending can come in handy with repairs and the like. plus he can help entertain the crew.

    He can help out a little in battles and his healing can take some of the strain off the pc healer (if you have one).

    Additionally, if he's a bard, makes sense for him to sing nonsensical cooking songs...
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    Default Re: Help me make a ship's cook!

    Quote Originally Posted by TheThan View Post
    You could go with a bard, prestidigitation comes in real handy by making things taste better. You can pick up extra spell and get create food and water, purify food and drink, and eventually hero’s feast (or get some wands). that'll reduce the cost of running the ship. Also mending can come in handy with repairs and the like. plus he can help entertain the crew.

    He can help out a little in battles and his healing can take some of the strain off the pc healer (if you have one).
    There's an NPC favored soul doing healing duties.

    Bard is a good idea, I really like it...but i think I'll pass. My very large party (it's a PbP game) has one pure bard and a swashbuckler/bard (going for dread pirate) already.


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    Wizard 4(planning on going into the Stormcaster PrC in stormwrack)
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    Bard 4(Perhaps going sublime chord)
    Ranger 4 (drunken seacliff dwarf)
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    Default Re: Help me make a ship's cook!

    Quote Originally Posted by Seffbasilisk View Post
    Additionally, if he's a bard, makes sense for him to sing nonsensical cooking songs...
    Like the Swedish Chef?

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    Default Re: Help me make a ship's cook!

    I say, go monk, going into drunken master.

    That gives you the skills to wield an improvised weapon frying pan in battle (or anything else you care to do), but gives you some entertining fluff to work with.
    People seemed to like this better, but only marginally so - the way one might prefer to be stabbed than shot. Optimally, one isn't stabbed or shot. Optimally, one eats some cake! But there are times when cake is not available, and instead we are destroyed. This is the deep poetry of the universe. -- Tycho Brahe

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    Default Re: Help me make a ship's cook!

    Quote Originally Posted by Collin152 View Post
    Like the Swedish Chef?
    Except huge and frightening.
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    Default Re: Help me make a ship's cook!

    Quote Originally Posted by Talya View Post
    My level 4 party's new pirate ship needs a cook. It's the cook that was there prior to them "acquiring" the sleek, fast ship.

    I want him to be of the goliath race, and a reasonable sailor (as per stormwrack rules.) I don't mind PC levels, but don't make me a combat expert here. I would find it amusing if he used a "large" sized frying pan as a blunt weapon at times, though. My trouble is finding a line between making him too good at combat, and making suck. I think you can't go wrong giving him as many hit points as possible, mind you.

    I find seafaring games often need more regular NPCs than standard ones...ships need their crew.
    Go for a slight variation on Barbarian. Drop the skills Handle Animal and Ride; replace them with Profession and Use Rope. Take ranks in Profession: Chef, as well as a bit in sailory skills like Profession: Sailor, Use Rope, Swim, Climb, and Jump. And Intimidate. He needs Intimidate. You might make him Ape Totem, just to further differentiate him from land-bound barbarians.

    You now have a sea-going barbarian. Your frying pan can use some fairly normal stats (I'd say light mace), and make it out of Cold Iron, just to mess with people.
    Last edited by Mark Hall; 2008-01-26 at 11:47 PM.
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    Default Re: Help me make a ship's cook!

    Quote Originally Posted by Admiral Squish View Post
    Except huge and frightening.
    Ah, so... Swedish chef+Sweetums.

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    Default Re: Help me make a ship's cook!

    Quote Originally Posted by dyslexicfaser View Post
    I say, go monk, going into drunken master.

    That gives you the skills to wield an improvised weapon frying pan in battle (or anything else you care to do), but gives you some entertining fluff to work with.
    I am so into that idea, that's seriously the best I've seen, and don't forget to take Skill Emphasis: Craft: Grub.....or not, after all, noone said you had to be good at your job. You could also consider becoming a Master Thrower, such deadly ladles they throw...

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    Default Re: Help me make a ship's cook!

    Quote Originally Posted by zerombr View Post
    I am so into that idea, that's seriously the best I've seen, and don't forget to take Skill Emphasis: Craft: Grub.....or not, after all, noone said you had to be good at your job. You could also consider becoming a Master Thrower, such deadly ladles they throw...
    Skill focus, surely?

    And, if you don't mind me asking, why goliath? What in game reason is there for a goliath to be working on a ship (I'm not saying they can't, I'm just saying that it's rather unusual)?
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    Default Re: Help me make a ship's cook!

    Quote Originally Posted by SoD View Post
    Skill focus, surely?

    And, if you don't mind me asking, why goliath? What in game reason is there for a goliath to be working on a ship (I'm not saying they can't, I'm just saying that it's rather unusual)?
    There's more to it than simply Profession:Slopslinger, right? though I imagine 5 ranks in that Profession gives a synergy bonus to Craft: Gruel, just sounds rather fitting to take the feat of Skill Emphasis

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    Default Re: Help me make a ship's cook!

    Quote Originally Posted by SoD View Post
    And, if you don't mind me asking, why goliath? What in game reason is there for a goliath to be working on a ship (I'm not saying they can't, I'm just saying that it's rather unusual)?

    The main reason is i'm the DM and I liked the idea. I'll build his history around the fact that he's there...if and when it comes up. Thing is, these are a bunch of scurvy dogs and scabrous swabs. Half the stories they hear or tell are gross exaggerations...or outright fabrications.
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    Default Re: Help me make a ship's cook!

    Fair enough. I personally would've made it a Hadozee, but that's just personal preference.

    I guess there's nothing stopping a Goliath from cooking.

    Goliaths are people too.
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    Default Re: Help me make a ship's cook!

    chiming in for a Drunken Master cook; Theoretical Build out to ECL 10

    Code:
    Goliath LA
    Monk		0	feat[Martial Study(Burning Blade)
    			cobra strike monk[Dodge]
    			monk feature[Unarmed Strike]
    Monk		1	cobra strike monk[Mobility]
    Fighter		2	feat[Sea Legs]
    			fighter[Great Fortitude]
    Fighter		3	fighter[Two Weapon Fighting]
    Monk		4	
    Drunken Master	4	feat[Toothed Blow]
    Drunken Master	5	
    Drunken Master	6	
    Drunken Master	7	feat[Weapon Focus(improvised weapons)]
    Martial Study(Burning Blade) is useful to get tumble as a class skill and works as an easy way to start a cooking fire/represent using a heated frying pan as a weapon.
    Last edited by playswithfire; 2008-01-27 at 01:50 PM.
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    Default Re: Help me make a ship's cook!

    I say go Steven Seagal, ships cook, for some unknown reason able to take on an entire fleet of highly organized military men and kick their butts.

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    Default Re: Help me make a ship's cook!

    If I wanted to avoid the lawful, monk-feel, but like this idea...how about unarmed swordsage-drunken master?
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    Default Re: Help me make a ship's cook!

    Quote Originally Posted by Talya View Post
    If I wanted to avoid the lawful, monk-feel, but like this idea...how about unarmed swordsage-drunken master?
    What's wrong with my shipboard barbarian, if that's the case?
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    Default Re: Help me make a ship's cook!

    Quote Originally Posted by Mark Hall View Post
    What's wrong with my shipboard barbarian, if that's the case?
    I'd have to houserule the profession class skills, but it's good.

    I do like the big nasty fists one can get as monk/swordsage types, as well as the improvised weapon idea.
    They really need more ways to make unarmed combat good.
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    Default Re: Help me make a ship's cook!

    While you apparently already have a backstory, the monk could be Ex because he helped the previous owners sack his monastery for gold and decided to stick around for the ride after.
    Also, flurry of blows make great pancakes.
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    Default Re: Help me make a ship's cook!

    Quote Originally Posted by Talya View Post
    If I wanted to avoid the lawful, monk-feel, but like this idea...how about unarmed swordsage-drunken master?
    You'd have to fudge the requirements of flurry of blows and evasion, but as he's an NPC, that should be ok.
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    Default Re: Help me make a ship's cook!

    Quote Originally Posted by playswithfire View Post
    You'd have to fudge the requirements of flurry of blows and evasion, but as he's an NPC, that should be ok.
    Which is weird, as the fluff on the class mentions other classes "only rarely" become drunken masters, and then goes on to talk about some barbarian of the north who became a legendary drunken master.
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    Default Re: Help me make a ship's cook!

    Quote Originally Posted by Talya View Post
    Which is weird, as the fluff on the class mentions other classes "only rarely" become drunken masters, and then goes on to talk about some barbarian of the north who became a legendary drunken master.
    "The legendary Munchkin George, Barbarian Drunken Master, who fooled his DM through the cunning use of Tipp-Ex..."

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    Default Re: Help me make a ship's cook!

    Quote Originally Posted by Talya View Post
    Which is weird, as the fluff on the class mentions other classes "only rarely" become drunken masters, and then goes on to talk about some barbarian of the north who became a legendary drunken master.
    Guess he was an ex-monk? Or a homebrewed-variant. Trade rage for flurry and uncanny dodge for evasion? All I know is what's written.
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    Default Re: Help me make a ship's cook!

    The best skill-monkeys (apart from Factotums, but they wouldn´t fit) would be....UA Feat Rogues. They have the Rogue´s skill points, and enough Feats so they can burn some on Skill Focus etc. without absolutely hitting zero. Works good at low lvls, and later on you can PrC out, depending on the kind of Focus you want.
    Since the character´s class skill list emcompasses almost any skill available, you can give him a generous dash of them, for seasoning. Add some tasty Feats that make him fight unconventional, and a little effective.

    Works out all right. I´ve built a Maidservant/Battle butler Feat Rogue as an undercover Royal guard NPC - she can hold her own with a short-sword(AB +6, sadly only 1d6 damage, but an AC of 18, which is nothing to sneeze at for a CR 2/ECL 3, and some okay-ish 12 HP), and makes a very good omelette (Craft: cooking +11 at ECL 3). She also has some disguise and Sense Motive going on........
    Same with the cook. Maybe dip a lvl Barb for speed, martial weapon prof and, most importantly, qualifying for Improved Toughness, and you can have a Chef with an interesting, wide selection of skills and moderate combat prowess.........
    Also, thanks to Wayril for the nice Avatar!

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    Default Re: Help me make a ship's cook!

    I like the bard idea, because of the aforementioned food spells but instead of singing just make him a variant bard that makes special food instead of songs.
    Con: The cook must take a while to cook his food, deploy it to his allies and have them eat it.
    Pro: The cook's food doesn't have to be where he is, within a certain range, or used immediately. The only limitation is its (magical) despoilage.
    Balancer: He's an NPC anyway.

    A bard would give him enough skill points to be a successful crewmember and the kind dexterity typical of your average wayfaring scallywag. OF course, I don't know if a Goliath optimizes with bards, but he's an npc.

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    Default Re: Help me make a ship's cook!

    Quote Originally Posted by Prometheus View Post
    OF course, I don't know if a Goliath optimizes with bards, but he's an npc.
    There's actually a goliath specific bard PrC...but ....like I said, I have an abundance of bards on my ship.
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