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Thread: Wands w/ swift spells
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2008-02-08, 02:29 PM (ISO 8601)
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Wands w/ swift spells
if you have a wand with say deflect, or any other spell that can be cast as a swift action, how does your turn play out?
can you use the wand as a swift action and hence use the wand in your other hand right after?
hinda hack-tastic dont you think?
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2008-02-08, 02:37 PM (ISO 8601)
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Re: Wands w/ swift spells
Sure. You can use a swift action and a standard action, just like you can cast a quickened spell and a normal spell.
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2008-02-08, 02:39 PM (ISO 8601)
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Re: Wands w/ swift spells
Incorrect.
Originally Posted by SRDWiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2008-02-08, 02:40 PM (ISO 8601)
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Re: Wands w/ swift spells
Incorrect. The Rules Compendium states that swift spells cast from wands only use a swift action.
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2008-02-08, 02:43 PM (ISO 8601)
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2008-02-08, 02:44 PM (ISO 8601)
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Re: Wands w/ swift spells
Rules Compendium changed that with the rationale that swift-action spells didn't exist when that text was written and it's supposed to take as long as casting the spell. So now you can in fact use swift-action wands as swift actions. Great with Wand Chamber weapons from... Dungeonscape? Complete Scoundrel? Something like that.
Can't quote you the text 'cause I never bought the thing.Last edited by Reel On, Love; 2008-02-08 at 02:45 PM.
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2008-02-08, 02:46 PM (ISO 8601)
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Re: Wands w/ swift spells
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2008-02-08, 02:48 PM (ISO 8601)
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Re: Wands w/ swift spells
Rules Compendium page 85, second column, second paragraph from the bottom paraphrased says that spells trigger items cast spells in the same amount of time as casting that spell would normally.
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2008-02-08, 02:48 PM (ISO 8601)
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Re: Wands w/ swift spells
Last edited by Cowboy_ninja; 2008-02-08 at 02:50 PM.
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2008-02-08, 02:52 PM (ISO 8601)
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Re: Wands w/ swift spells
Quickened spells are Swift actions.
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2008-02-08, 03:00 PM (ISO 8601)
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2008-02-08, 03:05 PM (ISO 8601)
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Re: Wands w/ swift spells
Last edited by Fax Celestis; 2008-02-08 at 03:06 PM.
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2008-02-08, 03:32 PM (ISO 8601)
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Re: Wands w/ swift spells
The Cranky Gamer
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2008-02-08, 03:44 PM (ISO 8601)
Re: Wands w/ swift spells
Feather Fall is an immediate action (and the exception to the rule).
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2008-02-08, 04:00 PM (ISO 8601)
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Re: Wands w/ swift spells
Feather Fall wasn't, originally, an immediate action. I do't have the originalphrasing on hand, but it was something like "a free action that you may take even when it's not your turn". The point is, swift/immediate actions weren't codified in the rules yet, so wands didn't account for'em.
Last edited by Reel On, Love; 2008-02-08 at 04:02 PM.
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2008-02-08, 04:06 PM (ISO 8601)
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Re: Wands w/ swift spells
Feather Fall was originally written as a free action, and the text of the spell specified that you could use it in reaction to falling. They updated it to an Immediate Action sometime after the Miniatures Handbook, when they created Swift and Immediate Actions.
If you wanted to use a Wand of Feather Fall though, you'd have to be physically holding it when you started falling. Or you could take the Quick Draw feat. Or you could have a Wand Bracer with one in it.
Also, every character with UMD that I play will now have Wand Bracers. There are a bunch of Ranger, Paladin, Blackguard, and Assassin spells that are Swift or Immediate actions. I'm looking forward to using them.
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2008-02-08, 04:13 PM (ISO 8601)
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Re: Wands w/ swift spells
Yeah, swift-action wands make certain things gold. Especially when you consider that a lot of swift-action spells are first level. That Wand of Hunter's Mercy? 750 gp. Rhino's Rush? Same. Rogues have no excuse for not packing Grave/Golem/Plantstrike wands in their bracer.
Wand of Wraithstrike in your (gish's) greatsword's wand chamber? 4500 gp and cheap at twice the price.
It's definitely a Big Change that improves a lot of things.
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2008-02-08, 04:20 PM (ISO 8601)
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Re: Wands w/ swift spells
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2008-02-08, 04:22 PM (ISO 8601)
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Re: Wands w/ swift spells
I thought it was a swift action to draw from the Wand Bracer (I'm AFB) ? Wand Chambers were always awesome.
"Even gods must learn to control their tempers, lest they set a bad example."
The Malazan Book of the Fallen, Steven Erikson
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2008-02-08, 04:23 PM (ISO 8601)
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Re: Wands w/ swift spells
What does Wand chamber do anyways?
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2008-02-08, 04:26 PM (ISO 8601)
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Re: Wands w/ swift spells
It's a slot in the item that has the wand chamber.
You put your wand in the slot. (Hurr hurr hurr, I'll bet you do, etc.)
Then you count as holding the wand just by holding the item (say, your greatsword), which means you don't need to draw it to use it. If you had a Wand of Lightning Bolt in your greatsword's wand chamber (which would be a crappy use of it, but hey, Rule Of Cool) then you'd basically just point the hilt at your enemies and release the lightning bolt.
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2008-02-08, 04:36 PM (ISO 8601)
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Re: Wands w/ swift spells
So you can just craft a wand chamber into any item you want?
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2008-02-08, 04:46 PM (ISO 8601)
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2008-02-08, 04:47 PM (ISO 8601)
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Re: Wands w/ swift spells
Then you could put a small wand inside of a larger wand since a stick could be considered a weapon like a pointy stick or small club.
Take it a step or two further and put them in a Meta Rod which could be considered a club.Last edited by CASTLEMIKE; 2008-02-08 at 04:49 PM.
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2008-02-08, 04:51 PM (ISO 8601)
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Re: Wands w/ swift spells
[QUOTE=CASTLEMIKE;3910008]Then you could put a small wand inside of a larger wand since a stick could be considered a weapon like a pointy stick or small club./QUOTE]
No, you could put a wand in a club. "Wand" isn't listed as a weapon, so you can't put a wand chamber in one.
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2008-02-08, 04:54 PM (ISO 8601)
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Re: Wands w/ swift spells
From what book are Wand Chambers?
Wand Bracers?
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2008-02-08, 04:56 PM (ISO 8601)
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Re: Wands w/ swift spells
Last edited by Fax Celestis; 2008-02-08 at 04:57 PM.
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2008-02-08, 05:32 PM (ISO 8601)
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Re: Wands w/ swift spells
No kidding! Good thing Battle Blessing doesn't change the wands' spells, or all Paladin wands would be swift actions too. Yeesh.
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2008-02-08, 06:13 PM (ISO 8601)
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The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2008-02-08, 06:52 PM (ISO 8601)
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Re: Wands w/ swift spells
[QUOTE=Reel On, Love;3910024]From the SRD: A wand is a thin baton that contains a single spell of 4th level or lower. Each wand has 50 charges when created, and each charge expended allows the user to use the wand’s spell one time. A wand that runs out of charges is just a stick.
Physical Description
A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. Most wands are wood, but some are bone. A rare few are metal, glass, or even ceramic, but these are quite exotic. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. A typical wand has AC 7, 5 hit points, hardness 5, and a break DC of 16.
I disagree I have been around a lot of very creative players:
Small wand in a larger heavier disguised 8 ounce "Dart" style wand.
Small wand inside a large heavier disguised 1 pound "Siangham" wand.
Small wand inside a large heavier disguised 2 pound "Tonfa" style wand. (Probably pushing it with the handle on the wand although some players would say hey it can hold two wand chambers and possibly 3 short 6" wands)Last edited by CASTLEMIKE; 2008-02-08 at 07:10 PM.