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Thread: Big Bad Battle Sorceror
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2008-02-29, 10:56 PM (ISO 8601)
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Big Bad Battle Sorceror
So I wanted to use a Battle Sorceror variant as the big bad. Yes, it reduces the sorceror's already tiny spell list. I don't care, I like the fluff.
I've got a pretty good idea of his equipment, mithral shield and mithral breastplate (Needs to spend a feat in shield proficiency, though, bleh.) that adds up to +7 AC and 5% Arcane Spell Failure, (20% if he's using a spell isn't derived from his class levels) since Battle Sorcs ignore failure in light armor, and mithral reduces an armor category from medium to light. ^_^
My question is...
What spells would be a good choice for him?
Ideally, He relishes blood. All his damage should come from his melee-ing, with the spells used to weaken his foes or for utility... or for sadism.
The level is still up in the air, though, so any spell level's fine.Paragon Badger (14 HP)
Str 23, Dex 32, Con 30, Int 17, Wis 27, Cha 19
AC: 33, Claw: +29 Melee (1d2+19)
Body byJakeArmy. Avatar by Kyace.
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2008-02-29, 11:24 PM (ISO 8601)
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2008-02-29, 11:56 PM (ISO 8601)
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Re: Big Bad Battle Sorceror
Stack Githcraft on that Mithral Heavy Shield for a 0% ASF. I don't remember exactly how much it costs, but it's not more than 500gp, and has no effect on any other prices (a simple non-magical item template, from DMGII). You don't need shield proficiency unless you've got an armor check penalty from the shield, and you don't.
Githcraft Mithral Heavy Shield: +2 AC, 0% ASF, 0 ACP, call it 1,750gp just to be sure.Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
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2008-03-01, 12:07 AM (ISO 8601)
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Re: Big Bad Battle Sorceror
try wands, a big bad must have minions, odds are some of them have spells, any spell he dosen't have he could take, plus whatever magic items he has
make the shield do random magical crap when hit
roll a d10
1=baleful polymorph
2=flesh to stone
3=summon monster IV
4=cone of cold
5=magic missile
6=chain lightning
7=sunburst
8=iorn body
9=teleport
10=mass inflict moderate wounds
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2008-03-01, 12:26 AM (ISO 8601)
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Re: Big Bad Battle Sorceror
With a battle sorceror, the Battlecaster feat from complete arcane will let you wear up to mithril plate mail with no worries about spell failure.
Really, where battle sorcerors come into their own is in Gish builds that concentrate on a minimum of spells to get by. Abjurant champion and the swiftblade Prc from Wotc's site are both very, very good for someone who has a limited number of spells to get by on."It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
- Thomas Jefferson
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2008-03-01, 12:44 AM (ISO 8601)
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Re: Big Bad Battle Sorceror
Blade of Blood (PHB II) leaps to mind.
Stack Githcraft on that Mithral Heavy Shield for a 0% ASF. I don't remember exactly how much it costs, but it's not more than 500gp, and has no effect on any other prices (a simple non-magical item template, from DMGII). You don't need shield proficiency unless you've got an armor check penalty from the shield, and you don't.
Githcraft Mithral Heavy Shield: +2 AC, 0% ASF, 0 ACP, call it 1,750gp just to be sure.
try wands, a big bad must have minions, odds are some of them have spells, any spell he dosen't have he could take, plus whatever magic items he has
With a battle sorceror, the Battlecaster feat from complete arcane will let you wear up to mithril plate mail with no worries about spell failure.
Really, where battle sorcerors come into their own is in Gish builds that concentrate on a minimum of spells to get by. Abjurant champion and the swiftblade Prc from Wotc's site are both very, very good for someone who has a limited number of spells to get by on.Paragon Badger (14 HP)
Str 23, Dex 32, Con 30, Int 17, Wis 27, Cha 19
AC: 33, Claw: +29 Melee (1d2+19)
Body byJakeArmy. Avatar by Kyace.
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2008-03-01, 06:23 AM (ISO 8601)
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Guide to the Magus, the Pathfinder Gish class.
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2008-03-01, 06:30 AM (ISO 8601)
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Re: Big Bad Battle Sorceror
Except that duskblades don't get shield and haste.
Which, while they're an excellent class and very fun to play, means your partial and thus inaccurate quote falls on it's face. Duskblades cannot be swiftblades, and they get very little real benefit from abjurant champion."It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
- Thomas Jefferson
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2008-03-01, 11:53 AM (ISO 8601)
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Re: Big Bad Battle Sorceror
I think you're on to something, but at the same time, they don't need any modifications to their armor to reduce spell failure, which allows you to focus more on other options. They have full BAB, and their spell list is precisely in line with what the OP is looking for: melee-enhancing spells. A duskblade would make a terrifying battle sorcerer variant.
To the OP: if you're set on Battle Sorc, it's still worth it to look through the Duskblade spell list for ideas. It's in the PHB II, page 24 (just after the example character). The class is built around melee casting.Last edited by Isomenes; 2008-03-01 at 12:01 PM.
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2008-03-04, 08:45 PM (ISO 8601)
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Re: Big Bad Battle Sorceror
How does that look? 13 sounds like pretty much the minimum level I'd expect an army of thousands to appoint as their leader. :P And he's using 32 or 34 point buy, considering his big bad status and all.
SpoilerClass: Battle Sorceror 13
Race: Human
Level: 27
Alignment: Lawful Evil
BaB: +9/+4
Melee Attack: +14 (1d8+4, 17-20/x2)
Full Attack: +12/+7 (1d8+4, 17-20/x2) and +12 (1d8+2, 20/x2)
AC: 26 (Touch: 15, Flat-footed: 23)
Fortitude: +4
Reflex: +7
Will: +8
Base Speed: 30 (6 squares)
Initiative: +3
Hit Points: 13d8 (64)
Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 10 (+0)
Intelligence: 12 (+1)
Wisdom: 10 (+0)
Charisma: 18 (+4)
Feats: Two-Weapon Fighting, Combat Casting, Shield Proficiency, Shield Specialization@, Improved Shield Bash, Oversized Two-Weapon Fighting*
Proficiency: Simple Weapons, Long Sword, Light Armor
Arcane Failure Chance: 0% when casting spells derived from class levels, 15% otherwise.
Skills:
Concentration (16) +17
Knowledge(Arcana) 16 +17
Intimidate (16) +20
Spellcraft (16) +17
48 (16/8)
Items:
Keen Long Sword
1d8 Slashing, 17-20/x2
8315 GP, 4 lb.
+1 Enhancement bonus to attack
Mithral Breastplate +2
+5 AC Bonus, Max Dex Bonus: +5
Arcane Spell Failure Chance: 15%
Speed: 30 ft.
5350 GP, 15 lb.
+2 AC
Githcraft Mithral Heavy Shield of Bashing +1
+2 AC Bonus, 1d8 Bludgeoning, 20/x2
Arcane Spell Failure Chance: 0%
2770 GP, 5 lb.
+1 Concentration, +1 AC
Ring of Protection +2
8000 GP
Belt of Giant Strength +4
16,000
Total GP: 40435
NPC Wealth Per Level: 35000
Spells per day:
0: 5
1st: 5+1
2nd: 5+1
3rd: 5+1
4th: 5+1
5th: 3
6th: 2
7th:
8th:
9th:
Spells known:
0: 8 (Resistence, Bestow Wound%, Detect Magic, Read Magic, Light, Mage Hand, Message, Arcane Mark)
1st: 4 (Identify, Charm Person, Blade of Blood@, Feather Fall)
2nd: 4 (Obscure Object, Protection from Arrows, Darkvision, Bladeweave*)
3rd: 3 (Dispel Magic, Hold Person, Suggestion)
4th: 3 (Dimension Door, Crushing Despair, Wrack$)
5th: 2 (Dismissal, Dominate Person)
6th: 1 (Tenser's Transformation)
7th:
8th:
9th:
*Complete Adventurer
%Heroes of Horror
@PHB II
$Complete Divine
And after one standard action...
w/ Tenser's Transformation:
Melee Attack: +19 (1d8+6, 17-20/x2)
Full Attack: +17/+12/+7 (1d8+6, 17-20/x2) and +17 (1d8+3, 20/x2)
HP: 13d8+2 (90)
AC: 32 (10 + 7 Armor, +4 Shield, +4 Natural, +2 Deflection, +5 Dex)
Str 22, Dex 20, Con 14, Int 12, Wis 10, Cha 18
Fort +11, Ref +9, Will +8
Duration: 13 roundsLast edited by Paragon Badger; 2008-03-04 at 09:30 PM.
Paragon Badger (14 HP)
Str 23, Dex 32, Con 30, Int 17, Wis 27, Cha 19
AC: 33, Claw: +29 Melee (1d2+19)
Body byJakeArmy. Avatar by Kyace.
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2008-03-04, 09:07 PM (ISO 8601)
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Re: Big Bad Battle Sorceror
The build looks good and the fluff seems sound!
One thing about your item selection though: the Keen long sword would cost 8315 gold (since you can't just put Keen on a weapon, it has to be +1 first. Unless, you as the DM choose it not to be, heh). Don't forget about a familiar, you have that option too, which can be changed to suit him. Your missing a bunch of skill points. You should be getting 4 per level (2 from Sor, 1 from Int and 1 for being human).
Since he seems to enjoy damaging people, what about the Electric Vengeance spells from SC? I know there is a small chance of him being hit with a higher AC, but they seem to fit. You can always change the descriptor of the spell as well and change the visual to suit the "blood" theme.
You also might want to look at some of the Fiendish Heritage Feats from Complete Mage, since you mention he is evil and leading LE minions.
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2008-03-05, 05:41 AM (ISO 8601)
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Re: Big Bad Battle Sorceror
Have you considered a spell storing rather than keen sword? Hold person on an attack, with the possibility of a coup de grace next round can terrify players.
Actually, make that a spell storing battle axe. Higher crit mod on the coup de grace.
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2008-03-05, 09:38 PM (ISO 8601)
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Re: Big Bad Battle Sorceror
Since you are the DM I'd let the BBEG be a Stalwart Battle Sorcerer. I'd probably make him an Abjurant Champion.
I'd have him take an Arcane Disciple feat like the Spell Domain (or other of your choice) for more spellcasting utility. I'd strongly suggest a Dragon magazine bloodline feat for additional known spells. I'd consider giving him a Dragon feat like the Greyhawk Nexus feat for spontaneous Summoning spells. I'd consider letting him burn a feat to acquire MotAO spell pool access for a little more limited spell utility.
http://realmshelps.dandello.net/datafind/feats.shtml
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2008-03-05, 10:54 PM (ISO 8601)
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Re: Big Bad Battle Sorceror
I've heard Paladin 2/Battle Sorcerer X/Eldritch Knight 10. Take Battlecaster twice for no ASF heavy armor. Then grab Tenser's Transformation... Or that SpellComp spell that turns you into the massive Warforged killamajig.
You could also do Swiftblade (WotC online except or something like that somewhere) for a haste maniac.
Can a gish cast while holding a greatsword (or fullblade )? Or would that be a case for Still Spell.Last edited by Maerok; 2008-03-05 at 11:12 PM.
Spoiler
Avatar
XBL: EtaTyrant (L4D2, BF3, RE5)
Battle.net: Pwned101
Damned Good Shop of the Damned
Dread Spells
Complete Lich
Dark God-themed PrCs
Explorer - Politician - Shadowcaster 2 - Devotee Paladin
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2008-03-05, 11:01 PM (ISO 8601)
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2008-03-05, 11:08 PM (ISO 8601)
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Re: Big Bad Battle Sorceror
Where can one find that? CWar or CMag?
Edit: CMag
I was thinking: Paladin 2/Battle Sorceror 6/Abjurant Champion 5/Eldritch Knight 7
H: Improved Initiative
1: Combat Casting
3: Somatic Weaponry
6: Battlecaster (medium armor)
9: Battlecaster (heavy armor)
9 (EK 1): Fighter Feat: Improved Toughness
12: Maximize Spell*
15: Craft Magic Armors and Armor*
18: Combat Reflexes*
* or anything else usefulLast edited by Maerok; 2008-03-05 at 11:14 PM.
Spoiler
Avatar
XBL: EtaTyrant (L4D2, BF3, RE5)
Battle.net: Pwned101
Damned Good Shop of the Damned
Dread Spells
Complete Lich
Dark God-themed PrCs
Explorer - Politician - Shadowcaster 2 - Devotee Paladin
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2008-03-05, 11:12 PM (ISO 8601)
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Re: Big Bad Battle Sorceror
Complete Mage or right here:
http://realmshelps.dandello.net/cgi-...c_Weaponry,allLast edited by CASTLEMIKE; 2008-03-05 at 11:13 PM.
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2008-03-05, 11:22 PM (ISO 8601)
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Re: Big Bad Battle Sorceror
Aha! I found a lovely little gem in Complete Divine. You gain +4 Caster Levels, up to a maximum of your HD....so, that's 4 levels I can spend on a different class and still get the spells I would have had if I continued in Battle Sorc.
So... voila;
SpoilerClass: Battle Sorceror 9, Fighter 4
Race: Human
Level: 27
Alignment: Lawful Evil
BaB: +10/+5
Melee Attack: +16 Long Sword (1d8+7, 17-20/x2)
Ranged Attack: +14 Shield Sling (1d8+4, 20/x2) 20 ft. range increment.
Full Attack: +14/+9 Long Sword (1d8+7, 17-20/x2) and +13 Shield Bash (1d8+2, 20/x2)
AC: 26 (Touch: 15, Flat-footed: 23)
Fortitude: +7
Reflex: +10
Will: +11
Base Speed: 30 (6 squares)
Initiative: +3
Hit Points: 9d8 + 4d10 (60)
Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 10 (+0)
Intelligence: 12 (+1)
Wisdom: 10 (+0)
Charisma: 18 (+4)
Feats: Practiced Spellcaster%, Brutal Throw*, Improved Shield Bash, Weapon Focus(Long Sword), Weapon Specialization(Long Sword), Force of Personality*
Bonus Feats: Shield Specialization(Heavy)@, Agile Shield Fighter@, Shield Sling@
Proficiency: All simple and martial weapons, All armor and shields
Arcane Failure Chance: 0% when casting spells derived from class levels, 15% otherwise.
Skills:
Concentration (12) +13
Knowledge (Arcana) (12) +13
Intimidate (16) +20
Spellcraft (12) +13
Ride (12) +15
64 (16/8)
Items:
Keen Long Sword +1
1d8 Slashing, 17-20/x2
8315 GP, 4 lb.
+1 Enhancement bonus to attack and damage
Mithral Breastplate +2
+5 AC Bonus, Max Dex Bonus: +5
Arcane Spell Failure Chance: 15%
Speed: 30 ft.
5350 GP, 15 lb.
+2 AC
Githcraft Mithral Heavy Shield of Bashing +1
+2 AC Bonus, 1d8 Piercing, 20/x2
Arcane Spell Failure Chance: 0%
2770 GP, 5 lb.
+1 Concentration, +1 AC
Ring of Protection +2
8000 GP
Belt of Giant Strength +4
16,000
Total GP: 40435
NPC Wealth Per Level: 35000
Spells per day:
0: 5
1st: 5+1
2nd: 5+1
3rd: 5+1
4th: 5+1
5th: 3
6th: 2
7th:
8th:
9th:
Spells known:
0: 8 (Resistence, Bestow Wound%, Detect Magic, Read Magic, Light, Mage Hand, Message, Arcane Mark)
1st: 4 (Identify, Charm Person, Blade of Blood@, Feather Fall)
2nd: 4 (Obscure Object, Protection from Arrows, Darkvision, Bladeweave*)
3rd: 3 (Dispel Magic, Hold Person, Suggestion)
4th: 3 (Dimension Door, Crushing Despair, Wrack%)
5th: 2 (Dismissal, Dominate Person)
6th: 1 (Tenser's Transformation)
7th:
8th:
9th:
*Complete Adventurer
%Heroes of Horror
@PHB II
%Complete Divine
w/ Tenser's Transformation
HP: 86, AC: 32 (+10 Base +7 Armor, +4 Shield, +4 Natural, +2 Deflection, +5 Dex)
Base Attack: +13/+8/+3
Melee Attack: +20 Long Sword (1d8+9, 17-20/x2)
Ranged Attack: +18 Shield Sling (1d8+6, 20/x2), 20 ft. range increment
Full Attack: +18/+13/+8 Long Sword (1d8+9, 17-20/x2) and +17 Shield Bash (1d8+3, 20/x2)
Fort +14, Reflex +12, Will +11
Str 22, Dex 20, Con 14, Int 12, Wis 10, Cha 18
Lasts 13 rounds.Paragon Badger (14 HP)
Str 23, Dex 32, Con 30, Int 17, Wis 27, Cha 19
AC: 33, Claw: +29 Melee (1d2+19)
Body byJakeArmy. Avatar by Kyace.
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2008-03-05, 11:30 PM (ISO 8601)
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2008-03-06, 12:06 AM (ISO 8601)
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Re: Big Bad Battle Sorceror
Gah, should have read that better.
It was a sweet dream, while it lasted, though.Paragon Badger (14 HP)
Str 23, Dex 32, Con 30, Int 17, Wis 27, Cha 19
AC: 33, Claw: +29 Melee (1d2+19)
Body byJakeArmy. Avatar by Kyace.
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2008-03-06, 12:09 AM (ISO 8601)
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Re: Big Bad Battle Sorceror
I wrote a battle sorcerer who was completely based off Wand usage.
http://www.shonuffstudios.com/gothmo...iew.php?id=200
The idea is to go for all offensive spells to craft new wands with. With the metamagic spell trigger feat and such, you can' pull off a pretty efficient PbP character, but in any long and drawn out campaign, the XP hits are going to be pretty severe in the long run.Avatar by araveugnitsuga | Play by Post (Guide) | Steam
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