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    Dwarf in the Playground
     
    arkanis's Avatar

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    Dec 2007
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    biggrin Variants for Skillmongers

    A lot of skill-based characters are left in the dark with skills being so limited. I propose an alteration to make skills a little more useful to characters who choose to specialize in them.

    Skill Points:
    Skill points are no longer gained with the (# + Int mod) x 4 at 1st level.
    Instead, each number is increased by 2 and gained the same equivalently at each level.

    Example:
    Barbarians gain (4 + Int mod) x 4 skill points at 1st level and 4 + Int mod skill points at every level thereafter.
    Barbarians under this variant would just gain 6 + Int mod skill points at every level. This is good for medium level campaigns (lvl 5-15).

    Max Ranks:
    Change to 5 + Hit Dice.

    Quicken Skill
    Select a number of skills equal to 3 + character's Int modifier.
    Prerequisite: 1 rank into each selected skill.
    Benefit: The character can perform the selected skill in half the time if it requires more than a full-round actions. Skill uses requiring a full-round action are reduced to standard actions while skills requiring standard actions are reduced to move actions. Skill uses requiring move actions cannot be quickened.
    Special: This feat can be taken multiple times. Its effects do not stack. Each time it is taken, it applies to a new set of skills.

    Skill Focus
    Select one skill which you have at least 4 ranks into.
    Prerequisite: Selected skill 4 ranks.
    Benefit: The character gains a +4 bonus to the selected skill and can now take 10 with the skill even when threatened or endangered.
    Special: This feat can be taken multiple times. Its effects do not stack. Each time it is taken, it applies to a new skill.
    Last edited by arkanis; 2008-02-28 at 11:05 PM. Reason: This website freezes way to often
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