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  1. - Top - End - #1
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    Default Split Ray + Scorching Ray

    Do you get six rays or four?

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    Orc in the Playground
     
    Falrin's Avatar

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    Default Re: Split Ray + Scorching Ray

    4

    Yup 4

    Only 4 doesn't have enough characters to post

    so I say 4 again

  3. - Top - End - #3
    Firbolg in the Playground
     
    Planetar

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    Default Re: Split Ray + Scorching Ray

    Four (assuming CL 11+). It's one extra ray, not double the normal amount of rays.

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    Firbolg in the Playground
     
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    Default Re: Split Ray + Scorching Ray

    Scorching Ray:

    "You blast your enemies with fiery rays. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage."

    Split Ray:

    "You can cause any ray spell to fire one additional ray beyond the number normally allowed."

    So the maximum number of rays that you would shoot is 4, assuming you were an 11th level caster.

  5. - Top - End - #5
    Bugbear in the Playground
     
    Devil

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    Default Re: Split Ray + Scorching Ray

    You're better off quickening the spell than split ray...if you want to split something split ennervation
    "God does not play dice with the universe; He plays an ineffable game of his own devising, which might be compared, from the perspective of any of the other players, to being involved in an obscure and complex version of poker in a pitch dark room, with blank cards, for infinite stakes, with a dealer who won't tell you the rules, and who smiles all the time." (Good Omens - Terry Pratchett)

  6. - Top - End - #6
    Titan in the Playground
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    Default Re: Split Ray + Scorching Ray

    Quote Originally Posted by kemmotar View Post
    You're better off quickening the spell than split ray...if you want to split something split ennervation
    Or casting a quickened scorching ray followed closely by a pair of ocular scorching rays.

    Mm-mm. Buuuurninating all the peasants...

  7. - Top - End - #7
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    Default Re: Split Ray + Scorching Ray

    Quote Originally Posted by Fax_Celestis View Post
    Or casting a quickened scorching ray followed closely by a pair of ocular scorching rays.

    Mm-mm. Buuuurninating all the peasants...
    And the thatched roof cottages!



    Ahem... so, what is this ocular scorching ray? I assume it's some metamagic-related thing, but where might I find it?
    The Playgrounder Formerly Known as rtg0922

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    Lord Lorac Silvanos's Avatar

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    Default Re: Split Ray + Scorching Ray

    Quote Originally Posted by rtg0922 View Post
    Ahem... so, what is this ocular scorching ray? I assume it's some metamagic-related thing, but where might I find it?
    Metamagic feat that stores the spell in your eyes. Inspired by me actually.

    You can find it in Lords of Madness.
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    Default Re: Split Ray + Scorching Ray

    Quote Originally Posted by rtg0922 View Post
    Ahem... so, what is this ocular scorching ray?
    Heatvision.

  10. - Top - End - #10
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    Default Re: Split Ray + Scorching Ray

    Quote Originally Posted by Lord_Silvanos View Post
    Metamagic feat that stores the spell in your eyes. Inspired by me actually.

    You can find it in Lords of Madness.
    Oh, okay - that would explain why I haven't seen it. Don't have that one.


    Wait - non-beholders can take it, too? If so, I know a gnome that's gonna be very happy...

    **Cackles maniacally and plans for gnomish eye-lasers of enfeeblement**
    The Playgrounder Formerly Known as rtg0922

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  11. - Top - End - #11
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    Lord Lorac Silvanos's Avatar

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    Default Re: Split Ray + Scorching Ray

    Quote Originally Posted by rtg0922 View Post
    Wait - non-beholders can take it, too?
    Yes, you just have to look me in the eyes long enough.
    (Prerequisites can be met as early as level 1, you just need enough ranks in Dungeoneering.)
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  12. - Top - End - #12
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    Default Re: Split Ray + Scorching Ray

    Quote Originally Posted by kemmotar View Post
    You're better off quickening the spell than split ray...if you want to split something split ennervation
    I'm looking at a 12 tentacled, batwinged, fire breathing anthropomorphic octopus that fires 192 8d6 acid scorching rays/round. Going for the wow factor.
    Last edited by Cuddly; 2008-01-30 at 11:39 PM.

  13. - Top - End - #13
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    ElfMonkGuy

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    Default Re: Split Ray + Scorching Ray

    Does Twin ray actually double the number of rays for the spell?

  14. - Top - End - #14
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    Lord Lorac Silvanos's Avatar

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    Default Re: Split Ray + Scorching Ray

    Yes, indeed.
    All Yours Popcorn are belongs to me truly,
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    Orc in the Playground
     
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    Default Re: Split Ray + Scorching Ray

    Quote Originally Posted by Cuddly View Post
    I'm looking at a 12 tentacled, batwinged, fire breathing anthropomorphic octopus that fires 192 8d6 acid scorching rays/round. Going for the wow factor.
    That sir, has reached a whole 'nother plane of insanity. I assume you resied in Limbo.
    Famous Last Words: "Aww, cm'on, we can take 'em!"

  16. - Top - End - #16
    Orc in the Playground
     
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    Default Re: Split Ray + Scorching Ray

    Quote Originally Posted by Cuddly View Post
    I'm looking at a 12 tentacled, batwinged, fire breathing anthropomorphic octopus that fires 192 8d6 acid scorching rays/round. Going for the wow factor.
    That sir, has reached a whole 'nother plane of insanity. I assume you reside in Limbo.
    Famous Last Words: "Aww, cm'on, we can take 'em!"

  17. - Top - End - #17
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    Default Re: Split Ray + Scorching Ray

    True men split Disintegrate. Preferably Maximized by rod or Sudden Maximize

    Note: No Min/Maxing here.
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  18. - Top - End - #18
    Pixie in the Playground
     
    GnomePirate

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    Default Re: Split Ray + Scorching Ray

    With the Spellwarp Sniper prestige class you can 'warp' orbs into rays (though you loose 2 caster levels by taking that class). Nevertheless, Split Rayed Orb-rays deal awesome damage in that case.

  19. - Top - End - #19
    Orc in the Playground
     
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    Default Re: Split Ray + Scorching Ray

    I'd just like you all to know that I ALWAYS play the melee member of the party that I'm in, and I've told all of them that the next character I play will be a pure spellcaster with no melee intentions.

    I'm taking notes, so keep the cheese a-comin'.
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  20. - Top - End - #20
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    ElfMonkGuy

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    Default Re: Split Ray + Scorching Ray

    There's another metamagic feat somewhere called "Repeat spell".

    Repeated spells are cast normally, but on the next round they cast again, as if they were just cast, on their own.

  21. - Top - End - #21
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    RedWizardGuy

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    Default Re: Split Ray + Scorching Ray

    With the same target, as long as that opponent is in 30 ft. Or in the same area. I think that's it.

  22. - Top - End - #22
    Bugbear in the Playground
     
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    Default Re: Split Ray + Scorching Ray

    If it's firing 192 scorching rays you can just use a sphere of anhilation against it...well...if anyone in the party can survive it then you should be able to gain access to it

    Also, one way to cast more scorching ray would be a colossal multiheaded *something* you have now 29 heads. Cast one normal scorching ray and all the other 28 heads cast it stilled(i think you can, although it is subject whether the DM will allow it, since one head controls one hand, no reason it can't also cast spells on it's own, albeit from teh same reserve) now, 4 rays at CL 11, so 4*29= 116 scorching rays...

    Meh...still i know there's more you can do...though instead of scorching rays why don't you cast ennervation or disintigrate? with 29 disintigrate or ennervation rays i think it's going down...fast...as long as you have enough spells...

    Hmm...maybe soften it up with a few ennervations, then something to decrease con and then some disintigrates...hmmm
    "God does not play dice with the universe; He plays an ineffable game of his own devising, which might be compared, from the perspective of any of the other players, to being involved in an obscure and complex version of poker in a pitch dark room, with blank cards, for infinite stakes, with a dealer who won't tell you the rules, and who smiles all the time." (Good Omens - Terry Pratchett)

  23. - Top - End - #23
    Firbolg in the Playground
     
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    Default Re: Split Ray + Scorching Ray

    Quote Originally Posted by Cuddly View Post
    I'm looking at a 12 tentacled, batwinged, fire breathing anthropomorphic octopus that fires 192 8d6 acid scorching rays/round. Going for the wow factor.
    Anthropomorphic octopus builds need a two level dip into Kensai. Enchant each of your tentacles with Spell Storing. Release 8 third level spells in one round (assuming all eight tentacles hit).

  24. - Top - End - #24
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    PirateCaptain

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    Default Re: Split Ray + Scorching Ray

    First, Cast the holy spell, then though shalt fire four rays. Four shall be the number of the rays and the number of the rays will be four. Fire not thou five, nor fire thou three, unless thou then proceed to fire another, making four.
    Six is right out.
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  25. - Top - End - #25
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    Default Re: Split Ray + Scorching Ray

    Quote Originally Posted by kemmotar View Post
    If it's firing 192 scorching rays you can just use a sphere of anhilation against it...well...if anyone in the party can survive it then you should be able to gain access to it

    Also, one way to cast more scorching ray would be a colossal multiheaded *something* you have now 29 heads. Cast one normal scorching ray and all the other 28 heads cast it stilled(i think you can, although it is subject whether the DM will allow it, since one head controls one hand, no reason it can't also cast spells on it's own, albeit from teh same reserve) now, 4 rays at CL 11, so 4*29= 116 scorching rays...

    Meh...still i know there's more you can do...though instead of scorching rays why don't you cast ennervation or disintigrate? with 29 disintigrate or ennervation rays i think it's going down...fast...as long as you have enough spells...
    You forgot twinned metamagic!
    It's now 232 rays.

  26. - Top - End - #26
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    Default Re: Split Ray + Scorching Ray

    Quote Originally Posted by kemmotar View Post
    Meh...still i know there's more you can do...though instead of scorching rays why don't you cast ennervation or disintigrate? with 29 disintigrate or ennervation rays i think it's going down...fast...as long as you have enough spells...
    Disintegrate can't be put in a wand, nor does it shoot 3 rays at CL 11. My cheese comes from double wand wielder (the name's a bit of a misnomer); not dual staff wielding. Enervate doesn't shoot 3 rays, which become 4, which become 8. In otther words, it's not as cool.

    I didn't bother with repeat spell because if anything lasts through my first 224 rays, it will either flee, or I'm trashed the next round.

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