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  1. - Top - End - #1
    Ogre in the Playground
     
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    Default Bored Now! (Spell)

    This homebrew is dedicated to Aziraphale. With special thanks to everyone remotely related to him, or the Buffyverse.

    Willow's Wrath
    Necromancy
    Level: Sor/Wiz 9
    Components: V, S
    Casting Time: 1 standard action
    Range: Close (25ft. + 5ft./2 levels)
    Target: One creature
    Duration: Special, see below.
    Saving Throw: Fortitude three-quarters
    Spell Resistance: Yes
    By waving a hand, and speaking a few words (typically expressing dismissal or disgust), the caster of this spell can rip the skin off another being's body. This is an effect that deals 1d10/caster level (maximum of 22d10), although a fortitude save can be made to only take three-quarters damage. Should the victim survive, they will then take 5d6 points of bleeding damage for the next three rounds. If the victim is killed by the initial effect, his/her soul is instantly sent to the Abyss, regardless of alignment. He/she can not be ressurected for weeks/caster's caster level. All those who witness the spell (save the caster and the victim) taking place must pass a Will Save, or become sickened for as many rounds as the caster has levels. This spell has adverse effects on the caster, however, temporarily making them chaotic evil, for as many hours as the caster has levels. Incorporeal beings, undead, plants, constructs (unless made of flesh), and elementals are all immune to the effects of this spell.
    Last edited by Kaelaroth; 2008-03-15 at 02:40 PM.
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    Default Re: Bored Now! (Spell)

    By the gods. This TRULY sounds like a powerful spell that A BBEG
    might use...Me-likes it. Now, I haven't the players hand book in front of me,
    but Isn't there an "Evil" spell descriptor? or is that only for divine spells? I might also recommend putting a cap on the 1d10/level damage. maybe at twenty?
    But yeah. this Might be the evilest spell I've ever seen in my life...It may also belong in the BoVD. but i dunno, I've never read it.
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    Default Re: Bored Now! (Spell)

    Sounds really cool! Only thing is that you might wanna be specific about what type of creatures it affects, it's generally unclear what people mean by "skin".
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    Default Re: Bored Now! (Spell)

    Maybe doesn't effect ozzes, undead and plants?
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    Default Re: Bored Now! (Spell)

    I am giving this to my BBEG.

    And yeah, I'd say no oozes, plants, undead, constructs or probably elementals. Same sort of thing as creating skeletons, except substitute 'corpse of corporeal creature with a skeleton' for 'corporeal living creature with an outer covering of some sort'
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    Default Re: Bored Now! (Spell)

    Wow... This is definitely one of the most evil spells I've seen...

    It's even worse then the spell which rips peoples veins out of them! I can't remember what it's called though... Originally from the Libris Mortis: Book of Bad Latin, also appears in the SpC...

    I agree, plants, undead and oozes should be immune.

    So should Ozzy Osbourne. He can rock without his skin!
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    Default Re: Bored Now! (Spell)

    It's Avasculate, for the record. I have an unhealthy fondness for everything in the Libris Mortis.
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    Default Re: Bored Now! (Spell)

    Ouch.

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    Default Re: Bored Now! (Spell)

    What about creatures with regeneration?
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    Default Re: Bored Now! (Spell)

    They die slower, thats all.
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    Default Re: Bored Now! (Spell)

    Quote Originally Posted by Kaelaroth View Post
    This homebrew is dedicated to Aziraphale. With special thanks to everyone remotely related to him, or the Buffyverse.

    Willow's Wrath
    Necromancy
    Level: Sor/Wiz 9
    Components: V, S
    Casting Time: 1 standard action
    Range: Close (25ft. + 5ft./2 levels)
    Target: One creature
    Duration: Special, see below.
    Saving Throw: Fortitude three-quarters
    Spell Resistance: Yes
    By waving a hand, a speaking a few words, the caster of this spell can rip the skin off another being's body. This is an effect that deals 1d10/caster level, although a fortitude save can be made to only take three-quarters damage. Should the victim survive, they will then take 5d6 points of bleeding damage for the next three rounds. If the victim is killed by the initial effect, his/her soul is instantly sent to the Abyss, regardless of alignment. He/she can not be ressurected for weeks/caster's caster level. All those who witness the spell (save the caster and the victim) taking place must pass a Will Save, or become sickened for as many rounds as the caster has levels. This spell has adverse effects on the caster, however, temporarily making them chaotic evil, for as many hours as the caster has levels.
    Ok, a few comments: first, there should be a cap on damage maybe at most 30d10? Second, I'm a bit worried by the save for only three-quarters damage, that means that this spell is still going to kill a lot of upper level characters even on a successful save. Third, the drawback isn't a serious drawback if one is already chaotic evil. Fourth, I don't think the spell should have a verbal component- Willow just says bored now and waves her hand, so it may make sense to restrict to just a somatic component. Even then, the spell is very powerful so I'd suggest an xp cost to balance it out, maybe 500 xp?.

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    Default Re: Bored Now! (Spell)

    Wow, it's great that so many people replied. Now, to answer questions.

    - I felt it needed a verbal component, just to make it fit in better with D&D rules and terms. My only basis for the spell was Willow's casting of it, and in that she said words. It seemed to fit.
    - Yeah, it doesn't affect certain beings. Amended.
    - Damage caps have been added.
    - I wasn't aware you could have alignments for arcane spells.
    - Creatures with regeneration or fast healing work as normal. If they aren't killed by the initial ick, I suppose there's a chance they'll survive.
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    Default Re: Bored Now! (Spell)

    I had an idea for the Alignment Shift thing, too.
    In Leiu of that, it could have a chance (roll a d10, if the roll is below 9, perhaps?) to send the caster into a murderous rage, not stopping untill they are reduced to 1/3 hitpoints / have destroyed everything they can / are brought out of it by some other method.

    Or is that too harsh a punishment? I'm not really sure.
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    Default Re: Bored Now! (Spell)

    This is powerfull and will probably slay most any PC hit with it (with the possible exception of raging CON based barbarians with 300 hit points)

    This spell would be great for a BBEG, but I don't think the PCs should be able to get their hands on it.

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    Default Re: Bored Now! (Spell)

    Holly... wait, now that is evil

    I usually play dark characters , although i've never played an evil caster... I don't think I could bring myself to use that spell, my god that is evil.

    Anyway, congratulations on creating the evilEST spell i have ever read...

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    Default Re: Bored Now! (Spell)

    i don't really see any need for the fort save 3/4. you would have to explain why it isn't a good-old 1/2? it's not a gigantic deal, but it does go against a standard, and it also screws with or simply undoes some of the effects of feats and class abilities, such as mettle, and others.
    Last edited by Stycotl; 2008-03-15 at 04:05 PM.
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    Default Re: Bored Now! (Spell)

    There is a reason for three quarter damage. You still get some satisfaction for getting rid of some damage, but your abilities like mettle don't work. After all, this is, as many have said, the evil BBEG weapon - it's not going to be easy.
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    Default Re: Bored Now! (Spell)

    It could also make for a rather effective DM PC spell, and if you choose to keep the madness effect afterwards (Willow must have been pissed at her DM, mind. "Okay, your lover is dead, and you just flayed the guy responsible alive. Now roll a d10. Mmmkay, you rolled a 1. Kill your freinds and destroy the world.") might make for a cool boss battle - The sorceror who initially sent you on the mission to destroy the BBEG at the start of the campaign and who has been helping you throughout joins your party for the final assault on his fortress.

    Big confrontation, and the Sorceror finally gets his revenge by ripping Tophats McBadguy alive in front of you, then proceeds to try and kill you.

    Of course, i might just be a bid sadistic. I was the one who persuaded him to start this homebrew, after all...
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    Default Re: Bored Now! (Spell)

    Excluding how morbid it is, it is an interesting spell. I would defnitly have it as an Evil only spell, though. Apart from delaying the victim being revived, would sending them to the Abyss have any other effects on them, and would a normal Ressurrection (or Raise Dead if Gentle Repose was used) be enough to bring them back?
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    Default Re: Bored Now! (Spell)

    Quote Originally Posted by Tempest Fennac View Post
    Excluding how morbid it is, it is an interesting spell. I would defnitly have it as an Evil only spell, though. Apart from delaying the victim being revived, would sending them to the Abyss have any other effects on them, and would a normal Ressurrection (or Raise Dead if Gentle Repose was used) be enough to bring them back?
    First off, non-evil people are able to use it. Admittedly, using this spell would probably send you spiralling into evil, but looking at various campagins I have played, there is sometimes justification for a good person to use dark, unholy magicks.

    Secondly, ressurection. This spell kills your body, and sends your soul to the Abyss, where it can't be ressurected for as many weeks as the caster has levels. This means that no kind of ressurecting spell can bring the personage back to life, at least till the time limit is up. Gentle Repose merely keeps the body from decaying, so, in this situation, it is entirely useless - as the body would be lacking skin!

    Aziraphale, I felt that the fact that you're stuck as chaotic evil afterwards could force you into doing chaotic evil stuff. The DM could make you destroy the world, or he might not. Either way, in this way of doing it, there's a chance that the caster could try to.
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    Default Re: Bored Now! (Spell)

    Thanks for telling me (I forgot that Gentle Repose needs an intact coupse). I know the time limit would stop any sort of resurrection until it had expired: what I meant was would the victim end up in the Abyss again if they died or would they suffer from any side effects due to spending time there. Also, if it didn't kill the victim, would lacking a skin cause any other problems, or would they only actually end up without a skin if they were killed with the spell or the bleeding it causes afterwards?
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    Default Re: Bored Now! (Spell)

    Quote Originally Posted by Tempest Fennac View Post
    Thanks for telling me (I forgot that Gentle Repose needs an intact coupse). I know the time limit would stop any sort of resurrection until it had expired: what I meant was would the victim end up in the Abyss again if they died or would they suffer from any side effects due to spending time there. Also, if it didn't kill the victim, would lacking a skin cause any other problems, or would they only actually end up without a skin if they were killed with the spell or the bleeding it causes afterwards?
    Most of this would be up to the DM's discretion. In my campaigns, I would probably work out some major issues with lacking a skin (like... dying of blood loss? infection?). Once you've been ressurected, and you die again (but not from this spell) the afterlife is open to possiblity. It only traps you in the Abyss if you were killed by this spell. Of course, if you were evil, you'll end up there again anyway.

    And I don't think you're understanding. Gentle Repose keeps a body from decaying. It keeps it in its condition, whether icky or not, for a certain amount of time. So, you could cast it, and keep the body from decaying, but it wouldn't bring back the dead, or bring his skin back.
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    Default Re: Bored Now! (Spell)

    Thanks for telling me (I know GR wouldn't bring the corpse back, but I wondered if it could preserve the body so a Raise Dead/Regenreate combo could be used on the body aferwards). Regarding not having a skin, I'd say it should cause 1 Con pointsworth of damage/turn once the HP loss from the spell is over with the Con damage only stopping (and being countered) once a Regenerate is used on the victim. Alternativley, the Ultimate Scourge has an abilit which skins the victim which could be useful to you here: http://www.liquidmateria.info/wiki/Ultimate_Scourge .
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    Default Re: Bored Now! (Spell)

    A spell that deals 1d10/level damage, taking 3/4 on a sucessful save (for the sole purpose of avoiding mettle) and deals additional damage, AND sends your soul to the abyss? That would be epic level, but that's just me.
    Sounds great for a really nasty BBeG, but looks overpowered.

    Still doesn't beats a spell I read once, that on a sucessful save, the target is slowed by a number of turns equal to the caster level, and on a failed save, turns the creature into a treant that obeys the caster for a number of days equal to the caster level.

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    Default Re: Bored Now! (Spell)

    Is the victim free to leave the Abyss for their proper afterlife once the spell's duration has expired, or are they stuck there unless they are revived? If it's perminant, I can see it as being a problem if the victim worshiped a good (or possibly neutral) diety: I can't imagine someone like Pelor or St. Cuthbert being happy about one of their followers being stuck there forever.
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    Default Re: Bored Now! (Spell)

    Quote Originally Posted by Tempest Fennac View Post
    Is the victim free to leave the Abyss for their proper afterlife once the spell's duration has expired, or are they stuck there unless they are revived? If it's perminant, I can see it as being a problem if the victim worshiped a good (or possibly neutral) diety: I can't imagine someone like Pelor or St. Cuthbert being happy about one of their followers being stuck there forever.
    Yeah, but what are they going to do? They got bigger fish to fry.

    Oh, and this spell looks familiar. I seem to recall seeing a spell that removed all your skin, where you if you failed the save you died, but if you made it you only wished you were dead.

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    Default Re: Bored Now! (Spell)

    Look up Flensing in the Spell Compendium (page 95).

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    Default Re: Bored Now! (Spell)

    Average damage: (For a level 22 character)

    22 * 5.5 = 121, +3 rounds of 5d6 (3.5 * 5 = 17.5 per, *3 = 52.5).

    It can be survived, reasonably.

    Lets say, 18th level 'caster' (4 levels under, to emulate CR differences for the party vs one), (d4 hit die, first maxed, average otherwise. 4 + (17 * 2.5) = 46.5, 12, with a +6 item (18 con) = 4 * 18, or 72. 118 HP. On average damage, the caster survives at -3 HP on a failed save, and can be healed. Of course, that's playing with dice range, a bit over is death, a bit under is 'perfectly fine and fully capable!' (1 HP )

    With a smarter party, that caster should have temporary HP if this is the BBEG. And/Or indomitability. This isn't even accounting for d8, d10, or d12 hit die.


    Now a look at disintegrate.

    At 20th level, it is 40d6 (40 * 3.5 = 140), however, saving from it is a lot more beneficial than your spell. The initial casting of disintegrate, if successful, is a bit more worrisome... depending on the initiative of the cleric.

    This is coming from a 6th level spell.


    So, if we want to use that as a baseline, I would say this is not of an equivalent scaling that magic normally takes between 6th to 9th level spells, and is underpowered in comparison to other 9th leveled.




    Also, I would recommend adding the [Evil] and [Chaotic] descriptors on it. They don't actually limit who can take it, but they do provide an interaction effect.
    Also, possibly [Vile] (see Book of Vile Darkness)...


    Aside, you should look up Flensing, as been said. It is also a 'remove your flesh' spell, with fort partial (that even a successful save doesn't really stop), and better emulates it in my opinion. (Though, flensing is weakish as well).
    Avatar by Alarra

  29. - Top - End - #29

    Default Re: Bored Now! (Spell)

    Consider the other effects of the spell, beyond just damage. The condemnation of a soul to the lower planes and prevention of resurrection is rather nasty, and deserving of a higher level spell slot than would normally be "balanced" for a spell of this damage. Such an effect should probably be permanent, rather than temporary (but able to be circumvented via Wish or Miracle). Being save for 3/4 as opposed to save for half also increases the power of the spell, as well as the the secondary effect for people witnessing the spell.

    Likewise, disintegrate has mitigating factors to reduce the level of the spell. Consider that rather than being fortitude for half damage, it's fortitude for a flat 5d6 (which at the lowest possible caster level is less than a quarter damage, and at the highest possible caster level is only an eight of the damage of the spell). In addition, disintegrate is subject to spell resistance, and requires an attack roll. There are three ways to defend against disintegrate, as opposed to the two ways in which one may defend against this spell, and furthermore, one of those defenses (the save) really doesn't help you that much.

    Bored Now! is a bit more powerful than it looks on paper, as is Flensing when you consider just what con damage actually does to a target's ability to survive further nasty stuff. You can make two saves against Flensing and still be in a position to die easy. Furthermore, it can kill you even if you win the fight, and let me tell you - that sucks.

    I offered Flensing to serve as a baseline for comparison rather than to suggest that there's already a spell that performs this purpose. Beefing Flensing up to a 9th level spell is probably a lot more effective than creating something totally new. It also may better simulate the effects of being skinned alive in game. You want your PCs to say, "Holy crap! That was nasty!" A 22d6 damage spell doesn't quite have that oomph. 10d6 or 12d6 over the course of two or three rounds combined with a chunk of ability score damage to two separate stats can put a level 20 PC in pretty bad shape.

    Some spells are designed for NPCs rather than PCs, and they're balanced differently. This is clearly not designed to be a spell the PCs ever cast themselves (likewise, Flensing is designed for an NPC villain rather than a PC). The PCs don't really find out what the long-term effects of most of their spells are. They cast them in combat, they kill their opponent, and the fight is over. The fact that the bad guy is cursed for life means very little when their life ends four rounds later. Meanwhile, a villain can cast a spell that appears underpowered for its level, and doesn't help the villain win the battle (especially considering the spell he could have used in its place might have turned the tide), but leaves the PCs trying to undo its effects for a month and a half of game time.

    If eight months later, the PCs are still talking about that rat bastard who screwed up Bob's world for six weeks straight... Which spell ended up being more powerful, then?

  30. - Top - End - #30
    Barbarian in the Playground
     
    Vuzzmop's Avatar

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    Default Re: Bored Now! (Spell)

    So...deliciously...evil.

    Its enough to make a grown elder evil cry.

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