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Thread: Variants for Skillmongers
- Join Date
- Dec 2007
Variants for Skillmongers
A lot of skill-based characters are left in the dark with skills being so limited. I propose an alteration to make skills a little more useful to characters who choose to specialize in them.
Skill points are no longer gained with the (# + Int mod) x 4 at 1st level.
Instead, each number is increased by 2 and gained the same equivalently at each level.
Barbarians gain (4 + Int mod) x 4 skill points at 1st level and 4 + Int mod skill points at every level thereafter.
Barbarians under this variant would just gain 6 + Int mod skill points at every level. This is good for medium level campaigns (lvl 5-15).
Change to 5 + Hit Dice.
Select a number of skills equal to 3 + character's Int modifier.
Prerequisite: 1 rank into each selected skill.
Benefit: The character can perform the selected skill in half the time if it requires more than a full-round actions. Skill uses requiring a full-round action are reduced to standard actions while skills requiring standard actions are reduced to move actions. Skill uses requiring move actions cannot be quickened.
Special: This feat can be taken multiple times. Its effects do not stack. Each time it is taken, it applies to a new set of skills.
Select one skill which you have at least 4 ranks into.
Prerequisite: Selected skill 4 ranks.
Benefit: The character gains a +4 bonus to the selected skill and can now take 10 with the skill even when threatened or endangered.
Special: This feat can be taken multiple times. Its effects do not stack. Each time it is taken, it applies to a new skill.