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  1. - Top - End - #1
    Orc in the Playground
     
    GreenSorcererElf

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    Default Class power rating

    so i was wondering, on a scale of 1 star (low) to 25 stars (HIGH), which classes get what, since there isn't a thread on it.

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    Barbarian in the Playground
     
    Bag_of_Holding's Avatar

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    Default Re: Class power rating

    Here's a list of base classes (175 in total).


    and this would be the list of prestige classes (782 in total)


    So, anyone up to the challenge?

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    Titan in the Playground
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    Default Re: Class power rating

    I usually break them into four tiers: Overpowered, Strong, Moderate, and Weak.

    Tier 1: Overpowered
    Archivist
    Artificer
    Cleric
    Druid
    Erudite
    Sorceror
    Wizard

    Tier 2: Very Strong
    Ardent
    Bard
    Beguiler
    Crusader
    Dread Necromancer
    Factotum
    Favored Soul
    Psion
    Psychic Warrior
    Shugenja
    Spellthief
    Spirit Shaman
    Swordsage
    Totemist
    Warblade

    Tier 3: Strong
    Barbarian
    Binder
    Dragonfire Adept
    Duskblade
    Incarnate
    Lurk
    Knight
    Psychic Rogue
    Shadowcaster
    Warlock
    Wu Jen

    Tier 4: Moderate
    Adept
    Divine Mind
    Dragon Shaman
    Hexblade
    Marshal
    Paladin
    Ranger
    Rogue
    Scout
    Soulborn
    Truenamer
    Warmage
    Wilder

    Tier 5: Weak
    Aristocrat
    Commoner
    Expert
    Fighter
    Healer
    Monk
    Ninja
    Samurai
    Soulknife
    Swashbuckler
    Warrior

    Please note these are alphabetical within their tiers. Tier 2 is about where I aim to set my homebrew at.
    Last edited by Fax Celestis; 2008-02-01 at 05:06 PM.

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    Glyphic's Avatar

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    Default Re: Class power rating

    You also have to address the issue of which books are available to make these.. for instance, a ranger gets a decent boost if he has access to the spell compendium.

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    Default Re: Class power rating

    lets do it, or not

    there is no true powerrating because of the DM you have and level can make the strongest class the worse and the worse class the best
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    Signmaker's Avatar

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    Default Re: Class power rating

    In the hopes that this thread won't be further assaulted with the obvious joke, let's get it over with now:

    *Wizard!*
    "Vegeta! What does the scouter say about his power level?"
    "It's over nine THOUSAAAND!"

    That being said, I think Fax made a pretty comprehensive list.
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    Halfling in the Playground
     
    Imp

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    Default Re: Class power rating

    This is pointless. It all depends on player, build and situation.

    A well-played Adept could out-do a poorly-played Cleric.
    A well-built Warrior could outshine a poorly built Fighter.

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    Titan in the Playground
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    Default Re: Class power rating

    Quote Originally Posted by Aerogoat View Post
    This is pointless. It all depends on player, build and situation.

    A well-played Adept could out-do a poorly-played Cleric.
    A well-built Warrior could outshine a poorly built Fighter.
    Potentially, yes. But if we measure by "potential abuse", I think you'll find that more often than not the classes I've listed as "Overpowered" (and to a lesser extent, those I've listed as "Strong") are present in the majority of widely-accepted broken things in the game.

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    Default Re: Class power rating

    lets do it, or not

    there is no true powerrating because of the DM you have and level can make the strongest class the worse and the worse class the best
    Oberoni Fallacy! Rule 0 does not mean that the classes as written are balanced with each other.

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    Default Re: Class power rating

    Wait, you put "Knight" in the "Strong" category?

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    AssassinGuy

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    Default Re: Class power rating

    Wizards tell physics to sit down and shut up. Knights have a limited ability to say the same to death.

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    Bugbear in the Playground
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    Default Re: Class power rating

    Quote Originally Posted by Nebo_ View Post
    Oberoni Fallacy! Rule 0 does not mean that the classes as written are balanced with each other.
    But it does mean that, in actual play, the general trends of class power may not apply.
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    Default Re: Class power rating

    But it does mean that, in actual play, the general trends of class power may not apply.
    In that specific game. It does not effect the power of the class as it applies to everyone.

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    Titan in the Playground
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    Default Re: Class power rating

    Quote Originally Posted by Frosty View Post
    Wait, you put "Knight" in the "Strong" category?
    Yup. Knights are very good battlefield controllers with their Knight's Challenge ability and their minor terrain altering features. There's a lot of good Knight builds out there and a lot that could be improved by replacing a few other levels with Knight levels.

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    Default Re: Class power rating

    case about DM having control over the power levels, a DM who is very picky about spell components but a damper on spellcasters, and what type of monsters fought and the encounters per day
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    Lord Tataraus's Avatar

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    Default Re: Class power rating

    The problem with an absolute rating system is that there are too many factors. And that creates a lot of arguments. It is best to divide classes amongst a number of groups such as the tiers Fax posted. You might want to split the classes amongst a larger number of tiers, like maybe 10 tiers (splitting each tier into two or something), but you can't go too far with that without running into the same problem. Thus, I would suggest maybe taking Fax's tiers as a starting point and try to create more tiers. Alternately, make a number of groups based on generic function (such as tank, battle field control, etc.) and place each class in a tier within each group, give values of power for each group and create a rating system that way.

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    Draz74's Avatar

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    Default Re: Class power rating

    Fax's list is good. There are a couple classes whose placement I would question, but that's probably because Fax knows the game better than me and has a better idea of how to place them.

    That said, there's definitely room for a couple more tiers of fragmentation than that. Psion and Shadowcaster in the same Tier is very strange to see.

    In particular, Psion, Wu Jen, Beguiler, and Ardent seem stronger than most of the rest of Tier 2.

    Barbarian, Incarnate, Knight, maybe Warlock, and especially Shadowcaster seem weaker than the rest of Tier 2.

    Swashbuckler and Truenamer seem rather weak compared to their neighbors in Tier 3.

    And of course Tier 4 has its own gradations, such as Commoner obviously being much weaker than everything else ... but does anyone really care, at that point?
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    Souju's Avatar

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    Default Re: Class power rating

    a smart and/or spiteful DM could really screw over a group of power players if he wanted to :)
    unlike computer based games, PnP games have no true "overpowered" class

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    Default Re: Class power rating

    The starting point I believe would be deciding the most powerful base class, then going down to commoner.
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    Lord Tataraus's Avatar

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    Default Re: Class power rating

    Firstly, for any rating system you need to set down the conditions. So, let's start with that:
    • All classes are rated in power as determined by their full potential including cheese
    • All classes are rated in power based purely on RAW
    • All classes are rated in power with the assumption that all first-party sources are available
    • All classes are rated in power with the assumption that all non-first party content is ignored/unused (this includes homebrewed content, third-party sources, etc.)
    • All classes are rated in power with the assumption that it is played in a 4 character party in a campaign with equal combat and non-combat encounters in a variety of locations with all basic roles of the party covered.


    Well, there is my start, anything to add or remove? Why?

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    Miles Invictus's Avatar

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    Default Re: Class power rating



    Balance revolves around the official rules. House rules are not official rules, and do not constitute balance. DM fiat is an arbitrary thing, and does not constitute balance.

    Doesn't the fact that you need to make changes to the game suggest anything?

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    Titan in the Playground
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    Default Re: Class power rating

    a smart and/or spiteful DM could really screw over a group of power players if he wanted to :)
    unlike computer based games, PnP games have no true "overpowered" class
    A DM would have to go to an extraordinary effort to make soulknifes powerful. Likewise, a DM would have to go to a similarly extraordinary effort to make druids weak. The fact that, under almost all conditions, a druid is significantly more powerful than a soulknife implies that yes, a druid really is overpowered compared to a soulknife.
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    de-trick's Avatar

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    Default Re: Class power rating

    also we could put in the 4 basic groups
    Tank/melee
    Warrior
    Samurai
    Soulknife
    Fighter
    Swashbuckler
    Marshal
    Paladin
    Ranger
    Psychic Warrior
    Barbarian
    Crusader
    Warblade
    swordsage
    Knight
    Duskblade

    skill monkey/sneak
    Monk
    Ninja
    Expert
    Rogue
    Scout
    Beguiler
    Factotum

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    Troll in the Playground
     
    ElfMonkGuy

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    Default Re: Class power rating

    Aside from some extreme examples, (Wizard is more powerful than Commoner!) describing classes on a one-dimensional metric is bound for failure. Classes in D&D have more than one function because there is not one single objective to D&D.

    It may be viable to rate each class at skill at specific functions, though. That can be evaluated pretty objectively.

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    Default Re: Class power rating

    Quote Originally Posted by de-trick View Post
    [Groupings]
    ( i give up)
    Those groups look pretty off to me. For example, Duskblades are Gishes and Marshals are Support/Buffers, not full tanks. Of course, I get the feeling you're just trying to refute the concept of rating classes by power, despite the fact that it can be very easily demonstrated that all classes were not created equal.
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    Default Re: Class power rating

    Quote Originally Posted by Fax_Celestis View Post
    Potentially, yes. But if we measure by "potential abuse", I think you'll find that more often than not the classes I've listed as "Overpowered" (and to a lesser extent, those I've listed as "Strong") are present in the majority of widely-accepted broken things in the game.
    I guess I'm just surprised you grouped Knights, Warlocks, and Spellthieves in the same power neighborhood as Beguilers and Factotums.

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    Default Re: Class power rating

    Quote Originally Posted by Frosty View Post
    I guess I'm just surprised you grouped Knights, Warlocks, and Spellthieves in the same power neighborhood as Beguilers and Factotums.
    He had to put them somewhere and all 3 are in the top 25% of D&D classes power wise. You can make some down right nasty Warlocks and Spellthieves. And knights are a ToB level melee class.
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    Default Re: Class power rating

    Quote Originally Posted by Frosty View Post
    I guess I'm just surprised you grouped Knights, Warlocks, and Spellthieves in the same power neighborhood as Beguilers and Factotums.
    Well, tier two is about twice as big as every other tier :) I suppose somebody could snip it in half by some criterion, but this may also boil down to personal taste. Overall, Fax's list is a solid answer to the OP.
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    Titan in the Playground
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    Default Re: Class power rating

    Quote Originally Posted by Frosty View Post
    I guess I'm just surprised you grouped Knights, Warlocks, and Spellthieves in the same power neighborhood as Beguilers and Factotums.
    Spellthieves are the uppper end of Tier 2. I almost put them into Tier 1. Warlocks and Knights are near the middle of Tier 2.

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    Default Re: Class power rating

    Quote Originally Posted by Emperor Tippy View Post
    And knights are a ToB level melee class.
    Now, I love the Knight class, but it is not near ToB levels at all. not even close. Maybe if it had more bonus feats or if its Knight's Challenges can work more than once per day on the same creature, it'd be better...

    Crusaders can do almost eveyrthing a Knight can do, and do it better.

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