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Thread: Critters

  1. - Top - End - #811
    Firbolg in the Playground
     
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    Quote Originally Posted by Errant_Polearm View Post
    You do great work, Bhu. I especially like the descriptive text you come up with, both the interactions (like Bubba the Headless Chicken, and all the Bert & Abner ones) as well as those of the more serious creatures. How do you come up with all this terrifically creative stuff?

    Also, I think a Rose Dryad would be both appropriate and potentially funny.
    A Rose Dryad shall be in the works then (Also the Gaborah , or Hornet Abeils)

    Believe it or not with the exception of my contest entries and a few other creations most of this is ad lib. Which is why some of the entries seem so lopsided.

    Thank you very much btw!
    Last edited by Bhu; 2009-08-20 at 06:34 AM.
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  2. - Top - End - #812
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    http://www.bumblebee.org/bodySting.htm
    yeah ok maybe its more like stingers... but here in norway we call it "getting burned by bumblebees"
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    Quote Originally Posted by Celesyne
    oh, and looting villages is REALLY good money, if a nearby lord doesn't stop by and give you a daily dose of rape.
    http://baetzler.de/humor/meat_beings.html

  3. - Top - End - #813
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    You're welcome, and ad-libbing it just makes it all the more impressive.

    You're the homebrewer, of course, but I had a couple of thoughts last night. Since saying "rose" makes people think of the flowers (rather than the bush itself), you could probably associate them with your Hebrew bee-people, or maybe hummingbirds. The other thought was that they should have thorns (of course), but that they shouldn't be featured too prominently, as that would kinda step on the toes of the Cactus Dryads.

    Also, about the Mushroom Dryads being associated with badgers: given your reaction to Debihuman's comment, that seems like it's a reference to something, but I have no idea what. Could you point me to what it references?

  4. - Top - End - #814
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    The mushroom/badger association came from an animated video that came out in 2003 called "Badger, Badger, Badger." It became an internet fad for a while. See it here: http://www.albinoblacksheep.com/flash/badgers.

    P.S. I think Rose Dryads are a terrific idea.

    Debby
    Last edited by Debihuman; 2009-08-20 at 02:18 PM.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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  5. - Top - End - #815
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    Pretty weird. Well, now I know. Thanks, Debihuman.

  6. - Top - End - #816
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    I still chant that sometimes...
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

  7. - Top - End - #817
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    Rosebush Dryad
    Medium Fey
    Hit Dice: 4d6 (14 hp)
    Initiative: +5
    Speed: 30 ft. (6 squares)
    Armor Class: 18 (+5 Dex, +3 Natural), touch 15, flat-footed 13
    Base Attack/Grapple: +2/+2
    Attack: By Weapon +7 melee
    Full Attack: By Weapon +7 melee
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Spell-Like Abilities, Luv Advice
    Special Qualities: DR 5/Cold Iron, Bush Dependent, Wild Empathy
    Saves: Fort +1, Ref +9, Will +6
    Abilities: Str 10, Dex 20, Con 10, Int 13, Wis 14, Cha 20
    Skills: Bluff +10, Diplomacy +10, Gather Information +10, Hide +10, Knowledge (Nature) +5, Listen +7, Move Silently +10, Sense Motive +7, Spot +7, Survival +7
    Feats: Ability Focus (Luv Advice), Weapon Finesse
    Environment: Any Warm or Temperate (except Aquatic and Desert)
    Organization: Solitary or Garden (5-10)
    Challenge Rating: 4
    Treasure: Standard
    Alignment: Usually Chaotic Good
    Advancement: By Character Class
    Level Adjustment: ---

    "Quarion? Quarion Goldpetal what are you doing sleeping naked out here in the woods alone?"

    "Snnnzrrrk...huh? Where am I?"

    "You're in the Woods of Ill Repute you fool! Wake up and dress yourself! Don't you know there may be Dryads about? Dryads partial to making Paladins break their vows?"

    "I know about the evils of Dryads better than any Paladin Xanaphia. Fear not, Pelor is still with me."

    "Good maybe he can find your pants. Why are you covered in scratches, were you sleeping in the rose bushes?"

    "I...can't seem to remember most of last night. Hey...where's my coinpurse..."

    "Hey baby, thanks for the GP! Here's your pants."

    "Aw crap...now I'm beginning to remember a little..."

    "Congratulations. It would seem you spent the night learning of the evils of prostitution."

    "Nah, I stole his money. In his defense the Knightly Order he belongs to does call itself the Order of the Rose."

    "YOU HAVE BEEN A BAD, BAD PALADIN!"

    "Did you drug me? My mouth feels like it's full of cotton?"

    "Naw I just convinced you to suck my toes after you got drunk. Must be Hell having that Elven penalty to Constitution. Hehehehehehe..."

    "A BAD...BAD PALADIN!"

    "Xanaphia we aren't prohibited in having sex before marriage. Besides I was drunk. Obviously it had to be against my will."

    "WERE THROUGH! I AM NEVER MARRYING A PERVERT LIKE YOU!"

    "Ouch. Sorry bout that."

    "Don't be she's been my stalker for the last hundred years. There are days I look out my window and see her standing in the street staring up at me while giggling."

    "Aren't you afraid she'll snap and kill you?."

    "No she'll come after you first. Now where the Hell is that artifact you promised me if I took you drinking last night?"

    Rosebush Dryads are greenish Dryads with red rose petals for hair. They tend to be somewhat snarky, and specialize in giving mischievous love advice to people who should know better than to listen to them. Many a transvestite has gotten dates with the local nobility due to them. They also tend to hoard shiny things like jewelry and gold if they can get their hands on them. Accent on the word if. Most people don't trust their personal shinies near the local Dryads. Or their sons and daughters for that matter. Rosebush Dryads speak Common, Elven, and Sylvan.

    Spell-Like Abilities (Sp): At will: Briarweb, Camouflage, Thornskin. 3/day: Charm Person (DC 16), Mind Fog (DC 20), Speak With Plants. 1/day: Hold Person (DC 18). Caster Level 6.

    Luv Advice (Su): If the Rosebush Dryad can con it's opponent into discussing their love life, she can give out Luv Advice as a Full Round Action. This effect is identical to the Suggestion spell but the Rosebush Dryad can only use it to give suggestions on an opponents romantic ideas or sex life. She can however use it to give suggestions that aren't entirely reasonable ("Women love it when you call them fat, and lather them in butter. Yup yup."). She still can't suggest anything immediately harmful or suicidal ("Women love it when you run up to the King naked and stab him with a spear."). DC 19 Willpower Save negates.

    Bush Dependent (Su): This works exactly like the Dryad ability on page 90 of the MM, except the Rosebush Dryad is tied to a large rosebush.

    Wild Empathy (Ex): This works like the Druid's Class Ability of the same name except the Dryad has a +6 Racial Bonus on the Check.

    Combat: Rosebush Dryads are lovers, not fighters. If their spell-like abilities don't suffice they generally try seducing their would-be opponent, or chatting with him until they can manipulate the conversation into talking about his love or sex life which is generally when they tend to be their most dangerous.
    Last edited by Bhu; 2009-08-25 at 06:24 AM.
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  8. - Top - End - #818
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    HAH! Oh I just love reading those dialogues you make. they're a blast!
    oh, and if you ever find time, how about statting out Santa? I believe he is a fey or something...
    Need a setting for your game? a character concept? any gaming related ideas? I make far to many to eat up myself, and therefor I am willing to share them. Free ideas! Get yer fluff here! PM me.


    The friendly neighborhood gentleman perv is always ready to help!

    on M&B:
    Quote Originally Posted by Celesyne
    oh, and looting villages is REALLY good money, if a nearby lord doesn't stop by and give you a daily dose of rape.
    http://baetzler.de/humor/meat_beings.html

  9. - Top - End - #819
    Firbolg in the Playground
     
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    Which version of Santa? There are devil santas too.
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  10. - Top - End - #820
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    Santa AND anti-clause.
    so they can fight each other :D
    Need a setting for your game? a character concept? any gaming related ideas? I make far to many to eat up myself, and therefor I am willing to share them. Free ideas! Get yer fluff here! PM me.


    The friendly neighborhood gentleman perv is always ready to help!

    on M&B:
    Quote Originally Posted by Celesyne
    oh, and looting villages is REALLY good money, if a nearby lord doesn't stop by and give you a daily dose of rape.
    http://baetzler.de/humor/meat_beings.html

  11. - Top - End - #821
    Pixie in the Playground
     
    RangerGuy

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    All campaign worlds should feature a [Terrain] of Ill Repute on their map. Already another great critter, Bhu.

  12. - Top - End - #822
    Firbolg in the Playground
     
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    Quote Originally Posted by Shademan View Post
    Santa AND anti-clause.
    so they can fight each other :D
    Modern or older versions

    http://en.wikipedia.org/wiki/Santa_Claus
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  13. - Top - End - #823
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    Quote Originally Posted by Bhu View Post
    surprise me
    Need a setting for your game? a character concept? any gaming related ideas? I make far to many to eat up myself, and therefor I am willing to share them. Free ideas! Get yer fluff here! PM me.


    The friendly neighborhood gentleman perv is always ready to help!

    on M&B:
    Quote Originally Posted by Celesyne
    oh, and looting villages is REALLY good money, if a nearby lord doesn't stop by and give you a daily dose of rape.
    http://baetzler.de/humor/meat_beings.html

  14. - Top - End - #824
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    Quote Originally Posted by Shademan View Post
    surprise me
    eheheheheheehehe
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  15. - Top - End - #825
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    WHilst I research Santas abilities:


    Abeil Vassal, Gaborah
    Medium Monstrous Humanoid
    Hit Dice: 2d8+2 (11 hp)
    Initiative: +1
    Speed: 30 ft. (6 squares), Fly 60 ft. (Average)
    Armor Class: 15 (+1 Dex, +4 Natural), touch 11, flat-footed 14
    Base Attack/Grapple: +1/+2
    Attack: Claw +2 melee (1d4+3) or Scimitar +2 melee (1d6+3/18-20) or Sling +2 Ranged (1d4)
    Full Attack: 2 Claws +2 melee (1d4+3) and 1 Sting -3 melee (1d4+1 plus poison) or Scimitar +2 melee (1d6+3/18-20) or Sling +2 Ranged (1d4)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Drone, Improved Grab, Poison
    Special Qualities: Dark Vision 60', Hive Mind
    Saves: Fort +1, Ref +4, Will +4
    Abilities: Str 12, Dex 13, Con 12, Int 10, Wis 13, Cha 8
    Skills: Craft (any one) +6, Knowledge (any one) +2, Listen +3, Search +6, Survival +3
    Feats: Heat Endurance
    Environment: Warm Plains or Hills
    Organization: Solitary, Pair, Team (4-8), or Crew (10-40)
    Challenge Rating: 2
    Treasure: Standard
    Alignment: Usually Lawful
    Advancement: By Character Class (usually Scout)
    Level Adjustment: +3


    "Is it wrong that I find tall armor plated bee women hot?"

    "Ostensibly I'd say yes. Yes it is."

    The Gaborah are a tribe of the Abeil living in harsh deserts and tropical conditions. They resemble Hornets more than Honeybees, and have thick armored skin. They are roughly as advanced as the more common Abeil, but rarer due to producing less young. They speak Common, Elven, and Sylvan.

    Drone (Su): As a Full Round Action an Vassal can beat it's wings creating a buzzing drone that puts any living creature in a 60' spread to sleep (as per the Sleep spell) if it fails a DC 10 Willpower Save (Save DC is Charisma Based). This ability does not effect Vassal's, nor does it have a HD limit.

    Improved Grab (Ex): If the Vassal hits with it's claw attack it may immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If successful it does its claw and sting damage each round.

    Poison (Ex): Injury, DC 12 Fortitude Save, Initial and Secondary Damage is 1d3 Constitution.

    Hive Mind (Ex): All Vassals within 25 miles of their Queen are in constant communication, and if one of them is aware of a particular danger they all are. If one in a particular group isn't flat-footed or threatened, none of them are.

    Skills: Vassals have a +4 Racial Bonus to Craft and Search Checks.

    Combat: Vassals prefer to avoid combat as the Hive's Soldiers usually perform those duties. But if they are required to the Vassals make decent hit and run fighters.
    Last edited by Bhu; 2009-08-26 at 05:45 AM.
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  16. - Top - End - #826
    Pixie in the Playground
     
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    I think you meant Weapon Finesse rather than Weapon Focus for the Rosebush Dryad (what with that +7 modifier rather than BAB 2 + Focus 1).

    Also, I know the latest Abeil is still a work in progress and that it can get cold in the desert, but you should probably go ahead and exchange/get rid of the Cold Resistance.

  17. - Top - End - #827
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    Whoops!

    Thanks EP!
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  18. - Top - End - #828
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    Abeil Soldier, Gaborah
    Large Monstrous Humanoid
    Hit Dice: 8d8+90 (153 hp)
    Initiative: +0
    Speed: 40 ft. (8 squares), Fly 80 ft. (Average)
    Armor Class: 15 (-1 Size, +6 Natural), touch 9, flat-footed 15
    Base Attack/Grapple: +6/+17
    Attack: Claw +12 melee (1d6+7) or Scimitar +12 melee (1d8+7/18-20)
    Full Attack: 2 Claws +12 melee (1d6+7) and 1 Sting +7 melee (1d8+3 plus poison) or Scimitar +12/+7 melee (1d8+7/18-20)
    Space/Reach: 10 ft./10 ft.
    Special Attacks: Drone, Improved Grab, Poison, Painful Sting
    Special Qualities: Dark Vision 60', Hive Mind, DR 5/Magic, Fire Resistance 20
    Saves: Fort +6, Ref +6, Will +7
    Abilities: Str 24, Dex 10, Con 18, Int 9, Wis 12, Cha 10
    Skills: Knowledge (any one) +1, Intimidate +5, Listen +5, Sense Motive +5, Spot +5, Survival +5
    Feats: Ability Focus (Poison), Flyby Attack, Hover
    Environment: Warm Plains or Hills
    Organization: Solitary, Pair, Team (4-8), or Troop (10-20)
    Challenge Rating: 6?
    Treasure: Standard
    Alignment: Usually Lawful
    Advancement: By Character Class (usually Warblade)
    Level Adjustment: +6

    "Hmm....we still got them Potions of Enlarge Person?"

    "Maybe one of the bee women has a Remove Curse spell I can use on you. Now I just have to figure out how to convince her to use it before you speak..."

    "Dude...seriously I needs me them potions so I can snuggle me some Bee Woman..."

    The Gaborah are a tribe of the Abeil living in harsh deserts and tropical conditions. They resemble Hornets more than Honeybees, and have thick armored skin. They are roughly as advanced as the more common Abeil, but rarer due to producing less young. They speak Common, Elven, and Sylvan.

    Drone (Su): As a Full Round Action a Soldier can beat it's wings creating a buzzing drone that puts any living creature in a 60' spread to sleep (as per the Sleep spell) if it fails a DC 14 Willpower Save (Save DC is Charisma Based). This ability does not effect Abeil's, nor does it have a HD limit.

    Improved Grab (Ex): If the Soldier hits with it's claw attack it may immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If successful it does its claw and sting damage each round.

    Poison (Ex): Injury, DC 20 Fortitude Save, Initial and Secondary Damage is 1d4 Constitution.

    Painful Sting (Ex): Each time an opponent fails to make a Saving Throw against the Gaborah's poison it takes a cumulative -1 penalty to all rolls for 24 hours. Opponents who are not alive or who are immune to poison or pain are immune to this effect.

    Hive Mind (Ex): All Soldiers within 25 miles of their Queen are in constant communication, and if one of them is aware of a particular danger they all are. If one in a particular group isn't flat-footed or threatened, none of them are.

    Skills: Soldiers have a +4 Racial Bonus to Intimidate, Listen, and Spot checks.

    Combat: Soldiers tend to sting opponents and fly away to let hte venom take effect before closing to sting again. They will repeat this pattern, abandoning it only if opponents seem immune to their venom.

    work in progress
    Last edited by Bhu; 2009-08-27 at 06:18 AM.
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  19. - Top - End - #829
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    the worst thing about this is that when I read the above dialogues I go "HAHA! oh what a silly adventurer! 'snuggle me some bee...' HAHAHAA-thats what I would have done too.
    ..."
    the conversation only goes downhill from there
    Need a setting for your game? a character concept? any gaming related ideas? I make far to many to eat up myself, and therefor I am willing to share them. Free ideas! Get yer fluff here! PM me.


    The friendly neighborhood gentleman perv is always ready to help!

    on M&B:
    Quote Originally Posted by Celesyne
    oh, and looting villages is REALLY good money, if a nearby lord doesn't stop by and give you a daily dose of rape.
    http://baetzler.de/humor/meat_beings.html

  20. - Top - End - #830
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    Abeil Queen, Gaborah
    Medium Monstrous Humanoid
    Hit Dice: 16d8+64 (136 hp)
    Initiative: +5
    Speed: 40 ft. (8 squares), Fly 70 ft. (Good)
    Armor Class: 15 (+1 Dex, +4 Natural), touch 11, flat-footed 14
    Base Attack/Grapple: +12/+26
    Attack: Claw +17 melee (1d6+5)
    Full Attack: 2 Claws +17 melee (1d6+5) and 1 Sting +12 melee (2d4+1 plus poison)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Drone, Improved Grab, Poison, Spells
    Special Qualities: Dark Vision 60', Fire Resistance 25, Hive Mind,SR 25
    Saves: Fort +9, Ref +11, Will +15
    Abilities: Str 20, Dex 12, Con 18, Int 14, Wis 20, Cha 14
    Skills: Concentration +12, Diplomacy +10, Intimidate +10, Knowledge (any two) +10, Listen +13, Sense Motive +13, Spellcraft +6, Spot +13, Survival +13
    Feats: Combat Casting, Dodge, Flyby Attack, Great Fortitude, Hover, Improved Initiative
    Environment: Warm Plains or Hills
    Organization: Solitary, or Hive (1 Queen plus 20-100 vassals and 5-30 Soldiers)
    Challenge Rating: 18
    Treasure: Double Standard
    Alignment: Usually Lawful
    Advancement: By Character Class (usually xx)
    Level Adjustment: ---

    "I understand you molested one of my soldiers."

    "Wow your bosoms look like they could deflect spears."

    "Dude...please stop talking..."

    "Can you poop honey?"

    "Before you kill us, please understand one of your relatives up North cursed him."

    "I understand how she feels..."

    The Gaborah are a tribe of the Abeil living in harsh deserts and tropical conditions. They resemble Hornets more than Honeybees, and have thick armored skin. They are roughly as advanced as the more common Abeil, but rarer due to producing less young. They speak Common, Elven, and Sylvan.

    Drone (Su): As a Full Round Action a Queen can beat her wings creating a buzzing drone that puts any living creature in a 60' spread to sleep (as per the Sleep spell) if it fails a DC 20 Willpower Save (Save DC is Charisma Based). This ability does not effect Abeil's, nor does it have a HD limit.

    Improved Grab (Ex): If the Queen hits with her claw attack she may immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If successful she does its claw and sting damage each round.

    Poison (Ex): Injury, DC 22 Fortitude Save, Initial and Secondary Damage is 1d4 Constitution.

    Spells: A Queen may cast spells as an 18th level Clerics with access to the Community, Law, and Planning Domains. This stacks with any levels they may have in the Cleric class.

    Hive Mind (Ex): All Abeil within 25 miles of their Queen are in constant communication, and if one of them is aware of a particular danger they all are. If one in a particular group isn't flat-footed or threatened, none of them are.

    Combat: Queens are rarely called upon to fight as they are necessary for their tribes survival. If they are required to they rely upon their Soldiers to defend them while they cast spells.
    Last edited by Bhu; 2009-08-30 at 06:35 AM.
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  21. - Top - End - #831
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    http://en.wikipedia.org/wiki/Gorgon

    http://www.pantheon.org/articles/g/gorgons.html

    http://www.britannica.com/EBchecked/topic/239265/Gorgon

    http://en.wikipedia.org/wiki/Stheno

    http://en.wikipedia.org/wiki/Euryale

    http://www.theoi.com/Pontios/Gorgones.html

    http://en.wikipedia.org/wiki/Medusa

    http://www.perseus.tufts.edu/classes/finALp.html

    http://www.webwinds.com/thalassa/medusa.htm

    STHENO
    Demigod
    Symbol: Gorgon's Face
    Home Plane: Prime Material Plane.
    Alignment: Chaotic Neutral
    Portfolio: Women, the Sea, warfare
    Worshipers: Women, soldiers, sailors, some monsters (usually Magical Beasts of Monstrous Humanoids)
    Cleric Alignments: CE, CG, CN
    Domains: Retribution, Storm, War
    Favored Weapon: Natural Weapon (or Unarmed Strike if the worshiper has no Natural Weapons)

    Stheno is depicted as a large ugly woman with a round face, boars tusks, serpents for hair, and scaly skin. She also has golden birds wings, brass claws, and a protruding tongue. Occasionally she is pictured as having a beard.

    Dogma
    Stheno's followers are expected to solve their problems through combat. Particularly if those problems involve men...

    Clergy and Temples
    Stheno's clergy are strictly female. Most live near the sea or on islands, or in pristine forest groves near a source of water. They are fairly warlike, and resentful of the Patriarchy which has deposed and sullied their Goddess.

    Medium Outsider (Chaotic)
    Divine Rank: 3
    Hit Dice: 60d8+600 (1080 hp)
    Initiative: +8
    Speed: 60 ft. (12 squares), Fly 200 ft. (Good)
    Armor Class: 49 (+8 Dex, +16 Natural, +3 Divine, +12 Deflection), touch 33, flat-footed 41
    Base Attack/Grapple: +60/+68
    Attack: Claw +71 melee (1d6+10)
    Full Attack: 2 Claws +71 melee (1d6+10) and 1 Bite +66 melee (1d6+6) and 1 Snakes +66 melee (1d4+3 plus poison)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Domain Powers, Salient Divine Abilities, Spell-Like Abilities, Poison
    Special Qualities: Divine Immunities, DR 15/Epic, Fire Resistance 8, Spell Resistance 35, Spontaneous Casting of Divine Spells, Understands/Speaks/Reads all Languages, Speak directly to all beings within 15 miles, Remote Communication, Godly Realm, Teleport w/out Error at Will, Plane Shift at Will, Divine Aura (30', DC 25)
    Saves: Fort +45, Ref +43, Will +45
    Abilities: Str 26, Dex 24, Con 30, Int 24, Wis 30, Cha 36
    Skills: Climb +58, Concentration +62, Intimidate +66, Jump +62, Knowledge (Arcane, Architecture & Engineering, History, Local, Nature, Nobility, Religion, War) +57, Listen +60, Search +57, Spellcraft +61, Spot +50, Survival +64, Swim +58, Tumble +54, Use Magic Device +63 (+67 w/scrolls)
    Feats: Combat Expertise, Combat Reflexes, Defensive Throw, Dodge, Earth's Embrace, Flyby Attack, Great Flyby Attack, Hover, Improved Flyby Attack, Improved Grapple, Improved Trip, Improved Unarmed Strike, Irresistible Gaze, Mobility, Narrowed Gaze, Pain Touch, Pervasive Gaze, Piercing Gaze, Stunning Fist, Swimby Attack, Weakening Touch
    Divine Immunities: Ability Damage, Ability Drain, Acid, Cold, Death Effects, Disease, Disintegration, Electricity, Energy Drain, Mind-Affecting Effects, Paralysis, Poison, Sleep, Stunning ,Transmutation, Imprisonment, and Banishment.
    Salient Divine Abilities: Petrifying Gaze, Gorgon's Blood, Power of Nature Domain Powers: 1/day if you have been harmed by someone your next attack against them does maximum damage if it is successful
    Spell-Like Abilities: Stheno can cast the following spells at will as Spell-Like abilities: Banishment, Bear's Endurance, Blade Barrier, Call Lightning, Control Weather, Discern Location, Divine Power, Entropic Shield, Fire Shield, Flame Strike, Gust of Wind, Ice Storm, Magic Vestment, Magic Weapon, Mark of Justice, Power Word Blind/Kill/Stun, Shield of Faith, Sleet Storm, Speak With Dead, Spell Turning, Spiritual Weapon, Storm of Vengeance, Summon Monster VI, Whirlwind. Caster Level is 13. Save DC is 26 plus the spell level.
    Possessions: No unique items.

    Other Divine Powers
    As a Demigod, Stheno treats a roll of '1' on an Attack Roll or Saving Throw normally and not as an automatic failure. She is immortal.
    Senses: Stheno can see, hear, touch, and smell at a distance of 3 miles. As a Standard Action he can perceive anything within 3 miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to 2 locations at once. She can block the sensing power of deities of his rank or lower at up to two remote locations at once for 3 hours.
    Portfolio Powers: Stheno sense any act involving revenge, storms, or warfare the instant it happens and retains the sensation for up to 3 weeks after the event occurs.
    Automatic Actions: Stheno can use as a Free Action if the DC for the task is 15 or lower. She can perform up to 2 Free Actions each round. Create Magic Items: Stheno can create magic items related to storms or warfare as long as the items market price does not exceed 4,500 GP.


    Petrifying Gaze Nothing can withstand the power of your Gaze. Prerequisites: Cha 36 Benefits: Gaze Attack, Petrification, Range 120', Save DC is Charisma Based. It may petrify beings normally immune to petrification unless they have Divine Rank.

    Gorgon's Blood Your blood can give life or death. Prerequisites: Con 30 Benefits: Gorgons blood is especially powerful. A vial of blood from her right side given to any dead being will return it to life as per the spell True Resurrection. However a vial of blood from her left side kills anyone failing a Fortitude Save (Save DC is Constitution based, if it is successful the victim only takes 3d6 temporary Constitution damage). If she is wounded and her blood spills on the ground it gives birth to a monster of some sort. Usually a unique Magical Beast or Outsider.
    Last edited by Bhu; 2009-09-03 at 06:06 AM.
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  22. - Top - End - #832
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    Hmm...the older Santa myths don't really give him anything in the way of powers other than saying he's a Christian Saint. I suppose I could make him a Cleric or soemthing?
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  23. - Top - End - #833
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    The Resurrection Women
    Medium Aberration (Evil)
    Hit Dice: 10d8+40 (85 hp)
    Initiative: +5
    Speed: 30 ft (6 squares)
    Armor Class: 23 (+5 Dex, +8 Deflection), touch 23, flat-footed 18
    Base Attack/Grapple: +7/+8
    Attack: Dagger +8 melee (1d4+1)
    Full Attack: Dagger +8/+3 melee (1d4+1)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Charming Smile, Necrotic Touch, Aura of Profanity
    Special Qualities: Profane Grace, Immunities, Necrotic Healing, Medium, Allure of the Grave
    Saves: Fort +15, Ref +16, Will +20
    Abilities: Str 12, Dex 20, Con 18, Int 16, Wis 20, Cha 26
    Skills: Bluff +15, Concentration +14, Diplomacy +15, Gather Information +15, Hide +10, Intimidate +15, Knowledge (History, Local, Nobility, Religion) +3, Listen +10, Move Silently +10, Sense Motive +15, Spot +10, Use Magic Device +15
    Feats: Corpsecrfter, Necromantic Might, Necromantic Presence, Nimble Bones *
    Environment: Any
    Organization: Solitary
    Challenge Rating: 9
    Treasure: Standard
    Alignment: Any Evil (usually Chaotic)
    Advancement: By Character Class
    Level Adjustment: -----

    *Feats are from Libris Mortis. If the Resurrection Woman doesn't have Class Levels allowing her access to spells that will let her create Undead, she can use the Feats to grant the Bonuses to Undead she creates with her Racial Abilities instead.

    ”Things in the kingdom weren’t always so bad. We didn’t always live in despair. Count Zamfirescu wasn’t always the most pleasant man, but he was a much less harsh ruler than the neighboring nobles. Things were tough, but we were happy. Until he married the Countess.

    He came back from travels abroad with a wife. Her face was never seen, and her name was never spoken. She was referred to only as the Countess, and all were forbade to enter her rooms except the Count himself. Not long after the young men of the village began disappearing. It got worse and worse until a mob formed and rioted through the city streets into the palace where it was rumored one of the missing boys had been seen.

    The scene waiting for us was…awful. The countess was a raging hag, a monstrous old woman who had bewitched the Count. She used her powers to seduce the villages men, and so besotted was the Count that he did not raise a hand against her, but had her amours murdered instead, and thrown into a mass grave. We burned her alive, and the Count was to be imprisoned for life. He swore at us that things were not over, and that the fruit of his loins would avenge him.

    15 years later a young woman who looked very much a member of his family came to our village and announced she was his daughter, and heir to his estate. We were skeptical, but when she produced proof as well as a ring with the Counts seal she was taken to his cell where he admitted he had a daughter. This was not welcome news. It meant by legal right she had right to rule in his stead, and she deposed the Regent who had been ruling since the Counts fall from grace.

    The rumors began almost immediately. Rumors of the dead rising from their graves. Rumors of men disappearing again, and worst of all rumors of an unholy relationship with her imprisoned father. Eventually we had had enough and marched on the palace again, but this time we were not met by a few loyal palace guards. The palace was surrounded by corpses who immediately began attacking the crowd. We could do nothing against them. She’s up there still. Feeding on us. And that’s why no one must know you are not a girl my son. Or she will feed on you, and the worms will finish what she leaves behind. “


    The Resurrection Women are curses by the Gods. Hellish mutations of nature that thrive on death as opposed to life. Their close link to death gives them great power over the Undead and makes them immune to things like aging or disease. Their feel compelled to seduce and destroy whomever has offended the Gods, as well as anyone that crosses their path. It is this lack of any form of morality that makes it possible to spot them. They are a very blunt instrument of terror, and are rarely used because of the havoc they create. In some cases a powerful dying curse by a powerful evil being can change a female child into one of these creatures.

    Resurrection Women set themselves up as the power behind some sort of throne, whether that throne is literal or metaphorical. They then corrupt whatever men come in contact with them and see to the murder of any women who can reveal her secrets. Undead enable them to heal themselves and gain power, and they begin to make as many of them as they can, eventually ruling over a town of corpses if they cannot be stopped.

    Charming Smile (Su): Resurrection Women can cast Charm Person at will as a Supernatural Ability, and Charm Monster once per day.

    Necrotic Touch (Ex): The Resurrection Women can slowly corrupt men (or women) they seduce with their touch. Any mortal being they remain in "intimate" contact with for at least 1 minute takes 1 point of either Wisdom or Constitution Drain (a maximum of 1 point per day can be taken in this manner). Despite the Drain, the victim remains unaffected by it and is able to perform as though his Ability score was normal. If Wisdom is being drained his behavior will become more and more erratic, and his peers will begin to think he is going mad. Once his Wisdom becomes 0, he still can act as though he had his full Wisdom score, but is under the complete mental control of the Resurrection Woman (as per the Dominate Monster spell but with a permanent duration). Only restoring his full Wisdom score or killing the Resurrection Woman will release him from her control. If Constitution is being drained the victim will appear sickly, and once his Constitution is 0 he will die, only to rise again as some form of corporeal Undead whose CR is half or less the Resurrection Woman's. This new undead will have all the memories and abilities it had in life unlike usual, and is fanatically loyal to the Resurrection Woman.

    Aura of Profanity (Su): Any corpse within 120' of the Resurrection Woman becomes cursed, and animates as an Undead within 1d6 days. If it isn't a fresh corpse (i.e. has been dead more than a week) it becomes either a Skeleton or a Zombie. These Undead are under the control of the Resurrection woman who can control up to (her Hit Dice times 5) Hit Dice worth of Undead at any one time.

    Mindless Undead feel a perverse attraction for the Resurrection Women, and will never attack them, even if they are not controlled. Intelligent Undead who enter her Aura must make a DC 23 Willpower Save to avoid falling under the Resurrection Woman's control if they are not under it already. A Resurrection Woman instantly knows of any Undead within the Area of Effect of her Aura and can decide whether to attempt control or not. Once controlled an Undead does not need to remain within the Resurrection Woman's Aura to remain controlled, she can control it from any distance and order it telepathically to do as she wants.

    Undead touching her feel alive again, and can remember the passions of the flesh they once had. This is instantly addictive to them (i.e. no Saving Throw), and they cannot 'live' (for lack of a better word) without it. If using the addiction rules in the Book of Vile Darkness it uses these stats: Addiction Rating (Vicious), No Save, Satiation (3 days), Damage (1d4 Wisdom and Charisma). The magical addiction overcomes the Undead's normal immunity to Ability damage. Resurrection women use this to convince intelligent Undead to do their bidding.

    Once per week a Resurrection Woman can 'awake' a fresh corpse (i.e. less than a week old) by touching it as a Standard Action. This corpse becomes any form of corporeal undead whose CR is half or less the Resurrection Woman's. Normally this corpse is either intended to be her lover or her bodyguard, so whichever she intends it to be will usually decide what template it gets. In addition this aura grants the Resurrection Woman herself the benefits of a permanent Magical Circle Against Good.

    Profane Grace (Su): The Resurrection Women gain a Deflection Bonus to AC and a Profane Bonus to all Saves equal to their Charisma Bonus.

    Immunities : The Resurrection Women are immune to Mind-Affecting Effect, poison, sleep effects, paralysis, aging, stunning, disease, death effects, fatigue/exhaustion, Ability Drain/Damage, Energy Drain, and non lethal damage. They are also immune to all Spell-Like or Supernatural abilities that are used by Undead.

    Necrotic Healing (Su): Resurrection Women heal from negative energy just like undead do, but are unaffected by positive energy (i.e. they aren't healed by Cure spells, but they don't take damage from them either). They heal 1d6 damage for each pound of dead, rotten flesh they consume, or gain Fast Healing 1 while in "intimate" contact with the Undead.

    Medium (Su): Resurrection Women can permanently See Invisible, but only if the invisible creature is Undead. Their ability to see Undead extends partly into the Ethereal Plane, and they can see Ghosts or other Incorporeal Undead that have chosen not to Manifest. They may communicate telepathically with any Undead within 120' (further if they control it).

    Allure of the Grave (Su): The Resurrection Woman gains a temporary +1 Bonus to Charisma for every 5 HD of Undead she controls (round down).

    Skills: The Resurrection Women gain a +4 Racial Bonus to all skills based on Charisma.

    Combat: The Resurrection Women prefer to leave combat to their Undead minions. They seduce men and eventually turn them into undead monsters so they always have plenty of soldiers to surround them, all of whom adore her. Many have levels in Sorcerer, and if they do they attack with spells.


    -=-=-=-=-=-=-

    Lore
    Characters with ranks in Knowledge (Religion) may have heard the stories about the Resurrection Women. When the character makes a skill check, the following lore is revealed, including the information from lower DCs.

    {table]DC|Lore
    10| Resurrection Women are corrupted human children created when someone has greatly offended the Gods, or spawned by a powerful dying curse.
    15| The Resurrection Women cannot be healed normally, but thrive on death and corruption instead. While they appear as normal human women otherwise, they are immune to many things that would kill mortals. Their charms are very difficult to resist, and it is said they can seduce any man and corrupt him.
    20| The Resurrection Women awaken any corpse in their vicinity as Undead servants. The Undead appear ot be smitten by Resurrection Women and will not allow them to come to harm.
    20| Those who lie with a Resurrection Woman eventually become her Undead lovers.[/table]

    Plot Hook
    • A young girl in the village has suddenly changed, and the men can’t seem to keep their eyes off her or say no to her. Marriages are ending, and many of the men thrown form their houses by their wives have gone to live with the girl in a relationship widely regarded as blasphemous. As the days go by they look worse and worse, and eventually all of them are found dead with the girl missing. You are hired to find out what has happened. And when the mens bodies begin walking, you’ll also be hired to stop them.
    • Years after burning a witch at the stake the villages female children show signs of magical talent themselves. When a Wizard stops by the villagers ask him to look at their daughters, and if they do have talent how to best channel it away from unwholesome activities. Upon seeing the girls the Wizard turns pale, and leaves the village without saying a word. After he leaves the girls begin a reign of terror, committing acts of lewdness that break their parents hearts and throw the village into chaos. It all comes to a boil when you’re assaulted by corpses one night after refusing one of the girls.
    • The local priestess has hired you to find out why the dead won’t stay in their graves. Rumor has it a woman is seen dancing through the graveyards at midnight, and she wants this woman stopped if she is the cause of things.
    • Stopping by a gypsy encampment one of the adventurers is surprised to find out an old lover is dead, and that she bore him a daughter. A daughter whose a bit of a strange girl…
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  24. - Top - End - #834
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    Quote Originally Posted by Bhu View Post
    Hmm...the older Santa myths don't really give him anything in the way of powers other than saying he's a Christian Saint. I suppose I could make him a Cleric or soemthing?
    bah, go back in the real deal! the pagan stuff!
    havnt you seen that pic by O? the one with a green dressed santa with a sword? protecting a child?
    Need a setting for your game? a character concept? any gaming related ideas? I make far to many to eat up myself, and therefor I am willing to share them. Free ideas! Get yer fluff here! PM me.


    The friendly neighborhood gentleman perv is always ready to help!

    on M&B:
    Quote Originally Posted by Celesyne
    oh, and looting villages is REALLY good money, if a nearby lord doesn't stop by and give you a daily dose of rape.
    http://baetzler.de/humor/meat_beings.html

  25. - Top - End - #835
    Firbolg in the Playground
     
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    Quote Originally Posted by Shademan View Post
    bah, go back in the real deal! the pagan stuff!
    havnt you seen that pic by O? the one with a green dressed santa with a sword? protecting a child?
    I...don't think I have. Besides if I go back to the pagan stuff, he becomes Odin :D
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  26. - Top - End - #836
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    yeah I know... hm.
    well ok, Santa. medium fey, he should have several spell like abilities or generally be able to cast spells. one of which should be "summon elf" which summon 1d6 of his worker elfs.
    Need a setting for your game? a character concept? any gaming related ideas? I make far to many to eat up myself, and therefor I am willing to share them. Free ideas! Get yer fluff here! PM me.


    The friendly neighborhood gentleman perv is always ready to help!

    on M&B:
    Quote Originally Posted by Celesyne
    oh, and looting villages is REALLY good money, if a nearby lord doesn't stop by and give you a daily dose of rape.
    http://baetzler.de/humor/meat_beings.html

  27. - Top - End - #837
    Firbolg in the Playground
     
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    Why Fey?

    I was thinking maybe Outsider due to him being a Saint and all
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  28. - Top - End - #838
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    saint?
    ... oh st.nicholas! yeah he's totally made up to cover over the pagan santa.
    Did you see that episode of supernatural with the killer santa?
    Need a setting for your game? a character concept? any gaming related ideas? I make far to many to eat up myself, and therefor I am willing to share them. Free ideas! Get yer fluff here! PM me.


    The friendly neighborhood gentleman perv is always ready to help!

    on M&B:
    Quote Originally Posted by Celesyne
    oh, and looting villages is REALLY good money, if a nearby lord doesn't stop by and give you a daily dose of rape.
    http://baetzler.de/humor/meat_beings.html

  29. - Top - End - #839
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    Alas I have not a converter box, and I work nights...
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  30. - Top - End - #840
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    Hey Bhu--Remember Nicholas the Gift Giver on WotC's site? http://www.wizards.com/default.asp?x=dnd/dnd/20011222x

    Stheno is terrific. Another domain you could give her would be Scalykind Domain (it's open content)

    Scalykind Domain
    Granted Power
    Rebuke or command animals (reptilian creatures and snakes only) as an evil cleric rebukes or commands undead.

    Use this ability a total number of times per day equal to 3 + Charisma modifier.

    Scalykind Domain Spells
    1. Magic fang
    2. Animal trance†
    3. Greater magic fang
    4. Poison
    5. Animal growth†
    6. Eyebite
    7. Creeping doom (composed of tiny snakes)
    8. Animal shapes†
    9. Shapechange

    †Affects ophidian or reptilian creatures only.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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