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  1. - Top - End - #1201
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    Default Re: Request a Homebrew

    Quote Originally Posted by raisethearmy View Post
    R 593

    I need stats for vedalken and loxodon from magic the gathering in 4e.
    C593
    The Loxo from Monster Manual II, perhaps?
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  2. - Top - End - #1202
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    Default Re: Request a Homebrew

    Quote Originally Posted by LOTRfan View Post
    C593
    The Loxo from Monster Manual II, perhaps?
    Is that from 4e? Also I meant for a player race, I probably should have clarified that.
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  3. - Top - End - #1203
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    Default Re: Request a Homebrew

    R 594
    I've been trying to make a druid character, who would love nothing more than to see nature destroyed and civilization to take it's place. Thing is, while there are some city-themed ACFs out there (City sense, City companion), I want a series of ACFs designed to replace each of the druid's remaining features, with anti-nature themes. I especially want one that replaces the druid's spell casting (Not an alternate spell list, either a completely different magic system or a totally different feature).
    I do not want the druid to be evil. No, a dislike for nature is not evil. Good druids still assault cities pretty often, no? So a druid that defends, and expands, cities and other examples of civilization, would be just as good, right?
    Three or four ACFs are all I need for this. Thanks!
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  4. - Top - End - #1204
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    Default Re: Request a Homebrew

    Quote Originally Posted by raisethearmy View Post
    Is that from 4e? Also I meant for a player race, I probably should have clarified that.
    Oh, if its for 4e, never mind. The Loxos are in 3.X MM II, Savage Species, and Shining South.

    It probably is no good as a player race either, as it has 5 HD and LA +2. Sorry for the waste of time.
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  5. - Top - End - #1205
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    Default Re: Request a Homebrew

    Not a problem, thanks for making me realize I hadn't specified player race.
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  6. - Top - End - #1206
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    Default Re: Request a Homebrew

    Quote Originally Posted by flabort View Post
    R 594
    I've been trying to make a druid character, who would love nothing more than to see nature destroyed and civilization to take it's place. Thing is, while there are some city-themed ACFs out there (City sense, City companion), I want a series of ACFs designed to replace each of the druid's remaining features, with anti-nature themes. I especially want one that replaces the druid's spell casting (Not an alternate spell list, either a completely different magic system or a totally different feature).
    I do not want the druid to be evil. No, a dislike for nature is not evil. Good druids still assault cities pretty often, no? So a druid that defends, and expands, cities and other examples of civilization, would be just as good, right?
    Three or four ACFs are all I need for this. Thanks!
    Well...I don't see why inventing a new spell list (with Urban based spells) would be so bad. Its easier than creating a new spell system....maybe replace the spell casting and make him a were-rat. Or give him spell like abilities like stone shape to make alleys turn into dead end alleys or vise versa...

    Other than the spell system, an Urban Druid would be pretty easy...just use the standard druid, he would have typical city animals for animal companions (rats, flying rats..er pidgins, alley cats, stray dogs) Skills would change to Survival (Urban), Navigate (urban), basically just replace (urban) with any other skill subtype. Add wall running as a skill
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  7. - Top - End - #1207
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    Default Re: Request a Homebrew

    H 593 I'll try and accomodate both forms of Veldalken for you:

    Veldalken:
    The Veldalken are a race of heavily arcane inclined creatures; their original form is that of a flat faced, semi-amphibious humanoid with blue membranous skin. They are also found on the plane of Mirrodin, though their morphology was heavily distored to inclued additional arms.

    Racial Traits:
    Average Heignt: 5'6" to 6'2"
    Average Weight: 150 to 220 lb

    Ability Scores: +2 Int; either +2 Wis [Two armed] or +2 Dex [Four armed]
    Size: Medium
    Speed: 6 Squares
    Vision: Normal

    Languages: Common, Veldalken
    Skill Bonuses: Arcane +2, Spellcraft +2
    Defences: Will +1 [Two armed only]
    Multiple Arms: [Four armed] Once per turn, the Veldalken may retrieve or sheath an item as a free action rather than a minor action. No attacks or opportunity.
    Cantrips: Both forms of Veldalken are highly steeped in the arcane arts and may select any two of the cantrips from the Wizard list as bonus At Will powers.
    Arcane Talent [Two Armed]: A two armed Veldalken my select one Arcane At Will power from the list of another class. They gain this as an additional At Will power, in addition to any they have chosen from their own lists.
    Multitasking [Four armed]: A four armed Veldalken is much more able to multitask and gains the Multitasking Racial Encounter Power:

    Multitasking:
    Your skill with your two additional hands allows you to get through more worthwhile actions in a round than others.
    Encounter [the Veldalken may use this ability once per encounter per tier he has attained]
    Minor Action Personal
    Effect: The Veldalken uses one of its At Will abilities gained from its class or feats.
    C 594

    Do you have access to the Dragonmech game? There is a prestige class that basically takes a druid into the bowels of a machine-city and gives him wierd technology based redos of various things.

    Could you be more precise as to what you want replacing and what not?

    Off hand, i'd be inclined to swap out Wildshape with a spread of the city manipulation abilities from the Urban Savant class from Races of Destiny, meddle with the spells so they capped out at about 7th and switch a bunch of stuff for Bardic things and maybe giving them some guild related powers as they are the avatar of social forces in the city...

    I can do this, but i'd want you to be more precise as to what I can and can't change and whether you mind me meddling with the power levels a bit [might come out as a flexible tier 3 by the time i'm finished]. Oh, and where the other ACFs come from. I'll need that too.
    Last edited by Mulletmanalive; 2011-04-11 at 03:30 AM.
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  8. - Top - End - #1208
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    Default Re: Request a Homebrew

    Thanks, this will work perfectly.
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  9. - Top - End - #1209
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    PirateGirl

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    Default Re: Request a Homebrew

    C 594

    Dragon Magazine #317 has an Urban Druid that might be right up your alley. However, there aren't any destructive ACFs that work well with Druids. Destroying "nature" would be evil -- most druids don't lay waste to cities or towns either unless you are playing in a town full of evil occupants or are playing in an evil campaign. Of course, you could become a Blighter (Complete Divine pgs. 23-26 ) as that seems to be your goal.

    If you substitute Deforestation from the Blighter for Venom Immunity that might work.

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  10. - Top - End - #1210
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    SwashbucklerGuy

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    Default Re: Request a Homebrew

    Hello all, I've got a player who's playing a fighter, and looking for some sort of dirty fighting feat. Ideally the feat would be adaptable to the environment, so for example, if he were fighting on sand he could throw some in his opponents eyes. Or if there's nothing like sand around he could make a low blow with a fort save. Any thoughts?

  11. - Top - End - #1211
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    Daemon

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    Default Re: Request a Homebrew

    R 595

    Would anyone have the courage and try to homebrew for me some Initiate feats (Complete Champion) for these domains: Wrath, Pride, Gluttony (all from Spell Compendium), Goblins (homebrew domain by Bhu, here on the boards), Orc, Drow, Dwarf, Hate, Tyranny (SC), Spite (Heroes of Horror), Community, Darkness, Force (Spell Compendium), Demonic, Diabolic (Book of Vile Darkness)

    Thanks in advance !!

  12. - Top - End - #1212
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    R 596

    Without any type of urgency I would like to see a base class made.
    While not explicitly being an extension to the Paragnostic Apostle PrC (Complete Champion), it draws a lot from that (as well as the Paragnostic Initiate PrC, also Complete Champion), with knowledge is power and everything. While also being influenced by the theme of the Divine Oracle PrC (Complete Divine), being aware of everything around them/going to happen. I'd like it to have Spellcasting of the type like the Beguiler/Dread Necro; spontaneous caster with spell list = spells known and a very limited spell list, with only a few schools of spells.

    The class could be focused around knowledge in all its forms; past (mostly Knowledge [History] I would guess), present (More Knowledge skills and Sense Motive), and future (Divination Spells). Basically, the knowledge the class gets develops into a sixth sense of sorts, it's second nature to know all things for these guys. If I would have to guess as to a power level, I'd think around the power of previously referenced Beguiler and Dread Necromancer.

    In short: What the Beguiler is for Illusion, the Dread Necromancer for Necromancy (and the Warmage for Evocation), this class is for Divination.

    Any takers?

    If anybody has any further questions about the idea before taking up this project, feel free to PM me about it. I more than willing to give more information before you make it, the better I'll know I'm satisfied when you're done
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  13. - Top - End - #1213
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    Post Re: Request a Homebrew

    R597
    Can anybody make me some d20 Modern- style talents for a Psychic warrior, themed around kendo/laijutsu, specifically using one´s focus and mental awareness to strike better and harder? Also feel free to go the crazy wuxia route with that, like let it use PP or tie it in with powers. Whatever you feel like, really. Thanks a lot.
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  14. - Top - End - #1214
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    Default Re: Request a Homebrew

    C 596

    Base classes are beyond the scope that requests should take in this thread. Arguskos made one at one point, look in his homebrew sig and there should be something modifiable there.
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  15. - Top - End - #1215
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    Default Re: Request a Homebrew

    R 598

    I'm looking for a low LA ooze template. Some things I would like are that the base creature retains its mental stats, and can take a form similar its base form, though I'm not sure what affect that would have.
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  16. - Top - End - #1216
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    Default Re: Request a Homebrew

    R 599

    A Ranger option to replace their spellcasting that's Playground-level balanced.
    Last edited by DrWeird; 2011-04-23 at 05:54 PM.
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  17. - Top - End - #1217
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    Default Re: Request a Homebrew

    R 561
    I would like to see several monster classes (In the style of the community monster classes here) for the Wraith monster and the Shadow template from the Manual of the planes. I would like the Wraith monster class to be five levels long, and the shadow to be one level long. They should also be "prestige monster classes", which are like templates.

    I would appreciate this greatly.
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  18. - Top - End - #1218
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    ClericGuy

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    Default Re: Request a Homebrew

    R 599(?)

    In my "War of Scars" campaign I plan on throwing the PC's against minions of the Yuan-ti within the first two levels... but with Purebloods being CR 3 right off the bat I think a homebrew request is in order. Would anyone be interested in brewing up a race that is roughly sepentine but has the same basic power as the base races. I was thinking that they were a humanoid race that after millennia of enslavement to the Yuan-ti have been altered in a way that they have started picking up serpentine traits but not quite to the extent of being simply lesser Yuan-ti. Thanks for any help!

  19. - Top - End - #1219
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    Beholder

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    Default Re: Request a Homebrew

    Can someone stat up this creature for me?

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    I'm thinking it's probably a Huge, brutish aberration maybe with improved grab for those strange arms coming out of it's mouth and, perhaps, swallow whole? Frightful presence, perhaps, or something similar because of how weird and disturbing looking it is? And what about that anglerfish style lure? Feel free to have some fun with it.
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  20. - Top - End - #1220
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    BlueWizardGirl

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    Default Re: Request a Homebrew

    H.599(?)

    Quote Originally Posted by RollynT.Glal View Post
    R 599(?) I was thinking that they were a humanoid race that after millennia of enslavement to the Yuan-ti have been altered in a way that they have started picking up serpentine traits but not quite to the extent of being simply lesser Yuan-ti. Thanks for any help!
    There is already such a race: The Ophidian(found in FF pg.133)

    Or do a simple:

    Serpentkin:
    Medium Humanoid (Human, Reptilian)
    +2 DEX
    -2 WIS (Slow thinking)
    -2 CHR (Weird looking, not social, loners)
    +1 Natural Armor (tiny scales, often have patterns)
    +10 Movement speed
    Darkvision 60'
    Cold Vulnerability -4 Penalty on Saves vs Cold
    Poison Immunity Serpentkin are immune to their own venom and gain a +4 bonus to saves vs poison (all poisons)


    A serpentkin is coated in tiny snake scales and are the descendants of magic experiments and/or Naga/Yuan-Ti. They are quick to act and anger striking out and foes.

    Prefered class: Rogue

  21. - Top - End - #1221
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    Default Re: Request a Homebrew

    Quote Originally Posted by Maquise View Post
    R 598

    I'm looking for a low LA ooze template. Some things I would like are that the base creature retains its mental stats, and can take a form similar its base form, though I'm not sure what affect that would have.
    H 598?
    Slimeform, LA +1
    Slimeforms are immune to critical hits, poison, sleep effects, paralysis, polymorph, and stunning. They do not sleep and may eat most any organic material by swallowing it whole, using their mouth, and slowly digesting it. They do not need to make survival checks to get food in places where any organic material is available. Slimeforms need much more water than the base creature. Each hour without water deals 1 damage that cannot be healed without providing water at the time of healing. A water canteen, any non-dried organic material (e.g. any plants), create water, etc. are all possible water sources. A slimeform may cut himself to release acid that deals 1 acid damage per touch at the expense of an equal amount of his own HP being "bled" out. In spite of this slimeform gain no special resistance or immunity to most acids, except those from other slimeform.

    Fluff: The original creature is magically/alchemically altered to become slimy and amorphous. He loses internal features including bones and organs while his teeth soften and remain in appearance only. He retains his original rough shape and skin color - he cannot reshape - but gains smooth wet sheen, loses all surface details such as palm lines, knuckle crinkles and fingerprints, loses all hair. Some retain a tangled wet mess of head hair while many others choose to wear wigs.
    Last edited by ericgrau; 2011-04-22 at 11:30 PM.
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  22. - Top - End - #1222
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    Default Re: Request a Homebrew

    R 600(?)

    I am requesting an elder evil for my upcoming campaign All I need is the stats of the thing, I can make the lair, background, goals etc myself. I am thinking CR 18-22

    Associated with rot and decay as well as the savagery of death this being should use the Horrid Blight sign (page 10 Elder Evils). The malefic property that best suits it in the book is Discord and Woe (page 15) but if you can make a better one feel free.

    I am envisioning it being a big melee beast that has an array of rot related spell like abilities or attack options. But it must have a way to fly (or some other way to combat a wizard casting fly and just proceeding to slaughter it at leisure). the image I found that best suited what i was looking for was http://www.mtgvault.com/images/cards...ling_Shell.jpg
    Good magic resistances are a must, my players like to over abuse wizards.

    Also a beastie like this deserves a custom disease that the pcs actually have a chance of being hurt by (I find the ones in the dmg very weak). What I was thinking was slowly being turned into a hybrid of undead flesh and rotting plant matter with rules like those of mummy rot but with a slightly higher CL check between 24-28.
    Last edited by Parasyn; 2011-04-22 at 11:13 AM.
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  23. - Top - End - #1223
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    Default Re: Request a Homebrew

    R 601?
    Can someone stat up the diclonius from Elfin Lied? And make a Race of diclonius?
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  24. - Top - End - #1224
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    Default Re: Request a Homebrew

    Quote Originally Posted by Moose Man View Post
    R 601?
    Can someone stat up the diclonius from Elfin Lied? And make a Race of diclonius?
    H601
    Race is here and I hope somebody who, y´know has experience with making player chacters can make you one

    R602
    Can I have some psionic aberrations, with a" sufficiently advanced extraterrestrial, great uplifter of of primitive mortals and a self-styled divine overlord" flair? Mid level CRs (6-12) if possible. Annunaki or David Icke influence would be a great plus but other than this just make up whaterver you feel like. Thanks
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  25. - Top - End - #1225
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    Default Re: Request a Homebrew

    R603 i would love a celestial version of an infernal
    Last edited by Noxsis; 2011-04-23 at 11:19 AM.
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    RedWizardGuy

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    Default Re: Request a Homebrew

    R 604: I've been trying to brew up a 3.5 base class Bladesinger that can actually do justice to the 2nd Ed Kit. Anyone wanna take a stab at it?
    Last edited by KellKheraptis; 2011-04-24 at 10:41 AM.
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  27. - Top - End - #1227
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    Moose Man's Avatar

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    Default Re: Request a Homebrew

    R605: Psionic Lich template, with more awesome, and no paralyz touch, maybe Psionic dominate, or something like that. Allow for it to apply to outsiders also.
    Last edited by Moose Man; 2011-04-24 at 01:29 AM.
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  28. - Top - End - #1228
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    Default Re: Request a Homebrew

    Quote Originally Posted by KellKheraptis View Post
    R 604: I've been trying to brew up a 3.5 base class Bladesinger that can actually do justice to the 2nd Ed Kit. Anyone wanna take a stab at it?
    c 604: aparently base classes are out of the scope of this project. ACFs aren't, PrCs barely aren't, even epic progressions aren't. But Base classes are.
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    Default Re: Request a Homebrew

    A. 599
    Ophidians also appear in the FR supplement Serpent Kingdoms - for a non-LA Scaled One, try the Extaminaar - they're yuan-ti influenced humans, sharing some of the racial SLAs and abilities (Champions of Ruin, another FR supplement)

    A. 605
    Perhaps a (slight) modification on the Spectral Savant template (CPsi)?

  30. - Top - End - #1230
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    Default Re: Request a Homebrew

    Whoops, found the template. it's in hyperconcious.
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