A Monster for Every Season: Summer 2
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  1. - Top - End - #781

    Default Re: Request a Homebrew

    R 426:
    I need a intelligent Huge squid, around CR 16.
    It should be able to fly and swim and generally survive on land.
    It should have a aura of despair and other sadness themed powers.

  2. - Top - End - #782
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    Default Re: Request a Homebrew

    Quote Originally Posted by Debihuman View Post
    Unspoilered for Peaching. Corrected bonus hit points (Con modifier x HD 2x5=10); BAB for oozes is 3/4 like a cleric. Grapple has a special size modifier for Small (-4); melee attack is Base attack bonus + Strength modifier + size modifier (3 +2 +1), Mindless oozes do not get skills or feats normally. Put things in alphabetical order. Angoranic is the same as inorganic; most people are more familiar with the term "inorganic."

    Peeps
    Small Ooze
    Hit Dice: 5d10+10 (37 hp)
    Speed: 20 ft. (4 squares); Climb 20 ft.
    Initiative: -3
    Armor Class 9 (-2 dex, 1 size) touch 9; flat-footed 9
    BAB/Grapple: +3/+0
    Attack Slam +6 melee (3d4+2)
    Full Attack: Slam +6 melee (3d4+2)
    Space/Reach: 5 ft/5 ft.
    Special Attacks: Constrict, devour sweets, improved grab, saccharine poisoning, sugarcoat
    Special Qualities: Acid immunity, blindsight 60 ft., ooze traits, sonic vulnerability
    Saves: Fort +3 Ref +0 Will -3
    Abilities: Str 14, Dex 5, Con 13, Int —, Wis 3, Cha 3
    Skills: Climb +7, Spot +7, Survival +7
    Feats: Ability focus (saccharine poisoning), ability focus (sugarcoat)
    Environment Temperate plains
    Organization: Solitary or gang (2-4)
    Challenge Rating: 6
    Treasure: 1.5 standard (15% coins, 5% art, 20% goods [inorganic only])
    Alignment: Usually chaotic neutral.
    Advancement: 6-10 HD Medium, 11-15 HD Large
    Level Adjustment:

    Debby
    Excellent. Much easier to read now.

    I feel like making a humorous campaign where players create holiday heroes. Dang. I'm pretty sure I would eventually break the rules though with some things...like ninjas that throw stars of David.
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

  3. - Top - End - #783
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    Default Re: Request a Homebrew

    Another reposting of two requests.

    R 427

    One requires Desert Wind and Diamond Mind but grants Iron Heart, White Raven and Devoted Spirit as well. Basically it's a swordsage/paladin PrC and thus requires Smite Evil.

    R 428

    The second requires Devoted Spirit but grants Diamond Mind and either Golden Saint or Silver Crane as well. This is in addition to the spell speak with dead as an arcane spell. Yes I allow arcanists to know and cast speak with dead. Crusader/arcane necromancer (wizard or sorcerer) and must be non-Evil.
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  4. - Top - End - #784
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    Default Re: Request a Homebrew

    R 429

    I would like someone to stat up the Goa'uld from Stargate as both a monster and a potential player character. LA is acceptable.
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  5. - Top - End - #785
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    Default Re: Request a Homebrew

    Quote Originally Posted by Agrippa View Post
    Another reposting of two requests.

    R 427

    One requires Desert Wind and Diamond Mind but grants Iron Heart, White Raven and Devoted Spirit as well. Basically it's a swordsage/paladin PrC and thus requires Smite Evil.

    R 428

    The second requires Devoted Spirit but grants Diamond Mind and either Golden Saint or Silver Crane as well. This is in addition to the spell speak with dead as an arcane spell. Yes I allow arcanists to know and cast speak with dead. Crusader/arcane necromancer (wizard or sorcerer) and must be non-Evil.
    I'm thinking two prestige classes is a bit much for this thread. Perhaps making a separate thread for them would go better.
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

  6. - Top - End - #786
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    Default Re: Request a Homebrew

    R1
    I'd like some kind of medium humanoid armored mounted warrior. I was thinking of having him have levels in blackguard before I decided to outsource, so you get the flavor idea. Gish powers are perfectly acceptable. I'd want him to be in the range of CR 11, erring on the side of strong. He's to serve as the Dragon for the BBEG (a sentient mountain). He'd be wearing white armor, preferably spiked full plate. I'd like him to be a fey, there aren't enough evil fey anyway, and a deadly hunter who embodies the spirit of winter sends shivers down my spine, heh heh. The setting is a bit like Naussicaa and the Valley of the Wind: a few stable human kingdoms separated by lots of hostile wilderness teaming with mutant creatures, who may or may not be misunderstood. In this setting, nature doesn't automatically mean cuddly forest: frozen mountain, toxic jungle and baking desert are all also nature
    I was going to have his mount be a half-white dragon warhorse, with, you know, immunity to cold, fangs, wings, all white. Just an idea for how to stat his mount.
    Last edited by The Anarresti; 2010-05-27 at 08:22 AM. Reason: forgot to format

  7. - Top - End - #787
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    Default Re: Request a Homebrew

    R 1
    I am in need of a relatively low-LA (0-2) template to model what is effectively a semi-draconic, semi-gigantic, semi-psionic kind of figure for the templated creature's father.

    In a campaign I ran a couple of years back, one of my players was a Dragonborn (Mind Aspect) Half-Giant Psychic Warrior, with some homebrew worked in so that he was the creation of a very powerful Chaotic Evil Blue Dragon (who later became a god) instead of Bahamut. Due to some reflavoring in this setting, both his draconic features and his psionic potential are sort of genetic. Anyway, this character later became a great emperor, his other relevant trait being that he enjoyed making children with just about anyone he could find. Now that I'm considering someday running a game in this world again, several hundred years in its future, I need a template to represent his descendants, many of whom would be important figures, and most of whom would have very different base races.

    Ordinarily, I'd homebrew something myself, but I'm really drawing a blank on where to go with this. My only specifications are that the template needs to incorporate aspects of both his psionic power/potential and his draconic heritage, as well as be relatively large (maybe a Powerful Build or something of that nature). My thanks go out to anyone who decides to take on this project, and I look forward to seeing what ideas you all have.
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  8. - Top - End - #788
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    Quote Originally Posted by Jallorn View Post
    R 429

    I would like someone to stat up the Goa'uld from Stargate as both a monster and a potential player character. LA is acceptable.
    H429

    GOA’ULD

    Tiny Aberration (Aquatic, Extraplanar)
    HD 2d8-2 (4 hp)
    Speed 5 ft. (1 square); swim 15 ft. (3 squares)
    Initiative +2
    AC 17 (+2 Dex, +3 natural, +2 size); touch 14; flat-footed 15
    BAB +0; Grp -12
    Attack Bite +2 melee (1d3-4, x2), implant +3 melee (1d3-4 + implant, x2)
    Full-Attack Bite +2 melee (1d3-4, x2), implant +3 melee (1d3-4 + implant, x2)
    Space 2 1/2 ft.; Reach 0 ft.
    Special Attacks Implant, leap, poison host
    Special Qualities Darkvision 60 ft., amphibious, spell resistance 20, ancestral knowledge
    Saves Fort -2 Ref +2 Will +5
    Abilities Str 3, Dex 14, Con 6, Int 21, Wis 17, Cha 20
    Skills Bluff +12, Diplomacy +10, Gather Information +7, Hide +10, Intimidate +11, Jump +11 (+16), Knowledge (all) +18, Sense Motive +6, Use Magic Device +7.
    Feats Weapon FinesseB, Weapon Focus (Implant)B, Improved Initiative, Persuasive
    Environment Any
    Organization Solitary, group (2-4), squadron (5-15)
    Challenge Rating 6
    Treasure None
    Alignment Always lawful evil
    Advancement
    Level Adjustment +5

    The Goa’uld are a race of evil megalomaniacs, hellbent on world (and universe) domination. Although their small, serpent-like bodies are not strong, they possess a powerful intellect and are granted the knowledge of all Goa’uld who came before them. By themselves, however, Goa’uld are of little threat, they lack the strength of body to cause much harm to their enemies. Their main power lies in their ability to implant themselves in a host body, taking over its mind completely and controlling its body, granting the host increased strength, intelligence, and perfect health.

    Combat

    Amphibious: The Goa’uld were originally aquatic creatures, but have since gained the ability to survive out of water, while retaining their aquatic abilities as well. A Goa’uld can breathe both air and water, and gains a land speed.

    Implant (Ex): A Goa’uld has the powerful ability to launch itself into either the back of his opponent’s neck, or enter through the inside of the throat via the mouth, allowing it to implant itself onto the host’s spinal cord. The Goa’uld must succeed on a successful touch attack against any Large or smaller corporeal Humanoid to implant, and the host must succeed on a Charisma-based DC 20 Fortitude save or become a Goa’uld host. If the Goa’uld succeeds, the host gains the Goa’uld host template and loses all control of its body and mind. The host continues to live, and can even see through his own eyes and witness the horrors committed by his body.

    When implanted, the Goa’uld loses access to all extraordinary special attacks, but retains its supernatural and spell-like abilities. The Goa’uld may leave its host at any time as a full-round action, killing it.

    Leap (Ex): The Goa’uld are able to leap higher in the air than creatures of their size and strength would normally be able to, and even more so when jumping out of water. The Goa’uld gains a +15 racial bonus on all Jump checks. This bonus increases to +20 when jumping out of a body of water. The Goa’uld may leap as a move action, usually attempting an implant in the same round. The Goa’uld may only leap when attempting a high jump, but may have limited horizontal movement of up to its base land speed (5 ft.) or up to 10 ft. if jumping from a body of water. The Goa’uld does not require a running start when leaping.

    Poison Host (Ex): The Goa’uld can poison their host when they are in danger, and this is often used as a method of holding a host hostage to protect the symbiote itself. The Goa’uld can release poison as a standard action against any creature it is currently possessing, killing it in 1d4 rounds. The host is not allowed a save, and this poison bypasses the poison immunity granted by the Goa’uld.

    Ancestral Knowledge: The Goa’uld gains a +10 bonus on all Knowledge checks due to its hereditary knowledge.


    GOA’ULD HOST



    A Goa’uld host is one who has been taken over by a Goa’uld symbiote. The Goa’uld host template may be added to any Large or smaller corporeal Humanoid that has been taken over by a Goa’uld. The Goa’uld host is indistinguishable from the base creature, except that its eyes glow infrequently.

    Size and Type: The creature’s size and type do not change. It retains all subtypes.

    Hit Dice: All of the Goa’uld host’s Hit Dice increase to d8 (if lower before).

    Speed: The Goa’uld host retains all methods of movement of the base creature, and its base land speed is increased by 15 feet.

    Armor Class: The base creature’s armor class remains unchanged.

    Base Attack: A Goa’uld host has a base attack bonus equal to its Hit Dice.

    Attacks: A Goa’uld host retains all natural attacks, manufactured weapons, and weapon proficiencies of the base creature.

    Damage: A Goa’uld host deals damage with natural and manufactured weapons normally.

    Special Attacks: A Goa’uld host retains all of the base creature’s extraordinary and supernatural special attacks.

    Special Qualities: A Goa’uld host retains all special qualities of the base creature, and gains the special qualities listed below.

    Fast Healing (Ex): The Goa’uld host gains fast healing 10.

    Perfect Health (Ex): The Goa’uld releases a serum into its host, granting it immunity to all diseases, poisons, fear, and paralysis. A Goa’uld host cannot die due to massive damage and is immune to critical hits.

    Host Creature: The Goa’uld host gains all special qualities of the Goa’uld.

    Mindless: The Goa’uld host’s mind is controlled completely by the Goa’uld. The Goa’uld host loses all ability to control its body, both physically and mentally.

    Intimidating Voice: At will, the Goa’uld can force its host to talk in an especially intimidating voice, granting it a +5 bonus on all Intimidate checks.

    Saves: A Goa’uld host has all good saves. If the Goa’uld’s saves are higher than the host’s, use them instead.

    Abilities: Strength +8, Dexterity +4, Constitution +6. A Goa’uld host uses the mental ability scores of its possessor.

    Skills: A Goa’uld host retains all of the base creatures skills, as well as gaining all skills of the Goa’uld. If both creatures have ranks in a specific skill, use the higher ranks (they do not stack).

    Feats: The Goa’uld host retains all feats of the base creature.

    Environment: Any.

    Organization: Any.

    Challenge Rating: +4.

    Treasure: Standard.

    Alignment: Use the alignment of the Goa’uld possessor.

    Advancement: As base creature or Goa’uld.

    Level Adjustment:



    I probably forgot to include some things, but there ya go.
    “Sometimes, immersed in his books, there would come to him
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  9. - Top - End - #789
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    Default Re: Request a Homebrew

    Lets see how well this goes, i need 2 things for 4e

    R.430 - I need stats for an airship that is powered and kept aloft by magic, the air ships can range from small (40-50ft) to huge (100ft plus, with multiple decks), think final fantasy VII or XII airships. now I don't expect anyone at all to design a bunch of different classes of ships or anything but even one ship would help me out a ton. keep in mind these things were designed to facilitate airborne travel in a world were dragons rule the skies.

    R.431 - I also need a template for a group that has been magicaly conditioned not to feel pain, they could lose a arm and not be bothered, or have it hamper them (untill they died of blood loss of course) not sure if that makes sense.

    I fail at home brewing for 4e and would really appreciate the help and I hope I formatted that right.
    Last edited by Darkameoba; 2010-06-02 at 07:20 AM.
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  10. - Top - End - #790
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    hi i have been trying to create a rune based class based apon the futhur rune system wich is norse

  11. - Top - End - #791
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    Default Re: Request a Homebrew

    R432

    Requesting homebrew Aberrant Feats. Making a human that the daelkyr experimented on to the point where he doesn't seem human. Also using Xenotheurgy (origins from xoriat rather than the far realm) so ways to boost will save with these are also a good option if applicable (although warped mind takes care of it to some degree).

  12. - Top - End - #792
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    H-424
    May I suggest some changes?

    Getafix's can o'whupass...
    This mud like liquid smells sweet and smokey and when drunk, tastes bitter, though much nicer since the rock oil was switched for beetroot.
    Descrption: [Potion] The drinker is empowered for a period of 23 minutes [mentioned in Asterix in Switzerland] with great and hillarious physical strength and consumate resilience. For the duration, the drinker gains
    • +20 enchantment bonus to strength [to justify their superb fighting capabilities. Would give a +20 dmg with power attack which is reasonable. Obelix can also grapple enemies]
    • DR 10/piercing or slashing [they don't really get hit if I recall from swords or spears. It is stated in a comic strip that they are not invulnerable]
    • +30ft enhancement bonus to speed
    • Any attack that deals bludgeoning damage: hurls target up to 60ft upward and forward [apply falling damage]. Reduce by 20ft for every size category larger than drinker
    • Readiness: AoO against creatures entering adjacent squares [they so do this all the time, especially when somebody charges on them. So they can simply slap/punch to death single creatures]
    • Deflect Arrows [I think I have seen this from Obelix, needed for additional defense]

    Crafting: Part alchemical and part magical, the magic potion requires its costs to be paid in the form of rare reagents from distant lands. Alchemy 15 ranks, Bull's Strength, Brew Potion. CL 15. Costs: 100xp. Must be brewed in batches of 14 drinks [requires a full moon].
    (They are surrounded by romans. So no trade. So no gp. He kind of made it all the time, so 240xp would be too much, I think)

  13. - Top - End - #793
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    Just asking, Can I request a few vestiges?
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    Neutral Evil Human Sorcerer/Rogue (1st/1st Level)
    Ability Scores:
    Strength-13
    Dexterity-12
    Constitution-12
    Intelligence-15
    Wisdom-11
    Charisma-13

  14. - Top - End - #794
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    DrowGuy

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    I need an elder scroll rpg. I looked everywhere and can't seem to find one is there a system. And if so where can I get the rules.
    People ask where I live and I say in the middle of nowhere

  15. - Top - End - #795
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    DruidGuy

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    R 432 Monk fix? Apparently fix is too short a word and so is removed from all forum searches.

  16. - Top - End - #796
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    Default Re: Request a Homebrew

    C 432

    Here's a version I like: http://www.giantitp.com/forums/showthread.php?t=29762 that uses ToB mechanics

  17. - Top - End - #797
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    Default Re: Request a Homebrew

    Quote Originally Posted by Waargh! View Post
    (They are surrounded by romans. So no trade. So no gp. He kind of made it all the time, so 240xp would be too much, I think)
    Incorrect. There is a whole book dedicated to the fact that some of the components are bartered off Economickrisis, the Pheocian merchant. They also still use cistercii as coinage; the roman camps tend to avoid antagonising them when there isn't an agent of the empire giving them direct orders...

    The other changes were pretty solid.

    @Leafeater & Magicus: Please alter your request code as it states in the opening post, otherwise we can't really help you [and it doesn't seem worth wasting the time reading it if we can't]

    @Scholar23: That isn't really a request you've written there. There is a runic magic system in Wierd Wars and that was covered by the OGL. There was another one in the OGL in the book Magic Of Theah by AEG.

    @Mrcarter11: Yes, you can request vestiges. I'll do them, though you're the one making the story and set the level and i'll bulk them out with appropriate powers.

    @Krinton: I know not of where such a thing can be found but if you were requesting that in this thread, that's just funny...try asking in the RPG forum and searching for "free rpg" on google.
    Last edited by Mulletmanalive; 2010-06-11 at 04:09 PM.
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  18. - Top - End - #798
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    smile Re: Request a Homebrew

    thanks
    i have had alot of troulble developing my own system

  19. - Top - End - #799
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    BardGirl

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    R 433

    I would like it very much if someone could make a TARDIS Type-40. The only things that I know need to be in it's description are that its a portable demiplane and that it would be a major artifact. (D&D 3.5)

    R 434

    As a follow up, could someone make The Doctor's Sonic Screwdriver? It would probably be a minor artifact. (D&D 3.5)

  20. - Top - End - #800
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    PirateGirl

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    C. 433, 434

    You might want to take a look at this build for the good Doctor: http://dicefreaks.superforums.org/vi...&start=0#p1437 and this site: http://www.angelfire.com/games4/doct...spy/D20DW.html. Here's info on the Tardis: http://www.tardis.ed.ac.uk/~abr/drwho/tardis/type40/

    Debby
    Last edited by Debihuman; 2010-06-11 at 08:21 PM.
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  21. - Top - End - #801
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    Default Re: Request a Homebrew

    Well thank you, you are a god.. Hehe
    I need vestiges to cover the 9 archdukes of baator for a game.. Since they are the only vestiges in use, I need them to scale per say. If you can't do that, then I guess it would be first floor is level 1, second floor is level 2, and so on. If asking for all nine is way too much. Then I need 4th floor and 9th the most.. After that would be 1st and 8th.. But all nine, and I would cherish you for.. as long as the game lasts..
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    Neutral Evil Human Sorcerer/Rogue (1st/1st Level)
    Ability Scores:
    Strength-13
    Dexterity-12
    Constitution-12
    Intelligence-15
    Wisdom-11
    Charisma-13

  22. - Top - End - #802
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    Default Re: Request a Homebrew

    Quote Originally Posted by mrcarter11 View Post
    Well thank you, you are a god.. Hehe
    I need vestiges to cover the 9 archdukes of baator for a game.. Since they are the only vestiges in use, I need them to scale per say. If you can't do that, then I guess it would be first floor is level 1, second floor is level 2, and so on. If asking for all nine is way too much. Then I need 4th floor and 9th the most.. After that would be 1st and 8th.. But all nine, and I would cherish you for.. as long as the game lasts..
    I might use these for my own game sometime... Keep in mind, its pretty late here, I need to get to bed. I'll try to work on the other lords of nine tommorow. Also if they're a little unbalanced or bad wording, its cause I'm tired and frankly I've only been thinking this up as I'm posting... Thats kind of how I homebrew... lol! Just random thoughts in my head... Here's the first 5 archdevils. (I'd love to do the demon princes once I've done the archdevils)


    Lord of Nine:
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    BEL

    Level 1. Binding DC: 13

    ABILITIES:
    Lava Sword (Su) :
    As a move action, matiralize a +2 longsword that on a critical deals an additional +2d6 fire damage. This lavasword lasts for a number of rounds equal to your binder level. You cannot matirialize another lavasword for 5 rounds.

    Immunity to fire (Su)

    Ray of Enfeeblement (Sp) :
    You can cast ray of enfeeblement as a sorcerer, caster level equal to binder level. You cannot use this ability again for 5 rounds.



    DISPATER:

    Level 2. Binding DC: 15
    Special: You cannot bind to Asmodeous while bound to Dispater.

    ABILITIES:

    Stoneskin (Sp) :
    You can cast stonekin as a sorcerer, caster level equal to binder level. You cannot use this ability again for 5 rounds.

    Paintrain (Su) : (Yes, I named it after the TF2 weapon)
    As a move action, you matiarialize a +3 greatclub that deals cold damage instead of bludgeon. This greatclub lasts for a number of rounds equal to binder level. You cannot matirialize another paintrain for 5 rounds.

    Fiendish Hail (Sp) :
    Ranged touch attack (Range 25ft +5ft/2 binder levels) deals 1d4/binder level (max 20d4) cold damage. You cannot use this ability again for 5 rounds.



    MAMMON:

    Level 3 Binding DC: 17
    Special: You cannot bind with Asmodeous while bound to Mammon.

    ABILITIES:

    Haggle (Su) :
    You gain a +10 circumstance bonus to diplomacy checks when it comes to buying or selling goods and services.

    Antiquity (Su) :
    You can use appraise checks to determine magical properties as the spell identify, and gain a bonus to appraise checks equal to your binder level.

    Spear of Avarice (Su) :
    As a move action, matirialize a +1 spear that everytime it hits the foe, has a percentage of chance equal to your binder level of petrifying them into gold. (Up to 20% at 20th level) This spear lasts for a number of rounds equal to your binder level. You cannot matirialize another spear of avarice for 5 rounds.


    BELIAL&LADY FIERNA

    Level 4 Binding DC: 19
    Special: Cannot bind with Levistus when bound to Belial&Lady Fierna.

    ABILITIES:

    Charm Monster (Sp) :
    You can cast charm monster as a sorcerer, caster level equal to binder level. You cannot use this again for 5 rounds.

    Immunity to charm and fear effects (Su) :

    Glaive of Passion
    As a move action, matirialize a +3 glaive that has a percentage chance equal to your binder level (max 20%) of dealing +4d6 fire damage with your attack. This glaive lasts for a number of rounds equal to your binder level. You cannot matirialize another glaive of passion for 5 rounds.


    LEVISTUS

    Level 5 Binding DC: 21
    Special: Cannot bind to Belial&Lady Fierna while bound to Levistus.

    ABILITIES:

    Summon Ice Devil (Sp) :
    You can summon an ice devil as a full round action. The ice devil lasts for a number of rounds equal to your binder level. You cannot use this spell again for another five rounds.

    Improved Could Touch (Sp) :
    This spell-like ability acts as the spell cold touch, (caster level equal to binder level) except you deal 3d6 damage instead of 1d6. You cannot use this spell again for another five rounds.

    Damage Reduction 5/cold (Ex) :
    Last edited by Corporate M; 2010-06-12 at 04:24 AM.

  23. - Top - End - #803
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    Mulletmanalive's Avatar

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    Default Re: Request a Homebrew

    Quote Originally Posted by mrcarter11 View Post
    R435 Well thank you, you are a god.. Hehe
    I need vestiges to cover the 9 archdukes of baator for a game.. Since they are the only vestiges in use, I need them to scale per say. If you can't do that, then I guess it would be first floor is level 1, second floor is level 2, and so on. If asking for all nine is way too much. Then I need 4th floor and 9th the most.. After that would be 1st and 8th.. But all nine, and I would cherish you for.. as long as the game lasts..
    C435 You do realise how much you just asked me for, right? At a basic level, to get scalabiliy, that's 3 vestiges per circle so a grand total of 27 of the damn [pun intended] things...

    I'll knock up an example using Asmodeus in a 2, 5, 8 set and then i suggest you set up a full thread for this because you're almost asking for a full magic system here.

    EDIT: Or you could just use CorporateM's version above. Let me know and i'll peach that if that's the case.
    Last edited by Mulletmanalive; 2010-06-12 at 04:31 AM.
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  24. - Top - End - #804
    Ogre in the Playground
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    Default Re: Request a Homebrew

    Yes Corporate M's version is what I had in mind, one devil per binder level. So I was making a plea for 9, not 27.. Sorry for any confusion.. They scaling part was meant as in, I don't want my binder to only have one vestige that they could use per level. I wanted using Bel to still seem good, even around level 6 or 7. These will be the only vestiges the binder can bind. So unlocking one per level just seems cheating them. But Corporate M mentioned the demon princes.. Now that could be fun. Especially if there are 9 of them that are worth being bound. I know more about the devils then demons. So please forgive me for not knowing how many princes there are and what not.
    Um, as an afterthought, since these will be the only vestiges they can use, pending the princes, I feel that they could be made slightly overpowered just to allow the binder more power, since he loses his common versatility.
    Bel uses a greatsword, I prefer longswords
    Dispater used a heavy mace, I thought.
    And I thought Belial used a ranseur.
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  25. - Top - End - #805
    Ogre in the Playground
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    Default Re: Request a Homebrew

    Just had another random thought.. What about increasing the DC to bind, so that A they could be more overpowered.. and B. Making the weapons stay summoned as long as they were with you. And then making you wait to summon a new one if you lost the old one.
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  26. - Top - End - #806
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    Default Re: Request a Homebrew

    C 418
    Reserve feats from Complete Mage are the precursor to 4e at-wills. IMO they are balanced as long as your group doesn't have crazy-long adventuring days and most groups don't.

    H 419
    Template: Destined Spellcaster.
    LA: +1 (+2?)

    Destined Spellcasters are those that are destined for great power but in the mean time only exhibit this power in times of dire need, in the form of desperate outbursts of increased magical power. When a Destined Spellcaster is at half hitpoints or less, under the effect of a debilitating spell or effect (such as confusion, glitterdust, bestow curse or other spells or effects at the DMs discretion), or otherwise severely hampered, endangered or afraid, again at the DMs discretion, he may cast spells at greater power. Each round he may apply any ONE of the following metamagic feats to any spell he has prepared for free, until the danger has passed: Empower, Heighten (+2 levels), Widen (double area), or Enlarge (double range). The Destined Spellcaster need not have the actual feat. However there is a 20% chance that each spell so affected will experience a mishap similar to a scroll mishap. Roll 1d8 to pick a bullet point, rerolling any that don't fit the spell. An 8 is DM's discretion.
    Last edited by ericgrau; 2010-06-12 at 04:04 PM.
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  27. - Top - End - #807
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    GnomeWizardGuy

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    Default Re: Request a Homebrew

    R 436

    After spending a good 30 minutes searching on google, I came to the conclusion that nobody has yet homebrewed a Fishing Skill for DnD 3.5. Since I don't fish often myself, I don't really know a whole lot about fishing, and I don't think I should homebrew it myself. So, what I'm looking for, is a skill similar in use to that of craft, survival, etc. If it's worth it, than maybe split it up into a few different skills, like Fishing (Net), Fishing (Harpoon), etc. However you go about doing it is fine, I just want something that is at least marginally realistic, worth putting ranks into (or at least fun), and works with either DnD 3.5 or Pathfinder, I'm not picky.

    Sorry if this request is big enough to warrant it's own thread, when I read the rules in the Op it seemed to be right on the line. Thanks a bunch in advance.
    Last edited by GenPol; 2010-06-15 at 09:37 AM. Reason: Punctuation

  28. - Top - End - #808
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    Default Re: Request a Homebrew

    Quote Originally Posted by GenPol View Post
    R 436

    After spending a good 30 minutes searching on google, I came to the conclusion that nobody has yet homebrewed a Fishing Skill for DnD 3.5. Since I don't fish often myself, I don't really know a whole lot about fishing, and I don't think I should homebrew it myself. So, what I'm looking for, is a skill similar in use to that of craft, survival, etc. If it's worth it, than maybe split it up into a few different skills, like Fishing (Net), Fishing (Harpoon), etc. However you go about doing it is fine, I just want something that is at least marginally realistic, worth putting ranks into (or at least fun), and works with either DnD 3.5 or Pathfinder, I'm not picky.

    Sorry if this request is big enough to warrant it's own thread, when I read the rules in the Op it seemed to be right on the line. Thanks a bunch in advance.
    probably get netted (lol) under survival, or profession.

    Yes I know that's boring, but it would.
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  29. - Top - End - #809
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    Temotei's Avatar

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    Default Re: Request a Homebrew

    Quote Originally Posted by Jallorn View Post
    probably get netted (lol) under survival, or profession.

    Yes I know that's boring, but it would.
    It could be both, actually. Fishing for sustenance might be ruled as Survival while fishing for money (less pressing) would probably be ruled as Profession.

    Of course, either way, fishing is already in the game.
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

  30. - Top - End - #810
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    GnomeWizardGuy

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    Default Re: Request a Homebrew

    Quote Originally Posted by Jallorn View Post
    probably get netted (lol) under survival, or profession.

    Yes I know that's boring, but it would.
    Quote Originally Posted by Temotei View Post
    It could be both, actually. Fishing for sustenance might be ruled as Survival while fishing for money (less pressing) would probably be ruled as Profession.

    Of course, either way, fishing is already in the game.
    I guess so. But you're right, that's boring. I guess what I'm looking for is more of a mini game* sort of thing.
    *Too much Zelda, if you haven't guessed by now.

    Crude example:
    DM: You see a shimmering lake in front of you. Fish dart around beneath the surface of the water.
    Player: I take out my fishing rod and cast out.
    DM: Make a fishing check
    Player: *Rolls d20*
    DM: (Secretly rolling d% and gets a 90%) A fish bites! Make another check.
    Player: *Rolls d20*
    DM: Ooh, the fish narrowly gets away. Better luck next time Lin- I mean player.

    Hopefully that helps a little....

    EDIT: Upon further reflection, maybe I will homebrew it myself. I'll wait a little while to see if somebody more talented than me does it gather my thoughts, then I'll make a thread.
    Last edited by GenPol; 2010-06-15 at 12:10 PM.

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