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Thread: Fixing the monk in 4 easy steps.
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2008-03-08, 02:19 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- In your head.
- Gender
Fixing the monk in 4 easy steps.
Step 1:
Give the monk full BAB.
Step 2:
Flurry of Blows works with Nat. weapons as well.
Step 3:
Make the AC bonus for every 4 levels instead of every 5.
Step 4:
Allow the monk to freely multiclass as long he has at least as much levels in monk as all other classes.
After these 4 easy steps, not only that your monk is quite good at combat, he becomes the best high-level pure melee out there. (but still outrun by casters)
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2008-03-08, 03:07 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- bouncing around the world
- Gender
Re: Fixing the monk in 4 easy steps.
maybe i'm missing something, but as far as i was aware, a monk's unarmed combat counted as natural weapons, and therefore, flurry would work with natural attacks.
i am not sure that a mere +1 difference to ac is *that* big a deal, but it certainly is debateable.
i agree with the multiclassing deal. but i do not really think that does anythign to balance, as the multiclassing limit is largely ignored anyway.
and full bab as been a priority of mine for monks for a while. i am still trying to fit full bab into my celox monk variant. as of yet though, i haven't enough time to play it to see how balanced it is or isn't, and no one has commented on whether the bab shoudl stick at 3/4 or go to full.
overall, some good ideas. i think there is more to fixing it than just a minor ac bonus and full bab though.my own diabolical experiments (homebrew)
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2008-03-08, 03:41 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- In your head.
- Gender
Re: Fixing the monk in 4 easy steps.
Actually unarmed attacks do not include Nat. weapons (like claws or tail) by definition, and as they are not included in the flurry ability they cannot gain the advantage.
The AC bonus matters when you are not going pure monk, and when going epic the difference grows.
And you also gain them at earlier levels, and that matters.
Multiclassing matters because even though you take no penalty to xp in may games-you still suffer the ill effects of multiclassing monks, this allows the ease making builds, and taking levels in "mixed" order when using half/half build.
The BSB improves flurry by much, and is highly important and strict melee, I mean, he can't even use bows for crying out loud.
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2008-03-08, 04:03 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- bouncing around the world
- Gender
Re: Fixing the monk in 4 easy steps.
from the srd:
A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
i certainly don't allow tail sweeps in a flurry with a monk that has natural attacks (thinking of a certain sapphire dragon i know...), but his claw and bite attacks work fine in a flurry, doing monk damage (be that higher or lower than his natural damage, dependent on level.
but if youa re talking about unarmed attacks so that you can take the improved damage feats, buy magic items that make natural attacks into magic/adamantine/etc effects, that is already legal.my own diabolical experiments (homebrew)
my deviantART
my alter ego
Campaigns
Watchtower––Volume III (running since 2008)
Announcer— “Your cable television is experiencing difficulties. Please do not panic. Resist the temptation to read or talk to loved ones. Do not attempt sexual relations, as years of TV radiation have left your genitals withered and useless.”
Wiggum, checking— “Well I'll be damned.”