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Thread: Knowledge (X)

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    Halfling in the Playground
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    Default Knowledge (X)

    I was wondering, what kind of Knowledge's people have used, beside the standard ones, if you have any interesting Crafts or Professions, please list those as well.

    things like,
    Knowledge (taxidermy),
    Knowledge (Quantum Physics)
    Craft (Origami)

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    Ogre in the Playground
     
    AKA_Bait's Avatar

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    Default Re: Knowledge (X)

    My players have taken to putting ranks into:

    Knowledge (What We Did Last Session)
    Knowledge (That NPC's Name)
    Knowledge (What That Guy Said 4 Sessions Ago)

    The last two tend to be used at the same time.
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    Kurald Galain's Avatar

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    Default Re: Knowledge (X)

    Knowledge (What the Hell you're Talking About)
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    Knowledge(Where the hell did you throw this d20).
    Last edited by Morty; 2008-02-09 at 01:49 PM.
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    Titan in the Playground
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    Default Re: Knowledge (X)

    Craft (Lucky Dice).

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    Default Re: Knowledge (X)

    Knowledge(skills)

    One session I couldn't figure out what skill I was thinking of so I [ut points into it
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    Orc in the Playground
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    Default Re: Knowledge (X)

    Never seen a weird Knowledge, but a few characters in my old group had Perform (Drunken Brawl) and one of the characters in the group I DM is going to pick up a few ranks in Perform (Uncle Magic).

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    Halfling in the Playground
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    Quote Originally Posted by AKA_Bait View Post
    Knowledge (What We Did Last Session)
    Knowledge (That NPC's Name)
    Knowledge (What That Guy Said 4 Sessions Ago)
    Quote Originally Posted by Fax_Celestis View Post
    Craft (Lucky Dice).
    I can see how these would be of paramount importance...

    Quote Originally Posted by Squash Monster View Post
    Perform (Uncle Magic).
    Pull my finger?

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    Titan in the Playground
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    I think "uncle magic" is things like pulling silver dollars from behind a kid's ear (except with inflation, it's probably just quarters, now). Simple tricks that absolutely astound nieces and nephews under about eight years old, and are transparently obvious to anyone else.

    I've heard of folks taking ranks in "Craft: MacGuyver", but most of the games I've played in, everyone has been treated as having full ranks in that anyway.

    The most creative one I've come up with is "Knowledge: Criminology", for use in statting out Sherlock Holmes as a D&D character.
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    My current character has Profession (Drug Dealer).

    On a completely unrealted note, he is now going insane
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    Firbolg in the Playground
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    Quote Originally Posted by Chronos View Post
    I think "uncle magic" is things like pulling silver dollars from behind a kid's ear (except with inflation, it's probably just quarters, now)
    Actually, and confusingly, that's what "prestidigitation" means in RL.

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    Quote Originally Posted by kamikasei View Post
    Actually, and confusingly, that's what "prestidigitation" means in RL.
    ...how is that confusing? That's what the prestidigitation spell is for.

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    My master Rogue had Skill Mastery: Perform (Harmonica).

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    Firbolg in the Playground
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    Quote Originally Posted by Fax_Celestis View Post
    ...how is that confusing? That's what the prestidigitation spell is for.
    Prestidigitation lets you do a lot more than just prestidigitate, but what I meant was that rendering Knowledge ("uncle magic") as Knowledge (prestidigitation) would be confusing due to namespace collisions.

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    Quote Originally Posted by kamikasei View Post
    Prestidigitation lets you do a lot more than just prestidigitate, but what I meant was that rendering Knowledge ("uncle magic") as Knowledge (prestidigitation) would be confusing due to namespace collisions.
    Ah. Misunderstood.

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    Quote Originally Posted by AKA_Bait View Post
    My players have taken to putting ranks into:

    Knowledge (What We Did Last Session)
    Knowledge (That NPC's Name)
    Knowledge (What That Guy Said 4 Sessions Ago)

    The last two tend to be used at the same time.
    Oh, gods. I'm quite certain that I'm the only player in our group with ranks in any of those. In our last campaign, I was basically the face of the party. My character was a 7-Charisma dwarven fighter/wizard who wasn't real fond of people in general, and who had no ranks in any social skill except Intimidate. Everyone else in the party had a Charisma of at least 16, and, in one case, 27 Cha plus max ranks in Diplomacy. But still, I had to do all the talking, because I was the only player who knew what we were supposed to be talking to the NPCs about.

    The new campaign we just started looks to be going the same way, but this time at least I'm playing a rogue with a decent Charisma and social skills. However, I've been turned evil by an artifact I picked up, which also grants me the ability to mask my alignment from anything short of epic-level magic. And I have max ranks in Bluff. Things are going to get very interesting if the party continues to blindly follow my lead on the assumption that I've been keeping track of what we're supposed to be doing, so they don't need to.
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    Knowledge (Outwit the DM)

    Everyone should max that stat.

    Except, y'know, the DM.

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    Reminds me of 3rd edition Shadowrun, and a neat trick that could be pulled with Adepts. Adepts who were Initiates could use Centering to reduce their penalties for skills. Now, in Shadowrun, it's theoretically possible for any character to use any skill, but with increases to the Target Number for having to "default" to your attribute. A suggested tactic was to make a "savant" character who used his centering skills for Knowledge skills, and regularly made tests against Knowledge skills like "Things Mr. Johnson Doesn't Want Us to Know" and "What's in that Briefcase". Get enough successes on your centering test (which would have a TN of 4), and you could drop the TN of your obscenely hard "obscure knowledge" skill.
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    Bugbear in the Playground
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    I know it's against the spirit of the thread, but shouldn't 'uncle magic' just fall under 'slight of hand'?

    I have eTools and I always get a giggle when I see 'Craft: Flower Arranging' and 'Craft: Basketweaving' on the list.
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    Halfling in the Playground
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    There's been some funny entries, but how about any actual (IC) useful skills?

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    I had to point blank refuse to let a character for an upcoming game take Knowledge (BBEG plans), but I just ran across an interesting Flaw that lets characters see into the future somewhat, but no one will ever believe them. I think I may just allow that skill now...

    <-- Off topic but I had a kobold with maxed out ranks in Perform (Puppetry) and Profession (Puppeteer). I only had him for one session before he was killed by Sahaugin but he managed to get the party a space on one of the last ships leaving a costal town. Ahh, a natural 20 with puppets will get you anything .
    Last edited by Darkantra; 2008-02-10 at 10:20 AM.
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    Halfling in the Playground
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    Quote Originally Posted by Darkantra View Post
    <-- Off topic but I had a kobold with maxed out ranks in Perform (Puppetry) and Profession (Puppeteer). I only had him for one session before he was killed by Sahaugin but he managed to get the party a space on one of the last ships leaving a costal town. Ahh, a natural 20 with puppets will get you anything .
    I wouldn't say perform skills were offtopic.
    and now I totally want a puppeteer...

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    Titan in the Playground
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    and now I totally want a puppeteer...
    Careful, they have a racial -10 penalty on all saves vs. fear effects.

    but I just ran across an interesting Flaw that lets characters see into the future somewhat, but no one will ever believe them.
    How would you enforce that? It's easy enough for the NPCs to ignore him, but sooner or later, the other PCs are going to catch on.
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    Quote Originally Posted by Irreverent Fool View Post
    I know it's against the spirit of the thread, but shouldn't 'uncle magic' just fall under 'slight of hand'?

    I have eTools and I always get a giggle when I see 'Craft: Flower Arranging' and 'Craft: Basketweaving' on the list.
    I had a character with flower arranging once. Other fun skills include calligraphy and Dragon Poker.
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    Default Re: Knowledge (X)

    How about Knowledge (Monster Manual) or Knowledge (DM Notes)?

    Or possibly Knowledge (Everything).
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    Default Re: Knowledge (X)

    Knowledge (Metagame) is key, obviously.

    Knowledge (CharOp Boards) for when you want to be really nasty...
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    Firbolg in the Playground
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    Default Re: Knowledge (X)

    I had a dude with knowledge (adventuring). We worked it like a bardic knowledge check, with a -5 penalty for not being a bard.

    On a side not, I also had a warforged with craft (journal). He wrote everything we did that day when everyone else was asleep. Coupled with Knowledge (memory), and he was a great cartographer.
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    There are plenty of people working for the wizards with ranks in Craft [Cheese], IMO.

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    Firbolg in the Playground
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    Quote Originally Posted by Jack Zander View Post
    Or possibly Knowledge (Everything).
    Knowledge (It All).

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    Default Re: Knowledge (X)

    Other fun skills include calligraphy and Dragon Poker.
    Remember to take a -5 penalty to your Dragon Poker check on Wednesdays when you're sitting in a south-facing chair and the moon is waning gibbous, though. Unless, of course, there are exactly six people at the table, in which case it's a +3 bonus, instead.
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