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Thread: Pets?
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2008-02-26, 10:37 PM (ISO 8601)
- Join Date
- Mar 2007
Pets?
We all know about familiars and animal companions, but are there any rules about a character having a pet? No special abilities or anything, just a pet. They'd have to put some skill points in Handle Animal sure, but is there any limit or anything?
Why wouldn't an assassin or rogue have a pet viper for an easy source of poison? Or a barbarian have a puppydog(Thog anyone?). Any LE character worth their salt needs a fluffy cat to stroke.
I've done some searching but haven't really come up with anything.
Any help?Last edited by Perducci; 2008-02-26 at 10:39 PM.
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2008-02-26, 10:39 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- *stab*
Re: Pets?
I don't think it needs anything complicated, unless you were to train the animal to do things like stunts.
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2008-02-26, 10:51 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Chicagoland Area
- Gender
Re: Pets?
1 gp/HD + X gp for flavor abilities, depending on the case = "You just bought a pet!"
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2008-02-26, 10:52 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Chicagoland Area
- Gender
Re: Pets?
1 gp/HD + X gp for flavor abilities, depending on the case = "You just bought a pet!"
In the time it took you to read this sig line, I've stolen your wallet, wooed your woman, and eaten your sandwich.
Fun Facts!:
Spoiler-Liscensed to kill in 49 of the 50 United States (I'm gunning for you Ohio!)
-Is Immune to Nerd Rage
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2008-02-26, 10:55 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Austin, TX
- Gender
Re: Pets?
Yeah, it's just the handle animal skill i think. One of the games I DMed the barbarian who didn't read OOTS had a kitten...and proceeded to crush it by petting it too hard.
I take this game with the seriousness it deserves.
Not all that much. It's a game.
Xykon In The Playground nominee, way back when that happened.
Rebel Leader
Breakfast-atar by The Neoclassic whom I appreciate very much!
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2008-02-26, 11:00 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Austin, TX
- Gender
Re: Pets?
Yeah, it's just the handle animal skill i think. One of the games I DMed the barbarian who didn't read OOTS had a kitten...and proceeded to crush it by petting it too hard.
I take this game with the seriousness it deserves.
Not all that much. It's a game.
Xykon In The Playground nominee, way back when that happened.
Rebel Leader
Breakfast-atar by The Neoclassic whom I appreciate very much!
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2008-02-27, 01:33 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Denver, CO
- Gender
Re: Pets?
I'm not sure Handle Animal is the best choice. Handle Animal only allows a player to command an animal to perform a trick (such as attack, come, stay, etc.) as a trained/untrained check, or to train a domesticated animal in tricks/specific purpose or raise wild animals from infancy to domesticated animals as a trained-only check. None of these fit the bill for a pet, exactly. One could say teaching an animal "heel," "stay," and "come" would constitute making it into a pet, but means that one must have ranks in Handle Animal in order to have a pet, and that all pets have these three tricks.
If I were to adjudicate it in a game, first and foremost I'd make it clear to my players that a pet and a trained animal are different things. Pets like their owners and will follow them around and be friendly, but they're not trained unless you train them (in which case Handle Animal would be appropriate). After that was understood, the rules would be thus for me:
The player must spend a number weeks with an animal equal to 2 x int of the animal (so either two or four). these weeks should be non-stressful, but don't need to be devoted spending time at it like say, researching a spell needs practically undivided attention. After the time passes, the player makes a charisma check DC 10 for a domesticated animal, or DC 20 for a wild animal. This DC is modified if during this time the animal is put into a stressful position (such as being abused by the player, or being close to a combat situation), the DC check increases by 2 per event. If successful, the animal permanently has a helpful attitude towards the player. If failed by less than 10, the player must spend an additional number of weeks equal to the animal's intelligence score before making another check, with a cumulative +1 bonus after each reattempt. If the player fails a check by 10 or more, the animal will become hostile and cannot become a pet.
Fairly simple, and doesn't get you a trained attack dog for free.The following statement is true.
The previous statement is false.
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2008-02-27, 03:23 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- In the Playground
Re: Pets?
Most of the time if it is not game effecting, little is needed.
*Sigh*
A half orc barbarian in my next campaign is planning to carry around a bag of kittens. For snacks.
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2008-02-27, 04:24 AM (ISO 8601)
- Join Date
- Oct 2005
Re: Pets?
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2008-02-27, 04:45 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- The sunny South
- Gender