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  1. - Top - End - #1141
    Dwarf in the Playground
     
    AssassinGuy

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    Default Re: Request a Homebrew

    C 570

    Lets see what we have...
    A fiendish creature living in the catacombs under a large cementery, adored by a Cult of Orcus. The cult offers him sacrificial victims in his chamber, and he drags them up to the ceiling to eat them.

    For a party of four 1st level characters, a creature of CR 3?

    I picture a fight in a big carcificial chamber 30 feet in height, with many seams from 10 feet upwards, giving cover and possible perchs.
    Spoiler
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    Lurker-in-Shadow

    Medium Outsider (Native)
    Hit Dice: 3d8+6 (19 hp)
    Initiative: +2
    Speed: 30 ft. (6 squares)
    Armor Class: 16 (+2 Dex, +3 natural), touch 12, flat-footed 13
    Base Attack/Grapple: +3/+7
    Attack:
    Claw +7 melee (1d4+4) or
    Claw (power attack) +4 melee (1d4+7)
    Full Attack: 2 claws +7 (1d4+4) and bite +2 (1d6+6)
    Space/Reach: 5 ft./10 ft. (5 ft. with bite)
    Special Attacks: Spell-like abilities
    Special Qualities:
    Spoiler
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    Darkvision 60 ft.,
    Damage reduction 5/magic,
    Immunity to poison,
    Resistance to electricity 5 and fire 5,
    Scent,
    Spell resistance 10

    Saves: Fort +5, Ref +5, Will +3
    Abilities: Str 19, Dex 14, Con 15, Int 14, Wis 10, Cha 11
    Skills: Bluff +6, Climb +10, Hide +10, Intimidate +6, Jump +10, Listen +6, Move Silently +14, Sense motive +6, Spot +6, Tumble +8
    Feats: Power Attack, Stealthy
    Environment: Underground
    Organization: Solitary, or cult (1 plus 5-10 1st level humanoid cultists and 1 rite leader of 2nd-5th level)
    Challenge Rating: 3
    Treasure: Double Standard
    Alignment: Always chaotic evil
    Advancement: 4-6 (medium); 7-10 (large)

    A lurker-in-shadow (lurker) can come into existance when an area suffused with negative energy is long-time host to demons. Sometimes the chaotic essence of demons will gradually taint the place, and cause any non-intelligent animated nearby to acquire a craving for a greater dose of chaos essence.
    This situation normally ends with the demon destroying the undead, but in the off-chance an undead consumes demon flesh in whatever state, or the demon consumes the destroyed undead, a gradual transformation takes place, and by the end of a week a lurker-in-shadow is born.
    Powerful demons are rarely affected by consuming undead flesh.

    A mangled aglomeration of undead flesh housing a fiend's essence, constantly shifting, stretching and contracting but conserving a vaguely humanoid form, lurkers are unfailingly viewed as a dark blessing of Prince Orcus and representatives of his power in the prime material plane. Cults of the Blood Lord usually stage situations which might propiciate the forming of a lurker-in-shadow; there might be some truth to the belief of a link with the Blood Lord because these creatures accept the cults' adoration and sacrificial victims.
    They generally "live", feed, and grow in sacrificial chambers until they become too large to exit them. Generally they make the core of adoration locales to Orcus.

    The lurker-in-shadow speaks abyssal and common.

    Combat
    The lurker-in-shadow usually hides in some inaccessible height and attacks from behind cover, just to hide immediately before the wounded prey might see what hit them.

    He is cunning and cruel, and will give his defenseless prey opportunities to try and attack him just to gloat in their despair as his defenses shield from any harm.
    He might as well get bored and outright ravage the poor sod.

    In case they have the ability to produce light, he will counter it with his Darkness ability.

    Spell-like abilities
    3/day - Darkness; 1/day Desecrate. Caster level 3.

    Skills
    The lurker-in shadow has a +4 racial bonus on Move Silently checks.


    Maybe it's a bit too hard?
    Last edited by Land Outcast; 2011-03-01 at 01:58 PM.

  2. - Top - End - #1142
    Dwarf in the Playground
     
    BlueKnightGuy

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    Post Re: Request a Homebrew

    R.572

    Looking for the base cost for a Gourd of Endless Sand via use of Control Sand spell.
    My Homebrews

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    What D&D race are you most like?

    My Results:


    Half - Elf Not quite human and not quite elf you can learn the ways of sword and magic, but are sometimes clouded with human emotions.



    Request a Homebrew Requests #169, 170, & 313

  3. - Top - End - #1143
    Barbarian in the Playground
     
    Geiger Counter's Avatar

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    R.573
    Shino Aburame from Naruto

  4. - Top - End - #1144
    Halfling in the Playground
     
    BardGuy

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    Default Re: Request a Homebrew

    H 569

    Here's some features I've come up with for the idea of a disease-crafter:

    Spoiler
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    Touch of Malady
    Beginning at 1st level, you may make a melee touch attack against a living creature as a standard action. If your attack succeeds, that creature must make a Fortitude save (DC 10 + 1/2 your level + Charisma modifier) or take a -1 penalty to all saving throws for 1d4 rounds. As you advance in level, the duration and power of this malady grows: every two levels, the target takes an additional -1 to saves and suffers for an additional round. You can use your Touch of Malady ability a number of times per day equal to 1/4 your level + your Charisma modifier.

    Blightcraft
    Beginning at 1st level, you have the ability to inflict disease, illness and malady upon your foes. At 1st level, you can, as a melee touch attack, cause one living creature to develop a disease. There are two kinds of diseases: instant ones, which develop extremely quickly, and gradual ones, which take a while to incubate. You choose which kind you want yours to be upon declaring you are inflicting one.
    Instant diseases occur immediately upon a successful touch attack on your part, draining one of the enemy's abilities or delivering a lasting loss of power.

    Instant Disease
    1d4 + 1/2 your level damage to an ability of your choice. You can choose to decrease this to 1d2 + 1/2 your level damage to add a lingering touch of illness: each round, your target must make a Fortitude save or suffer an additional 1 point of ability damage.

    Gradual diseases can take several days or even weeks to manifest symptoms, striking unexpectedly and weakening a target more than an instant one.

    Gradual Disease
    1d8 days after being touched, the target takes 1d6 + 1/2 your level damage to an ability of your choice and is forced to make a Fortitude save every day or take 2 additional damage to that same ability until a save is made.


    Please, critique all you wish.
    'Today is a glorious day for SCIENCE!'

  5. - Top - End - #1145
    Dwarf in the Playground
     
    AssassinGuy

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    C573
    Quote Originally Posted by Geiger Counter View Post
    R.573
    Shino Aburame from Naruto
    It'd be easier if you explained what this character's abilities are...

  6. - Top - End - #1146
    Ogre in the Playground
     
    Welknair's Avatar

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    Default Re: Request a Homebrew

    C573

    Quote Originally Posted by Geiger Counter View Post
    R.573
    Shino Aburame from Naruto
    Take a look here. He's one of the example characters near the end...
    Avatar by Araveugnitsuga

    Fourthland: A Game of Abstraction
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    Quote Originally Posted by Daverin View Post
    Welknair, you are like... some living avatar of win. Who's made of win. And wields win as if it were but a toy. Win.
    Quote Originally Posted by Virdish
    Welknair you are a god among men. Thank you for creating a playground for the completely insane.
    Quote Originally Posted by Morph Bark
    There have also been times where I was jealous of your ingenuity and skills.

    Extended Homebrewer's Signature

  7. - Top - End - #1147
    Barbarian in the Playground
     
    Geiger Counter's Avatar

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    Quote Originally Posted by Land Outcast View Post
    C573
    It'd be easier if you explained what this character's abilities are...
    his body is host to a swarm of chakra draining insects.
    somehow they make a deal and the swarm does what the host thinks.

    Quote Originally Posted by Welknair View Post
    C573
    Take a look here. He's one of the example characters near the end...
    can't find it
    Last edited by Geiger Counter; 2011-03-01 at 09:39 PM.

  8. - Top - End - #1148
    Halfling in the Playground
     
    ClericGuy

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    Default Re: Request a Homebrew

    C 570

    That looks fantastic! And I think my PCs can handle it, it'd be tough but hey it's not a true dungeon without the risk of death!

  9. - Top - End - #1149
    Ogre in the Playground
     
    Welknair's Avatar

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    Quote Originally Posted by Geiger Counter View Post
    can't find it
    Did you click "Downloads" and get a copy of the Pdf?

    ...

    Downloads page here.
    Avatar by Araveugnitsuga

    Fourthland: A Game of Abstraction
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    Quote Originally Posted by Daverin View Post
    Welknair, you are like... some living avatar of win. Who's made of win. And wields win as if it were but a toy. Win.
    Quote Originally Posted by Virdish
    Welknair you are a god among men. Thank you for creating a playground for the completely insane.
    Quote Originally Posted by Morph Bark
    There have also been times where I was jealous of your ingenuity and skills.

    Extended Homebrewer's Signature

  10. - Top - End - #1150
    Ettin in the Playground
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    R574

    Nevermind.

    Just keeping this post so that the count isn't messed up.
    Last edited by Tanuki Tales; 2011-03-03 at 12:29 PM.

  11. - Top - End - #1151
    Dwarf in the Playground
     
    AssassinGuy

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    CC570
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    Quote Originally Posted by RollynT.Glal View Post
    C 570

    That looks fantastic! And I think my PCs can handle it, it'd be tough but hey it's not a true dungeon without the risk of death!
    Sweet! I'm glad it serves your purpose, then tell me via PM how it went, please :)

  12. - Top - End - #1152
    Dwarf in the Playground
     
    AssassinGuy

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    C573
    Quote Originally Posted by Geiger Counter View Post
    his body is host to a swarm of chakra draining insects.
    somehow they make a deal and the swarm does what the host thinks.
    Well, if you haven't had your needs fulfilled, I'd like to help you. What power level would we be speaking of?

    So it is not really about him but about the swarm...
    If powerful I'd go for a Hellwasp swarm as a base, changing Con damage for Cha damage for the inhabit ability and perhaps adding some abilities (I don't know which would they be, just attacking seems a bit bland.)

  13. - Top - End - #1153
    Dwarf in the Playground
     
    AssassinGuy

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    H571
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    Quote Originally Posted by Lord Loss View Post
    R.571

    I need a playable race of people that can morph between humanoid (jaguar-hybrid) and animal (full jaguar form) with LA +0 to +2 and no RHD (or LA +1 and 1 RHD). They are very liberal and democratic and can be either Neutral or good and shapeshift at will. Also, I'd like them to have animalistic traits whilst in human form but no human traits in animal form. The creatures live in a jungle.


    Here goes nothing...
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    Jaguareté As Characters

    Yaguareté characters possess the following racial traits.

    Size & Type: Medium monstrous humanoid (shapechanger).
    Abilities: +2 Dexterity.
    Speed: A yaguareté’s base land speed is 30 feet.
    Racial Hit Dice: A yaguareté begins with one level of monstrous humanoid, which provides 1d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +2, and Will +2.
    Attack: A yaguareté has two claw attacks at (1d2+Str*1/2) and a bite attack at (1d4+Str), and the bite is the primary natural weapon. A yaguareté fighting without weapons uses a bite when making an attack action.
    If armed with a weapon, it can use the weapon as its primary attack and its bite as a natural secondary attack (at -5 penalty to attack rolls). If it has a hand free, it uses a claw as an additional natural secondary attack (also at -5 penalty to attack rolls).
    Special Qualities: alternate form, feline empathy, low-light vision, scent.
    Racial Skills: A yaguareté’s animal give it skill points equal to 4 × (2 + Int modifier). Its class skills are Balance, Climb, Hide, Jump, Listen, Move Silently, and Spot.
    Racial Feats: A jaguareté’s animal level gives it one feat.
    Racial Skill Bonuses:+4 racial bonus on Balance, Climb, and Jump checks. +2 Racial bonus on Hide and Move Silently checks.
    Favored Class: Rogue.
    Level adjustment: +1.


    Feline Empathy (Ex)
    Communicate with felines, and +4 racial bonus on Charisma-based checks against felines.

    Alternate form (Su)
    A yaguareté can assume the form of a jaguar. When taking jaguar form the following stat modifications take place, in addition to his normal stats:
    Abilities: +2 Str, +4 Dexterity, +2 Con.
    Armor Class: +1 Natural Armor
    Speed: climb 20 (4 squares)
    Attack: A yaguareté's claw and bite damage increase to (1d3+Str*1/2) and (1d6+Str) respectively.
    Racial Skill bonuses: +4 racial bonus on Balance, Climb, and Jump checks. +2 Racial bonus on Hide and Move Silently checks.


    What do you think?
    Last edited by Land Outcast; 2011-03-01 at 11:17 PM. Reason: Edited HD from Animal to Monstrous Humanoid

  14. - Top - End - #1154
    Ettin in the Playground
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    Default Re: Request a Homebrew

    C571

    It should be a Monstrous Humanoid HD or possibly Magical Beast (if the natural form is the cat).

  15. - Top - End - #1155
    Ogre in the Playground
     
    Lord Loss's Avatar

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    Quote Originally Posted by Land Outcast View Post
    H571


    Here goes nothing...
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    Jaguareté As Characters

    Yaguareté characters possess the following racial traits.

    Size & Type: Medium monstrous humanoid (shapechanger).
    Abilities: +2 Dexterity.
    Speed: A yaguareté’s base land speed is 30 feet.
    Racial Hit Dice: A yaguareté begins with one level of monstrous humanoid, which provides 1d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +2, and Will +2.
    Attack: A yaguareté has two claw attacks at (1d2+Str*1/2) and a bite attack at (1d4+Str), and the bite is the primary natural weapon. A yaguareté fighting without weapons uses a bite when making an attack action.
    If armed with a weapon, it can use the weapon as its primary attack and its bite as a natural secondary attack (at -5 penalty to attack rolls). If it has a hand free, it uses a claw as an additional natural secondary attack (also at -5 penalty to attack rolls).
    Special Qualities: alternate form, feline empathy, low-light vision, scent.
    Racial Skills: A yaguareté’s animal give it skill points equal to 4 × (2 + Int modifier). Its class skills are Balance, Climb, Hide, Jump, Listen, Move Silently, and Spot.
    Racial Feats: A jaguareté’s animal level gives it one feat.
    Racial Skill Bonuses:+4 racial bonus on Balance, Climb, and Jump checks. +2 Racial bonus on Hide and Move Silently checks.
    Favored Class: Rogue.
    Level adjustment: +1.


    Feline Empathy (Ex)
    Communicate with felines, and +4 racial bonus on Charisma-based checks against felines.

    Alternate form (Su)
    A yaguareté can assume the form of a jaguar. When taking jaguar form the following stat modifications take place, in addition to his normal stats:
    Abilities: +2 Str, +4 Dexterity, +2 Con.
    Armor Class: +1 Natural Armor
    Speed: climb 20 (4 squares)
    Attack: A yaguareté's claw and bite damage increase to (1d3+Str*1/2) and (1d6+Str) respectively.
    Racial Skill bonuses: +4 racial bonus on Balance, Climb, and Jump checks. +2 Racial bonus on Hide and Move Silently checks.


    What do you think?
    I really like it! Although I might change the favored clas to Scout or Ranger in order to evocate the tribal feel of the race. Apart frøm that, it's great! Thank you very very much, Land Outcast
    Bienvenue Au Kébec !!!
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  16. - Top - End - #1156
    Ettin in the Playground
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    Quote Originally Posted by Bardic View Post
    H 569

    Here's some features I've come up with for the idea of a disease-crafter:

    Spoiler
    Show
    Touch of Malady
    Beginning at 1st level, you may make a melee touch attack against a living creature as a standard action. If your attack succeeds, that creature must make a Fortitude save (DC 10 + 1/2 your level + Charisma modifier) or take a -1 penalty to all saving throws for 1d4 rounds. As you advance in level, the duration and power of this malady grows: every two levels, the target takes an additional -1 to saves and suffers for an additional round. You can use your Touch of Malady ability a number of times per day equal to 1/4 your level + your Charisma modifier.

    Blightcraft
    Beginning at 1st level, you have the ability to inflict disease, illness and malady upon your foes. At 1st level, you can, as a melee touch attack, cause one living creature to develop a disease. There are two kinds of diseases: instant ones, which develop extremely quickly, and gradual ones, which take a while to incubate. You choose which kind you want yours to be upon declaring you are inflicting one.
    Instant diseases occur immediately upon a successful touch attack on your part, draining one of the enemy's abilities or delivering a lasting loss of power.

    Instant Disease
    1d4 + 1/2 your level damage to an ability of your choice. You can choose to decrease this to 1d2 + 1/2 your level damage to add a lingering touch of illness: each round, your target must make a Fortitude save or suffer an additional 1 point of ability damage.

    Gradual diseases can take several days or even weeks to manifest symptoms, striking unexpectedly and weakening a target more than an instant one.

    Gradual Disease
    1d8 days after being touched, the target takes 1d6 + 1/2 your level damage to an ability of your choice and is forced to make a Fortitude save every day or take 2 additional damage to that same ability until a save is made.


    Please, critique all you wish.
    This looks good. But... why a charisma based save rather than fortitude?
    I've started streaming again.


    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    I started my first campaign outside of an abandoned mine, just as soon as a meteor storm from the moon hits.

  17. - Top - End - #1157
    Dwarf in the Playground
     
    AssassinGuy

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    Default Re: Request a Homebrew

    Quote Originally Posted by Bendraesar
    C571

    It should be a Monstrous Humanoid HD or possibly Magical Beast (if the natural form is the cat).
    You're right, changed it. Thanks!

    Quote Originally Posted by Lord Loss View Post
    I really like it! Although I might change the favored clas to Scout or Ranger in order to evocate the tribal feel of the race. Apart frøm that, it's great! Thank you very very much, Land Outcast
    Cool you're welcome, if you're using it in play please tell me via PM how it went, yes?

  18. - Top - End - #1158
    Ogre in the Playground
     
    Lord Loss's Avatar

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    Default Re: Request a Homebrew

    Sure thing. Our newest player is going to be playing one today, although she's not sure about class yet. Also, they may serve as antagonists depending on the actions of the PCs.
    Bienvenue Au Kébec !!!
    Improve Kébec's Industry!
    Improve Kébec's Transport!
    Improve Kébec's Security!

    My Trophies!

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    Also, if anyone has any sort of problem at all that they feel like talking about, my PM box is open.

  19. - Top - End - #1159
    Halfling in the Playground
     
    BardGuy

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    Default Re: Request a Homebrew

    C 569
    I really had no idea where you were going with the prime abilities for such a class, so I just went with Charisma for the moment. If you think Constitution would be better, than by all means, use it. (I believe that's what you meant, as the saves are Fortitude ones, just the DC is affected by Charisma)
    'Today is a glorious day for SCIENCE!'

  20. - Top - End - #1160
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    Noxsis's Avatar

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    Default Re: Request a Homebrew

    Enu Bezgalig as characters

  21. - Top - End - #1161
    Dwarf in the Playground
     
    AssassinGuy

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    H 575
    Quote Originally Posted by Noxsis View Post
    R 575 Enu Bezgalig as characters
    Note: this refers to my entry on GITP Monster Competition LV, the monster actually could enjoy some critique in the chat thread.

    Please keep any comments on the race in this thread.
    Spoiler
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    Enu Bezgalig as characters

    Type: Outsider (Extraplanar)
    Size: Small
    Hit Dice: An enu bezgalig has three levels of outsider, which give him 3d8 HD, a +3 base attack bonus, the following base saves: Fort +3, Ref +3, Will +3, and skillpoints equal to 6 x (8+Intelligence bonus), the class skills for an enu bezgalig are: Bluff, Climb, Gather Information, Hide, Jump, Knowledge (history), Knowledge (the planes), Move Silently.
    Speed: 30 ft. (6 squares)
    Special Attacks: Deconstruction, lacuna.
    Special Qualities: Damage reduction 5/magic, darkvision 60 ft., resistance to cold 10, shadow print, simulacra, telepathy 100 ft.
    Abilities: Str +2, Dex +8, Con +2, Cha +4
    Skills: An enu bezgalig has a bonus to Knowledge (History) checks equal to his HD multiplied by three (+9 for an enu bezgalig with 3 HD).
    Feats: An enu bezgalig receives Weapon Finesse as a bonus feat.
    Advancement: 4-5 HD (Small); 6-7 HD (Medium)
    Level Adjustment: +4

    A enu bezgalig’s weapons are treated as magic weapons for the purpose of overcoming damage reduction.

    Deconstruction (Su): Anyone an enu bezgalig touches must succeed on a DC 10+1/2HD+Cha Will save or take an extra 1d4 points of negative energy damage as their mind, undermined by the shadow reaching into it, keeps losing memories. The damage continues for another 1d4+2 rounds after the enu bezgalig’s last successful attack. A creature can only be affected by one deconstruction at a time. Ranged weapon attacks also carry this effect.

    Lacuna (Su): An enu bezgalig has a touch attack which deals 1d6 negative energy damage plus 1 negative energy damage per HD, melee weapon attacks also carry this damage.

    Shadow Print (Su): Once per day per 7 HD, upon an enu bezgalig falling unconscious, he creates a shadow print: his shadow is affixed to the surface it occupies. Upon the enu bezgalig being reduced to -10 hp, his shadow print -having stored in the flat surface the whole information of his form, soul and body being one unit- immediately spawns an enu bezgalig at half health and devoid of negative spells, effects or conditions; otherwise the new enu bezgalig is exactly the same as the one which died.
    Should the space occupied by their shadow print be completely covered by something else, the shadow print will move at 5 feet per round until there is enough free space for the enu bezgalig to spawn.
    A enu bezgalig can dismiss his shadow print as a move action.
    Should an enu bezgalig fall unconscious in an area of total darkness, where it doesn't cast any shadow, he won't be able to create a shadow print.

    Simulacra (Su): An enu bezgalig has simulacra points equal to its HD; as a move action an enu bezgalig can assign up to half of them to armor and the remaining points to weapons:
    Conjure armor with deflection bonus to AC +X, up to his HD: X points
    Conjure simple masterwork weapon: 1 point
    Conjure martial masterwork weapon: 2 points
    Conjure a simple or martial weapon with +X enhancement: base point cost +X
    An enu bezgalig cannot wear armor while benefitting from simulacra's deflection bonus to AC.
    An enu bezgalig can always use the Weapon Finesse feat to apply its Dexterity modifier instead of its Strength modifier to attack rolls with a light or one-handed simulacra weapon.
    An enu bezgalig can dismiss any of his simulacra as a free action.

    Telepathy (Su): An enu bezgalig can communicate telepathically with any creature within 100 feet that has a language.


    Please, do suggest alterations to this, as I simply transported it from the monster to the race without modifying anything.*

    *Aside from the "Shadow Print" here, which has been nerfed nerfed: it only saves the creature from death, it doesn't multiply it, is limited per day, and respawns at 1/2HD...
    Last edited by Land Outcast; 2011-03-03 at 02:51 PM. Reason: entry number

  22. - Top - End - #1162
    Ettin in the Playground
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    Default Re: Request a Homebrew

    He's actually R575.

  23. - Top - End - #1163
    Barbarian in the Playground
     
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    Default Re: Request a Homebrew

    R576.

    i want to transform the Vow of Poverty into a Vow of Wildernes.

    full info here http://www.giantitp.com/forums/showthread.php?t=189535
    Last edited by pilvento; 2011-03-03 at 01:50 PM.
    english not base lenguage, sry for the grammar, thanks.


    Kael Proudmoure, Swifblade (avatar by Loki Eremes)
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  24. - Top - End - #1164
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    Default Re: Request a Homebrew

    Quote Originally Posted by Land Outcast View Post
    H 575

    Note: this refers to my entry on GITP Monster Competition LV, the monster actually could enjoy some critique in the chat thread.

    Please keep any comments on the race in this thread.
    Spoiler
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    Enu Bezgalig as characters

    Type: Outsider (Extraplanar)
    Size: Small
    Hit Dice: An enu bezgalig has three levels of outsider, which give him 3d8 HD, a +3 base attack bonus, the following base saves: Fort +3, Ref +3, Will +3, and skillpoints equal to 6 x (8+Intelligence bonus), the class skills for an enu bezgalig are: Bluff, Climb, Gather Information, Hide, Jump, Knowledge (history), Knowledge (the planes), Move Silently.
    Speed: 30 ft. (6 squares)
    Special Attacks: Deconstruction, lacuna.
    Special Qualities: Damage reduction 5/magic, darkvision 60 ft., resistance to cold 10, shadow print, simulacra, telepathy 100 ft.
    Abilities: Str +2, Dex +8, Con +2, Cha +4
    Skills: An enu bezgalig has a bonus to Knowledge (History) checks equal to his HD multiplied by three (+9 for an enu bezgalig with 3 HD).
    Feats: An enu bezgalig receives Weapon Finesse as a bonus feat.
    Advancement: 4-5 HD (Small); 6-7 HD (Medium)
    Level Adjustment: +4

    A enu bezgalig’s weapons are treated as magic weapons for the purpose of overcoming damage reduction.

    Deconstruction (Su): Anyone an enu bezgalig touches must succeed on a DC 10+HD+Cha Will save or take an extra 1d4 points of negative energy damage as their mind, undermined by the shadow reaching into it, keeps losing memories. The damage continues for another 1d4+2 rounds after the enu bezgalig’s last successful attack. A creature can only be affected by one deconstruction at a time. Ranged weapon attacks also carry this effect.

    Lacuna (Su): An enu bezgalig has a touch attack which deals 1d4 negative energy damage per HD (3d4 for an enu bezgalig with 3 HD), melee weapon attacks also carry this damage.

    Shadow Print (Su): Upon an enu bezgalig falling unconscious, he creates a shadow print: his shadow is affixed to the surface it occupies. Upon the enu bezgalig being reduced to -10 hp, his shadow print -having stored in the flat surface the whole information of his form, soul and body being one unit- immediately spawns an enu bezgalig in full health and devoid of negative spells, effects or conditions; otherwise the new enu bezgalig is exactly the same as the one which died.
    Should the space occupied by their shadow print be completely covered by something else, the shadow print will move at 5 feet per round until there is enough free space for the enu bezgalig to spawn.
    A enu bezgalig can dismiss his shadow print as a move action.
    Should an enu bezgalig fall unconscious in an area of total darkness, where it doesn't cast any shadow, he won't be able to create a shadow print.

    Simulacra (Su): An enu bezgalig has simulacra points equal to its HD plus its charisma modifier; as a move action an enu bezgalig can distribute these points between weapons and armor as following:
    Conjure armor with deflection bonus to AC +X, up to his HD: X points
    Conjure simple masterwork weapon: 1 point
    Conjure martial masterwork weapon: 2 points
    Conjure a simple or martial weapon with +X enhancement: base point cost +X
    An enu bezgalig can always use the Weapon Finesse feat to apply its Dexterity modifier instead of its Strength modifier to attack rolls with a light or one-handed simulacra weapon.
    An enu bezgalig can dismiss any of his simulacra as a free action.

    Telepathy (Su): An enu bezgalig can communicate telepathically with any creature within 100 feet that has a language.


    Please, do suggest alterations to this, as I simply transported it from the monster to the race without modifying anything.*

    *Aside from the "Shadow Print" here, which has been nerfed nerfed: it only saves the creature from death, it doesn't multiply it... perhaps nerf it further, make the creature dazed after respawning? not making it respawn at full health?
    Far to powerful. The Shadow Print is basically an infinite number of free lives (maybe limit it to 1/day or so, and make the reincarnation have only half health or even a smaller number).

    Do Deconstruction and Lacuna stack? If so, that's a lot of damage. Also, would these abilities scale on class level? Also, save DCs are 10 + 1/2 HD + mod, not 10 + HD + mod (see your current Deconstruction ability). The latter save progression is FAR to strong.

    If abilities DO scale on class level, Simacula is also OP, as, at 18th level, I can get a +16 weapon...and that assumes a +0 Charisma modifier. That's also a +10 weapon at level 12, which is a bit crazy.

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

  25. - Top - End - #1165
    Dwarf in the Playground
     
    AssassinGuy

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    Feb 2011

    Default Re: Request a Homebrew

    Quote Originally Posted by Djinn_In_Tonic View Post
    Far to powerful. The Shadow Print is basically an infinite number of free lives (maybe limit it to 1/day or so, and make the reincarnation have only half health or even a smaller number).
    Thanks for the feedback, the abilities:

    What do you think about changing it to once per every 7 HD, and the new creature appearing with half health?
    Do Deconstruction and Lacuna stack? If so, that's a lot of damage. Also, would these abilities scale on class level?
    Yes, they would stack.
    Lacuna can be easily rewritten to deal 1d4 damage per every 2 HD, and it'd still be an important amount of damage (resulting in 8d4 at ECL 20).
    Thinking back, I'll change it to be 1d6 plus 1 damage per HD. thoughts? (too many D4 rolling otherwise).
    Also, save DCs are 10 + 1/2 HD + mod, not 10 + HD + mod (see your current Deconstruction ability). The latter save progression is FAR to strong.
    My bad, did the same in the monster and carried over the mistake, thanks for pointing it out.
    If abilities DO scale on class level, Simacula is also OP, as, at 18th level, I can get a +16 weapon...and that assumes a +0 Charisma modifier. That's also a +10 weapon at level 12, which is a bit crazy.
    Again, I agree, didn't even think about it...

    I see two ways to fix that:
    Reduce simulacra points to a maximum of 1/2 HD.
    Reduce simulacra points to a maximum of HD but reduce maximum investment in armor and weapon to 1/2 HD each.

    which would be neater?

    [by the way, I'll add a limitation: can't use armor while benefitting from simulacra deflection bonus to AC]
    Last edited by Land Outcast; 2011-03-03 at 02:31 PM.

  26. - Top - End - #1166
    Titan in the Playground
     
    Qwertystop's Avatar

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    Default Re: Request a Homebrew

    R 577:
    I made this suggestion on another thread, and promptly realized that I really wanted to see it statted out. Here it is:

    Quote Originally Posted by master256 View Post
    Make a "race" of sentient fungi that is actually one enormous fungus that spreads through the world, and the members of the "race" are actually semi-ambulatory portions. Maybe they need to "root" once a day, the same way humans need to sleep, but they're not resting and gathering nutrients, they're reconnecting to The One and updating to the hivemind. Of course, nobody knows this. Might work best if the campaign setting has these races as a recent addition to the "known" sentient races, to explain/handwave why the secret hasn't been found out yet.

    EDIT: You know, i'm just going to go and put that on the Request a Homebrew thread now, just because it's that awesome.
    Last edited by Qwertystop; 2011-03-06 at 09:08 PM.
    Quote Originally Posted by jamieth View Post
    ...though Talla does her best to sound objective and impartial, it doesn't cover stuff like "ask a 9-year-old to tank for the party."
    My Homebrew

  27. - Top - End - #1167
    Firbolg in the Playground
     
    Djinn_in_Tonic's Avatar

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    Nov 2006
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    Stuck in a bottle.
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    Default Re: Request a Homebrew

    H: 577


    World Spore Fragment
    Medium Plant
    Abilities: Constitution +6, Intelligence -2, Charisma -2
    Base Speed: 30 feet
    Sporemind (Su): A World Spore fragment is always connected to the greater World Spore. It may communicate telepathically with any World Spore fragments within a 1 mile radius. Additionally, whenever the World Spore Fragment takes root, all its memories and thoughts are added to the knowledge of the greater World Spore.
    Take Root (Ex): A World Spore Fragment must spend at least 4 hours a day rooted. This is effectively treated as sleep. If a World Spore Fragment takes root in an outside environment, it generates a radius of fungus around it which increases by 5ft for every 30 minutes the World Spore Fragment remains rooted.
    Fungal Cloud (Ex): Creatures that start their turn adjacent to you are sickened for 1 round. You may activate or deactivate this ability as a swift action.

    Level Adjustment: +1 (Plant type confers strong immunities, and Fungal Cloud is a somewhat potent ability)
    Last edited by Djinn_in_Tonic; 2011-03-06 at 10:23 PM.

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

  28. - Top - End - #1168
    Barbarian in the Playground
     
    Thefurmonger's Avatar

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    Oct 2009
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    Highland, MI

    Default Re: Request a Homebrew

    R 578

    Thread about this can be found Here

    Sorry when I posted that I did not know about this.

    Anyway, I am looking for a Pathfinder conversion of the Mindbender from Com Arcane, BUT I also want it to actually be good.

    Like not a 1 lvl PRC. the issues with the class are 5/10 casting, d4 hp, 2+ Int. and fixed DCs for the Sp. (As in they are enchanments but spell focus and such dont help you)

    I would like to keep the flavor and the core "Feel" while making it work for a decently optimised Pathfinder group.

    Thank you for any help.
    Amazing Ninja Penguin Avatar By Meirnon

    Quote Originally Posted by Conjob
    Achievement unlocked! You're a fat loser!
    Quote Originally Posted by A friend of mine
    Intelligence is knowing a Tomato is a fruit.
    Wisdom is knowing not to put it in a fruit salad.

  29. - Top - End - #1169
    Orc in the Playground
     
    MindFlayer

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    Sep 2010

    Default Re: Request a Homebrew

    R580- I'd like something like the invisible blade but with fixed pre req's and abilities not based off feinting
    Last edited by Master Thrower; 2011-03-12 at 03:48 PM.

  30. - Top - End - #1170
    Titan in the Playground
     
    Qwertystop's Avatar

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    Default Re: Request a Homebrew

    Quote Originally Posted by Djinn_In_Tonic View Post
    H: 577


    World Spore Fragment
    Medium Plant
    Abilities: Constitution +6, Intelligence -2, Charisma -2
    Base Speed: 30 feet
    Sporemind (Su): A World Spore fragment is always connected to the greater World Spore. It may communicate telepathically with any World Spore fragments within a 1 mile radius. Additionally, whenever the World Spore Fragment takes root, all its memories and thoughts are added to the knowledge of the greater World Spore.
    Take Root (Ex): A World Spore Fragment must spend at least 4 hours a day rooted. This is effectively treated as sleep. If a World Spore Fragment takes root in an outside environment, it generates a radius of fungus around it which increases by 5ft for every 30 minutes the World Spore Fragment remains rooted.
    Fungal Cloud (Ex): Creatures that start their turn adjacent to you are sickened for 1 round. You may activate or deactivate this ability as a swift action.

    Level Adjustment: +1 (Plant type confers strong immunities, and Fungal Cloud is a somewhat potent ability)
    What about bonus languages and favored class? Otherwise, great.
    Quote Originally Posted by jamieth View Post
    ...though Talla does her best to sound objective and impartial, it doesn't cover stuff like "ask a 9-year-old to tank for the party."
    My Homebrew

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