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Thread: Split Ray + Scorching Ray
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2008-01-30, 02:20 PM (ISO 8601)
- Join Date
- Nov 2007
Split Ray + Scorching Ray
Do you get six rays or four?
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2008-01-30, 02:27 PM (ISO 8601)
- Join Date
- Apr 2005
- Location
- Belgium
- Gender
Re: Split Ray + Scorching Ray
4
Yup 4
Only 4 doesn't have enough characters to post
so I say 4 again
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2008-01-30, 02:27 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- London, England.
Re: Split Ray + Scorching Ray
Four (assuming CL 11+). It's one extra ray, not double the normal amount of rays.
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2008-01-30, 02:28 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Washington, DC
- Gender
Re: Split Ray + Scorching Ray
Scorching Ray:
"You blast your enemies with fiery rays. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage."
Split Ray:
"You can cause any ray spell to fire one additional ray beyond the number normally allowed."
So the maximum number of rays that you would shoot is 4, assuming you were an 11th level caster.Last edited by Person_Man; 2008-01-30 at 02:29 PM.
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2008-01-30, 04:20 PM (ISO 8601)
- Join Date
- May 2007
Re: Split Ray + Scorching Ray
You're better off quickening the spell than split ray...if you want to split something split ennervation
"God does not play dice with the universe; He plays an ineffable game of his own devising, which might be compared, from the perspective of any of the other players, to being involved in an obscure and complex version of poker in a pitch dark room, with blank cards, for infinite stakes, with a dealer who won't tell you the rules, and who smiles all the time." (Good Omens - Terry Pratchett)
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2008-01-30, 04:32 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: Split Ray + Scorching Ray
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2008-01-30, 04:41 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Eastern NC
- Gender
Re: Split Ray + Scorching Ray
The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium
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2008-01-30, 04:50 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- IPR Violation
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Re: Split Ray + Scorching Ray
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2008-01-30, 04:59 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- *stab*
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2008-01-30, 05:04 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Eastern NC
- Gender
Re: Split Ray + Scorching Ray
The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium
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2008-01-30, 05:17 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- IPR Violation
- Gender
Re: Split Ray + Scorching Ray
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2008-01-30, 11:39 PM (ISO 8601)
- Join Date
- Nov 2007
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2008-01-31, 09:22 AM (ISO 8601)
- Join Date
- Jan 2007
Re: Split Ray + Scorching Ray
Does Twin ray actually double the number of rays for the spell?
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2008-01-31, 09:35 AM (ISO 8601)
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- Nov 2005
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- IPR Violation
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Re: Split Ray + Scorching Ray
Yes, indeed.
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2008-01-31, 09:41 AM (ISO 8601)
- Join Date
- Oct 2007
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- Rockford, IL
- Gender
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2008-01-31, 09:47 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Rockford, IL
- Gender
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2008-01-31, 09:48 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- On a Squidship
- Gender
Re: Split Ray + Scorching Ray
True men split Disintegrate. Preferably Maximized by rod or Sudden Maximize
Note: No Min/Maxing here.My first character was a first edition thief.
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2008-01-31, 09:51 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- the Netherlands
- Gender
Re: Split Ray + Scorching Ray
With the Spellwarp Sniper prestige class you can 'warp' orbs into rays (though you loose 2 caster levels by taking that class). Nevertheless, Split Rayed Orb-rays deal awesome damage in that case.
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2008-01-31, 09:58 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Rockford, IL
- Gender
Re: Split Ray + Scorching Ray
I'd just like you all to know that I ALWAYS play the melee member of the party that I'm in, and I've told all of them that the next character I play will be a pure spellcaster with no melee intentions.
I'm taking notes, so keep the cheese a-comin'.Famous Last Words: "Aww, cm'on, we can take 'em!"
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2008-01-31, 10:29 AM (ISO 8601)
- Join Date
- Jan 2007
Re: Split Ray + Scorching Ray
There's another metamagic feat somewhere called "Repeat spell".
Repeated spells are cast normally, but on the next round they cast again, as if they were just cast, on their own.
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2008-01-31, 11:39 AM (ISO 8601)
- Join Date
- Dec 2006
- Gender
Re: Split Ray + Scorching Ray
With the same target, as long as that opponent is in 30 ft. Or in the same area. I think that's it.
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2008-01-31, 11:54 AM (ISO 8601)
- Join Date
- May 2007
Re: Split Ray + Scorching Ray
If it's firing 192 scorching rays you can just use a sphere of anhilation against it...well...if anyone in the party can survive it then you should be able to gain access to it
Also, one way to cast more scorching ray would be a colossal multiheaded *something* you have now 29 heads. Cast one normal scorching ray and all the other 28 heads cast it stilled(i think you can, although it is subject whether the DM will allow it, since one head controls one hand, no reason it can't also cast spells on it's own, albeit from teh same reserve) now, 4 rays at CL 11, so 4*29= 116 scorching rays...
Meh...still i know there's more you can do...though instead of scorching rays why don't you cast ennervation or disintigrate? with 29 disintigrate or ennervation rays i think it's going down...fast...as long as you have enough spells...
Hmm...maybe soften it up with a few ennervations, then something to decrease con and then some disintigrates...hmmm"God does not play dice with the universe; He plays an ineffable game of his own devising, which might be compared, from the perspective of any of the other players, to being involved in an obscure and complex version of poker in a pitch dark room, with blank cards, for infinite stakes, with a dealer who won't tell you the rules, and who smiles all the time." (Good Omens - Terry Pratchett)
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2008-01-31, 12:00 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Washington, DC
- Gender
Re: Split Ray + Scorching Ray
Anthropomorphic octopus builds need a two level dip into Kensai. Enchant each of your tentacles with Spell Storing. Release 8 third level spells in one round (assuming all eight tentacles hit).
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2008-01-31, 01:34 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- On Paper
- Gender
Re: Split Ray + Scorching Ray
First, Cast the holy spell, then though shalt fire four rays. Four shall be the number of the rays and the number of the rays will be four. Fire not thou five, nor fire thou three, unless thou then proceed to fire another, making four.
Six is right out.
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2008-01-31, 03:39 PM (ISO 8601)
- Join Date
- Nov 2006
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2008-01-31, 09:27 PM (ISO 8601)
- Join Date
- Nov 2007
Re: Split Ray + Scorching Ray
Disintegrate can't be put in a wand, nor does it shoot 3 rays at CL 11. My cheese comes from double wand wielder (the name's a bit of a misnomer); not dual staff wielding. Enervate doesn't shoot 3 rays, which become 4, which become 8. In otther words, it's not as cool.
I didn't bother with repeat spell because if anything lasts through my first 224 rays, it will either flee, or I'm trashed the next round.