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Thread: Request a Homebrew
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2011-03-01, 12:27 PM (ISO 8601)
- Join Date
- Feb 2011
Re: Request a Homebrew
C 570
Lets see what we have...
A fiendish creature living in the catacombs under a large cementery, adored by a Cult of Orcus. The cult offers him sacrificial victims in his chamber, and he drags them up to the ceiling to eat them.
For a party of four 1st level characters, a creature of CR 3?
I picture a fight in a big carcificial chamber 30 feet in height, with many seams from 10 feet upwards, giving cover and possible perchs.
Spoiler
Lurker-in-Shadow
Medium Outsider (Native)
Hit Dice: 3d8+6 (19 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 16 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +3/+7
Attack:
Claw +7 melee (1d4+4) orFull Attack: 2 claws +7 (1d4+4) and bite +2 (1d6+6)
Claw (power attack) +4 melee (1d4+7)
Space/Reach: 5 ft./10 ft. (5 ft. with bite)
Special Attacks: Spell-like abilities
Special Qualities:SpoilerDarkvision 60 ft.,
Damage reduction 5/magic,
Immunity to poison,
Resistance to electricity 5 and fire 5,
Scent,
Spell resistance 10
Saves: Fort +5, Ref +5, Will +3
Abilities: Str 19, Dex 14, Con 15, Int 14, Wis 10, Cha 11
Skills: Bluff +6, Climb +10, Hide +10, Intimidate +6, Jump +10, Listen +6, Move Silently +14, Sense motive +6, Spot +6, Tumble +8
Feats: Power Attack, Stealthy
Environment: Underground
Organization: Solitary, or cult (1 plus 5-10 1st level humanoid cultists and 1 rite leader of 2nd-5th level)
Challenge Rating: 3
Treasure: Double Standard
Alignment: Always chaotic evil
Advancement: 4-6 (medium); 7-10 (large)
A lurker-in-shadow (lurker) can come into existance when an area suffused with negative energy is long-time host to demons. Sometimes the chaotic essence of demons will gradually taint the place, and cause any non-intelligent animated nearby to acquire a craving for a greater dose of chaos essence.
This situation normally ends with the demon destroying the undead, but in the off-chance an undead consumes demon flesh in whatever state, or the demon consumes the destroyed undead, a gradual transformation takes place, and by the end of a week a lurker-in-shadow is born.
Powerful demons are rarely affected by consuming undead flesh.
A mangled aglomeration of undead flesh housing a fiend's essence, constantly shifting, stretching and contracting but conserving a vaguely humanoid form, lurkers are unfailingly viewed as a dark blessing of Prince Orcus and representatives of his power in the prime material plane. Cults of the Blood Lord usually stage situations which might propiciate the forming of a lurker-in-shadow; there might be some truth to the belief of a link with the Blood Lord because these creatures accept the cults' adoration and sacrificial victims.
They generally "live", feed, and grow in sacrificial chambers until they become too large to exit them. Generally they make the core of adoration locales to Orcus.
The lurker-in-shadow speaks abyssal and common.
Combat
The lurker-in-shadow usually hides in some inaccessible height and attacks from behind cover, just to hide immediately before the wounded prey might see what hit them.
He is cunning and cruel, and will give his defenseless prey opportunities to try and attack him just to gloat in their despair as his defenses shield from any harm.
He might as well get bored and outright ravage the poor sod.
In case they have the ability to produce light, he will counter it with his Darkness ability.
Spell-like abilities
3/day - Darkness; 1/day Desecrate. Caster level 3.
Skills
The lurker-in shadow has a +4 racial bonus on Move Silently checks.
Maybe it's a bit too hard?Last edited by Land Outcast; 2011-03-01 at 01:58 PM.
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2011-03-01, 03:02 PM (ISO 8601)
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- Dec 2008
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- South Carolina
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Re: Request a Homebrew
R.572
Looking for the base cost for a Gourd of Endless Sand via use of Control Sand spell.My Homebrews
SpoilerWhat D&D race are you most like?
My Results:
Half - Elf Not quite human and not quite elf you can learn the ways of sword and magic, but are sometimes clouded with human emotions.
Request a Homebrew Requests #169, 170, & 313
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2011-03-01, 07:43 PM (ISO 8601)
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- Mar 2010
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Re: Request a Homebrew
R.573
Shino Aburame from Naruto
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2011-03-01, 08:56 PM (ISO 8601)
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- Feb 2011
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- The Twilight Zone
Re: Request a Homebrew
H 569
Here's some features I've come up with for the idea of a disease-crafter:
SpoilerTouch of Malady
Beginning at 1st level, you may make a melee touch attack against a living creature as a standard action. If your attack succeeds, that creature must make a Fortitude save (DC 10 + 1/2 your level + Charisma modifier) or take a -1 penalty to all saving throws for 1d4 rounds. As you advance in level, the duration and power of this malady grows: every two levels, the target takes an additional -1 to saves and suffers for an additional round. You can use your Touch of Malady ability a number of times per day equal to 1/4 your level + your Charisma modifier.
Blightcraft
Beginning at 1st level, you have the ability to inflict disease, illness and malady upon your foes. At 1st level, you can, as a melee touch attack, cause one living creature to develop a disease. There are two kinds of diseases: instant ones, which develop extremely quickly, and gradual ones, which take a while to incubate. You choose which kind you want yours to be upon declaring you are inflicting one.
Instant diseases occur immediately upon a successful touch attack on your part, draining one of the enemy's abilities or delivering a lasting loss of power.
Instant Disease
1d4 + 1/2 your level damage to an ability of your choice. You can choose to decrease this to 1d2 + 1/2 your level damage to add a lingering touch of illness: each round, your target must make a Fortitude save or suffer an additional 1 point of ability damage.
Gradual diseases can take several days or even weeks to manifest symptoms, striking unexpectedly and weakening a target more than an instant one.
Gradual Disease
1d8 days after being touched, the target takes 1d6 + 1/2 your level damage to an ability of your choice and is forced to make a Fortitude save every day or take 2 additional damage to that same ability until a save is made.
Please, critique all you wish.'Today is a glorious day for SCIENCE!'
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2011-03-01, 09:18 PM (ISO 8601)
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- Feb 2011
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2011-03-01, 09:22 PM (ISO 8601)
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- Dec 2009
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- Surrounded by Books
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Re: Request a Homebrew
C573
Take a look here. He's one of the example characters near the end...
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2011-03-01, 09:24 PM (ISO 8601)
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- Mar 2010
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Re: Request a Homebrew
Last edited by Geiger Counter; 2011-03-01 at 09:39 PM.
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2011-03-01, 09:43 PM (ISO 8601)
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- Feb 2011
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- Ohio
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Re: Request a Homebrew
C 570
That looks fantastic! And I think my PCs can handle it, it'd be tough but hey it's not a true dungeon without the risk of death!
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2011-03-01, 09:54 PM (ISO 8601)
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- Dec 2009
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- Surrounded by Books
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Re: Request a Homebrew
Did you click "Downloads" and get a copy of the Pdf?
...
Downloads page here.
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2011-03-01, 10:06 PM (ISO 8601)
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- Nov 2009
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Re: Request a Homebrew
R574
Nevermind.
Just keeping this post so that the count isn't messed up.Last edited by Tanuki Tales; 2011-03-03 at 12:29 PM.
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2011-03-01, 10:21 PM (ISO 8601)
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- Feb 2011
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2011-03-01, 10:27 PM (ISO 8601)
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- Feb 2011
Re: Request a Homebrew
C573
Well, if you haven't had your needs fulfilled, I'd like to help you. What power level would we be speaking of?
So it is not really about him but about the swarm...
If powerful I'd go for a Hellwasp swarm as a base, changing Con damage for Cha damage for the inhabit ability and perhaps adding some abilities (I don't know which would they be, just attacking seems a bit bland.)
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2011-03-01, 11:02 PM (ISO 8601)
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- Feb 2011
Re: Request a Homebrew
H571
Here goes nothing...
SpoilerJaguareté As Characters
Yaguareté characters possess the following racial traits.
Size & Type: Medium monstrous humanoid (shapechanger).
Abilities: +2 Dexterity.
Speed: A yaguareté’s base land speed is 30 feet.
Racial Hit Dice: A yaguareté begins with one level of monstrous humanoid, which provides 1d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +2, and Will +2.
Attack: A yaguareté has two claw attacks at (1d2+Str*1/2) and a bite attack at (1d4+Str), and the bite is the primary natural weapon. A yaguareté fighting without weapons uses a bite when making an attack action.
If armed with a weapon, it can use the weapon as its primary attack and its bite as a natural secondary attack (at -5 penalty to attack rolls). If it has a hand free, it uses a claw as an additional natural secondary attack (also at -5 penalty to attack rolls).
Special Qualities: alternate form, feline empathy, low-light vision, scent.
Racial Skills: A yaguareté’s animal give it skill points equal to 4 × (2 + Int modifier). Its class skills are Balance, Climb, Hide, Jump, Listen, Move Silently, and Spot.
Racial Feats: A jaguareté’s animal level gives it one feat.
Racial Skill Bonuses:+4 racial bonus on Balance, Climb, and Jump checks. +2 Racial bonus on Hide and Move Silently checks.
Favored Class: Rogue.
Level adjustment: +1.
Feline Empathy (Ex)
Communicate with felines, and +4 racial bonus on Charisma-based checks against felines.
Alternate form (Su)
A yaguareté can assume the form of a jaguar. When taking jaguar form the following stat modifications take place, in addition to his normal stats:
Abilities: +2 Str, +4 Dexterity, +2 Con.
Armor Class: +1 Natural Armor
Speed: climb 20 (4 squares)
Attack: A yaguareté's claw and bite damage increase to (1d3+Str*1/2) and (1d6+Str) respectively.
Racial Skill bonuses: +4 racial bonus on Balance, Climb, and Jump checks. +2 Racial bonus on Hide and Move Silently checks.
What do you think?Last edited by Land Outcast; 2011-03-01 at 11:17 PM. Reason: Edited HD from Animal to Monstrous Humanoid
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2011-03-01, 11:13 PM (ISO 8601)
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- Nov 2009
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Re: Request a Homebrew
C571
It should be a Monstrous Humanoid HD or possibly Magical Beast (if the natural form is the cat).
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2011-03-02, 09:59 AM (ISO 8601)
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- Sep 2008
Re: Request a Homebrew
Bienvenue Au Kébec !!!
Improve Kébec's Industry!
Improve Kébec's Transport!
Improve Kébec's Security!
My Trophies!
Spoiler
Also, if anyone has any sort of problem at all that they feel like talking about, my PM box is open.
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2011-03-02, 10:59 AM (ISO 8601)
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- Jun 2010
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Re: Request a Homebrew
I've started streaming again.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
I started my first campaign outside of an abandoned mine, just as soon as a meteor storm from the moon hits.
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2011-03-02, 11:12 AM (ISO 8601)
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- Feb 2011
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2011-03-02, 12:03 PM (ISO 8601)
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- Sep 2008
Re: Request a Homebrew
Sure thing. Our newest player is going to be playing one today, although she's not sure about class yet. Also, they may serve as antagonists depending on the actions of the PCs.
Bienvenue Au Kébec !!!
Improve Kébec's Industry!
Improve Kébec's Transport!
Improve Kébec's Security!
My Trophies!
Spoiler
Also, if anyone has any sort of problem at all that they feel like talking about, my PM box is open.
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2011-03-02, 08:33 PM (ISO 8601)
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- Feb 2011
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- The Twilight Zone
Re: Request a Homebrew
C 569
I really had no idea where you were going with the prime abilities for such a class, so I just went with Charisma for the moment. If you think Constitution would be better, than by all means, use it. (I believe that's what you meant, as the saves are Fortitude ones, just the DC is affected by Charisma)'Today is a glorious day for SCIENCE!'
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2011-03-03, 12:03 PM (ISO 8601)
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- Sep 2010
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- Plane of Shadow
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Re: Request a Homebrew
Enu Bezgalig as characters
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2011-03-03, 12:14 PM (ISO 8601)
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- Feb 2011
Re: Request a Homebrew
H 575 Note: this refers to my entry on GITP Monster Competition LV, the monster actually could enjoy some critique in the chat thread.
Please keep any comments on the race in this thread.
SpoilerEnu Bezgalig as characters
Type: Outsider (Extraplanar)
Size: Small
Hit Dice: An enu bezgalig has three levels of outsider, which give him 3d8 HD, a +3 base attack bonus, the following base saves: Fort +3, Ref +3, Will +3, and skillpoints equal to 6 x (8+Intelligence bonus), the class skills for an enu bezgalig are: Bluff, Climb, Gather Information, Hide, Jump, Knowledge (history), Knowledge (the planes), Move Silently.
Speed: 30 ft. (6 squares)
Special Attacks: Deconstruction, lacuna.
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., resistance to cold 10, shadow print, simulacra, telepathy 100 ft.
Abilities: Str +2, Dex +8, Con +2, Cha +4
Skills: An enu bezgalig has a bonus to Knowledge (History) checks equal to his HD multiplied by three (+9 for an enu bezgalig with 3 HD).
Feats: An enu bezgalig receives Weapon Finesse as a bonus feat.
Advancement: 4-5 HD (Small); 6-7 HD (Medium)
Level Adjustment: +4
A enu bezgalig’s weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Deconstruction (Su): Anyone an enu bezgalig touches must succeed on a DC 10+1/2HD+Cha Will save or take an extra 1d4 points of negative energy damage as their mind, undermined by the shadow reaching into it, keeps losing memories. The damage continues for another 1d4+2 rounds after the enu bezgalig’s last successful attack. A creature can only be affected by one deconstruction at a time. Ranged weapon attacks also carry this effect.
Lacuna (Su): An enu bezgalig has a touch attack which deals 1d6 negative energy damage plus 1 negative energy damage per HD, melee weapon attacks also carry this damage.
Shadow Print (Su): Once per day per 7 HD, upon an enu bezgalig falling unconscious, he creates a shadow print: his shadow is affixed to the surface it occupies. Upon the enu bezgalig being reduced to -10 hp, his shadow print -having stored in the flat surface the whole information of his form, soul and body being one unit- immediately spawns an enu bezgalig at half health and devoid of negative spells, effects or conditions; otherwise the new enu bezgalig is exactly the same as the one which died.
Should the space occupied by their shadow print be completely covered by something else, the shadow print will move at 5 feet per round until there is enough free space for the enu bezgalig to spawn.
A enu bezgalig can dismiss his shadow print as a move action.
Should an enu bezgalig fall unconscious in an area of total darkness, where it doesn't cast any shadow, he won't be able to create a shadow print.
Simulacra (Su): An enu bezgalig has simulacra points equal to its HD; as a move action an enu bezgalig can assign up to half of them to armor and the remaining points to weapons:
Conjure armor with deflection bonus to AC +X, up to his HD: X points
Conjure simple masterwork weapon: 1 point
Conjure martial masterwork weapon: 2 points
Conjure a simple or martial weapon with +X enhancement: base point cost +X
An enu bezgalig cannot wear armor while benefitting from simulacra's deflection bonus to AC.
An enu bezgalig can always use the Weapon Finesse feat to apply its Dexterity modifier instead of its Strength modifier to attack rolls with a light or one-handed simulacra weapon.
An enu bezgalig can dismiss any of his simulacra as a free action.
Telepathy (Su): An enu bezgalig can communicate telepathically with any creature within 100 feet that has a language.
Please, do suggest alterations to this, as I simply transported it from the monster to the race without modifying anything.*
*Aside from the "Shadow Print" here, which has been nerfed nerfed: it only saves the creature from death, it doesn't multiply it, is limited per day, and respawns at 1/2HD...Last edited by Land Outcast; 2011-03-03 at 02:51 PM. Reason: entry number
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2011-03-03, 12:28 PM (ISO 8601)
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Re: Request a Homebrew
He's actually R575.
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2011-03-03, 01:39 PM (ISO 8601)
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- Mar 2009
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- Ruins of Lycia city
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Re: Request a Homebrew
R576.
i want to transform the Vow of Poverty into a Vow of Wildernes.
full info here http://www.giantitp.com/forums/showthread.php?t=189535
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2011-03-03, 01:49 PM (ISO 8601)
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- Nov 2006
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- Stuck in a bottle.
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Re: Request a Homebrew
Far to powerful. The Shadow Print is basically an infinite number of free lives (maybe limit it to 1/day or so, and make the reincarnation have only half health or even a smaller number).
Do Deconstruction and Lacuna stack? If so, that's a lot of damage. Also, would these abilities scale on class level? Also, save DCs are 10 + 1/2 HD + mod, not 10 + HD + mod (see your current Deconstruction ability). The latter save progression is FAR to strong.
If abilities DO scale on class level, Simacula is also OP, as, at 18th level, I can get a +16 weapon...and that assumes a +0 Charisma modifier. That's also a +10 weapon at level 12, which is a bit crazy.
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
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2011-03-03, 02:21 PM (ISO 8601)
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- Feb 2011
Re: Request a Homebrew
Thanks for the feedback, the abilities:
What do you think about changing it to once per every 7 HD, and the new creature appearing with half health?
Do Deconstruction and Lacuna stack? If so, that's a lot of damage. Also, would these abilities scale on class level?
Lacuna can be easily rewritten to deal 1d4 damage per every 2 HD, and it'd still be an important amount of damage (resulting in 8d4 at ECL 20).
Thinking back, I'll change it to be 1d6 plus 1 damage per HD. thoughts? (too many D4 rolling otherwise).
Also, save DCs are 10 + 1/2 HD + mod, not 10 + HD + mod (see your current Deconstruction ability). The latter save progression is FAR to strong.
If abilities DO scale on class level, Simacula is also OP, as, at 18th level, I can get a +16 weapon...and that assumes a +0 Charisma modifier. That's also a +10 weapon at level 12, which is a bit crazy.
I see two ways to fix that:
Reduce simulacra points to a maximum of 1/2 HD.
Reduce simulacra points to a maximum of HD but reduce maximum investment in armor and weapon to 1/2 HD each.
which would be neater?
[by the way, I'll add a limitation: can't use armor while benefitting from simulacra deflection bonus to AC]Last edited by Land Outcast; 2011-03-03 at 02:31 PM.
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2011-03-06, 09:08 PM (ISO 8601)
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- Mar 2010
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Re: Request a Homebrew
Last edited by Qwertystop; 2011-03-06 at 09:08 PM.
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2011-03-06, 10:23 PM (ISO 8601)
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- Nov 2006
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- Stuck in a bottle.
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Re: Request a Homebrew
H: 577
World Spore Fragment
Medium Plant
Abilities: Constitution +6, Intelligence -2, Charisma -2
Base Speed: 30 feet
Sporemind (Su): A World Spore fragment is always connected to the greater World Spore. It may communicate telepathically with any World Spore fragments within a 1 mile radius. Additionally, whenever the World Spore Fragment takes root, all its memories and thoughts are added to the knowledge of the greater World Spore.
Take Root (Ex): A World Spore Fragment must spend at least 4 hours a day rooted. This is effectively treated as sleep. If a World Spore Fragment takes root in an outside environment, it generates a radius of fungus around it which increases by 5ft for every 30 minutes the World Spore Fragment remains rooted.
Fungal Cloud (Ex): Creatures that start their turn adjacent to you are sickened for 1 round. You may activate or deactivate this ability as a swift action.
Level Adjustment: +1 (Plant type confers strong immunities, and Fungal Cloud is a somewhat potent ability)Last edited by Djinn_in_Tonic; 2011-03-06 at 10:23 PM.
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
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2011-03-08, 01:21 PM (ISO 8601)
- Join Date
- Oct 2009
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- Highland, MI
Re: Request a Homebrew
R 578
Thread about this can be found Here
Sorry when I posted that I did not know about this.
Anyway, I am looking for a Pathfinder conversion of the Mindbender from Com Arcane, BUT I also want it to actually be good.
Like not a 1 lvl PRC. the issues with the class are 5/10 casting, d4 hp, 2+ Int. and fixed DCs for the Sp. (As in they are enchanments but spell focus and such dont help you)
I would like to keep the flavor and the core "Feel" while making it work for a decently optimised Pathfinder group.
Thank you for any help.Amazing Ninja Penguin Avatar By Meirnon
Originally Posted by ConjobOriginally Posted by A friend of mine
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2011-03-12, 03:46 PM (ISO 8601)
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- Sep 2010
Re: Request a Homebrew
R580- I'd like something like the invisible blade but with fixed pre req's and abilities not based off feinting
Last edited by Master Thrower; 2011-03-12 at 03:48 PM.
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2011-03-13, 01:36 PM (ISO 8601)
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- Mar 2010
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Re: Request a Homebrew