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Thread: Why be hatin'?
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2008-02-04, 04:10 PM (ISO 8601)
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Why be hatin'?
I don't really see how/why monks are treated so lowly. They have the same three important abilities as any other class, Dex, Wis, and Strength. (fighters need Strength, Dex, and Con, wizards need Int, Dex, and Con...) They have at level twenty a total BAB of 15, five points lower than a fighter, which is easily fixed with weapon finesse. Enchant a glove or gauntlet for your special powers, which is cheaper than pretty much any other weapon. Granted, some abilities really need rethinking, like Purity of Body, but that's a minor slight. You get some pretty useful abilities, like Abundant Step, Quivering Palm, Tongue of the Sun and Moon, Empty Body, Immunity to falling damage, poisons, all sorts of cool stuff. If you're so damn worried about being useful, take one of the "ascetic ____" feats, and go from there. Stop complaining, there's dozens of things you can do to make yourself a better character. I've got a warforged monk doing 3d6+1d6E+1d6F damage with every hit at level seven. I'm pretty sure that disproves your 'monks can't do damage' theory. Weapon finesse makes his Attack bonus +8, so 'can't hit anything' is out. 1d8 health only averages one lower than fighter's 1d10, so 'dies too quickly' is out. A well-made monk has an AC of at least 16, without any magical boosts, so 'gets hit by everything' isn't all that stable, either. What's your deal, monk haters?
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2008-02-04, 04:17 PM (ISO 8601)
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Re: Why be hatin'?
This is something I never saw either, I'm not exactly a fan of monks, but there's a feat in complete warrior that lets you add 1d12 unarmed damage when you charge.
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2008-02-04, 04:17 PM (ISO 8601)
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Re: Why be hatin'?
Sweet Jesus, not another monk thread. You've probably just started another lenghty discussion that'll get dragged over 5 pages at which point everyone is arguing about single sentences from SRD.
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2008-02-04, 04:19 PM (ISO 8601)
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Re: Why be hatin'?
Fighters don't need DEX at all. They just need Gloves of DEX and full plate.
Wizards also don't need DEX. Again, Gloves of DEX makes up for all their ranged touch attack needs.
Further: Monks need STR to do damage in combat, and CHA to use their Lay on Hands ability. They also need DEX and WIS for defending themselves and using stunning fist. Plus CON, like any other class.
For your monk: My bard, at level seven, does 1d8+14. Unbuffed. Buffed, he does 2d8+36 a round. And he's not a battle-bard.
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2008-02-04, 04:20 PM (ISO 8601)
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Re: Why be hatin'?
We're not hating on the monk, we just don't see the point of it especially with the Unarmed Swordsage Varient from ToB.
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2008-02-04, 04:23 PM (ISO 8601)
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Re: Why be hatin'?
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2008-02-04, 04:26 PM (ISO 8601)
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Re: Why be hatin'?
And why do fighters require CON while monks don't?
5 points lower is enough to be harmful in a lot of situations, class features can make up for this, but the monks class feature unfortunately don't.
Weapon finesse fixes nothing as it gives no advantage to a full BaB class focusing on STR. You are not proficient with gauntlets, it's not much cheaper and you can't use them with your monk abilities, what argument?
and flurry and movement increase and this and that, about every class feature need rethinking, that's the whole problem.
"ascetic ____" feats? monk stuff with only one level of monk, in other words monk build that try hard not being a monk, it doesn't really vouch for the class. There are plenty of things to do to better your character, most of them involving taking other classes and almost all work better with no monk levels at all.
Build please? Attack bonus +8 is NOT impressive, your right about the HD, but monks also tend to have lower con scores. I don't know at what level AC 16 is about, but that's also not impressive, in fact I've played a level 1 druid with 17 AC.
Last nobody claims they get hit by everything, in fact people are shouting:"monks can't do anything but survive".
For your information, there is a test running that is about the efficiency of a level 20 monk right now, maybe you should see how it turns out.
Edit:
Because they have less body slots to fill and more stats to boost. They also needs to stats to be higher, a fighter in full plate often has enough at 12 dex(edit2: small oversight; mithral makes that 16).
the lay on hands was probebly an (small) oversight.Last edited by Fenix_of_Doom; 2008-02-04 at 04:36 PM.
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2008-02-04, 04:27 PM (ISO 8601)
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Re: Why be hatin'?
Why wait 5 pages when it is already possible to bring up that monks are not proficient with gauntlets, gloves are not weapons, and neither are special monk weapons.
And that is even before someone shows that all class features can be easily duplicated or are not really that good.
Followed by someone showing that the monk is indeed crazy MAD.
Countered by Giacomo saying that the monk can just take UMD....
Did I miss anything?
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2008-02-04, 04:28 PM (ISO 8601)
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Re: Why be hatin'?
Because he has to spend those Gauntlets of Ogre Power money on his Amulet of Wisdom. Or his Gloves of Dex. Or his Amulet of Con. Do you see the problem here?
Wholeness of Body. I was wrong, it doesn't rely on Cha, but it's still a ridiculous ability stuck in at an arbitrary level.
STR 14, Two-handing, Island of Blade's Stance, Shadowblade, and Power Attacking for 7.
End result: +2+1+4+7=14.
Snowflake Wardance and Weapon Finesse puts him at a +6 to hit, including his constant flanking bonus.
And thats ignoring any weapon enhancements.
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2008-02-04, 04:29 PM (ISO 8601)
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Re: Why be hatin'?
Because in order to match a fighter with mithril fullplate and gloves of dex your Wis + Dex have to be astronomical. Simultaneously while the fighter boosts Dex a little and Str and Con as much as possible the Monk needs naturally high scores in at least FOUR abilities, stat boosts for those abilities, bracers of armour and they still don't keep pace in BAB or damage output. while you can build a vaguely useful monk it takes a LOOOOT more work than just giving the fighter a greatsword and fullplate. And then the fighter can be optimized to beyound silly either as a redclouder or a Mctripper build.
Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.
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2008-02-04, 04:32 PM (ISO 8601)
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Re: Why be hatin'?
I am hatin', I am hatin',
Monk thread again cross the sea.
I am hatin', stormy forums,
Drop that topic, and be free.
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2008-02-04, 04:36 PM (ISO 8601)
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Re: Why be hatin'?
I suspect that such game elements as monks, warlocks and Monkey Grip would not be nearly so heavily derided if it weren't for their "first impression" value that leads to naive newbies making statements about how lolzuberpwnzor their monkey-gripping dual-greatsword-wielding monk/warlock is because he can blast all day and flurry with 3d6 damage in each hand!!!
Which is not to say that those things would be better, but I think people take fewer pains to point out how they're bad.
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2008-02-04, 04:43 PM (ISO 8601)
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Re: Why be hatin'?
Another important point is that many, including myself, do not even hate the monk, we're just realistic and see that it is a weak and poorly designed class.
I personally like the idea behind it and I think it's a pity they didn't give it full BaB and some more useful class features.
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2008-02-04, 04:44 PM (ISO 8601)
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Re: Why be hatin'?
First off:
I love monks, and I find them nice to play, but compared against a decently optimized, say, Fighter, they suck.
So:
I don't really see how/why monks are treated so lowly.
They have the same three important abilities as any other class, Dex, Wis, and Strength. (fighters need Strength, Dex, and Con, wizards need Int, Dex, and Con...)
Monks have been shown to need Str (for damage output), Dex (y'know), Con (for those precious HPs), and Wis (obviously, for class features). Furthermore, want any skill points? Well, that's Int, so...
They have at level twenty a total BAB of 15, five points lower than a fighter, which is easily fixed with weapon finesse. Enchant a glove or gauntlet for your special powers, which is cheaper than pretty much any other weapon.
This is simply not the case. 3/4 BAB really hurts the Monk in a fight.
Granted, some abilities really need rethinking, like Purity of Body, but that's a minor slight. You get some pretty useful abilities, like Abundant Step, Quivering Palm, Tongue of the Sun and Moon, Empty Body, Immunity to falling damage, poisons, all sorts of cool stuff.
If you're so damn worried about being useful, take one of the "ascetic ____" feats, and go from there.
Stop complaining, there's dozens of things you can do to make yourself a better character.
I've got a warforged monk doing 3d6+1d6E+1d6F damage with every hit at level seven.
I'm pretty sure that disproves your 'monks can't do damage' theory.
Weapon finesse makes his Attack bonus +8, so 'can't hit anything' is out.
1d8 health only averages one lower than fighter's 1d10, so 'dies too quickly' is out.
That means the Fighter will have 85 HP, while the Monk will have 74. A 11 point difference. It would probably be more like a 20 point difference if we didn't give the Monk a generous Con score.
HP matters a lot for a melee class, like the Monk.
A well-made monk has an AC of at least 16, without any magical boosts, so 'gets hit by everything' isn't all that stable, either.
16 isn't enough for a class that is supposed to fight in a melee.
What's your deal, monk haters?
EDIT:
Hm.
Ninja'd.
Ain't that a surprise.Last edited by Mr.Bookworm; 2008-02-04 at 04:46 PM.
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2008-02-04, 04:45 PM (ISO 8601)
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2008-02-04, 04:45 PM (ISO 8601)
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Re: Why be hatin'?
Incorrect. Most melee combatants need two statistics: STR and CON. DEX can be tossed unless you're either a finesse-style fighter or are light-armor only--in which case you're not a tank, you're a skirmisher. The monk does alright as a skirmisher but for the fact that skirmishing denies them the use of one of their main class features: Flurry of Blows. Of course there are ways around this, but one should not have to spend feats or multiclass to make a class good.
They have at level twenty a total BAB of 15, five points lower than a fighter, which is easily fixed with weapon finesse. Enchant a glove or gauntlet for your special powers, which is cheaper than pretty much any other weapon.
Granted, some abilities really need rethinking, like Purity of Body, but that's a minor slight. You get some pretty useful abilities, like Abundant Step, Quivering Palm, Tongue of the Sun and Moon, Empty Body, Immunity to falling damage, poisons, all sorts of cool stuff.
If you're so damn worried about being useful, take one of the "ascetic ____" feats, and go from there. Stop complaining, there's dozens of things you can do to make yourself a better character. I've got a warforged monk doing 3d6+1d6E+1d6F damage with every hit at level seven. I'm pretty sure that disproves your 'monks can't do damage' theory.
Weapon finesse makes his Attack bonus +8, so 'can't hit anything' is out.
1d8 health only averages one lower than fighter's 1d10, so 'dies too quickly' is out. A well-made monk has an AC of at least 16, without any magical boosts, so 'gets hit by everything' isn't all that stable, either. What's your deal, monk haters?Wiki - Q&A - FB - LIn - Tw
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2008-02-04, 04:46 PM (ISO 8601)
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Re: Why be hatin'?
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2008-02-04, 04:46 PM (ISO 8601)
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Re: Why be hatin'?
First, you're using houserules or controversial rules interpretations that allow you to make magic gauntlets or gloves to improve a monk's unarmed attacks with weapon enhancements on them. This is a good houserule to help the monk out, but DMs going strictly by the RAW won't allow it.
You're doing 17.5 average damage per hit, using gloves that should cost at least 18000 gp to add that elemental damage. Almost all of your recommended 19000 wealth is in those gloves. Yikes! Most DMs won't let you get such an item at Level 7.
A generic human fighter at level 7, who's using his wealth in a much more balanced way and therefore has a +1 Shock Greatsword and +2 Gauntlets of Ogre Power (and still 7000 gp for defensive/utility stuff), will be doing 2d6+6+1d6E damage, or 16.5 average damage per attack. That's assuming he only started with a 15 STR due to the Elite Array (conservative), and it's also if he's not using his main source of bonus damage (Power Attack). And he's still very close to equaling your average damage.
Your monk has BAB +5. The Fighter has +7. You spent a feat on Weapon Finesse, but he spent that same feat on something more useful (let's assume Power Attack) and he's getting a +11 attack bonus (including STR) where you're getting a +8 attack bonus (including DEX). That extra +3 matters! Plus, the Fighter gets a second attack if he gets a full attack. You don't, unless you use Flurry. If you use Flurry, you're down to +7/+7 attacks, while the Fighter is doing +11/+6 attacks. He's clearly more likely to hit than you.
The 7 extra HP the Fighter has due to bigger hit dice isn't very impressive. But you didn't list CON as one of the Monk's "main three" abilities, and you did list it as one of the Fighter's. So the Fighter may be quite a bit tougher indeed, depending on how the abilities are distributed.
A well-made monk has an AC of at least 16, without any magical boosts, so 'gets hit by everything' isn't all that stable, either. What's your deal, monk haters?
Also, remember that you're comparing the Monk to the Fighter in all of this. The Monk would look even worse if you were comparing him to the Barbarian.You can call me Draz.
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2008-02-04, 04:51 PM (ISO 8601)
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Re: Why be hatin'?
I've said it once. I'll say it again.
If you like the monk, play it. Have fun. The numbers be damned - if all you want is big numbers, go play Pun Pun. You think it's weak? Don't play it.
There. Now we'll never have another thread about this again. We're done.The perfect fighter fix.
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2008-02-04, 04:59 PM (ISO 8601)
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Re: Why be hatin'?
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2008-02-04, 05:00 PM (ISO 8601)
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Re: Why be hatin'?
If only, that were true. There will always be some newbie who looks at the monk's arsenal of crap class abilities and think that it is uber pimp. I did, and I bet alot of you did when you first read the monk section in the PHB. Then you came here and were proven wrong.
Own it, pwn it, nuke it, sheep it, eat it, quick re -right it, Joe it, turn it, turnip, pimp it, gimp it, dot it, rock it, spec re - spec it...
I'm bringing smexy back
As a Warblade, I'm pimp as hell.
Big up kpenguin for the chronic Avatar.
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2008-02-04, 05:01 PM (ISO 8601)
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Re: Why be hatin'?
Monks are the whipping boy of DnD.
But they have some crazy sweet abilities if you play them rightEt ignotas animum dimittit in artes
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2008-02-04, 05:03 PM (ISO 8601)
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Re: Why be hatin'?
Sorry, double post
Last edited by Raider; 2008-02-04 at 05:04 PM.
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2008-02-04, 05:05 PM (ISO 8601)
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2008-02-04, 05:24 PM (ISO 8601)
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Re: Why be hatin'?
A big issue I'm seeing is people keep comparing the monk to the fighter. This is simply unfair. A fighter has about a gazillion feats to utterly tweak himself into next month, has full plate (which is A: expensive, B: doesn't apply to touch attacks like the monk bonus, C: limits your speed, D: has a max dex bonus of +1, E: is basically a fighter-only option, and F: has ridiculous Armor Check penalties.), and has shields (see above).
Another problem is people keep saying you shouldn't have to take feats to make a class effective. BULL. What would a fighter be without his feats? Also, why do they have metamagic feats (which are commonly touted as 'cannot live without')? Why have class-specific feats at all? THe problem is eveyone's so focused on twinking out their character that you can't play anything less than a fully-optimized person, leaving the poor monk in the dust.
THe enchanted gauntlet thing seems to be another issue. If you cannot use your monk abilities with gauntlets why do they make battlefists?
My build is warforged+ battlefist (one size up from medium for monk damage and a +1 enhancement included for 2700g)+ Improved Natural Attack (up another die size), Shock Enhancement (1d6E, add 6000g), and Fiery Fists (one stunning fist use for +1d6 fire damage for one turn). Also, enchant the Composite plate for 2+3 AC (10000g). This was made to compete with a mostly optimized party, so I'm not saying everyone should go this way.My Homebrew
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2008-02-04, 05:31 PM (ISO 8601)
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Re: Why be hatin'?
A fighter's class features are feats. A wizard's class features are better with metamagic. This is Different™. A class that requires specific feats to function that it does not receive as bonus feats is a poorly designed class. You can play a perfectly acceptable rogue without weapon finesse, for example, or a wizard without metamagic. Just because a feat makes something better doesn't mean it's required. And that is part of the monk's problem: it requires expenditure into several feats that it doesn't get for free to remain competitive, a problem that nearly no other class has.
THe enchanted gauntlet thing seems to be another issue. If you cannot use your monk abilities with gauntlets why do they make battlefists?Wiki - Q&A - FB - LIn - Tw
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2008-02-04, 05:33 PM (ISO 8601)
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Re: Why be hatin'?
First, a fighter is considered weak, if we can't compared it to a fighter to what should we compare it? a CW samurai?
Second those disadvantages are considered to be worth it, you should also take note of master work and mithral.
No, they're not saying that, they're saying you shouldn't have to optimise the hell out of a class just to make it reasonable.
I think I see your mistake now, a monk can use gauntlets of ogre strength and the like, but these don't count as the "gauntlet weapon" as such I don't think you can enchant it as a weapon.
Edit: I was wrong, now what exactly is a battlefist?
BTW, what's a composite plate?Last edited by Fenix_of_Doom; 2008-02-04 at 05:37 PM.
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2008-02-04, 05:38 PM (ISO 8601)
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2008-02-04, 05:40 PM (ISO 8601)
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Re: Why be hatin'?
I compared your monk to a bard. Isn't that more fair?
So Clerics don't wear Full-Plate? Barbarian's don't wear Mithral Full Plate? I'm sorry, that doesn't make sense.
Did it work?
I wanna roll with the fighters
But so far they think I'm too
Monk and nerdy.Last edited by ZeroNumerous; 2008-02-04 at 05:42 PM.
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2008-02-04, 05:40 PM (ISO 8601)
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Re: Why be hatin'?
My Homebrew
Five-time champion of the GITP monster competition!
Current Projects:
Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!
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