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Thread: Sun-Forged Iron [New Material]
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2008-02-08, 10:13 PM (ISO 8601)
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Sun-Forged Iron [New Material]
This is just an idea I had while I was watching the History Channel.
Sunforged Iron
This strange metal has a sheen that looks like a delicate swirling pattern of red, orange, and yellow, and it is made when iron is smelted using magical lenses and an array of mirrors, which imbue it with some of the magical properties of the sun. Sunforged iron weighs 25% less than normal iron, and is very flexible and holds an edge well.
Whenever sunforged iron comes into contact with an undead creature, an ooze, or any creature that is somehow vulnerable to sunlight comes into contact with sunforged iron, that creature’s flesh begins to sizzle and burn, dealing 1d3 points of fire damage. This damage occurs with the slightest touch, and it is added to any attacks made with a sunforged iron weapon. If an undead creature, an ooze, or any creature that is vulnerable to sunlight is kept in contact with sunforged iron, then they take an additional 1d3 points of fire damage for each round of exposure.
All undead, oozes, and creatures that are vulnerable to light in some way are extremely uncomfortable around large ammounts of sunforged iron. If somebody is wearing armor made of sunforged iron, or is otherwise carrying more then 10 pounds of it on their person, then any creature that is vulnerable to the sunforged iron (as described above) must succeed on a DC 12 Will Save to enter the square adjacent to the creature wearing or carrying the sunforged iron. Any creature that succeeds on this save is immune to this effect for the remainder of the encounter.
If any undead creature that has the ability to bestow negative levels attempts to do so to any creature wearing sunforged iron armor, then that undead must succeed on a DC 14 Fortitude save or take 1d6 points of fire damage and fail to bestow the negative level.
Sunforged iron has a hardness of 10 and 30 hit points per inch of thickness.
Code:Ammuntion: +10gp Light weapon: +150gp One Hand Weapon: +225gp One Head of a Double Weapon: +225gp Two Handed Weapon: +300gp Light Armor: +375gp Medium Armor: +400gp Heavy Armor: +450gp Shield: +325gp
Background
The gnomish inventor and wizard Holdur Zingreegal once experimented with a way to more efficiently and cleanly forge metal, a method that could be used without using wood or coal. Though countless experiments led no results, he eventually though of the idea of using the magnified and reflected suns rays to forge the iron ore. He began to design experiments to test the possibility of this new way of smelting iron, but he soon encountered a problem. It would be extremely inconvenient and expensive to reflect enough sunlight to the iron ore to cause it to melt. However, he quickly came up with the solution. By placing a slight fire-based enchantment on a few large lenses and arranging these around the mass of the sunforged iron, he wouldn’t have to reflect as much light onto the iron ore mass. After about a month of gathering materials, he hired a dwarven construction team to build his “solar forge,” and it was quickly completed. When the iron ore was bundled together and hoisted to the top of the tower where all of the mirrors were aimed at, the fire-enchanted lenses did their job, and the iron quickly began to melt. The molten iron flowed down the apparatus and into several ingot-molds. However, when the iron had cooled, it was certainly not what Zingreegal had expected. The metal that was in the molds was of a reddish-yellow metallic sheen, and when they were lifted out of their molds, they were significantly lighter than what they should have been. Intrigued, Zingreegal had one of them forged into a sword. This sword, which he named “Sunfang,” was a weapon of exceptional quality. It was lightweight, flexible, and it held its edge very well. Furthermore, Zingreegal purchased a zombie from a necromancer to test his weapon on, and it seemed to burn the creature’s undead flesh. Zingreegal named this new metal “sunforged iron,” for which he won a sizeable research grant from both the mage’s guild he belonged to and the gnomish government.
So what do you think? I'm not sure about the pricing. Perhaps later I'll stat the solar forge. And by the way, I'm sorry about the poor formatting. This is the first time I've tried to post something like this on these forums.Last edited by KingGolem; 2008-02-09 at 01:33 PM.
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2008-02-08, 10:19 PM (ISO 8601)
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Re: Sun-Forged Iron [New Material]
I don't really know, so don't take my word on this, but the price seems a bit high, as the material doesn't do much.
Interesting idea though, and I like the background.
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2008-02-08, 11:12 PM (ISO 8601)
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Re: Sun-Forged Iron [New Material]
Huh. Seems like it would be most useful in ammunition form. You hit the guy over and over, and each bolt adds another 1 damage/turn. Maybe a grappler build with sunforged armor?
Still, I think you should probably give it extra effects. Maybe a full round of contact makes things take extra damage? Maybe it makes light-sensitive baddies stay away from it? Makes you immune to level-drain from undead touches? Or makes them take XdX damage when they do drain a level? Maybe it damages all undead instead of just sun-sensitive ones? I'm just throwing ideas out. Feel free to ignore me.Last edited by Admiral Squish; 2008-02-08 at 11:13 PM.
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2008-02-08, 11:44 PM (ISO 8601)
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Re: Sun-Forged Iron [New Material]
Prices:
Ammuntion: 6gp a piece
Light weapon: +125gp
One Hand Wep: +175gp
One Head of a Double Weapon: +175gp
Two Handed Weapon +200gp
Light Armor: +250gp
M Armor: +325gp
H Armor: +375gp
Shield: +250gp
Damage: 1d2 per round against against negative energy creaturesYou have just received the Amish Computer Virus. Since the Amish don't have computers, it is based on the honor system. So please delete all the files from your computer. Thank you for you cooperation.
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2008-02-08, 11:47 PM (ISO 8601)
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Re: Sun-Forged Iron [New Material]
Originally Posted by Admiral Squish
Oh, and by the way, it affects ALL undead, AND all creatures that have some kind of vulnerability to light. Sorry if my choice of words was confusing.
However, both of you are right; it needs more effects. Perhaps it should guard against negative levels, or something like that. Or, maybe undead would have to make a Will save to come too close to someone wearing sunforged iron armor. I'll sleep on it, and try to decide something tomorrow.
EDIT: Oh, and thanks for those prices Raging Pacifist, but I may need to adjust them soon, since I'll be adding new abilities.Last edited by KingGolem; 2008-02-08 at 11:49 PM.
SpoilerGary Gygax
June 27, 1938 - March 4, 2008
Dave Arneson
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2008-02-09, 12:05 AM (ISO 8601)
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Re: Sun-Forged Iron [New Material]
Only some undead have good INT. Most, like zombies have 1 INT.
Add that undead non-wep. and touch attacks take the damage. Also, maybe 1/day you unleash the power of the power of the sun in a brilliant flash of light dealing 3d6 damage to adjacent undead and blinding others for 1d2 rounds (Ref 14 for half) . But you have to charge the sun iron in the sun for one hour.You have just received the Amish Computer Virus. Since the Amish don't have computers, it is based on the honor system. So please delete all the files from your computer. Thank you for you cooperation.
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2008-02-09, 11:05 AM (ISO 8601)
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Re: Sun-Forged Iron [New Material]
I think that as the price stands now, the point of fire damage should apply against all creatures and all undead/sun sensitive creatures should instead take 1d3 fire damage. That would balance it a bit more.
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2008-02-09, 01:06 PM (ISO 8601)
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Re: Sun-Forged Iron [New Material]
Ok, I've made a few changes to the sunforged iron. How does it look now? I'm pretty sure that the price is still too high, but I don't know how I should price it.
Only some undead have good INT. Most, like zombies have 1 INT.
EDIT: Ok, and now I've modified the price.Last edited by KingGolem; 2008-02-09 at 01:34 PM.
SpoilerGary Gygax
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Dave Arneson
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2008-02-09, 03:31 PM (ISO 8601)
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Re: Sun-Forged Iron [New Material]
Those prices are more appropriate for what the metal has to offer. I assume that the armour causes the fire damage to undead who are grappling the armored character?
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2008-02-09, 03:42 PM (ISO 8601)
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Re: Sun-Forged Iron [New Material]
What would be the effects if a vampire, or something simlar, were to wear armor or use a weapon made of this?
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Re: Sun-Forged Iron [New Material]
Hi, I'm back, I guess. ^_^I stream LPs of single player games on Twitch! Mon, Wed & Fri; currently playing: Night in the Woods (Mon/Wed) and Ace Attorney (Fri)
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2008-02-09, 04:34 PM (ISO 8601)
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Re: Sun-Forged Iron [New Material]
GENERATION 12: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
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2008-02-09, 04:37 PM (ISO 8601)
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Re: Sun-Forged Iron [New Material]
Originally Posted by jagadaishio
Originally Posted by Apoc360
Oh, and by the way, I just checked the back of the Monster Manual, and it says that damage reduction doesn't protect against energy damage, non-magical or otherwise.
Originally Posted by Bisected8
SpoilerGary Gygax
June 27, 1938 - March 4, 2008
Dave Arneson
October 1, 1947 - April 7, 2009
Rest in peace.
Stonemen: My contribution to the MitP project and probably the coolest thing I've ever statted. Votes: Yes 8, No 0
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2008-02-09, 11:19 PM (ISO 8601)
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Re: Sun-Forged Iron [New Material]
Those prices look better now.
You have just received the Amish Computer Virus. Since the Amish don't have computers, it is based on the honor system. So please delete all the files from your computer. Thank you for you cooperation.
The box said 'Requires Windows 95 or better'. So I installed LINUX.