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  1. - Top - End - #361
    Ettin in the Playground
     
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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    By the way, Prestige Classes have a ridiculous amount of fluff...

    Quote
    Quick introduction/description
    Becoming a ____
    (Class, mechanics, etc)
    Playing a ___
    Combat
    Advancement
    Resources
    ___s in the world
    Organization
    Reactions
    ___ Lore
    ___ In the Game
    Adaptation
    Encounters
    Example

  2. - Top - End - #362
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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    Map example for a game I am DMing:

    I could probably draw a city just as well if not better.
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    Quote Originally Posted by Supagoof View Post
    Bravo Szilard. Bravo!
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    And Szilard, great job! You make me proud!
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  3. - Top - End - #363
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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    So I just finished up a session where I ran a Mire Gaunt as the central enemy. The players were a little out of their league with it, but they ended up victorious with some good planning and strategy. Overall it was a good session. I used a Swamp Giant as the base creature, and it turned out great! So there's a little play-testing for you.
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  4. - Top - End - #364
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    Szilard's Avatar

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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    I'm glad to hear that, it sounds like fun. Thanks for the playtesting.
    Speaking of Swamp Giants, yesterday I had this cool picture Idea with one in it, and I'll try to make a sketch...eventually.
    Last edited by Szilard; 2008-04-28 at 08:37 AM.
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    Quote Originally Posted by Supagoof View Post
    Bravo Szilard. Bravo!
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    And Szilard, great job! You make me proud!
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  5. - Top - End - #365
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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    Cough...

    Page 2? Cmon people!

    I shouldn't be talking though. I've got too many other dnd things I'm working on to get much done for Swampgas currently, especially with the AP tests over the next few weeks.

    Nonetheless, I just have to make Jane Cobb into a PrC.
    (Brawler. It'll be awesome)

  6. - Top - End - #366
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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    I must admit I've been cooling my heals in the illustration department. I have a potential opportunity to do professional illustration that I am waiting to hear back from, and I've also had a busy week with other projects and life events.

    I'll try to find time to do a Monster illustration, because those are fast and easy. Any requests?
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  7. - Top - End - #367
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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    Anything'd be fine.

    People still need to vote for the environment name...we have 4 votes...3 for Murk and one for Bog. Nobody else?
    Last edited by Icewalker; 2008-05-02 at 04:13 PM.

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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    I vote for Bog, for what it's worth. It's more apt to the theme.

  9. - Top - End - #369
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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    I just found out about this so sorry for the late start. That said, excellent job so far. I have a few things for submission I'm not particularly inclined to read 13 pages though so you may already have some of this stuff.

    Fogbank Lizardfolk
    Medium Humanoid (Reptilian)
    Hit Dice: 2d8+2(11hp)
    Initiative: +0
    Speed: 30ft.
    Armor Class: 14(+4 natural)
    BAB/Grapple: +1/+2
    Attack: Claw +2 melee(1d4+1) or Spear +2 melee(1d8+2)
    Full attack: 2 Claws +2 melee(1d4+1) and bite -3(1d4) or Spear +2 melee(1d8+2)
    Special attacks:-
    Special Qualities: Hold Breath, Blindsense 30ft.
    Space/Reach: 5ft./5ft.
    Saves: Fort+1, Ref+3, Will+1
    Abilities: Str 13, Dex 11 ,Con 12, Wis 13, Int 8, Cha 8
    Skills: Balance +4, Listen+8, Swim+6
    Feats: Rapid Assault*, Blind fight(B)
    Organization: As Lizard Folk. Leaders tend to be scouts or barbarians
    CR: 1
    Treasure: 50% coins;50% goods;50% items
    Alignment: Usually nuetral
    Advancement: By character class
    LA: +1
    * Feat from Tome of Battle, give character an extra 1d6 damage on first round of combat.
    Originally a tribe of Lizardfolk that got trapped deep within the misty bog, they adapted to their surroundings, eventually giving birth to a new race of Lizardfolk. Because of their constantly mist enshrouded surroundings, Fogbank Lizardfolk are ambush hunters, taking advantage of their blindsense ability to take foes by suprise and then melting back into the fog. They generaly eschew ranged attacks and are almost never encountered wiithout the cover of fog.

    Fogbank lizardfolk appear similar to normal lizardfolk except that they have slightly muted colors, depressed crests and slightly larger heads.

    Fogbank Lizardfolk live in villages of closely-packed huts. They use light sparingly but apart from that live similar to normal Lizardfolk.

    Fogbank Lizardfolk traits
    • +2 Strength, +2 Constitution, +2 Wisdom, -2 Intelligence, -2 Charisma. FogBank Lizardfolk have better developed senses than their cousins, but due to their isolation they have poorer people skills.
      Medium size
      Base Lad speed 30ft.
      Racial hit dice: A fogbank lizardfolk begins with two levels of humanoid, which provide 2d8 Hit Dice, a BAB of +1, and base saving throw bonuses of Fort+0, Ref+3 and Will+0.
      Racial skills:A Fogbank lizardfolk's humanoid levels give it skill points equal to 5 X (2+Int modifier, minimum 1). Its class skills are Balance, Listen and swim. They have a +4 racial bonus on balance, listen and swim.
      Racial Feats:A Fogbank Lizardfolk's humanoid levels give it one feat. In addition, the gain blind fight as a bonus feat.
      +4 natural armor bonus
      Natural Weapons: 2 claws(1d4) and bite(1d4)
      Special Qualities: Hold Breath(as lizardfolk), blindsense 30ft.
      Automatic languages:Common, Draconic. Bonus Laguages:Aquan, Frog folk.
      Favored class:Ranger
      Level adjustment:+1

    These guys may need some tweaking as they ae the first race I have done on my own(the Cronens were with EE).
    Last edited by SilentNight; 2008-05-31 at 09:36 AM.
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    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

  10. - Top - End - #370
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    HalflingRogueGirl

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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    Just a few feats.

    Improved Breath Capacity
    You can retain your air for much longer thean a normal member of your species
    Prerequisites:Con 15, swim 4 ranks
    Benefit:You can hold your breath for twice the normal number of rounds. For example, a lizardfolk with this feat and a constitution of 12 could hold her breath for 96 (12 X 4 X 2) rounds before needing to make constitution checks.
    Normal:A character can only hold their breath for a number of rounds equal to twice their constitution score.

    Water Hold
    You can rob grappled opponents of their air.
    Prerequisties:Improved Unarmed Strike, Improved Grapple, Improved Breath Capacity, swim 8 ranks
    Benefit:If you have pinned an opponent in at least waist deep water, you may attempt a grapple check as a standard action. If you succeed, the opponent loses their air and immediately starts drowning for as long as you maintain the pin. You must either hold your breath or breathe water while using this feat.
    Last edited by SilentNight; 2008-05-31 at 09:41 AM.
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

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    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

  11. - Top - End - #371
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    HalflingRogueGirl

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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    A couple of magic items.

    Sluggish: A weapon with this ability always appears to be covered in grime or muck and no amount of scrubbing will cleanse it. On a successful hit it deals an extra 1 point of dexterity damage as the muck enters the targets body and solidifies. In addition, if the weilder scores a critical hit, the target is exposed to filth fever. CL 10th, Craft Magic Arms and Armor contagion, Price: +2 bonus.

    Swamp Stalker Tortise Shell: This large, dun colored tortise shell is worn on the back, taking up the same slot as a cloak. It grants the wearer a +2 enhancement to natural armor and a swim speed of 30ft. In addition, if the wearer is in at least waist deep water they can sink just below the surface, exposing only the shell and gaining a +10 bonus to hide checks. Moderate transmutation; CL 10th; Craft Wonderous Item, Barkskin, Polymorph, Chameleon; Price 12,000gp; Weight 20lbs.
    Last edited by SilentNight; 2008-05-31 at 09:42 AM.
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

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    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

  12. - Top - End - #372
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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    Nice job, SilentNight! I like these, especially the Fogbank Lizardfolk. I may use one of them instead of a standard Lizardfolk for the sample NPC of the Swampscale Paragon.

    Speaking of, my last exam is over today at around 1:30pm today. After that, the only thing I've got left to do this semester is graduate (on Friday and Saturday), so I'll start getting PrC fluff and samples up, and maybe start putting up stuff about an as-yet-unnamed settlement, soon.

    And since I haven't heard back from any jobs I've applied to yet, I guess that leaves me with a lot of free time to work on stuff!
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  13. - Top - End - #373
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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    Quote Originally Posted by Bhu View Post
    Why havent I looked at this thread earlier??

    And what can I do to help?
    Check out page five. Icewalker made a list of the stuff still needed.

    Quote Originally Posted by rtg9022
    Nice job, SilentNight! I like these, especially the Fogbank Lizardfolk. I may use one of them instead of a standard Lizardfolk for the sample NPC of the Swampscale Paragon.

    Speaking of, my last exam is over today at around 1:30pm today. After that, the only thing I've got left to do this semester is graduate (on Friday and Saturday), so I'll start getting PrC fluff and samples up, and maybe start putting up stuff about an as-yet-unnamed settlement, soon.

    And since I haven't heard back from any jobs I've applied to yet, I guess that leaves me with a lot of free time to work on stuff!
    Thanks! I'm still a relatively new homebrewer so it's good to know I have some good ideas. Congrats on graduation.
    Last edited by SilentNight; 2008-05-07 at 09:30 AM.
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

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    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    Alright, I spent the last couple of hours working on a sample NPC for the Swampscale Paragon, but it's finally through. Speaking of, remind me to NEVER play a two-weapon fighting character at ECL 13 or thereabouts, especially if it also has natural weapons. There's just way too much there in that "Full Attack" section of the stat block. Of course, now that I've gotten him written up, he's at least gonna be used in the sample village!

    Actual fluff forthcoming, probably by the end of the weekend.

    EDIT: Oh, and as always, feel free to critique him and point out any mistakes I may have made. The higher the ECL, the more stuff there is to screw up and the more my brain hurts from figuring out skill points, attack bonuses, and stuff like that.
    Last edited by RTGoodman; 2008-05-07 at 10:05 PM.
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    HalflingRogueGirl

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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    I'm trying to get some spells out But seem to be hitting a brick wall. So here's one deeping with the disease theme and hopefully more to come.

    Festering Fog
    Level:Clr 4, Drd 4
    Components:V,S,M
    Duration:1 Minute/level
    Save:Reflex and fortitude partial, see text.
    Spell Resistance: No

    This spell functions as Fog Cloud except as noted above and that the caster may lace it with a disease, forcing any creature within the area to make a fortitude save or contract the chosen disease. THis requires the casster to have access to a sample of the disease. Concocters may use a developed disease if they so choose. Creatures on the edge of the spell's area may attempt a reflex save to jump outside and negate the need for a fortitude save.
    Matierial Component: A sample of the disease to be laced.

    [Reserved for more]

    I've never done spells before either so criticism is welcome.
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

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    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    I just had this awesome idea with a halfling sized construct with machetes for arms... I'm gonna homebrew it later and then get back to the Sloth pit.
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    Quote Originally Posted by Supagoof View Post
    Bravo Szilard. Bravo!
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    And Szilard, great job! You make me proud!
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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    Alright, the entry (including fluff) for the Voodoo Practitioner is now 100% done. Well, mostly - the only thing I couldn't think of is stuff for the "Adaptation" section. Anyone else got ideas for that.

    Voodoo Practitioner

    Questions? Comments? Wild screams of protest?



    @ Szilard: That Construct sounds awesome. In fact, it could even see use outside of swampy areas - I'm sure people in Xendrik (in the Eberron setting) would love a machete-golem to clear a path through the jungle for them!
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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    ^ That was one of my ideas, it could either be a guide or an enemy in the swamp, or any enviornment for that matter, I'll try to finish it over the weekend.
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    Quote Originally Posted by Supagoof View Post
    Bravo Szilard. Bravo!
    Quote Originally Posted by Oblivion View Post
    And Szilard, great job! You make me proud!
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    Szilard is wise.
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  19. - Top - End - #379
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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    I think adaptation is a bit optional. It's for fitting into other settings with unusual specifics. If you can think of an easy variant that might apply in an unusual setting where the normal class wouldn't work, throw together a description, but I don't think that is a necessary section really.

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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    Well, the enviroment series so far has been pretty adaptable. Soem prestige classes, like the sand shaper or walker in the waste, don't work outside their enviroment but our current ones seem fine.

    @/\: I think that's usually covered in the "_______ in the world" section.
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

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    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

  21. - Top - End - #381
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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    Oh. Then what's the adaptation section?

    Ok, I went and looked. It is basically an overall variation of fluff if you like the class but it isn't the character personality you want. Like moving a solitary ranger-type figure into a militant nature leader.

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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    Alright, the Swampscale Paragon is updated with the almost-done fluff stuff. I'll finish it tomorrow probably.

    We still need spells. I've only thought of one good one (a 1st level or so spell that renders the target nauseated for 1d6 rounds or so. I mean, it sounds powerful, but it's not as strong as sleep (hello coup de grace!), so I think it's okay. If I can think of more (or if anyone has any other ideas), I'll write a few of them down in their own reply instead of scattering them all over the place.
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    Homebrew Compendium

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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    Swamp's Friend
    Transmutation
    Level: Drd 2, Rgr 2
    Components: V, S, DF
    Casting Time: 1 Full-round action
    Range: Close (25 ft + 5 ft./2 caster levels)
    Target: 5x5 square of Murk.
    Duration: 1 round/caster level (maximum 10 rounds)
    Saving Throw: None
    Spell Resistance: No

    A tentacle of mud rises up from the swamp, threating others around it. It is able to attack one enemy per round in an adjacent square at +0 to hit, dealing 1d4 bludgeoning damage. It will not attack beings designated as allies by the caster upon the casting of the spell.


    Swamp's Friend, Many
    Transmutation
    Level: Drd 4, Rgr 4
    Components: V, S, DF
    Casting Time: 1 Full-round action
    Range: Close (25 ft + 5 ft./2 caster levels)
    Target: Three 5x5 squares of Murk.
    Duration: 1 round/caster level (maximum 10 rounds)
    Saving Throw: None
    Spell Resistance: No

    Several tentacles of mud rise up from the swamp, from each chosen square, threating others around them. They are able to attack one enemy per round in an adjacent square at +0 to hit, dealing 1d4 bludgeoning damage. The tentacles will not attack beings designated as allies by the caster upon the casting of the spell.


    Swamp's Friend, Large
    Transmutation
    Level: Drd 3, Rgr 3
    Components: V, S, DF
    Casting Time: 1 Full-round action
    Range: Close (25 ft + 5 ft./2 caster levels)
    Target: 5x5 square of Murk.
    Duration: 1 round/caster level (maximum 10 rounds)
    Saving Throw: None
    Spell Resistance: No


    A large tentacle of mud rises up from the swamp, threating others around it. It is able to attack one enemy per round in an adjacent square at +5 to hit, dealing 1d8 bludgeoning damage. It will not attack beings designated as allies by the caster upon the casting of the spell.

    [hr]
    Primarily for flanking and the like, more than actual damage output. The large actually can hurt people as well.
    Last edited by Icewalker; 2008-05-19 at 03:20 PM.

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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    ...cough.

    I have two more spells I'll add soon, Sickening Gaze and Nauseating Visage.

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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    Just a little quickie,

    Breath of Fresh Air
    Transmutation
    Level:Clr 0, Drd 0, Sor/Wiz 0, Rgr 1, Wu-jen(Water, Air) 0
    Components:S
    Casting time:Standard action
    Range:Touch
    Target:One creature currently holding their breath.
    Duration:Instantaneous
    Saving throw:None(harmless)
    Spell Resistance:No
    Upon touching the creature you recycle the air in their lungs. The creature is treated as if they just began holding their breath regardless of the time already past.
    Last edited by SilentNight; 2008-05-31 at 09:58 AM.
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

    Wonderful Faithatar by smuchmuch

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    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    Quote Originally Posted by SilentNight View Post
    Refuel (bette ideas?)
    That's a great spell, especially in deep water (why wasn't this in Stormwrack?). My suggestion for a new name: Breath of Fresh Air. Simple & to the point. Also, higher level versions of this could extend the breathening power to a close range (25' + 5'/2 caster levels), or even higher.

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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    I think that could even be a cantrip/divine equivalent thereof.
    Last edited by Icewalker; 2008-05-30 at 09:37 PM.

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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    Quote Originally Posted by Icewalker View Post
    I think that could even be a cantrip/divine equivalent thereof.
    I dunno, it seems a little powerful for a cantrip/orison... Anyone else have an opinion?
    Last edited by SilentNight; 2008-05-30 at 10:57 PM.
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

    Wonderful Faithatar by smuchmuch

    My meager homebrew


    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

  29. - Top - End - #389
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    RTGoodman's Avatar

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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    I like breath of fresh air as the name. Seems fine as a 1st level spell to me, since endure elements is also a 1st level spell (for various casters). Maybe also make it a Ranger 1 spell and probably a 1st level spell for that Asian-esque elemental-style caster (Wu-Jen or Shugenja, as a spell for both air or water-focused ones).

    A 3rd or 4th level version as mass breath of fresh air that affects 1 target plus 1 per two levels, all within Close range (25 feet plus 5 feet per two levels), as Zeta Kai said, sounds fine.
    The Playgrounder Formerly Known as rtg0922

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  30. - Top - End - #390
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    HalflingRogueGirl

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    Default Re: Codename: Swampgas, Like Frostburn, but with Swamps

    Well, water breathing is a third level spell so I guess I'll change breath of fresh air to a cantrip and make the mass version second level.

    Breath of Fresh Air, Mass
    Transmutation
    Level:Clr2, Sor/Wiz2, Drd2, Rgr3, Wu Jen(Water, Air)2
    Components:S
    Casting time:1 Standard action
    Range:Close(25ft.+5ft./2 levels)
    Targets:One creature/level, no two of which can be more than 30ft. apart
    Duration:Instantaneous
    Saving throw:None(harmless)
    Spell Resistance:No
    This spell functions as Breath of Fresh Air except as noted above.
    Last edited by SilentNight; 2008-05-31 at 09:59 AM.
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

    Wonderful Faithatar by smuchmuch

    My meager homebrew


    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

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