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2008-01-27, 08:42 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Up in the sky
- Gender
Explaining the Hobby to Outsiders
How do you do it?
One way I've found that (I think) works pretty well is to use this analogy:
It's sort of like playing on the Xbox. You have one guy who's like a combination of the Xbox and the game disc - he creates the world, sets up the storyline, and controls the bad guys for the players to explore and fight against and talk to.
Then you have the rulebooks, which are also sort of like the game disc. They tell the players what sort of characters they can play - if they can be a ninja, a mecha pilot, or a sauve secret agent - and what sort of abilities those character types have.
And finally, you have the players themselves, who play the game with pencil, paper, and dice instead of a controller.
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2008-01-27, 08:50 PM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Explaining the Hobby to Outsiders
I haven't used this one yet, it's still in beta.
"Well, there's a few parts.
First, there's the DM. He's an evil bastard who wants you to suffer and die, but he'll do it by the rules so your agony tastes better to him.
Next you have the rules. Now, these are set up to give the DM the power to crush you like the tiny little insect you are, but give you an exoskeleton so you can pretend to fight back.
Then you have the dice. Your dice pretend to work for you, but they're in league with the DM and love to give you a critical failure when you need a critical success the mot.
Lastly, there us. The players. Not only do we have to survive everything he throws at us, but we have to turn it back on him and destroy everything he holds dear: namely, the plot."
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2008-01-27, 08:51 PM (ISO 8601)
- Join Date
- Mar 2007
Re: Explaining the Hobby to Outsiders
Hobby? This is my life!
No I just stress it's a group game so I get to chill with friends.
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2008-01-27, 08:51 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Explaining the Hobby to Outsiders
I've never actually run into one that wanted it explained, however I think you have a good analogy going there. I, if I used that analogy, would describe the DM as the gamedisk, and the rule books as the XBox.
If pressed, I think I'd describe it more as storytelling.
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2008-01-27, 08:56 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Georgia, USA
- Gender
Re: Explaining the Hobby to Outsiders
That's a bit of a strange analogy.
Forum-based roleplaying is easy to explain, since it's basically communal fanfic.
With pen-and-paper roleplaying, it depends on whether you use miniatures or not.
If you use miniatures, you can also explain it quite simply: It's like miniature wargaming, but your focus is on a single character rather than an entire army, and it introduces non-combat elements.
If you don't use miniatures, then it starts getting a bit more abstract. I guess you could explain it as radio drama with dice.'course then, your audience probably isn't familiar with radio drama...
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2008-01-27, 09:09 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Explaining the Hobby to Outsiders
I have likened it to acting. They are the players (and all the world's a stage). I actually wrote quite a bit on a similar subject: In defense of pure-text online RPs. I think I made that at these fora, actually, in the PbP section.
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2008-01-27, 09:19 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Explaining the Hobby to Outsiders
Fundamentally, any role-playing game is no different than the games of Cops and Robbers or Cowboys and Indians you played as a child. The rulebooks and dice are just there to resolve the inevitable questions of "I shot you!" "No you didn't, I shot you first!" "No, you missed!".
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2008-01-27, 09:22 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Eastern NC
- Gender
Re: Explaining the Hobby to Outsiders
D&D is "Cowboys and Indians" or "Cops and Robbers" for grown-ups. The players are one group, the DM and the world he controls are the other, and the rulebooks are there for the inevitable moment of "I shot you!" - "Nuh-uh, I shot you first!"
Or, for a more general idea of what roleplaying is, just tell them "Okay - you wake up in a dark room with no windows and a door that's slightly cracked. Who are you, and what do you do?"
EDIT: Gah! Ninja'd by Chronos, with the exact analogy!Last edited by RTGoodman; 2008-01-27 at 09:23 PM.
The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium
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2008-01-27, 09:23 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Dinosaur Museum aw yisss.
- Gender
Re: Explaining the Hobby to Outsiders
I would probably describe it thusly:
"It's like a fantasy book. The DM's the author, he (or she) creates the world, the plot, the situation, the rules, etc. The players each control a character and how they interact with the world. The dice keep it as a game: they determine how successful your characters are in whatever they try to do."
The quick version:
"It's like a fantasy book, except you decide what the characters do... Somewhat like a Choose-Your-Own-Adventure, yes, but multiplayer."The Iron Avatarist Hall of Fame!
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2008-01-27, 09:36 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
Re: Explaining the Hobby to Outsiders
"Its just like a video game or MMORPG, except that it is played with multiple people in person with people you know, so its a lot more fun and actually more sociable."
And similar to above "It's like writing a collaborative story or play. The DM is the main story writer, coming up with the plot and the world. Although it is realistic, because each of the other players is responsible for understanding and playing their one character like an actor and also no matter how much the forces of fate would demand it otherwise, chance ocassionally takes over."
It's like any other game, except that it never ends, can be as good as you want it to be, and is limitless in its creativity. Besides those things, just a regular game.
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2008-01-27, 09:46 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Georgia, USA
- Gender
Re: Explaining the Hobby to Outsiders
It seems we're getting several different basic approaches, and I think the reason for that is because we're targeting our explanations to different non-roleplayer groups.
For the bulk of today's youth, we have the video game analogy.
For the wargamer, we have the wargaming-but-with-non-combat-rules explanation.
For the thespian, we have the acting analogy.
For the bookworm, we have the novel analogy.
For the total non-geek, we have the cops and robbers analogy.
It depends on the audience.
And isn't it nice we have a hobby that brings together video-gamers, wargamers, thespians, bookworms, and even the occasional non-geek (who doesn't stay that way for long)?
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2008-01-27, 09:49 PM (ISO 8601)
- Join Date
- Oct 2007
- Gender
Re: Explaining the Hobby to Outsiders
Actually, NEVER liken it to cops and robbers to outsiders. That's like, the best way to not be taken seriously =/
Use movies, and you get to be um, who's popular. Johnny Depp, Steven Seagal, Keira Knightly, etc.
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2008-01-27, 09:51 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Dinosaur Museum aw yisss.
- Gender
Re: Explaining the Hobby to Outsiders
The Iron Avatarist Hall of Fame!
Prizes(Un)Official Best Playground Avatarist Competition
----
Also, buy my stuff! T-Shirts too!
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2008-01-27, 09:54 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Up in the sky
- Gender
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2008-01-27, 09:58 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Poland
- Gender
Re: Explaining the Hobby to Outsiders
This comes to mind:
http://www.commissionedcomic.com/?p=136
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2008-01-27, 09:59 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Explaining the Hobby to Outsiders
There are many, many different playing styles, and I for one see that it could be taken seriously as an exercise in creativity, acting, and writing. Together, you can create an epic tale just as deep and thought-provoking as any novel. Each character can be deep, personal, with their own goals, motives and desires, with unique skills and outlooks. You can consider the studious wizard who seeks arcane power but doesn't understand social situation, or the lone wolf rogue who desires to make amends for his past, or the cunning warrior who cleaves into the enemy with wreckless abandon.
Cleavage... tee hee Roy has boobies.Thanks to zegma for my awesome avatar.
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We will not let Nessie down! http://www.petitiononline.com/PLEAOSAR/
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2008-01-27, 10:01 PM (ISO 8601)
- Join Date
- Oct 2007
- Gender
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2008-01-27, 10:02 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Water Tribe, South Pole
- Gender
Re: Explaining the Hobby to Outsiders
Yup. THAT's the way to get the game taken seriously.
I've been asked a few times, since I'm in some high-level classes with geeky people that hear alot about D&D, but have never played it. I find that the bookworm/fantasy novel approach makes it easiest to understand.Water, Earth, Fire, and Air: Benders of the Avatar worldAvatar By the amazing Mephibosheth
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2008-01-27, 10:06 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Explaining the Hobby to Outsiders
I haven't had the fortune of playing in a serious game, except in free-form forum-based RPs. My group isn't inclined to it, especially because I make such good comic relief.
In my computer science classes, I think most of us have played D&D, though I'm not sure. 2/3 of my past roommates also played D&D.Last edited by mikeejimbo; 2008-01-27 at 10:08 PM.
Thanks to zegma for my awesome avatar.
Proudly the founder of the Mr. Scruffy fanclub.
We will not let Nessie down! http://www.petitiononline.com/PLEAOSAR/
My DMs' Guild Stuff
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2008-01-27, 10:13 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Oregon
- Gender
Re: Explaining the Hobby to Outsiders
Haven't had to use them, but I like the ultra-defensive;
It's like Yahtzee, but with more rules.
and
It's the same as any video game, except instead of a computer, you have a person, which can do a lot more.Attention Imgur Users! Imgur apparently doesn't like hosting images anymore and only works in certain places or for people who already have the image cached: No one can see your avatars or images!
Also Photobucket users? Don't know if it's a bandwidth or region lock or something, but I'm seeing some avatars blurred out with a watermark that looks like the photobucket icon.
And Tinypic went down a while back, seeing plenty of old avatars showing their downed image.
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2008-01-27, 10:13 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Georgia, USA
- Gender
Re: Explaining the Hobby to Outsiders
It's funny, the least serious games I've been a part of have been free-form forum-based RPGs. Most people I've known equate the lack of combat mechanics with "Heck yes! I'm going to be freakin' awesome and do all sorts of awesome stuff and the only thing that can stop me is a flat-out ban from the site!"
It gets worse when your RPG is focused on PVP combat. I played one forum-based freeform PVP game in which almost no PC took a hit in three battles' time.
I've mostly stopped playing freeform games since then.Last edited by Ascension; 2008-01-27 at 10:15 PM.
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2008-01-27, 10:14 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- 3 inches from yesterday
- Gender
Re: Explaining the Hobby to Outsiders
"Okay, first take a worm. Except it's giant. Alright, toss it in the air and wait for it to come back down. But surprise, it's now a doorway, and you just fell through it. So climb up the nearest steps, but you end up in some sort of Escher like room. Now spin around five times and proclaim your love for cake. Then hit yourself on the head and repeat."
What? That's what MY gaming sessions are like, anyway.Thanks Uncle Festy for the wonderful Ashling Avatar
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2008-01-27, 10:14 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Icy Evil Canadia
- Gender
Re: Explaining the Hobby to Outsiders
Don't bother. Just banish them.
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2008-01-27, 10:19 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Explaining the Hobby to Outsiders
Both the most and least serious I've been in were free-form. And PVP with them doesn't really work too well.
I'm also in an ongoing freeform RP based off of Watership Down, and that is taken extremely seriously. It's like a sequel in itself. Come to think of it, I should check what my character is supposed to be doing.
I guess they're not entirely freeform - they have rules like "No playing someone else's character" and "No being really powerful."Thanks to zegma for my awesome avatar.
Proudly the founder of the Mr. Scruffy fanclub.
We will not let Nessie down! http://www.petitiononline.com/PLEAOSAR/
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2008-01-27, 10:21 PM (ISO 8601)
- Join Date
- Oct 2007
- Gender
Re: Explaining the Hobby to Outsiders
The cops-and-robbers analogy is typically the one I reach for. I find I use it less to explain the concept of the game as I do it's appeal. A lot of people who ask me seem to have the impression that D&D is like DOOM on paper with a Lord-of-the-Rings flavor. They get the mechanics (roll dice, kill fantasy-type monsters, etc.) but don't understand why it would be compelling. The connection that people seem to miss is that the game isn't about any particular story or setting; to them, D&D is boring because they're not especially interested in the fantasy genre. You can tell them about things like races and classes and, if they're not into fishing treasure out of dank dungeons, it will still all sound like sitting around a table, pretending to be the Pac-Man family. When I tell someone, "Remember playing cowboys and indians, how it used to be a great game until you started arguing with the kid down the street about whether or not they can shoot you through the stack of imaginary barrels? D&D fixes the arguing part." they seem to understand instantly. I think we all know how fantasy can be fun; how could you appreciate anything fictional otherwise?
~Joe
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2008-01-27, 10:22 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Australia
Re: Explaining the Hobby to Outsiders
It's a better game of pretending!
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2008-01-27, 10:26 PM (ISO 8601)
- Join Date
- Nov 2007
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2008-01-27, 10:27 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Explaining the Hobby to Outsiders
I've actually also heard it argued that it's a worse game of pretending because of all the rules. I mean, if you could get kids to not have the "I shot you, no you didn't" arguments, then they'd be perfect.
I think the introduction to FUDGE says something to this effect.Thanks to zegma for my awesome avatar.
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We will not let Nessie down! http://www.petitiononline.com/PLEAOSAR/
My DMs' Guild Stuff
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2008-01-28, 12:29 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Metro Manila, Philippines
- Gender
Re: Explaining the Hobby to Outsiders
"It's a role-playing game, just that you do the math. It's meant to be played by a group of people working together. Each player can create a character that he or she can typically customize into what he/she wants. Another person, the Dungeon Master, controls the environment and acts as a referee."
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"I dunno, you just gave me the image of a nerd flying slow motion over a coffee table towards another nerd, dual wielding massive books. It was awesome." -- Marriclay
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2008-01-28, 02:14 AM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Explaining the Hobby to Outsiders
Actually, NEVER liken it to cops and robbers to outsiders. That's like, the best way to not be taken seriously =/
"Okay, first take a worm. Except it's giant. Alright, toss it in the air and wait for it to come back down. But surprise, it's now a doorway, and you just fell through it. So climb up the nearest steps, but you end up in some sort of Escher like room. Now spin around five times and proclaim your love for cake. Then hit yourself on the head and repeat."Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics