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    Titan in the Playground
     
    Frosty's Avatar

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    Default Can a Wall of Force stop traps?

    Let's say you and your party are trapped somewhere with walls or ceiling closing in on you and you will all be crushed to death soon. Can a well-placed wall of force (or two) buy you extra time to get the hell out of dodge? Speaking of which, how much would an item with infinite charges of Wall of Force cost?

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    Ettin in the Playground
     
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    Default Re: Can a Wall of Force stop traps?

    Walls of Force are nigh-invulbnerable, so it should work, provided you place the wall correctly and the cieling/walls aren't rigged with Disintigrate traps.

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    Titan in the Playground
     
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    Default Re: Can a Wall of Force stop traps?

    I wonder if the Tomb of Horrors has lots of Disintegrate traps. Or worse yet, Sphere of Annihilation traps?

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    Titan in the Playground
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    Default Re: Can a Wall of Force stop traps?

    It might or might not save you, depending on the trap. If the force moving the ceiling is strong enough, or the material that makes up the ceiling is weak enough, you could end up with the Wall of Force just breaking off portions of the ceiling, with the remainder still squishing you.
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    Ettin in the Playground
     
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    Default Re: Can a Wall of Force stop traps?

    Tomb of Horrors has at least one sphere of anihilation trap, but I don't know about any disintigrate traps.

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    Ogre in the Playground
     
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    Default Re: Can a Wall of Force stop traps?

    Aren't Walls of force invunrable?
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    Dwarf in the Playground
     
    Planetar

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    Default Re: Can a Wall of Force stop traps?

    Depends on a variety of factors, but unless you have someone to make it permanent, it won't buy you that much time.

    As for an item with unlimited casting of wall of force:

    A command word item with no limitations on the number of times per day has a cost equal to the spell level (5) times the caster level (9 minimum) times 1,800g. So 5*9*1800=81000 gold.

    So not something you could reasonably assume to carry around until level 15ish. At least according to the WBL chart.

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    Barbarian in the Playground
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    Default Re: Can a Wall of Force stop traps?

    Not in the least. Disintegrate spells remove them, the lengendary dreadnaught epic class can bust one down with a use of the "Unstoppable" special ability and I believe that vorpal swords can slice through them.

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    Titan in the Playground
     
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    Default Re: Can a Wall of Force stop traps?

    Quote Originally Posted by triforcel View Post
    Depends on a variety of factors, but unless you have someone to make it permanent, it won't buy you that much time.

    As for an item with unlimited casting of wall of force:

    A command word item with no limitations on the number of times per day has a cost equal to the spell level (5) times the caster level (9 minimum) times 1,800g. So 5*9*1800=81000 gold.

    So not something you could reasonably assume to carry around until level 15ish. At least according to the WBL chart.
    Artificer time I guess.

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    Firbolg in the Playground
     
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    Default Re: Can a Wall of Force stop traps?

    It depends entirely on the trap and what your DM will let you get away with. Oh and how your DM treats Wall of Force.

    And Vorpal can't slice through a wall of force. Brilliant Energy can ignore it though.
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    Ogre in the Playground
     
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    Default Re: Can a Wall of Force stop traps?

    Quote Originally Posted by Smiley_ View Post
    Not in the least. Disintegrate spells remove them, the lengendary dreadnaught epic class can bust one down with a use of the "Unstoppable" special ability and I believe that vorpal swords can slice through them.
    what? why would a sword that's speicial ability is to cut peoples heads off be able to cut through a plane of force strong enough to repeld several meteors?
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