New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 2 of 3 FirstFirst 123 LastLast
Results 31 to 60 of 77
  1. - Top - End - #31
    Ettin in the Playground
     
    Ganurath's Avatar

    Join Date
    Jun 2007
    Location
    Under the Iron Gauntlet
    Gender
    Male

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    Quote Originally Posted by Fax_Celestis View Post
    I'm going for the "Your DM Will Never Let This Build Into His Game" vote.
    I'm shooting for the "Reads The Judging Categories" and "Team EVIL" demographics myself.

  2. - Top - End - #32
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    Quote Originally Posted by Fax_Celestis View Post
    Name: The Urge To Merge Theurges
    Hey, I was going to do that! You read my mind
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  3. - Top - End - #33
    Banned
     
    Talic's Avatar

    Join Date
    Nov 2007
    Location
    Houston, TX
    Gender
    Male

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    Quote Originally Posted by Fax_Celestis View Post
    I'm going for the "Your DM Will Never Let This Build Into His Game" vote.
    How's it power break at 7? It's still casting no better than 2nd level spells!

  4. - Top - End - #34
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    Quote Originally Posted by Talic View Post
    How's it power break at 7? It's still casting no better than 2nd level spells!
    Because it's casting 2nd level spells in three different kinds of magic.

  5. - Top - End - #35
    Banned
     
    Talic's Avatar

    Join Date
    Nov 2007
    Location
    Houston, TX
    Gender
    Male

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    Quote Originally Posted by Fax_Celestis View Post
    Because it's casting 2nd level spells in three different kinds of magic.
    Three different kinds of crap is still crap. At ECL 7, there's things that you should need 3rd to 4th level spells for. The versatility from added spells just doesn't offset the lack of power. I mean, it's hard to compare that level of versatility, good as it is, to the crippling loss of not having, just from the core selection, spells such as:
    Wizard
    • Black Tentacles, Dimension Door
    • Phantasmal Killer, Greater Invis
    • Charm Monster, Confusion
    • Shout, Wall of Ice
    • Enervation, Fear
    • Polymorph
    • Stoneskin, Globe of invulnerability, Lesser

    Cleric
    • Cure Crit. Wounds
    • Restoration
    • Divine Power
    • Death Ward
    • Freedom of Movement


    To be fair, I chose 1-2 gems from each school for wizard, and a few gems from cleric. Each of these has the potential to be a major asset in combat. Just a straight Wizard 7/Archivist 7 has more, far more, ability at this level. And a nearly equivalent amount of versatility, probably more when you factor in other options from 2 levels of magic. Your build seems a bit underpowered for Gesthalt prior to access to the actual theurge classes, which only seem to put it on par, power level wise.

    Heck, even a druid 7/cleric 7 could be effective at that level, with casting augmenting wild shape... And natural spell, of course.

  6. - Top - End - #36
    Firbolg in the Playground
     
    Draz74's Avatar

    Join Date
    Aug 2006
    Location
    Utah
    Gender
    Male

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    Quote Originally Posted by Talic View Post
    Heck, even a druid 7/cleric 7 could be effective at that level, with casting augmenting wild shape... And natural spell, of course.
    Well, "it's weaker than a Cleric//Druid!" is a poor reason to say something is a weak build.

    I mean, I think if all the optimizers on these boards made a "top 5" list of the most powerful Gestalt builds, the two builds that would be in every list would be:
    Wizard//Archivist (+PrCs)
    Monk 1/Cloistered Cleric 19//Druid 10/Planar Shepherd 10.

    You just don't get more powerful than a Cleric//Druid. Good thing it's not what this contest is asking for, since divine and divine aren't two separate types of magic.
    You can call me Draz.
    Trophies:
    Spoiler
    Show

    Also of note:

    I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
    ... yes, I need to be tested for ADHD.

  7. - Top - End - #37
    Pixie in the Playground
    Join Date
    Feb 2008

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    Name: Aethon Frost: Impervious Sanctity of Mind and Body

    Description: Aethon is an imposing figure standing tall at a little over six foot tall, his body is powerfully built and pulsing with subtle magical augmentation. Revealed beneath his scuffed and worn plate mail is skin that is as equally cold and tarnished as the armour encasing it. A solid metal banded orb slowly orbits about Aethon, except in times of conflict when the orb rabidly moves to intercept and deflect blows aimed at him.

    Iridescent blue eyes that focus a fraction of a second ahead of his target are set within the iron visage of his face, occasionally it appears as though a mote of light passes behind the shining orbs. Around his neck Aethon wears a bejewelled talisman, three cobalt spherical gems set into a platinum band. Although it is plainly obvious that he carries no weapons on his person, he carries himself with the confidence of a trained combatant.

    Concept:
    This is the first gestalt character I have ever attempted so I was a bit lost when it came to doing the saves so if anyone can help me with it that would be helpful. The build boils down to uber melee combat using cleric and ardent casting to optimize his damage and number of attacks. He has all the cleric casting at his disposal along with a lot of the best psionics has to offer to make him the ultimate theurge.

    {table=header]ECL | Class 1 | Class 2 | BAB | HD | Class Features | Domains/Mantles
    1 | Cleric | Ardent | 0 | d8 | Turn Undead, Assume psionic mantles (2) | Conflict, Freedom, Planning, Wrath
    2 | Cleric | Ardent | 1 | d8 | Assume psionic mantle | Fate
    3 | Cleric | Ardent | 2 | d8 | |
    4 | Church Inquisitor | Ardent | 3 | d8 | Detect evil, Inquisition domain | Inquisition
    5 | Church Inquisitor | Ardent | 3 | d8 | Assume psionic mantle, Immune to charms | Time
    6 | Church Inquisitor | Ardent | 4| d8 | Pierce illusions |
    7 | Church Inquisitor | Ardent | 5 | d8 | Pierce disguise |
    8 | Church Inquisitor | Ardent | 6 | d8 | Immune to compulsions |
    9 | Church Inquisitor | Ardent | 6/1 | d8 | Force shapechange |
    10 | Sacred Exorcist | Ardent | 7/2 | d8 | Assume psionic mantle, Exorcism, turn undead | Destruction
    11 | Contemplative | Ardent | 8/3 | d6 | Bonus domain, divine health | Spell
    12 | Ordained Champion | Ardent | 9/4 | d8 | Bonus domain, combat feats, continued advancement, modified spontaneous casting | War
    13 | Ordained Champion | Ardent | 10/5 | d8 | Diehard, smite |
    14 | Ordained Champion | Ardent | 11/6/1 | d8 | Channel spell, divine bulwark |
    15 | Ordained Champion | Ardent | 12/7/2 | d8 | Assume psionic mantle, Fist of the gods, rapid spontaneous casting | Energy
    16 | Contemplative | Warmind | 13/8/3 | d10 | Slippery mind, Chain of personal superiority +2 |
    17 | Contemplative | Warmind | 14/9/4 | d10 | Divine wholeness, Chain of Defensive posture +2 |
    18 | Contemplative | Warmind | 15/10/5 | d10 | Enduring body (DR1/-) |
    19 | Contemplative | Warmind | 16/11/5/1 | d10 | Divine body |
    20 | Contemplative | Warmind | 17/12/6/2 | d10 | Bonus domain, Sweeping strike | Undeath
    [/table]

    Hitpoints
    1d6 + 14d8 + 5d10 con = enough

    Casting:
    19th level Ardent
    18th level Cleric
    5th level Warmind

    Feats and Feat-like bonuses:
    Conflict Mantle: Weapon Focus: Claws
    Planning Domain: Extend Spell
    Flaw (Shaky): Persistent Spell
    Flaw (Inattentive): Divine Metamagic Persistent Spell
    Human: Divine Metamagic Extend Spell
    1: Power Attack
    3: Extra Turning
    6: Extra Turning
    9: Extend Power
    Destruction Mantle: Improved Sunder
    War Domain: Weapon Focus: Bite
    Ordained Champion Combat Feats: Leap Attack, Combat Brute
    12: Practiced Manifester: Ardent
    Die hard
    15: Expanded Knowledge: Schism
    18: Holy Warrior (or Expanded Knowledge: Psionic, Contingency)
    Undeath Domain: Extra Turning


    Why it works:

    First off the cleric side uses 8 turn undead attempts to fuel persistent extended buffs, he alternates these every other day to effectively double the amount of persistent spells he has active.

    Turn Attempts – 4 + 4 + 4 + 3 + cha + n
    Where n = amount of nightsticks x 4

    Recommended Persistent Spells:
    Divine Power, Righteous Wrath of the Faithful, Righteous Might Channeled Divine Shield, Divine Retaliation, Holy Star, Rhino’s Rush, Wraithstrike, Holy Transformation, Legion’s Conviction

    On his first action he uses an Extended Temporal Acceloration to cast what ever else he needs.

    Recommended Pre-combat buffs:

    Delay Death, Expansion, Footsteps of the Divine, Stone Body, Recitation, Divine Favor, Precience Offensive, Precience Defensive, Schism, Stone Body, Superior Resistance, Interfaith Blessing,Claws of the Beast, Girallons Blessing, Bebliths Blessing, Claws of the Savage (This gives you 8 claw attack and increases the damage of each by 2 size catergories. (which stacks with actual size increase))


    Defense:
    Not sure how to work out saving throws in gestalt but he should still have fantastic base will and fort save as well as a pretty good reflex save. Due to a few spells (Legion’s Conviction, Precience Defensive, Superior Resistance, Holy Transformation) Aethon has morale, insight, resistance and sacred bonuses to all his saving throws making him nigh untouchable. And with the option to use Fate of One or Evade Burst to ensure he doesn’t fail.

    He should also have exceptionally high AC with Magic Vestment on his armour and animated shield as well as deflection from Holy Star, insight from Prescience Defensive, natural from Thicken Skin, luck from Recitation, and probably more AC from other sources that I don’t recall right now. Additionally each attack aimed at him causes Divine Retaliation to strike at his attacker.

    If somebody should hit him he is protected by layers of damage reduction and a meat shield of temporary hit points, and the ability to heal himself at a moments notice. Diehard keeps him conscious at negative hitpoints and Delay Death keeps him from dying from hitpoint damage.

    To combat his biggest glaring weakness, the damage that a dispel magic could do he wears a Ring of Counterspells containing a dispel magic, when this is extinguished he can cast another at a moments notice. Holy Star protects him against other forms of dispelling with a spell turning effect. Finally in combat Aethon’s schismed mind gains the benefit of practiced manifester and as such can ready to counterspell with a fully augmented psionic dispel magic which includes his +4 bonus to the check due to his inquisition domain. Alternatively he can use his shcismed mind to concentrate on a Dimension Slide to aid in his already impressive manoeuvrability.

    In the event that he is some how dispelled (and to some degree in an Antimagic Field) he still retains most of his combat prowess with a mix of combat feats a high base attack bonusa nd the ability to spontaneously as a swift action recast Divine Power.

    If using Expanded Knowledge: Psionic Contingency rather then the Holy Warrior option, Aethon uses a contingency to activate an extended Temporal Acceleration if a detrimental action is taken against him. This essentially means he can always get out of trouble, if by preparing and countering the effect or ending the the duration of Footsteps of the Divine and running away at an absurd speed.

    Offense:
    Aethon begins combat by manifesting an extended Temporal Acceloration for 6 rounds of apparent time to buff and put himself in the most tactically appropriate position.

    With Footsteps of the Divine and the Freedom mantle he has extreme mobility.

    Between his absurdly high strength score, luck, insight, morale and sacred bonuses to attack, as well as wraith strike for touch attacks Aethon can safely afford to leap attack and power attack for full on each of his attacks (which effect two opponents thanks to sweeping strike). Aethon uses Combat Brute in the following round for even more damage.

    Thanks to a few spells Aethon can make 9 claw attacks and 1 bite attack on a full attack.

    For the purposes of Aethons smite attack he effectively turns as a 18th level cleric (8th without items) and as such deals an extra 18 (8) points of damage, if using the Holy Warrior feat rather then Expanded Knowledge he also does an additional 9 points of damage as long as he has a 9th level War domain spell prepared. (which should be always).

    The first attack on the end of a charge will be a smite attack with a channelled spell, (depending on what he’s facing and how much he wants it dead this could be: energy ray (19d6) harm (150), or even an antimagic field). This attack also automatically does double damage because of Rhino’s Rush. He can make a full attack at the end of a charge with Psionic Lion’s Charge.

    This first attack should always hit as he can augment Fate of One for 2 more chances to hit should he fail.


    Playabilty:
    1st can persist a spell
    5th can cast Girallons blessing
    7th Divine power
    11th access to Anyspell
    12th leap attack and combat brute
    14th channel spell
    20th sweeping strike

    Viable at every level, with power breaks at the above points. Though not reliant on any equipment this build of course benefits from the addition of as many Nightsticks as he can get his hands on. Equipment that raises Aethons effective turning level such as the Sacred armour ability and the Rod of Authority directly effect the damage his smite ability deals so getting a hold of those should be a priority.

    For preference a Necklace of Natural Weapons enchanted with Mindfeeder and Bodyfeeder would be ideal, temporary power points and hitpoints is always fun. Be sure to coup de grace as often as possible to collect a few extra if your not landing enough crits. Incidentally a charging smiting channelled harm leap attacking full power attack critical hit nets you about
    200 temporray hitpoints and power points for you to go nova with.

    Cheese:
    2 points for Flaws
    5 points for Advancing two PrC’s simultaneously
    n points for each Nightstick
    ? points for abusing DMM persist
    ? points for abusing DMM extend
    ? points for abusing the Spell Domain
    Minus lots of points for not going any where near polymorph and all its bastard children
    Last edited by TheFlamingHobo; 2008-02-16 at 09:26 AM.

  8. - Top - End - #38
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    The Omnicaster

    Aka the Bookkeeper's Bane. The build is based on getting the highest obtainable effects from every single caster class I could find. Thus, the Omnicaster has 9th-level arcane spells, 9th-level divine spells, 9th-level psionic powers, lesser invocations, four soulmelds, a chakra bind, 4th-level vestiges, 5th-level shadowcasting, Perfected Map truenaming, and a maximized UMD skill. Many of these can be combined in novel and interesting ways, through a number of prestige class powers. Basically, if the power exists, you can cast it.

    Also, it scores exceptionally well on the cheese point meter. As a bonus, it contains a substantial number of prestige classes with similar sounding names

    As a full psionicist at low-to-medium levels, and a full ur-priest at high ones, this build is playable at any level. Also, it comes with a ludicrously high will saving throw.

    {table]Level|Class A|Class B|Feats, abilities, etc.
    1|Psion|Wizard|Precocious apprentice, quicken power, iron will, bind vestige, improved bind vestige, scribe scroll, alternate class ability instead of familiar
    2|Psion|Totemist|Wild empathy
    3|Psion|Warlock|Spell focus: evil
    4|Cerebremancer|Truenamer|
    5|Cerebremancer|Shadowcaster|Travel to the metamagic storm
    6|Cerebremancer|Ur-priest|Minor utterance of the evolving mind
    7|Psychic theurge|Anima mage|
    8|Psychic theurge|Anima mage|
    9|Psychic theurge|Anima mage|Utterance of the evolving mind
    10|Psychic theurge|Anima mage|
    11|Psychic theurge|Anima mage|Vestige metamagic
    12|Psychic theurge|Anima mage|Azure talent
    13|Psychic theurge|Anima mage|Vestige metamagic x2; tenebrous vestige; open chakra power
    14|Eldritch disciple|Anima mage|
    15|Eldritch disciple|Soul manifester|Utterance of the crafted tool
    16|Eldritch theurge|Soul manifester|
    17|Eldritch theurge|Shadowcaster|Quicken spell
    18|Eldritch theurge|Shadowcaster|Utterance of the perfected map
    19|Noctumancer|Soul manifester|
    20|Noctumancer|Soul manifester|Innate counterspell
    [/table]

    The omnicaster must be evil in alignment to contain this many powers. Additional cheese points are gained by employing the Precocious Apprentice trick for early entry to "2nd level arcane spells" prestige classes. The Tenebrous vestige is required to enter Eldritch Theurge; the Open Chakra psi power is required to enter Soul Manifester.

    As we can see, the early levels in the build are rather feat-intensive. This is mainly to pass the outrageous prerequisites for the Ur-priest. As a result, only humans (or other races with a bonus feat) can qualify. Furthermore, we need a few extra feats. There are a number of ways to do this: (1) take two flaws; (2) sell your character's soul to a devil, per the Fiendish Codex; (3) take a legacy weapon; (4) craft a custom magical item that allows it, or (5) convince your DM that Iron Will belongs on the fighter bonus feat list, and take the UA alternate class feature to give your wizard fighter feats.

    More feats can be used for additional utterances, or meta-anything. Finally, around level five it will be necessary to travel to the Metamagic Storm, which gives us a free metamagic feat for the period of one year. Again, to qualify for ur-priest. Alternatively, convince your DM that a metapsi feat is an acceptable substitute.

    In terms of skills, it works out perfectly for a human with 16 int, or a non-human with 18. After level 7, we have enough to qualify for all prestige classes. The UMD skill is optional, but a build like this reeeally needs more versatility.
    {table]Level|Bluff|Arcana|Psionics|Religion|Spellcraft|Pl anes|Intim|Truesp|UMD
    1|1 cross|4 wiz|4 psion|4 wiz|4 wiz|4 wiz|||1 cross
    2||1 totemist|2 psion|2 psion|2 totemist|1 totemist||
    3|5 warlock|1 warlock||||||
    4||NEED 6|NEED 6|2 truenam||||6 truenam
    5|||||2 cerebre||4 shcast|
    6|NEED 6|2 cerebre|1 cerebre|NEED 8|NEED 8|NEED 5 3 urpriest||NEED 6
    7|||1 psyth||||NEED 4|2 cross
    etc||||||||1 cross|2 cross
    [/table]

    Ability scores: Str 8, Dex 8, Con 14, Int 16 [+5 level, +6 headband], Wis 14 [+6 periapt], Cha 14
    Last edited by Kurald Galain; 2008-02-17 at 05:31 AM.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  9. - Top - End - #39
    Banned
     
    Talic's Avatar

    Join Date
    Nov 2007
    Location
    Houston, TX
    Gender
    Male

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    Quote Originally Posted by Draz74 View Post
    Well, "it's weaker than a Cleric//Druid!" is a poor reason to say something is a weak build.

    I mean, I think if all the optimizers on these boards made a "top 5" list of the most powerful Gestalt builds, the two builds that would be in every list would be:
    Wizard//Archivist (+PrCs)
    Monk 1/Cloistered Cleric 19//Druid 10/Planar Shepherd 10.

    You just don't get more powerful than a Cleric//Druid. Good thing it's not what this contest is asking for, since divine and divine aren't two separate types of magic.
    Perhaps, then, it's less powerful than a non-gestahlt Wizard OR Cleric 7. Gestahlt is supposed to be high power. This guy'd be able to pull his weight in a standard party... Maybe. Not gestahlt. I could see him listing a power break at 10, when the class gets access to 4th level magic (which is a real boost from 3rd level spells)... But not when he's dropping Acid Arrows in response to his opponent's Black Tentacles.

  10. - Top - End - #40
    Titan in the Playground
    Join Date
    May 2007
    Location
    The Land of Cleves
    Gender
    Male

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    Kurald, does Totemist count as "arcane caster level 1st"? Because that's a prerequisite for Precocious Apprentice. If not, is there any reason you couldn't swap the Totemist and Wizard levels?

    And Fax, why bother with the one level of druid spellcasting, instead of using that level to progress some other class?
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  11. - Top - End - #41
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    Quote Originally Posted by Chronos View Post
    Kurald, does Totemist count as "arcane caster level 1st"? Because that's a prerequisite for Precocious Apprentice. If not, is there any reason you couldn't swap the Totemist and Wizard levels?

    And Fax, why bother with the one level of druid spellcasting, instead of using that level to progress some other class?
    I need to get Druidic to qualify for Fochlucan Lyrist.

  12. - Top - End - #42
    Dwarf in the Playground
     
    HalflingRogueGuy

    Join Date
    Nov 2006
    Location
    Somewhere within my mind
    Gender
    Male

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    Name: You can't hide from me... I know EVERYTHING!!!!
    Build: Grey Elf Cloistered Cleric 3/Church Inquisitor 10/Divine Oracle 3/Contemplative 1/Seeker of the Misty Isle 1/Lore Master 2//Psion(seer) 20
    Starting Ability Scores: STR 6, DEX 16, CON 12, INT 16, WIS 15, CHA 10
    Cheese Points: 0-3 (For the dips in Divine Oracle, Contemplative, Lore Master, and Seeker of the Misty Isle) or 1,000,003 (if you count the maxed out UMD ranks at the end to be able to cast the few arcane divinations unavailable to this build)
    Minimum Playable Level: 1
    Power Break: 12th level (Access to first DMM persistant spell), 18th level (Access to second DMM peristant spell and Persistant Second Chance power)

    {table=head]ECL | Left Class | Right Class | Casting As | Available Domains | Special Abilities
    1 | Cloisetered Cleric | Psion (seer) | Cleric 1, Psion 1 | Fate, Knowledge, Mind | Lore (Seer alternate ability), Psicrystal, Turn Undead, Uncanny Dodge, +1 CL on Divinations, +2 Bluff, Diplomacy, & Sense Motive
    2 | Cloisetered Cleric | Psion (seer) | Cleric 2 / Psion 2 | Fate, Knowledge, Mind | -
    3 | Cloisetered Cleric | Psion (seer) | Cleric 3 / Psion 3 | Fate, Knowledge, Mind | -
    4 | Church Inquisitor | Psion (seer) | Cleric 4 / Psion 4 | Fate, Inquisition, Knowledge, Mind | Detect Evil, +4 to Dispel checks
    5 | Church Inquisitor | Psion (seer) | Cleric 5 / Psion 5 | Fate, Inquisition, Knowledge, Mind | Immune to Charm, Psion Bonus Feat
    6 | Church Inquisitor | Psion (seer) | Cleric 6 / Psion 6 | Fate, Inquisition, Knowledge, Mind | Pierce Illusion
    7 | Divine Oracle | Psion (seer) | Cleric 7 / Psion 7 | Fate, Inquisition, Knowledge, Mind, Oracle | Scry Bonus, +3 CL on Divinations (total)
    8 | Divine Oracle | Psion (seer) | Cleric 8 / Psion 8 | Fate, Inquisition, Knowledge, Mind, Oracle | Prescient Sense, Trapsense +1
    9 | Divine Oracle | Psion (seer) | Cleric 9 / Psion 9 | Fate, Inquisition, Knowledge, Mind, Oracle | Divination Enhancement, Imp. Uncanny Dodge
    10 | Church Inquisitor | Psion (seer) | Cleric 10 / Psion 10 | Fate, Inquisition, Knowledge, Mind, Oracle | Pierce Disguise, Psion Bonus Feat
    11 | Contemplative | Psion (seer) | Cleric 11 / Psion 11 | Dream, Fate, Inquisition, Knowledge, Mind, Oracle | Divine Health, Immune to Fear
    12 | Church Inquisitor | Psion (seer) | Cleric 12 / Psion 12 | Dream, Fate, Inquisition, Knowledge, Mind, Oracle | Immune to Compuslsion
    13 | Church Inquisitor | Psion (seer) | Cleric 13 / Psion 13 | Dream, Fate, Inquisition, Knowledge, Mind, Oracle | Force Shapechange
    14 | Church Inquisitor | Psion (seer) | Cleric 14 / Psion 14 | Dream, Fate, Inquisition, Knowledge, Mind, Oracle | -
    15 | Church Inquisitor | Psion (seer) | Cleric 15 / Psion 15 | Dream, Fate, Inquisition, Knowledge, Mind, Oracle | Immune to Possession, Psion Bonus Feat
    16 | Church Inquisitor | Psion (seer) | Cleric 16 / Psion 16 | Dream, Fate, Inquisition, Knowledge, Mind, Oracle | Discern Lies 3/day
    17 | Church Inquisitor | Psion (seer) | Cleric 17 / Psion 17 | Dream, Fate, Inquisition, Knowledge, Mind, Oracle | Learn the Truth 3/day
    18 | Seeker of the Misty Isle | Psion (seer) | Cleric 18 / Psion 18 | Dream, Fate, Inquisition, Knowledge, Mind, Oracle, Travel | Proficient with all melee weapons and medium armor, Freedom of Movement: 3 rounds/day
    19 | Lore Master | Psion (seer) | Cleric 19 / Psion 19 | Dream, Fate, Inquisition, Knowledge, Mind, Oracle, Travel | Secret (+2 Ref)
    20 | Lore Master | Psion (seer) | Cleric 20 / Psion 20 | Dream, Fate, Inquisition, Knowledge, Mind, Oracle, Travel | Psion Bonus Feat[/table]

    Final Base Attack Bonus: +12 (using fractional BAB)
    Final Base Fortitude Save: +9 (using fractional saves and only counting the +2 good bonus once)
    Final Base Reflex Save: +8 (using fractional saves and counting the +2 good bonus from Seeker of the Misty Isle)
    Final Base Will Save: +12 (using fractional saves and only counting the +2 good bonus once)

    Final Base Attack Bonus: +10 (using normal BAB)
    Final Base Fortitude Save: +9 (using normal saves)
    Final Base Reflex Save: +7 (using normal saves)
    Final Base Will Save: +18 (using normal saves)

    Required Feats
    Skill Focus [Knowledge (religion)] by 6th level
    Any three metamagic or item creation feats by 18th level

    Required Skills
    Knowledge (arcana) 4 ranks by 3rd level
    Knowledge (religion) 4 ranks by 3rd level
    Spellcraft 4 ranks by 3rd level
    Knowledge (religion) 8 ranks by 6th level
    Knowledge (religion) 13 ranks by 10th level
    Survival 8 ranks by 17th level
    Knowledge (any other one) 10 ranks by 18th level

    Suggested Feats
    1) Extend Spell
    3) Persistant Spell
    5) Psion Bonus: Extend Power
    6) Skill Focus [Knowledge (religion)]
    9) Divine Metamagic (persistant spell)
    10) Psion Bonus: Overchannel
    12) Extra Turning
    15) Extra Turning
    15) Psion Bonus: Persistant Power
    18) Extra Turning
    20) Psion Bonus: Quicken Power or Expanded Power Knowledge

    Suggested Skills
    Knowledge (history) 5 ranks
    Use Magic Device 23 ranks (due to class skill from Loremaster)

    Suggested Equipment
    Headband of Intelect +4 to gain access to 9th level powers (if boosting Wis with natural ability increases)
    Or
    Amulet of Wisdom +4 to gain access to 9th level cleric spells (if boosting Int with natural ability increases)
    Nightsticks (if you feel like extra cheese)

    Special Abilities to Note
    Lore: From 2nd level on it is essentially a knowledge (everything) check with a bonus equal to your character level + 5 + any enhancements to Int.
    Pierce Illusion: From 6th level on does not have to interact with an illusion to get a Will save, just has to see it.
    Prescient Sense: From 8th level on has Evasion, but is not restricted by armor (useful if all power points are spent to persist powers before wearing armor)
    Divination Enhancement: From 9th level gets to roll twice on divination truthfullness percentages, keeping the better roll.

    Fun Spells to Persist
    Foresight: Gain a permanent +2 insight bonus to AC and Reflex saving throws. You are never surprised, so can always act in the surprise round.
    Dream Sight: You can scout just about anywhere and be almost undetectable. If you persist your detect spells and truesight first, then you can see auras, see all invisible/etheral things, as well as read the minds of those you are spying on.

    Fun Powers to Persist
    Second Chance: By 18th level you can Overchannel for a +3 bonus to ML (taking 5d8 damage which you can just heal right away) to persist this 5th level power. For the rest of the day you can now reroll one attack roll, skill check, saving throw, or ability check each round. Never worry about failure again.
    Last edited by Beren One-Hand; 2008-02-20 at 03:30 AM.

  13. - Top - End - #43
    Barbarian in the Playground
     
    Magnor Criol's Avatar

    Join Date
    Apr 2007
    Location
    Ominous flowers!
    Gender
    Male

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    I know that Fax's and Kurald's builds are so cheesy that mice will be attracted to my computer for the next five years simply for having them displayed on the screen, but I'm not gonna lie - the ability to cast spells from, well, anything does hold a mighty allure.

    Quote Originally Posted by Fax_Celestis View Post
    I'm going for the "Your DM Will Never Let This Build Into His Game" vote.
    Won't most of these builds qualify for that category? =p

  14. - Top - End - #44
    Barbarian in the Playground
     
    Kobold

    Join Date
    Dec 2006

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    Gods in the Machine
    Cheese Factor: 1
    First Viable Level:3rd
    First Optimum Level: 5th

    Gods in the Machine was a former priest of the Becoming God. Followers say that the Becoming God made the Warforged soul and mind. In return, the Warforged should make the Becoming God a body. Gods in the Machine, or "Ego Whip" as he was known at the time was a proud Warforged. With his mastery of summoning and of shape shifting, he thought that he was the perfect body for the new god.

    Other followers of the becoming God were not convinced. "Ego Whip" tried to summon in the becoming God anyway. It didn't work. Ego Whip could summon any matter of creature, but never a God.

    It was obvious, there were no creatures above the various elementals and devils, angels and coatls. They were the only Gods. He was their master. Ego Whip discarded his old name and became Gods in the Machine.

    Strategy:
    Gods can summon nearly any non-unique creature in the game. Gods also has multiple methods of polymorphing into any creature with up to 20 hit dice. Gods can gain up to three of the creature's supernatural abilities while in that form. Gods can then use Fusion on himself and one of his summoned creatures giving him a total of both of their hit points, the best ability scores of both, all racial features, all class features, all spell and psionic and truename abilities and so on.

    Gods also has a single outsider or elemental cohort, whose combined ECL cannot be greater then his own. I haven't yet found a specific creature that might work best as a cohort, however there are plenty of options.

    Whenever Gods summons an Evil Outsider he can do so at a discount price, with the summoned creature augmented, automatically extended, and getting an additional creature with no additional cost.

    Gods has a contingent Planar Ally spell set up to summon a Dybbuk or other creature with immunity to acid. If Gods then polymorphs into a War Troll and Fusions the Dybbuk he has regeneration that cannot be overcome.

    One of Gods favorite forms is actually that of the Overseer. Gods uses his Metamorphic Transfer to gain The Overseer's Eye Rays ability. Gods can use each of the thirteen eye rays in a round as a free action. Only five eye rays can be targeted at a single opponent. The two most important Eye Rays are reactive spell turning and reactive spell immunity.

    Gods uses Sense Danger to allow himself to Temporal Accelerate to give himself two turns at the beginning of combat regardless of who wins initiative. It is also important to note that when he shapeshifts, his psi-crystal can shapeshift as well.

    Abilities:
    Psion Egoist powers 19th / 20th level caster:
    Metamorphosis
    Greater Metamorphosis
    Fusion
    Schism
    Astral Construct
    Sense Danger (Act out of Initiative Order Cheese)
    Temporal Acceleration

    Divine Spells from multiple spell lists 19th level caster
    Summon Monster
    Planar Ally
    Planar Binding
    Nature's Ally
    Gate
    Shapechange



    Psiforged (Warforged) Egoist 10 / Slayer 10 // Archivist 10 / Thaumaturgist 5/ Malconvoker 5

    First Ten Levels:

    Egoist 10 / Slayer 10 D6 HD

    BAB: +5
    Fort: +7
    Ref +3
    Will +7

    Skills: (4+Int)x13
    Class Skills: Concentration, Craft, Decipher Script, Diplomacy, Gather Information, Search, Spellcraft, Knowledge, Profession, Psicraft, Autohypnosis, Balance, Heal

    Feats:
    1st Psiforged Body
    3rd Track
    6th Expanded Knowledge: Psionic Repair Damage
    9th Metamorphic Transfer

    1st Psion Bonus: Overchannel
    5th Psion Bonus: Metamorphic Transfer
    10th Psion Bonus: Expanded Knowledge Schism

    Scribe Scroll, Still Mind
    Archivist 10th Level bonus Feat: Spell Focus Conjuration

    Necessary Skill Ranks: Knowledge Dungeoneering

    88 Base Power Points, 21 Powers Known, 5th Level Powers
    Up to 5th Level Divine Spells.

    ===========================================
    11-15 Slayer // Thaumaturge d8 hd

    BAB: +10
    +8 Fort
    +4 Ref
    +11 Will

    Skills: (4+Int)x5
    Bluff, Concentration, Craft, Diplomacy, Knowledge Dungeoneering, Knowledge Religion, Knowledge The Planes, Listen, Psicraft, Sense Motive, Spot, Survival, Profession, Spellcraft


    Base PP 147, 25 Powers Known, Max Power Level 7
    8th Level Divine Spells

    Improved Ally, Augment Summoning, Extended Summoning, Contingent Conjuration, Planar Cohort, Favored Enemy +4, Enemy Sense, Brain Nausea, Lucid Buffer

    Feats:
    Expanded Knowledge: Astral Construct
    Metamorphic Transfer

    Skills Required: Bluff 4, Knowledge the Planes 4, Celestial, Infernal
    =================================================
    16-20 Slayer // Malconvoker 5 d8 hd

    BAB: +15
    Fort:+9
    Ref:+5
    Will:+15

    Skills (4+int)x5
    Bluff, Craft, Concentration, Disguise, Knowledge Arcana, Knowledge Religion, Knowledge the Planes, Knowledge Dungeoneering, Listen, Psicraft, Sense Motive, Spot, Survival, Profession, Spellcraft

    Favored Enemy +8, Blast Feedback, Cerebral Immunity, Breach Power Resistance, Deceptive Summons (Fury), Unrestricted Conjuration, Planar Binding, Skill Focus Bluff, Fiendish Legion

    18th Level: Psi-crystal Affinity

    311 Base PP, 34 Powers Known, Max Power Level 9
    9th Level Divine Spells
    Last edited by The Gilded Duke; 2008-02-17 at 12:09 PM.

  15. - Top - End - #45
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    Quote Originally Posted by Chronos View Post
    Kurald, does Totemist count as "arcane caster level 1st"? Because that's a prerequisite for Precocious Apprentice. If not, is there any reason you couldn't swap the Totemist and Wizard levels?
    Not really, but Totemist has better hit points and skill points for level one. I'll swap them around, good point.

    (edit) turns out that there's a spare feat, so it does hit the Perfected Map level of utterances as well. Also, turns out I get an extra metamagic feat, and can max out UMD skill.
    Last edited by Kurald Galain; 2008-02-17 at 05:10 AM.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  16. - Top - End - #46
    Ogre in the Playground
     
    Illiterate Scribe's Avatar

    Join Date
    Oct 2006
    Location
    Dat Shoggoth

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    Duke of URL - would variants that WotC has published on their website be justified? I'm considering a build of surprising erudition.

  17. - Top - End - #47
    Banned
     
    Nebo_'s Avatar

    Join Date
    Dec 2006
    Location
    Gold Coast, Australia
    Gender
    Male

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    Duke of URL - would variants that WotC has published on their website be justified? I'm considering a build of surprising erudition.
    Spell to Power is pure cheese. A Gouda nominee in the making.

  18. - Top - End - #48
    Ogre in the Playground
     
    Illiterate Scribe's Avatar

    Join Date
    Oct 2006
    Location
    Dat Shoggoth

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    Quote Originally Posted by Nebo_ View Post
    Spell to Power is pure cheese. A Gouda nominee in the making.
    I believe that there's also a Power to Spell trick out there somewhere.

  19. - Top - End - #49
    Ettin in the Playground
     
    Ganurath's Avatar

    Join Date
    Jun 2007
    Location
    Under the Iron Gauntlet
    Gender
    Male

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    Quote Originally Posted by Nebo_ View Post
    Spell to Power is pure cheese. A Gouda nominee in the making.
    If the erudition was surprising, how did you know what it was going to be without him saying?

  20. - Top - End - #50
    Pixie in the Playground
     
    Swiftblu's Avatar

    Join Date
    Dec 2007

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    To Nalin, the world is a young child's sand castle waiting to be knocked over. She studied for years in both schools of arcane magic and psionic power, refining her ability to blow things up as quickly and loudly as possible. Her only goal is to disassemble the multiverse before she dies. She spends her time researching both ways to annihilate all that exists and a way for her to attain immortality, with the occasional foray into gambling.

    Name: Cebremancer on Meth

    Build:
    Code:
    Nalin, Chaotic Evil Gray Elf
    
    1  Wizard      // Psychic Warrior
    2  Wizard      // Psion (Kineticist)
    3  Wizard      // Psion
    4  Wizard      // Psion
    5  Wizard      // Psion
    6  Swiftblade  // Wizard
    7  Swiftblade  // Psion
    8  Swiftblade  // Psion
    9  Swiftblade  // Wizard
    10 Swiftblade  // Psion
    11 Swiftblade  // Anarchic Initiate
    12 Swiftblade  // Anarchic Initiate
    13 Swiftblade  // Anarchic Initiate
    14 Swiftblade  // Anarchic Initiate
    15 Swiftblade  // Anarchic Initiate
    16 Fatespinner // Anarchic Initiate
    17 Fatespinner // Anarchic Initiate
    18 Fatespinner // Anarchic Initiate
    19 Fatespinner // Anarchic Initiate
    20 Fatespinner // Anarchic Initiate
    Features:
    Nalin gets 9th level spells and powers (casts as a 17th level Wizard, manifests as a 17th level Psion). Can cast Haste as a free action, and use it in it's old, broken form. Gets Wild Surge +2, can tear open a hole to Limbo, and gets some Fatespinning fun. No real power breaks, Good BAB and hit points. All-in-all, an uber-blaster.

    Weaknesses:
    Useless in an Anti-Magic Field.

    Statistics:
    Spoiler
    Show
    Code:
    Initial Racial Leveling Items
    STR  08      06      06     06
    DEX  12      14      14     20
    CON  15      13      14     20
    INT  18      20      24     30
    WIS  08      08      08     08
    CHA  08      08      08     08
    
    Hit Dice:1d8+4d4+15d6 = 67
    67+5*20=167 HP
    
    220,000gp
     64,000 +6 Headband of Intellect
     64,000 +6 Gloves of Dexterity
     64,000 +6 Amulet of Health
    -------
     28,000gp
    Last edited by Swiftblu; 2008-02-18 at 02:36 PM.

  21. - Top - End - #51
    Firbolg in the Playground
     
    Draz74's Avatar

    Join Date
    Aug 2006
    Location
    Utah
    Gender
    Male

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    Bump, to announce that my Dark Orator build is now pretty much complete.

    I may have to quickly pop off another Tome of Magic Theurge build too. Let's see if Gestalt can save the Truenamer from sucking, huh?

    EDIT: Yikes, crap. I must have accidentally hit "Edit" instead of "Quote" when I tried to write out my Truenamer Theurge. As a result, my Dark Orator is, again, nowhere to be found on the thread. I'll try to get time to re-write it tonight ...
    Last edited by Draz74; 2008-02-18 at 08:57 PM.
    You can call me Draz.
    Trophies:
    Spoiler
    Show

    Also of note:

    I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
    ... yes, I need to be tested for ADHD.

  22. - Top - End - #52
    Firbolg in the Playground
     
    Draz74's Avatar

    Join Date
    Aug 2006
    Location
    Utah
    Gender
    Male

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    Here goes ... the Truenamer Theurge, an excellent counterpart to the Dark Orator, flavor-wise.

    Name: Righteous Threatener
    Build: Human Truenamer 20//Archivist 6/Marshal 1/Loremaster 10/Exemplar 1/Sacred Exorcist
    Starting Ability Scores: STR 8, DEX 10, CON 12, INT 18, WIS 8, CHA 14
    [B]Cheese Points: 2 (Marshal dip, Exemplar dip)
    Minimum Playable Level: 1
    Break Points:

    "Back, foul spawn of nightmares! I not only know all your dark secrets, but I know how to tell the universe that it should hate you for them!"

    Level 1: Truenamer 1//Archivist 1 - Scribe Scroll, Skill Focus (Knowledge (The Planes)), Skill Focus (Truespeak)
    Level 2: Truenamer 2//Archivist 2
    Level 3: Truenamer 3//Archivist 3 - Craft Wondrous Item
    Level 4: Truenamer 4//Archivist 4
    Level 5: Truenamer 5//Archivist 5
    Level 6: Truenamer 6//Marshal 1 - Extend Utterance, {Motivate Intelligence aura}
    Level 7: Truenamer 7//Archivist 6
    Level 8: Truenamer 8//Sacred Exorcist 1
    Level 9: Truenamer 9//Sacred Exorcist 2 - Craft Rod
    Level 10: Truenamer 10//Loremaster 1
    Level 11: Truenamer 11//Exemplar 1
    Level 12: Truenamer 12//Loremaster 2 - Quicken Utterance
    Level 13: Truenamer 13//Loremaster 3
    Level 14: Truenamer 14//Loremaster 4
    Level 15: Truenamer 15//Loremaster 5 -
    Level 16: Truenamer 16//Loremaster 6
    Level 17: Truenamer 17//Loremaster 7
    Level 18: Truenamer 18//Loremaster 8 -
    Level 19: Truenamer 19//Loremaster 9
    Level 20: Truenamer 20//Loremaster 10

    So. The Righteous Threatener is an 18th level divine caster. He has no bonus spells, but has an excellent (or perfect, even) selection of spells on his spell list, and can cast some powerful spells as lower-level versions of themselves, and has good save DCs and so on.

    He can then supplement his divine casting with full, 20-level Truenamer abilities. His all-important Truespeak checks are helped in reaching ridiculously high DCs (at later levels) by: adding his Charisma bonus to Truespeak checks (and Knowledge checks); using Exemplar class abilities; using any Divine spells that increase skill checks; and using whatever custom items he can craft himself.

    Some of the synergy between the two sides, besides the INT SADependency, is the Archivist's ability to cast Truenaming-related divine spells found in Tome of Magic with ease.

    Pick Utterances Known from the small number of utterances that can't be emulated by any divine spell in existence.

    Great Will save, medium Fort save, poor Ref save, medium BAB, mediocre HP.

    If I have time (unlikely), I'll work on picking feats for my leftover feat slots, and so on. In the meantime, the basics of this build are already well in-place.

    This isn't the most powerful build I could enter. The most powerful build would ... frankly not involve Truenaming in the first place. Or at least, it would be a Wizard//Truenamer with all kinds of wizard PrCs. Or, at least, if it's an Archivist//Truenamer, it should focus on its Archivist side (high Wisdom, no caster levels lost, and feats that focus on casting). But I wanted this build to be primarily a Truenamer, as much as possible; and if nothing else I think it has fantastic flavor, Truenamers and Archivists both being the knowledge-lust-motivated adventurers that they are.
    You can call me Draz.
    Trophies:
    Spoiler
    Show

    Also of note:

    I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
    ... yes, I need to be tested for ADHD.

  23. - Top - End - #53
    Titan in the Playground
    Join Date
    May 2007
    Location
    The Land of Cleves
    Gender
    Male

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    Well, I think The Booky has "Party Animal" all sewed up, and competition is furious for the Gouda award, so that only leaves two categories in which I can hope to compete. So, I present:

    Presto the Digitator
    Build: Half-elf Bard 1/Adept 1/Half Elf Paragon 1/Human Paragon 2/Spellthief 1/Geomancer 1/Assassin 1/Geomancer 4/Arcane Trickster 1/Loremaster 1/Arcane Trickster 1/Loremaster 1/Arcane Trickster 1/Loremaster 1/Arcane Trickster 1/Wizard 1 // Half-Elf Paragon 1/Human Paragon 1/Ranger 4/Half-Elf Paragon 1/Fighter 1/Dragon Disciple 1/Arcane Duelist 1/Psychic Warrior 1/Eldritch Knight 1/Blackguard 1/Paladin of Slaughter 3/Lich 4
    Cheese Points: Level Dips, Ignoring Multiclass Penalties, Simultaneous PrCs
    Minimum Playable Level: 1
    Power Break: Level 0, at which point the build is about as powerful as it's ever going to get.

    {table=head]ECL | Left Class | Right Class | Feats | Abilities | Casts as
    1 | Bard 1 | Half-Elf Paragon 1 | Flaw: Quarter Elf, Flaw: Arcane Fatigue, Precocious Apprentice (Whispering Wind), Dodge, Mobility, Fiery Spell | Bonus Feat, Divided Ancestry, elven vision, bardic music, bardic knowledge | Bard 1
    2 | Adept 1 | Human Paragon 1 | | Adaptive Learning | Bard 1, Adept 1
    3 | Half-Elf Paragon 2 (+adept) | Ranger 1 | Track, Blistering Spell | Persuasion, Favored Enemy: gnome, Wild Empathy | Bard 1, Adept 2
    4 | Human Paragon 2 (+adept) | Ranger 2 | Craft Wondrous Item, Two Weapon Fighting | Bonus Feat, Combat Style: Two-Weapon | Bard 1, Adept 3
    5 | Human Paragon 3 (+adept) | Ranger 3 | Endurance | Con +2 | Bard 1, Adept 4
    6 | Spellthief 1 | Ranger 4 | Master Spellthief | Sneak Attack +1d6, steal spells, trapfinding, Animal Companion | Bard 1 (CL 2), Adept 4, Ranger 4
    7 | Geomancer 1 (+spellthief) | PsiWar 1| Power Attack | Bonus Feat | Bard 1 (CL 3), Adept 4, Ranger 4, PsiWar 1
    8 | Assassin 1 | Fighter 1 | Cleave | Sneak Attack +2d6, Death Attack, Poison Use | Bard 1 (CL 4), Adept 4, Ranger 4, PsiWar 1, Assassin 1 (CL 4)
    9 | Geomancer 2 (+adept) | Dragon Disciple 1 | Skill Focus: Knowledge: Local: The East 23rd-24th Block of Harvard Ave., Cleveland, OH | Natural Armor Increase, Bonus Spell | Bard 1 (CL 4), Adept 5, Ranger 4, PsiWar 1, Assassin 1 (CL 4)
    10 | Geomancer 3 (+adept) | Arcane Duelist 1 | | Chosen Weapon, Enchant Weapon +1 | Bard 1 (CL 4), Adept 6, Ranger 4, PsiWar 1, Assassin 1 (CL 4)
    11 | Geomancer 4 (+adept) | Half-Elf Paragon 3 | | Con +2 | Bard 1 (CL 4), Adept 7, Ranger 4, PsiWar 1, Assassin 1 (CL 4)
    12 | Geomancer 5 (+adept) | Eldritch Knight 1 | Improved Sunder, Practiced Spellcaster (bard) | | Bard 1 (CL 8), Adept 8, Ranger 4, PsiWar 1, Assassin 1 (CL 4)
    13 | Arcane Trickster 1 (+spellthief) | Blackguard 1 | | Aura of Evil, Detect Good, Ranged Legerdemain | Bard 1 (CL 9), Adept 8, Ranger 4, PsiWar 1, Assassin 1 (CL 5), Blackguard 1
    14 | Loremaster 1 (+spellthief) | Paladin of Slaughter 1 | | Instant Mastery (Craft: Basket), Smite Good 1/day | Bard 1 (CL 10), Adept 8, Ranger 4, PsiWar 1, Assassin 1 (CL 6), Blackguard 1, Spellthief 4 (CL 6)
    15 | Arcane Trickster 2 (+assassin) | Paladin of Slaughter 2 | Exotic Weapon Proficiency: Gnome Hooked Hammer| Divine Grace, Deadly Touch, Sneak Attack +3d6 | Bard 1 (CL 11), Adept 8, Ranger 4, PsiWar 1, Assassin 1 (CL 7), Blackguard 1, Spellthief 4 (CL 7)
    16 | Loremaster 2 (+blackguard) | Paladin of Slaughter 3 | | Debilitating Aura, Divine Health, Lore | Bard 1 (CL 11), Adept 8, Ranger 4, PsiWar 1, Assassin 1 (CL 7), Blackguard 2, Spellthief 4 (CL 7)
    17 | Arcane Trickster 3 (+ranger) | Lich LA 1 | | Impromptu Sneak Attack, Lich Qualities | Bard 1 (CL 11), Adept 8, Ranger 5, PsiWar 1, Assassin 1 (CL 7), Blackguard 2, Spellthief 4 (CL 7)
    18 | Loremaster 3 (+paladin) | Lich LA 2 | Spell Hand | Secret Health | Bard 1 (CL 11), Adept 8, Ranger 5, PsiWar 1, Assassin 1 (CL 7), Blackguard 2, Spellthief 4 (CL 7), Paladin 4
    19 | Arcane Trickster 4 (+paladin) | Lich LA 3 | | Sneak Attack +4d6 | Bard 1 (CL 11), Adept 8, Ranger 5, PsiWar 1, Assassin 1 (CL 7), Blackguard 2, Spellthief 4 (CL 7), Paladin 5
    20 | Wizard 1 | Lich LA 4 | Scribe Scroll | Call Familiar| Bard 1 (CL 12), Adept 8, Ranger 5, PsiWar 1, Assassin 1 (CL 8), Blackguard 2, Spellthief 4 (CL 8), Paladin 5, Wizard 1 (CL 8)[/table]

    At every level, Presto gains spellcasting ability (new or increasing previous) in at least one class, and his spellcasting classes include both arcane and divine (including a prestige class which requires both arcane and divine casting), making him a valid candidate for this competition. The Quarter-Elf flaw removes most of the benefits of being a half-elf, without granting all of the benefits of just being a human in the first place, and Arcane Fatigue makes it difficult to use what spells he has. Both of his metamagic feats are applicable to only a single spell (Burning Hands, as an adept). His ability score increases from his Paragon levels both go into Con, which will become wasted upon becoming a lich. Precocious Apprentice gives him the second-level arcane spell needed for Geomancer (notably, he doesn't have any first-level arcane spells until level 8). Geomancer lets him treat his Adept spells as arcane, allowing him to meet the "at least one third-level arcane spell" requirement for Arcane Trickster and Loremaster. Master Spellthief means, among other things, that all of his arcane classes (Bard, Spellthief, Assassin, and Wizard) count as CL 8, and Practiced Spellcaster further raises his Bard CL enough to qualify for lichdom. The Spell Hand feat, taken at level 18, gives him 1/day each use of Mage Hand, Open/Close, and Tensor's Floating Disk, in case he runs out of real spells. Finally, at level 20, he gains a level of wizard, far too late to do him any good. In combat, the spell he's most likely to use is Longstrider, from the ranger list, because really, his only hope is to run away as fast as possible.
    Last edited by Chronos; 2008-02-19 at 07:49 PM.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  24. - Top - End - #54
    Ettin in the Playground
     
    Ganurath's Avatar

    Join Date
    Jun 2007
    Location
    Under the Iron Gauntlet
    Gender
    Male

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    Quote Originally Posted by Chronos View Post
    *snip*
    ...OW. That hurt my head. Bad.

  25. - Top - End - #55
    Firbolg in the Playground
     
    Draz74's Avatar

    Join Date
    Aug 2006
    Location
    Utah
    Gender
    Male

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    OK, both my ode-to-Tome-of-Magic entries are now up in reasonably complete form. Let me know if I forgot any critical details or explanations.

    Quote Originally Posted by Chronos View Post
    Well, I think The Booky has "Party Animal" all sewed up,
    You think so? I think "best theurge" would be hard to win away from him, but "party animal," not so much. No denying that a Wizard//Archivist (etc.) is powerful, but I'm not so sure it's fun.

    and competition is furious for the Gouda award,
    No kidding!

    so that only leaves two categories in which I can hope to compete. So, I present:

    Presto the Digitator
    Build: Half-elf Bard 1/Adept 1/Half Elf Paragon 1/Human Paragon 2/Spellthief 1/Geomancer 1/Assassin 1/Geomancer 4/Arcane Trickster 1/Loremaster 1/Arcane Trickster 1/Loremaster 1/Arcane Trickster 1/Loremaster 1/Arcane Trickster 1/Wizard 1 // Half-Elf Paragon 1/Human Paragon 1/Ranger 4/Half-Elf Paragon 1/Fighter 1/Dragon Disciple 1/Arcane Duelist 1/Psychic Warrior 1/Eldritch Knight 1/Blackguard 1/Paladin of Slaughter 3/Lich 4
    Wow.

    ... wow.

    ... yeah, I think I need to look at the table, further down, to have any hope whatsoever of comprehending that mess!

    Not much doubt which award you're going for, hum? Way to be focused on your goals.

    ... although history seems to indicate that you might have had a better shot if your went with some kind of Anthropomorphic Animal, you know? Weasel might have been a good choice.
    Last edited by Draz74; 2008-02-19 at 01:54 AM.
    You can call me Draz.
    Trophies:
    Spoiler
    Show

    Also of note:

    I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
    ... yes, I need to be tested for ADHD.

  26. - Top - End - #56
    Library Lovers Contest Winner
     
    Duke of URL's Avatar

    Join Date
    Dec 2006
    Location
    Maryland, USA
    Gender
    Male

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    Quote Originally Posted by Illiterate Scribe View Post
    Duke of URL - would variants that WotC has published on their website be justified? I'm considering a build of surprising erudition.
    If WotC has published it for 3.5, it's fair game. Behold, the power of cheese, however.


    My Homebrew
    Gronk by dallas-dakota

  27. - Top - End - #57
    Ogre in the Playground
     
    Illiterate Scribe's Avatar

    Join Date
    Oct 2006
    Location
    Dat Shoggoth

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    HAHAHAHAHA!

    Ahem, that was me just coming up with possibly the most broken use of persistent spell ever. It probably fits better into the 'Invocation Vocation' challenge, though; I'll save it till then.

  28. - Top - End - #58
    Bugbear in the Playground
    Join Date
    Nov 2006
    Gender
    Female

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    Name: "Sapphire Seductress"
    Spoiler
    Show
    Build: Succubus Favored Soul 3/ Contemplative 3/ Incarnate 3/ Sapphrire Heirarch 5// Warlock 4/ Hellfire Warlock 3/ Initiate of the Sevenfold Veil 7
    Starting Ability Scores: STR 14+2 (16), DEX 14+2 (16), CON 10+2 (12), INT 10+6 (16), WIS 10+4 (14), CHA 16+16 (32)
    Cheese Points: 1,000,007 (Flaws x2, PrC's on both side x7, and Dual Progression class x1)
    Minimum Playable Level: 7
    Power Break: 13 (Hellfire levels)

    {table=head]ECL | Left Class | Right Class | Feats | Ability Increase | Special abilities
    1 | Succubus | Level Adjustment | Flaw: Skill Focus(Spellcraft), Flaw: Spell Focus(Abjuration), True Believer | |
    2 | Succubus | Level Adjustment | | |
    3 | Succubus | Level Adjustment | Spell Focus(Conjuration) | |
    4 | Succubus | Level Adjustment | | Charisma +1 |
    5 | Succubus | Level Adjustment | | |
    6 | Succubus | Level Adjustment | Supernatural Transformation(GT) | |
    7 | Favored Soul | Warlock | | | Favored Soul Spellcasting, Warlock Invocations
    8 | Favored Soul | Warlock | | Charisma +1 |
    9 | Favored Soul | Warlock | Extend Spell, Weapon Focus(Deity) | |
    10 | Contemplative | Warlock | | | Divine Health, Bonus domain
    11 | Contemplative | Hellfire Warlock | | | Hellfire Blast +2d6, Slippery Mind
    12 | Contemplative | Hellfire Warlock | Persistant Spell | Charisma +1 | Hellfire Blast +2d6, Hellfire Shield, Divine Wholeness
    13 | Incarnate | Hellfire Warlock | | | Hellfire Blast +2d6
    14 | Incarnate | Initiate of the Sevenfold Veil | | |
    15 | Incarnate | Initiate of the Sevenfold Veil | Divine Metamagic: Persistant | |
    16 | Sapphire Heirarch | Initiate of the Sevenfold Veil | | Charisma +1 |
    17 | Sapphire Heirarch | Initiate of the Sevenfold Veil | | |
    18 | Sapphire Heirarch | Initiate of the Sevenfold Veil | Power Attack | |
    19 | Sapphire Heirarch | Initiate of the Sevenfold Veil | | |
    20 | Sapphire Heirarch | Initiate of the Sevenfold Veil | | Charisma +1 | [/table]

    Offense: More of a fun defensive build (and less super optimized killer), this builds offense is keyed off it's melee attack power which is relatively high thanks to Favored Soul and Outsider Hit Dice's base attack bonus. Divine Metamagic allows buffs to be applied for much longer than normally possible.

    Defense: Initiate of the sevenfold veils much? I don't see a need to cover defense much beyond that.

    Weaknesses: It's not a full caster, so it's always going to suffer for that. Caster level is innately 20 for Warlock, and 17 for Favored Soul and can be buffed much higher.


    I'm going for the "Party animal" vote with this one.
    Last edited by Tokiko Mima; 2008-02-19 at 03:06 PM. Reason: So you can read the table!

  29. - Top - End - #59
    Titan in the Playground
    Join Date
    May 2007
    Location
    The Land of Cleves
    Gender
    Male

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    You think so? I think "best theurge" would be hard to win away from him, but "party animal," not so much. No denying that a Wizard//Archivist (etc.) is powerful, but I'm not so sure it's fun.
    I have no idea how fun it would be to play that build, but it seems pretty well designed to buff and heal everybody else in the party. Everyone likes being buffed, and everyone likes being healed.

    The best in show award, there's still plenty of time left, if anyone actually tries for it. And there are a lot of ways a build might potentially be "best". So I'll wait until Brunhilde's solo to make a judgment on that.

    And I've noticed a couple of errors in Presto, so I'm off to edit that now.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  30. - Top - End - #60
    Dwarf in the Playground
     
    HalflingRogueGuy

    Join Date
    Nov 2006
    Location
    Somewhere within my mind
    Gender
    Male

    Default Re: Gestalt Build Challenge III: The Urge To Theurge (ENTRIES OPEN)

    Quote Originally Posted by Chronos View Post
    The best in show award, there's still plenty of time left, if anyone actually tries for it. And there are a lot of ways a build might potentially be "best". So I'll wait until Brunhilde's solo to make a judgment on that.
    Since this is my first time participating, I'm not sure what categories there are... I just had this idea of the ultimate oracle floating around for a while, so I thought I'd give this a whirl.

    If anyone would care to critique my creation, I'd be most glad.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •