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  1. - Top - End - #1
    Dwarf in the Playground
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    Default "Locate city bomb" I'm a noob, what is it

    pretty much what the title says. I've heard it thrown around, but I must have missed it being explained. What is it? Thank in advance.

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    Default Re: "Locate city bomb" I'm a noob, what is it

    A series of feats that makes any spell do sonic and electric damage, followed by a feat that pushes anyone hit by a spell that does sonic damage to the edge of the spell's radius, then does damage based on the distance they were pushed.

    And then Locate City, a spell with a radius measured in miles.

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    Bugbear in the Playground
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    Default Re: "Locate city bomb" I'm a noob, what is it

    1: Take Locate City, a spell with a range of ten miles per level
    2: Apply Snowcasting (Frostburn) to it, making it a [Cold] spell
    3: Apply Flash Frost (PHBII) to it, making it deal 2 cold damage to everything in the area
    4:Apply Energy Substitution (CArc) to it, making it an electric spell
    5: Apply Born of the Three Thunders to it, allowing a reflex save to avoid the damage and changing the damage type
    6: Apply Explosive Spell to it, forcing a second Reflex save to avoid being blasted to the edge of the area and 1d6(?) per ten feet traveled

    I probably got something there wrong, though.
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    Default Re: "Locate city bomb" I'm a noob, what is it

    locate city (RoD) - 10 mile/level radius, finds a city

    1. apply snowcasting (FB) - spell now has the cold descriptor
    2. apply flash frost feat (PHB2) - spell now deals 2 points of cold damage to all in area (and makes area slippery but we don't care about that)
    3. apply energy substitution (electricity) (CArc) - spell now deals electricity damge
    4. apply born of three thunders (CArc) - spell deals half electric, half sonic, but what is important is that it now requires a reflex save, allowing us to...
    5. apply explosive spell (CArc) - all creatures/things in area that fail their reflex saves are shunted to the outside of the area of effect (10 miles/level) and take 1d6 damage per 10' moved!

    voila, you have just nuked an entire kingdom with a 4th level spell slot, a handful of snow and a silly combination of feats. Of course you have to be creative as well to not get shunted 200 miles yourself, or end up with a thousand tons of debris and bodies on top of you.
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    Default Re: "Locate city bomb" I'm a noob, what is it

    All I say is, wow. Level 20, so it has a 20 mile radius.

    20*5280=105600

    Divided by ten means, 10560d6. No one lives, even if it offers a save.
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    Default Re: "Locate city bomb" I'm a noob, what is it

    I think Explosive Spell is reflex for half, otherwise that's basically right from what I remember of the pertinent feats.

    For those following along, at level 20 thats reflex for half of 100,560d6. Monks and Rogues are the only ones that can survive that, and I think it ends up being a 4th level spell.
    Last edited by Sstoopidtallkid; 2008-02-11 at 09:40 PM. Reason: poor memory

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    Default Re: "Locate city bomb" I'm a noob, what is it

    Quote Originally Posted by expirement10K14 View Post
    All I say is, wow. Level 20, so it has a 20 mile radius.

    20*5280=105600

    Divided by ten means, 10560d6. No one lives, even if it offers a save.
    look again, it's a 10 miles/level radius
    200 mile radius.
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    Default Re: "Locate city bomb" I'm a noob, what is it

    Quote Originally Posted by Bloddyredcommie View Post
    look again, it's a 10 miles/level radius
    200 mile radius.
    Okay so 105600d6, still, no one lives.
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    Default Re: "Locate city bomb" I'm a noob, what is it

    Quote Originally Posted by expirement10K14 View Post
    Okay so 105600d6, still, no one lives.
    except rouges and monks who have evasion and do really well on their reflex saves!
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    Default Re: "Locate city bomb" I'm a noob, what is it

    Quote Originally Posted by Sstoopidtallkid View Post
    For those following along, at level 20 thats reflex for half of 10,560d6. Monks and Rogues are the only ones that can survive that, and I think it ends up being a 4th level spell.
    And Rangers. Everybody always forgets they get Evasion, probably because you can't dip for it.

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    Default Re: "Locate city bomb" I'm a noob, what is it

    If thats a ten mile radius spell, that 5280d6 damage... That could epic creatures even
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    Default Re: "Locate city bomb" I'm a noob, what is it

    Couldn't you add nonlethal substitution to kill the tarrasque? The tarrasque can only be killed if it's nonlethal damage exceeds his max hp.

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    Default Re: "Locate city bomb" I'm a noob, what is it

    Quote Originally Posted by Shades of gray View Post
    Couldn't you add nonlethal substitution to kill the tarrasque? The tarrasque can only be killed if it's nonlethal damage exceeds his max hp.
    Not necessary; the tarrasque's regeneration means *everything* is nonlethal damage to it.

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    Default Re: "Locate city bomb" I'm a noob, what is it

    You still need a Wish, though.

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    Default Re: "Locate city bomb" I'm a noob, what is it

    I still prefer flying over the target, pulling a sheet of rock out of a portable hole, and using it as the foundation for a Sculpted Wall of Stone. About the same damage, and a lot more precise.

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    Default Re: "Locate city bomb" I'm a noob, what is it

    Arcane Thesis makes the spell an even lower slot, increases caster level by 2, and lets you put up a Lesser Globe of Invulnerability.

    Also, note this trick can't be accomplished with a Wizard easily (/easier accomplished with a Sorcerer), since, snowcasting is applied at the time the spell is cast, and thus, you can't apply Flash Frost until that time.
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    Default Re: "Locate city bomb" I'm a noob, what is it

    Quote Originally Posted by Shraik View Post
    If thats a ten mile radius spell, that 5280d6 damage... That could epic creatures even
    5280 d6 PER LEVEL. At least 8 or so, cuz it's a 4th level spell.

    The only thing I've seen that's more powerful than this is the Anti-Osmium bomb.

    And what do you mean, "Could"? Epic critters are tough, but that's an average of 15 thousand damage. lots have evasion, and good saves, though.

    On the other hand, this is one of the more interesting bombs I've ever seen. Leaves a bunch of rogues in the positions they were in before the bomb went off, minus the table they were sitting at, the toothbrush they were using, etc etc. Which is now 200 miles away and smashed into powder. The ranger is suddenly confused as to where the woods went.

    I would rule that this scours the land of the topsoil too, leaving a smooth granite surface, surrounded by a huge pile of debris and dirt. The inside would be glassed by the electric damage, and held together with ice. It would be a giant gray-black, perfectly smooth, sphere, which would, admittedly, stop a few hundred feet up. Those rogues would probably still kick the bucket in the end, however. Fall 5-50 feet depending on depth of soil, then stuck in a 200 mile wide blot on the landscape. Nothing to eat.
    Last edited by FlyMolo; 2008-02-11 at 10:06 PM.
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    Default Re: "Locate city bomb" I'm a noob, what is it

    One thing to consider is that the Explosive Spell only ejects the poor souls that fail the Reflex Save vs the electric/sonic damage from the spell. The other thing is that if any creature being ejected hits any kind of barrier they only take 1d6 per 10 feet to that barrier +1d6 more for hitting it. All of those commoners in their small homes will luck out and take 2 from the spell and 1d6 for the wall impact (most likely the rooms are small enough that there isn't 10 whole feet to travel). Other than that it's all good
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    Default Re: "Locate city bomb" I'm a noob, what is it

    Then quick question, could it work on buildings? I mean, it would have to overcome DR/hardness fairly easily.

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    Default Re: "Locate city bomb" I'm a noob, what is it

    Quote Originally Posted by FlyMolo View Post

    On the other hand, this is one of the more interesting bombs I've ever seen. Leaves a bunch of rogues in the positions they were in before the bomb went off, minus the table they were sitting at, the toothbrush they were using, etc etc. Which is now 200 miles away and smashed into powder. The ranger is suddenly confused as to where the woods went.
    Explosive Spell only specifies creatures as affected. Objects would only take the 2 points from the Electric Flash Frost(affects 'all targets'), which is going to be 0 damage for most things after halving and then applying hardness.

    Edit :
    Then quick question, could it work on buildings? I mean, it would have to overcome DR/hardness fairly easily.
    See above. Explosive spell doesn't do anything to objects.
    Last edited by tyckspoon; 2008-02-11 at 10:23 PM.

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    Default Re: "Locate city bomb" I'm a noob, what is it

    what book is "locate city" found in. It's not on the list here

    http://www.wizards.com/default.asp?x=dnd/lists/spells

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    Default Re: "Locate city bomb" I'm a noob, what is it

    Quote Originally Posted by Kazuel View Post
    what book is "locate city" found in. It's not on the list here

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    Default Re: "Locate city bomb" I'm a noob, what is it

    Quote Originally Posted by tyckspoon View Post
    Explosive Spell only specifies creatures as affected. Objects would only take the 2 points from the Electric Flash Frost(affects 'all targets'), which is going to be 0 damage for most things after halving and then applying hardness.

    Edit :


    See above. Explosive spell doesn't do anything to objects.
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    Default Re: "Locate city bomb" I'm a noob, what is it

    And, as I've seen it explained, you actually can't do it with energy substitution, because that stops making it a Cold Spell, and thus ineligible for Flash Frost. You instead need Energy Admixture, which drives the cost of the spell up.
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    Default Re: "Locate city bomb" I'm a noob, what is it

    Quote Originally Posted by KoDT69 View Post
    One thing to consider is that the Explosive Spell only ejects the poor souls that fail the Reflex Save vs the electric/sonic damage from the spell. The other thing is that if any creature being ejected hits any kind of barrier they only take 1d6 per 10 feet to that barrier +1d6 more for hitting it. All of those commoners in their small homes will luck out and take 2 from the spell and 1d6 for the wall impact (most likely the rooms are small enough that there isn't 10 whole feet to travel). Other than that it's all good
    1. I thought it was 1d6 per 10' you would have traveled, leaving it the same? Also, reflex save or no, the entire building they are in would be shunted to the edge of the radius, so that'd hit them pretty hard.

    2. Oh, only 2 damage +1d6 from hitting a wall...which is enough to knock out a commoner.

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    Default Re: "Locate city bomb" I'm a noob, what is it

    Quote Originally Posted by FlyMolo View Post
    Pity. I like my way better.
    ...Why? If objects are undamaged, the LCB essentially lets you take over fortresses without damaging the fortress itself.

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    Default Re: "Locate city bomb" I'm a noob, what is it

    Quote Originally Posted by Ganurath View Post
    ...Why? If objects are undamaged, the LCB essentially lets you take over fortresses without damaging the fortress itself.
    Not really. I'm not sure whether the building code for fortresses covers having commoners and the inhabitants thrown extremely violently against the interior walls. I'm pretty sure it's 1d6 per 10ft you would have traveled.

    And who doesn't want a spell that scours an area the size of Ohio to the bedrock? and piles all that up in a giant glassed mound on the edges?

    Okay plot hook, I guess. "A giant roar was heard, and rocks fell upon the land. Go find out what happened."

    And if you skip the energy admixture steps, you can just coat all of Ohio in ice. And how cool is that, really?
    Last edited by FlyMolo; 2008-02-11 at 10:49 PM.
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    Default Re: "Locate city bomb" I'm a noob, what is it

    ...wouldn't you need line-of-effect to the targets affected by the blast?

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    Default Re: "Locate city bomb" I'm a noob, what is it

    Quote Originally Posted by FlyMolo View Post
    Okay plot hook, I guess. "A giant roar was heard, and rocks fell upon the land. Go find out what happened."
    Player1: ...How much land?
    DM: How big is Ohio?
    Player2: THAT much land?
    DM: As the rumors tell it.
    Player3: You want us to go toward it?
    DM: Er...
    Player4: All in favor of going the other way?
    Player1: Aye!
    Player2: Aye!
    Player3: Aye!

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    Default Re: "Locate city bomb" I'm a noob, what is it

    I've seen this done with appocalypse from the sky, which has the same radius, but does 10d6 damage to everyone. So it does damage base, which means that it can wipe out buildings on top of everything else. There was also a way to prevent the square the caster was in from being hit, so everything in a 200 mile radius around you is toast, but you're fine. Of course, people looked at it and realized it could also dig a crater about 3 miles deep, so that little piller you're standing on won't be standing for long...
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