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  1. - Top - End - #1
    Dwarf in the Playground
     
    hylian chozo's Avatar

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    Default Legend of Zelda stuff

    Just a few things I've been working on.

    Monsters:
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    Redead
    Medium Undead (Evil)
    HD 5d12 (30 hp)
    Speed 15 ft. (3 squares)
    Init: +1
    AC 11; touch 9; flat-footed 11
    (-1 dex, +2 natural armor)
    BAB +2; Grp +9
    Attack Bite +5 (grapple)(1d6, /x2 + 3)
    Full-Attack Bite +5 (grapple) (1d6, /x2 +3)
    Space 5 ft.; Reach 5 ft.
    Special Attacks: Paralyzing scream
    Special Qualities: Undead Traits
    DR 10/slashing or good
    Saves Fort +1 Ref +1 Will +2
    Abilities Str 15, Dex 9, Con -, Int -, Wis 10, Cha 16
    Feats Improved Grapple
    Environment None
    Organization Solitary or Mob (2d4)
    Challenge Rating 4
    Treasure None
    Alignment Always Evil
    A Redead appears to be the animated corpse of a human and is often mistaken for a zombie. A Redead is not an animated corpse, however; It is an evil creature created from pure hatred and magical energy. Redeads use their paralyzing scream to halt enemies before grappling and biting them to death. Redeads are very slow and rely on their natural armor and damage reduction to protect them.
    Paralyzing scream:A Redead can loose a terrifying shriek that paralyzes living creatures for 1 round if they fail a DC 15 (1/2 HD+CHA) will save. This is a fear effect that affects those in a 30 foot radius.


    Stalfos
    Medium Undead (Evil)
    HD 3d12 (18)
    Speed 30 ft. (6 squares);
    Init: +3
    AC 15; touch 13; flat-footed 12
    (+2 heavy wooden sheild, +3 Dex)
    BAB +1; Grp +4
    Attack Scimitar +4 (melee) (1d6, 18-20/x2 + 3)
    Full-Attack Scimitar +4 (melee) (1d6, 18-20/x2 +3)
    Space 5 ft.; Reach 5 ft.
    Special Qualities: Undead traits
    Reassemble
    DR 5/bludgeoning or good
    Saves Fort +1 Ref +4 Will +1
    Abilities Str 16, Dex 15, Con -, Int -, Wis 10, Cha 10
    Feats Power attack, Cleave
    Environment None
    Organization Solitary, Pairs, or Mobs (2d4)
    Challenge Rating 3
    Alignment Always Evil

    Stalfos appear to to be human skeletons and are often mistaken as such. Stalfos and skeletons are very similar but a Stalfos is not created in the same way a skeleton is and is able to reform after being destroyed. Stalfos are created from pure hatred and magical energy just as Redeads are.

    Reassemble: Once a Stalfos reaches 0 hitpoints, it collapses but is not destroyed. The body of the Stalfos reassembles itself at full hitpoints after 3 rounds. During this time the head of the Stalfos will attempt to escape or stall until it's body reforms. The head gains AC 17 (+3 Dex +4 size) and loses it's DR. The head has 6 hp and a speed of 15. The head cannot attack (not even bite).

    Octoroc
    Small Animal
    HD 2d10 (10 hp)
    Speed 20 ft. (4 squares)
    Init: +3
    AC 13; touch 13; flat-footed 10
    (+3 Dex )
    BAB +1; Grp +0
    Attack Spit Rock +4 (ranged) (1d6, 19-20/x2 + 0)
    Full-Attack Spit Rock +4 (ranged) (1d6, 19-20/x2 +0)
    Space 5 ft.; Reach 5 ft.
    Special Qualities Low-light vision
    Saves Fort +1 Ref +4 Will +0
    Abilities Str 7, Dex 16, Con 10, Int 1, Wis 10, Cha 10
    Skills spot +1, listen +1
    Feats point blank shot
    Environment Forests
    Organization group (3-8)
    Challenge Rating 1
    TreasureNone
    Alignment Always neutral

    Octorocs are small animals that spit rocks at potential prey. The rocks deal 1d6 damage and have a range increment of 60 feet. Octorocs are aggressive and have been known to fire rocks in random directions when they think they are alone.


    Items:
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    Mirror Shield
    This heavy shield appears to be made of a well polished, highly reflective steel. When targeted by a spell that includes a ranged touch attack, the shield's bonus is included in the wielder's armor class. If the spell misses due to this bonus, the wielder may reflect the spell back at the caster with a ranged touch attack at a -4 penalty.
    Strong abjuration; CL 13 Spell Turning. Price: 273,000gp

    Iron Boots
    These otherwise normal boots appear to be nonmagical, but when the command word is spoken they become pure iron and multiply the user's weight by 8. Once activated the user is treated as one size category larger for all effects that attempt to move him (bull rush, trip, wind, etc.). The user may move up to half speed if he succeeds on a DC 15 strength check. The user cannot fly, climb, or swim with the boots on though he may walk on the bottom of a body of water provided he can breathe underwater.
    Faint transmutation; CL1 Enlarge Person. Price:1,800gp

    Hookshot
    This nonmagical device shoots a chain up to 30 feet in length that attaches to walls and other surfaces and draws the user toward them in a straight line. The hookshot must do enough damage to bypass hardness in order to attach to a surface; It is commonly made of adamatine for this reason. If used as a weapon, the hookshot deals 1d8 piercing damage and draws the lighter creature toward the heavier one. The lighter creature provokes attacks of opportunity from any creature it passes, excluding the heavier creature it is being drawn to.
    Adamantine hookshot:3100gp
    Steel hookshot:100gp

    Master Sword
    This sword appears to be a brightly glowing longsword. The Master Sword adjusts it's size to fit it's wielder but retains damage as a medium longsword. The Master Sword has a +5 enhancement bonus and has the Holy and Ghost touch special abilities. The Master Sword can launch a bolt of force as a ranged touch attack that deals 1d6+5 damage if the wielder is at full hitpoints; The Holy enhancement is added to this damage. The wielder of the Master Sword can also make a Smite Evil attack as a 20th level Paladin 5 times per day. If an evil creature attempts to wield the Master Sword, it gains four negative levels and is dealt the blade's maximum damage (45) each round. If a neutral creature attempts to wield the Master Sword, it gains two negative levels.
    This is a major artifact.



    Spells:
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    Din's Fire
    Evocation [Fire]
    Level: Clr 4, Pal 3
    Components: V, S,
    Casting Time: 1 Standard action
    Area: 20 foot burst centered on you
    Duration:Instantaneous
    Saving Throw: Reflex half
    Spell Resistance:Yes

    This spell causes divine fire to burst from your body, dealing 1d6 damage/level to any enemies nearby. The fire does not harm you or your equipment. Half of the damage is fire damage while the other half is divine magic and is not subject to fire resistance or immunity.


    Nayru's love
    Abjuration [Force]
    Level: Clr 6, Pal 4
    Components: V, S,
    Casting Time: 1 Standard action
    Range: personal
    Target:you
    Duration:1 round/level
    Saving Throw:none
    Spell Resistance:no

    This spell causes a blue crystal shaped force that moves with you to spring into existence. As long as this spell is active, you gain DR 10/adamantine and SR 10. You are still able to attack from inside the crystal.

    Forore's wind
    Conjuration (teleportation)
    Level: Clr 6
    Components: V, S,
    Casting Time: Full round action
    Range: Unlimited
    Target:1 square
    Duration:Permanent until discharged
    Saving Throw:none
    Spell Resistance:no
    This spell allows you to choose one square that you may teleport to by finishing the spell. Once you teleport to that square, you cannot teleport to it again unless you cast this spell and choose it again.

    Races:
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    Gorons
    +4 strength, -2 charisma, -2 dexterity
    Medium: As medium creatures, Gorons have no bonuses or penalties due to size.
    Goron base land speed is 20 feet. Gorons cannot swim but do not need to breathe underwater.
    Gorons have low light vision.
    Gorons have fire resistance 5 and DR 2/magic
    Weapon proficiency: Gorons are proficient with their natural weapons. Base unarmed strike damage is 1d6 /x2.
    Stability: Gorons gains a +4 on ability checks to resist being bull-rushed or tripped as long as they are standing on the ground.
    +4 racial bonus on grapple checks
    Defensive curl: Gorons are able to curl their bodies into a defensive position. While in this position, Gorons gain a +2 armor bonus but are unable to attack except for a charge. If a Goron charges in the defensive curl, it must make an unarmed attack at a -2 penalty that deals 1d6 +1 damage per 20 feet moved.
    Automatic languages: Common and Hylian. Hylian uses the Common alphabet.
    Favored class: Fighter
    Level Adjustment: +1

    Zora
    +4 Dexterity, -2 Constitution
    Medium: As medium creatures, Zoras have no bonuses or penalties due to size.
    Zora base land speed is 30 feet. Zoras have a swim speed of 40 feet and can breathe underwater and on land
    Zora's have low light vision
    Weapon Proficiency: Zora's have proficiency with longspears and shortspears.
    Skills: +8 racial bonus on swim checks and can take 10 in situations that others cannot
    Automatic languages: Common and Hylian
    Favored class: Any
    Level Adjustment: +1



    So, what do you think? Any suggestions are welcome.
    Last edited by hylian chozo; 2008-02-11 at 05:51 PM.
    Quote Originally Posted by Oslecamo View Post
    If everything else fails, order Majora's mask to drop the moon on them. The night elves will be especially suprised at this.
    Thanks to _Puppetmaster_ for my avatar

    Hylian of the church of Link's hat.

    My Zelda related homebrews!
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  2. - Top - End - #2
    Dwarf in the Playground
     
    Daemon

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    Default Re: Legend of Zelda stuff

    Shouldn't a stalfos be sronger than a redead? And don't forget that if somebody wears a scary mask redead instinctivly dance wildly. Ah Majoras mask and the dancing undead.

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    Dwarf in the Playground
     
    hylian chozo's Avatar

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    Default Re: Legend of Zelda stuff

    Spells added.
    I don't think Stalfos are stronger than Redeads. In fact, Redead are harder to kill (re-kill) and Stalfos are harder to keep dead.

    Hmmm. A Redead mask might be a fun item if it works on other undead I'll work on it.
    Quote Originally Posted by Oslecamo View Post
    If everything else fails, order Majora's mask to drop the moon on them. The night elves will be especially suprised at this.
    Thanks to _Puppetmaster_ for my avatar

    Hylian of the church of Link's hat.

    My Zelda related homebrews!
    Other homebrews:
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    The Hidden Flame (monster)
    The Sword Of Stone (Artifact)

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    Default Re: Legend of Zelda stuff

    Quote Originally Posted by Sir Conkey View Post
    Shouldn't a stalfos be sronger than a redead? And don't forget that if somebody wears a scary mask redead instinctivly dance wildly. Ah Majoras mask and the dancing undead.
    Technically, that's only because the Redeads in Ikana Valley used to be entertainers at King Igos du Ikana's court. All the masks that make them dance are capable of reminding them of their past lives (note that it doesn't work on Gibdos converted into Redead, since they were originally people who passed on with unfulfilled regrets... that apparently involve acquiring very specific items). MM Redead are subtly different from the other LoZ Redead in that sense.
    Quote Originally Posted by Winterwind View Post
    Mewtarthio, you have scared my brain into hiding, a trembling, broken shadow of a thing, cowering somewhere in the soothing darkness and singing nursery rhymes in the hope of obscuring the Lovecraftian facts you so boldly brought into daylight.

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    Bugbear in the Playground
     
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    Default Re: Legend of Zelda stuff

    That Nayru's love thing seems a bit powerful. You get to be invulnerable for one round per caster level and can still attack from inside it.
    Avatar by Arokh.

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    Pixie in the Playground
     
    ClericGuy

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    Default Re: Legend of Zelda stuff

    perhaps Nyru's love should grant damage reduction and/or spell resistance instead?

    if a Stalfos can reform, how can it be killed? destroy the head? how much hp does the head have? what if the head runs away (you say it tries to escape, whats its speed?) will the body still reform at all or will it be headless?

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    GreenSorcererElf

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    Default Re: Legend of Zelda stuff

    Mirror Shield: I like the implementation, but no one's ever going to pay that much for it. Don't ask me either, I got nothin.

    Iron Boots: Interesting idea. All purposes covers a few things that don't make sense, like being swallowed whole. I'd say something like "is treated as one size category larger when forced to move by something else. This includes checks to stop being bull rushed, tripped, and fortitude saves against wind effects."

    Hookshot: The thing about the hookshot is that it always pulls you in a straight line. Anyone can get an adamantine grappling crossbow, but it's not going to keep you from swinging into the wall. The pulling mechanic needs to be stated as well; it could be done a few different ways depending on how powerful you want the hookshot to be, how magical, and how "realistic".
    Fizban's Tweaks and Brew: Google Drive (PDF), Thread
    A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
    Quote Originally Posted by Violet Octopus View Post
    Quote Originally Posted by Fizban View Post
    sheer awesomeness

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    Bugbear in the Playground
     
    Zenos's Avatar

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    Default Re: Legend of Zelda stuff

    Quote Originally Posted by Fizban View Post
    Mirror Shield: I like the implementation, but no one's ever going to pay that much for it. Don't ask me either, I got nothin.

    Iron Boots: Interesting idea. All purposes covers a few things that don't make sense, like being swallowed whole. I'd say something like "is treated as one size category larger when forced to move by something else. This includes checks to stop being bull rushed, tripped, and fortitude saves against wind effects."

    Hookshot: The thing about the hookshot is that it always pulls you in a straight line. Anyone can get an adamantine grappling crossbow, but it's not going to keep you from swinging into the wall. The pulling mechanic needs to be stated as well; it could be done a few different ways depending on how powerful you want the hookshot to be, how magical, and how "realistic".
    And of course the boots can't be used to give grapple bonuses "Hey! I am good at sitting on you because my boots are heavy."
    Avatar by Arokh.

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    Default Re: Legend of Zelda stuff

    How could you miss out the Octorocs?
    Hi, I'm back, I guess. ^_^
    I cosplay and stream LPs of single player games on Twitch! Mon, Wed & Fri; currently playing: Fallout: New Vegas (Mon/Wed) and The Legend of Zelda: Oracle of Seasons (Thurs or Fri)

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    Daemon

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    Default Re: Legend of Zelda stuff

    Don't forget the stalfos honour thing. Stalfos never team up and will only fight one on one.

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    hylian chozo's Avatar

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    Default Re: Legend of Zelda stuff

    Stalfos head HP added.
    Hookshot mechanics clarified.
    Iron Boots fixed.

    I'm still not sure how to work Nayru's love. In the games you are protected from all attacks and can still attack. DR just doesn't match the fluff for it; good idea though.

    Anyone have a suggestion for a mirror shield price? By RAW, that's how much it should cost.
    Quote Originally Posted by Oslecamo View Post
    If everything else fails, order Majora's mask to drop the moon on them. The night elves will be especially suprised at this.
    Thanks to _Puppetmaster_ for my avatar

    Hylian of the church of Link's hat.

    My Zelda related homebrews!
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    The Sword Of Stone (Artifact)

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    Zenos's Avatar

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    Default Re: Legend of Zelda stuff

    Quote Originally Posted by hylian chozo View Post
    Stalfos head HP added.
    Hookshot mechanics clarified.
    Iron Boots fixed.

    I'm still not sure how to work Nayru's love. In the games you are protected from all attacks and can still attack. DR just doesn't match the fluff for it; good idea though.

    Anyone have a suggestion for a mirror shield price? By RAW, that's how much it should cost.
    About Nayru's love, just make it higher level, six for paladins, and seven for clerics maybe?
    Avatar by Arokh.

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    hylian chozo's Avatar

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    Default Re: Legend of Zelda stuff

    Paladins only have four spell levels... that's the maximum, unfortunately. If I raise the level any more then Paladins don't get it.

    Edit: I based it off of resilient sphere and raised the level by one so that you can attack
    Last edited by hylian chozo; 2008-02-07 at 11:34 AM.
    Quote Originally Posted by Oslecamo View Post
    If everything else fails, order Majora's mask to drop the moon on them. The night elves will be especially suprised at this.
    Thanks to _Puppetmaster_ for my avatar

    Hylian of the church of Link's hat.

    My Zelda related homebrews!
    Other homebrews:
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    The Hidden Flame (monster)
    The Sword Of Stone (Artifact)

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    Bugbear in the Playground
     
    Zenos's Avatar

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    Default Re: Legend of Zelda stuff

    Quote Originally Posted by hylian chozo View Post
    Paladins only have four spell levels... that's the maximum, unfortunately. If I raise the level any more then Paladins don't get it.
    Okay, paladin 4, cleric 7.
    Avatar by Arokh.

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    hylian chozo's Avatar

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    Default Re: Legend of Zelda stuff

    Octorocs added
    Quote Originally Posted by Oslecamo View Post
    If everything else fails, order Majora's mask to drop the moon on them. The night elves will be especially suprised at this.
    Thanks to _Puppetmaster_ for my avatar

    Hylian of the church of Link's hat.

    My Zelda related homebrews!
    Other homebrews:
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    The Hidden Flame (monster)
    The Sword Of Stone (Artifact)

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    Dihan's Avatar

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    Default Re: Legend of Zelda stuff

    How about player races?

    Specifically the Kokiri, Gerudo, Zora, and Goron. If you want you can always do the Minish, Korok and Rito. I'd just put Hylian as human, though.

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    hylian chozo's Avatar

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    Quote Originally Posted by Doihaveaname? View Post
    How about player races?

    Specifically the Kokiri, Gerudo, Zora, and Goron. If you want you can always do the Minish, Korok and Rito. I'd just put Hylian as human, though.
    I'll see what I can do, but I haven't played much Majora's Mask and I'm not too sure of the Goron's and Zora's abilities. The Gerudo are basically human but I think I can give them some bonuses.
    Quote Originally Posted by Oslecamo View Post
    If everything else fails, order Majora's mask to drop the moon on them. The night elves will be especially suprised at this.
    Thanks to _Puppetmaster_ for my avatar

    Hylian of the church of Link's hat.

    My Zelda related homebrews!
    Other homebrews:
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    The Hidden Flame (monster)
    The Sword Of Stone (Artifact)

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    PaladinGuy

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    Default Re: Legend of Zelda stuff

    How's about rules for everyone's favorite Hylian weapon, the Master Sword? It should probably have the ability to change lengths when first pulled from its resting place to best suit the wielder's fighting style... TP Link's Master Sword is longer than WW Link's...

    Also, I've always thought of Link as a non-caster, who manages to get his hands on artifacts that allow him to cast spells... would his source of Farore's Wind, Din's Fire, and Nayru's Love be from an artifact like maybe the Orcarina of Time?
    ...just, you know, wondering...

    Anyways, the Ocarina itself would be a good artifact to spec out... as well as the TP and OoT Adult Links just before their final confrontation with Ganon...

  19. - Top - End - #19
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    hylian chozo's Avatar

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    Default Re: Legend of Zelda stuff

    Massively powerful Master sword added.
    Does anyone have a suggestion for a price on the mirror shield?

    Anyway,I feel that the Ocarina of Time is too powerful for any player to have. Seriously, do you have any idea how the power to go back in time can screw up a campaign?
    Last edited by hylian chozo; 2008-02-07 at 09:49 PM.
    Quote Originally Posted by Oslecamo View Post
    If everything else fails, order Majora's mask to drop the moon on them. The night elves will be especially suprised at this.
    Thanks to _Puppetmaster_ for my avatar

    Hylian of the church of Link's hat.

    My Zelda related homebrews!
    Other homebrews:
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    The Hidden Flame (monster)
    The Sword Of Stone (Artifact)

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    Imp

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    Default Re: Legend of Zelda stuff

    I would give an attack penalty for the shield's reflected spells. One wielding a shield should have at least 3/4 bab and spellcasters have less. It means that you get a much greater chance to hit the caster then he gets to hit you. But i remember times when i simply couldn't aim well with the reflected spell (but that was only a problem in those ray of light riddles).
    Also some restriction to rays, spheres and bolts would be needed i think.
    you can't just reflect anything. that thing was made for elemental(fire+ice) spells and light rays. And it didn't work against that "rotating eye thing's ray".
    My combat role is Lurker.

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    RogueGuy

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    Default Re: Legend of Zelda stuff

    Oh man, these are awesome.
    You have just received the Amish Computer Virus. Since the Amish don't have computers, it is based on the honor system. So please delete all the files from your computer. Thank you for you cooperation.

    The box said 'Requires Windows 95 or better'. So I installed LINUX.

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    Default Re: Legend of Zelda stuff

    Make us a 'SQUADALA! We're off!' spell, and win a cookie.

    Also, persistent Nayru's Love:

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    Default Re: Legend of Zelda stuff

    I like it. I do think you need more detail on the hookshot, though. Also, I don't understand what the poster talking about Stalfos honor was talking about - you fight stalfos two on one in the Forest Temple in OoT.

    Add a water octoroc variant. Those are the ones in OoT.

    -Fiery Diamond

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    Default Re: Legend of Zelda stuff

    Oh man, these are awesome.
    Thank you.

    Make us a 'SQUADALA! We're off!' spell, and win a cookie.

    Also, persistent Nayru's Love:
    I'm afraid I missed the reference.

    Also, I don't understand what the poster talking about Stalfos honor was talking about - you fight stalfos two on one in the Forest Temple in OoT.

    -Fiery Diamond
    Try the four in Wind Waker's pit of death.
    Quote Originally Posted by Oslecamo View Post
    If everything else fails, order Majora's mask to drop the moon on them. The night elves will be especially suprised at this.
    Thanks to _Puppetmaster_ for my avatar

    Hylian of the church of Link's hat.

    My Zelda related homebrews!
    Other homebrews:
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    The Hidden Flame (monster)
    The Sword Of Stone (Artifact)

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    GnomeWizardGuy

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    Default Re: Legend of Zelda stuff

    Are you planning on making playable races as well? If there ever were a true Zelda RPG I'd love to be a Zora or a Deku Scrub.

    Edit: Whoops, I see this question has already been asked. Add me in a seconding the idea then!
    Last edited by Trazoi; 2008-02-09 at 12:02 AM.

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    Default Re: Legend of Zelda stuff

    Quote Originally Posted by hylian chozo View Post

    Monsters:
    Redead
    Medium Undead (Evil)
    HD 5d12 (30 hp)
    Speed 15 ft. (3 squares)
    Init: +1
    AC 11; touch 9; flat-footed 11
    (-1 dex, +2 natural armor)
    BAB +2; Grp +9
    Attack Bite +5 (grapple)(1d6, /x2 + 3)
    Full-Attack Bite +5 (grapple) (1d6, /x2 +3)
    Space 5 ft.; Reach 5 ft.
    Special Attacks: Paralyzing scream
    Special Qualities: Undead Traits
    DR 10/slashing or good
    Saves Fort +1 Ref +1 Will +2
    Abilities Str 15, Dex 9, Con -, Int -, Wis 10, Cha 16
    Feats Improved Grapple
    Environment None
    Organization Solitary or Mob (2d4)
    Challenge Rating 4
    Treasure None
    Alignment Always Evil
    A Redead appears to be the animated corpse of a human and is often mistaken for a zombie. A Redead is not an animated corpse, however; It is an evil creature created from pure hatred and magical energy. Redeads use their paralyzing scream to halt enemies before grappling and biting them to death. Redeads are very slow and rely on their natural armor and damage reduction to protect them.
    Paralyzing scream:A Redead can loose a terrifying shriek that paralyzes living creatures for 1 round if they fail a DC 15 will save. This is a fear effect that affects those in a 30 foot radius.
    Doesn't this seem just a little bit off? And speaking of iconic items... where's Link's Boomerang?

  27. - Top - End - #27
    Dwarf in the Playground
     
    hylian chozo's Avatar

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    Default Re: Legend of Zelda stuff

    Quote Originally Posted by Hecore View Post
    Doesn't this seem just a little bit off? And speaking of iconic items... where's Link's Boomerang?
    Redeads have 16 charisma for the same reason that Wights have 15 charisma, namely, their save DC's are charisma based. They can't convince you to be their friend, but it's hard to resist effects they produce.

    I new I was forgetting something, I'll work on the boomerang.

    Edit: I'm not very good at making races (just monsters) and Majora's Mask is the only 3-D Zelda I haven't played. I'll try to get the races out but I can't guarantee they'll be that good.
    Last edited by hylian chozo; 2008-02-09 at 12:35 AM.
    Quote Originally Posted by Oslecamo View Post
    If everything else fails, order Majora's mask to drop the moon on them. The night elves will be especially suprised at this.
    Thanks to _Puppetmaster_ for my avatar

    Hylian of the church of Link's hat.

    My Zelda related homebrews!
    Other homebrews:
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    The Hidden Flame (monster)
    The Sword Of Stone (Artifact)

  28. - Top - End - #28
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    hylian chozo's Avatar

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    Default Re: Legend of Zelda stuff

    Gorons added. I'm not sure if I should make the defensive curl a feat or keep it as a racial ability.

    Still looking for suggestions on a price for the mirror shield.
    Quote Originally Posted by Oslecamo View Post
    If everything else fails, order Majora's mask to drop the moon on them. The night elves will be especially suprised at this.
    Thanks to _Puppetmaster_ for my avatar

    Hylian of the church of Link's hat.

    My Zelda related homebrews!
    Other homebrews:
    Spoiler
    Show
    The Hidden Flame (monster)
    The Sword Of Stone (Artifact)

  29. - Top - End - #29
    Dwarf in the Playground
     
    hylian chozo's Avatar

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    Default Re: Legend of Zelda stuff

    Zoras added.
    Quote Originally Posted by Oslecamo View Post
    If everything else fails, order Majora's mask to drop the moon on them. The night elves will be especially suprised at this.
    Thanks to _Puppetmaster_ for my avatar

    Hylian of the church of Link's hat.

    My Zelda related homebrews!
    Other homebrews:
    Spoiler
    Show
    The Hidden Flame (monster)
    The Sword Of Stone (Artifact)

  30. - Top - End - #30
    Firbolg in the Playground
     
    GnomeWizardGuy

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    Default Re: Legend of Zelda stuff

    Zoras and Gorons - nice! But I'm not sure why the Zoras have a bonus to strength; I don't remember them doing anything particularly strong. And the Gorons don't really have any bonuses or abilities yet regarding that they're basically walking rocks; a massive boost to constitution or a natural damage and/or fire resistance could be added.

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