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  1. - Top - End - #361
    Barbarian in the Playground
     
    Kaihaku's Avatar

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    frown Re: Any Orc/Goblinoid Fans??

    Here I was hoping it was a half Orc half Goblin.
    Umuntu ngumuntu ngabantu.

    Your living is determined not so much by what life brings to you as by the attitude you bring to life; not so much by what happens to you as by the way your mind looks at what happens.
    ~Kahlil Gibran

  2. - Top - End - #362
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    Default Re: Any Orc/Goblinoid Fans??

    Quote Originally Posted by Kaihaku View Post
    Here I was hoping it was a half Orc half Goblin.
    Well...I suppose I could always make one...Was there something specific you had in mind?
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  3. - Top - End - #363
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    Default Re: Any Orc/Goblinoid Fans??

    Quote Originally Posted by Bhu View Post
    WOuldnt Tiamat object to them harming dragons?
    They don't ever do anything beyond what an Evil goddess like Tiamat would produce herself. They never kill any dragons they reign in, and all the parts displayed are from previously dead individuals. Sort of like big orc roadkill collectors.
    LGBTitP

  4. - Top - End - #364
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    Default Re: Any Orc/Goblinoid Fans??

    OK quick question:

    The Martial Study Feat. In this case the PrC requires a Crusader to use it to gain an Ironheart Maneuver (which Crusaders normally don't have access to). The way I read the Feat, this is legal, but I've heard arguments to the contrary. Any thoughts?
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  5. - Top - End - #365
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    Default Re: Any Orc/Goblinoid Fans??

    The way I read it, it's legal. Its primary purpose, as far as I'm concerned, is to allow a character to acess a discipline they normally couldn't, whether the character in question is a martial dept or not.

  6. - Top - End - #366
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    Default Re: Any Orc/Goblinoid Fans??

    Well I'm gonna proceed assuming it is. Minor update to IC.
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  7. - Top - End - #367
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    Default Re: Any Orc/Goblinoid Fans??

    Got everything up cept the class abilites. Think the ability to get Ironheart maneuvers when taking levels in initiator classes other than the IC is okay?
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  8. - Top - End - #368
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    Default Re: Any Orc/Goblinoid Fans??

    Hmm, I think having access to everything makes it a little too good. I think it'd be better to maybe limit it to Devoted Spirit and Iron Heart, as I don't think Stone Dragon fits the class. Maybe White Raven but I think that's pushing it a bit.
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  9. - Top - End - #369
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    Default Re: Any Orc/Goblinoid Fans??

    I basically gave it access to the Crusader styles plus Iron Heart. Adding the 4th style is kinda the main feature of the PrC.
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  10. - Top - End - #370
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    Default Re: Any Orc/Goblinoid Fans??

    Some class abilities added.
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  11. - Top - End - #371
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    Default Re: Any Orc/Goblinoid Fans??

    Think a class ability allowing them to swap a readied maneuver out for an Ironheart maneuver is too powerfl?
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  12. - Top - End - #372
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    Default Re: Any Orc/Goblinoid Fans??

    Limit it to a certain number of times per encounter and it sounds fine. Also, no swapping out of expended maneuvers. Just a little clarification.


    And I really, really need to add stuff to the Mad Dok.

  13. - Top - End - #373
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    Default Re: Any Orc/Goblinoid Fans??

    Added the Iron Technique ability
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  14. - Top - End - #374
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    Default Re: Any Orc/Goblinoid Fans??

    So, I just read through these, and I like most of them. A lot of them have realy good flavor, and would be fun. Keep up the good work, everyone!


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    Silly me, I tried to measure it by what I could give




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  15. - Top - End - #375
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    Default Re: Any Orc/Goblinoid Fans??

    Your Ironheart Crusader is very nice Mr. Bhu. I find it kind of funny that you gave the Prc an incentive to use a maneuver (Iron Heart Surge) that created confusion and subsequently aversion in the gaming community following the release of TOB. Having typed that, Ironheart Surge is definitely something a melee specialist would like to have in his/her back pocket. Since you've not yet come up with a capstone ability, allow me to suggest something.

    Iron Trance (Su): [flavor: The greatest Iron Heart Crusaders can, when facing certain and impending death, enter a state known as the Iron Trance. This state allows them to shrug off harmful magicks, burst unbreakable bonds, and resist death itself for a time] 1/per day, you may enter an Iron Trance as a free action at the beginning of an encounter. Until the end of the encounter, anytime you make a saving throw, a skill check, or an ability check you are automatically successful. Iron Trance only applies to skill checks and ability checks that are normally modified by Strength, Dexterity, or Constitution.

  16. - Top - End - #376
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    Default Re: Any Orc/Goblinoid Fans??

    Might be a tad overpowered as written, but it does give me ideas.


    Why has Iron Heart Surge caused controversy??
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  17. - Top - End - #377
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    Default Re: Any Orc/Goblinoid Fans??

    I think the controversy over Iron Heart Surge was the wording of the effect. Some people argued that it could be used to eat anti-magic fields, walls of ice/fog; they even jokingly claimed that it would allow you to destroy the Sun! On the other hand, I believe Iron Heart Surge does not allow you to drop a charm effect since you are now the caster's best friend, and he would never target you with a harmful effect. So as it was written, some believed that the wording was vague enough to achieve an effect it wasn't intended to, but have no effect on what most people would expect it to work on. I hope that makes sense.

  18. - Top - End - #378
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    Default Re: Any Orc/Goblinoid Fans??

    Added the capstone. lemme know what you think.
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  19. - Top - End - #379
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    Default Re: Any Orc/Goblinoid Fans??

    You called it Iron Will when you meant Iron Soul.

    As for what it does, I'd say change the bonus type to a morale bonus, since that fits more into the fluff of Crusaders and the Iron Heart discipline. Also doesn't conflict w/ Cloaks of Resistance, then, on bonus types, since that's like the only other source of resistance bonuses, really =p
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  20. - Top - End - #380
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    Default Re: Any Orc/Goblinoid Fans??

    And now:

    IRONHEART BERSERKER



    ”I have killed more men before reaching adulthood than you have your entire life human.”

    The Iron Heart Berserkers have dedicated themselves to perfecting the Iron Heart style, and their own skills in battle. Theirs is a life of bloodshed and glory. Mostly bloodshed. Many devote themselves so totally to war the concept of peace frightens them…

    BECOMING AN IRONHEART BERSERKER
    Ironheart Berserkers begin as Warblades, and end up devoting themselves to the Iron Heart style almost exclusively.

    ENTRY REQUIREMENTS
    Race: Hobgoblin
    Class Abilities: Battle Ardor
    Maneuvers: Any 3 Iron Heart Maneuvers and Iron Heart Surge
    BAB: +6
    Skills: Balance 8 Ranks
    Feats: Weapon Focus (Bastard Sword), Exotic Weapon Proficiency (Bastard Sword), Power Attack
    Special: Must have had a masterwork bastard Sword made of Cold Iron


    Class Skills
    The Ironheart Berserker's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Intimidate (Cha), Jump (Str), and Martial Lore (Int).
    Skills Points at Each Level : 4+ int

    Hit Dice: d12

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +1    +2     +0     +0    Sword of Iron +2
    2. +2    +3     +0     +0    Iron Fury +1
    3. +3    +3     +1     +1    Iron Smite 1/encounter
    4. +4    +4     +1     +1    Sword of Iron +4
    5. +5    +4     +1     +1    Iron Fury +2
    6. +6    +5     +2     +2    Iron Smite 2/encounter
    7. +7    +5     +2     +2    Sword of Iron +6
    8. +8    +6     +2     +2    Iron Fury+3
    9. +9    +6     +3     +3    Iron Smite 3/encounter
    10.+10   +7     +3     +3    Iron Berserk
    Weapon Proficiencies: Ironheart Berserkers gain no new weapon or armor proficiencies.

    Maneuvers: At each odd numbered level you gain a new Maneuver from the Diamond Mind, or Iron Heart disciplines. You must meet the Maneuver's Prerequisite to learn it. You add your full Ironheart Berserker Levels to your Initiator Level to determine your total Initiator Level, and your highest level Maneuvers Known. At 3rd, 6th, and 9th levels you gain an additional Maneuver readied per day.

    Stances Known: At 5th level you learn a new Stance from the Diamond Mind, or Iron Heart disciplines if you meet it's Prerequisites.

    Sword of Iron (Ex): At 1st level the Ironheart Berserker gains a +2 Bonus to damage and Critical Confirmation rolls when using a weapon associated with the Iron heart Style to perform an Iron Heart Maneuver. This increases to +4 at level 4, and +6 at level 7. The weapon must be made of Cold Iron to receive this benefit.

    Iron Fury (Ex): Beginning at 2nd level, when the Ironheart Berserker is in an Iron Heart Stance, he gains 1 extra Attack of Opportunity per round (this stacks with Feats like Combat Reflexes that give you extra Attacks of Opportunity per round). This increases to 2 extra attacks at level 5, and 3 extra attacks at level 8. The Ironheart Berserker takes a penalty to his AC the next round if he uses this ability (penalty is equal to the number of extra Attacks of Opportunity granted by this ability that he actually used).

    Iron Smite (Su): Beginning at 3rd level, once per encounter the Ironheart Berserker can declare he is using an Iron Smite before making his attack roll. If the attack successfully hits, it is considered untyped damage and ignores Damage Reduction.

    This can be used twice at 6th level, and 3 times per encounter when at 9th level.
    To use it the Ironheart Berserker must be wielding a sword made of Cold Iron.

    Iron Berserk (Ex): At 10th level whenever the Berserker is in an Ironheart Stance he does +3d6 damage whenever he successfully strikes an opponent, but loses his Dexterity Bonus to Armor Class.

    PLAYING AN IRONHEART BERSERKER
    Money means nothing to you. Knowledge means nothing to you, unless it is knowledge you deliberately seek (or that will keep you alive). Aside from your brother Berserkers, the world could hang itself and die for all you care. And you're willing to help it into oblivion, one person at a time if necessary.
    Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
    Advancement: Ironheart Berserkes almost always follow the same path in slightly different ways: refining their skill at the Iron Heart style. Depending on which Feats they take, their direction may each go in slightly different ways, but each has the same goal.
    Resources: Ironheart Berserkers have the school that trained them as Warblades, and their fellow Berserkers to call on as well. They are a tight knit group, and would betray their own clan before each other.

    IRONHEART BERSERKERS IN THE WORLD
    "See that sword he's carrying boy? It means he's one of the Berserkers. Leave him well enough alone..."
    Ironheart Berserkers are thought of by outsiders as little more than thug mercenaries. Few realize that many are fairly well educated, and not just a brute with little skill other than a strong arm. The Berserkers play up their ferocity over their intelligence, knowing it may give them an advantage if their opponents underestimate them.
    Daily Life: Your daily life consists of obsessive training, or research into your chosen discipline. Unless there's a mission, or you have personal business (i.e. someone hasn't paid you, or has broken a deal).
    Notables: Nanzad (LE male Hobgoblin Warblade 6/Ironheart Berserker 5) is a mercenary for hire, though he prefers assignments that will let him broaden his knowledge over ones with high pay (which probably entail problems he won't be told about until it's too late).
    Organizations: The Brothers of the Iron Sword train many Ironheart Berserkers, and are a growing force in Hobgoblin society. Fairly free of the religious politics that blight other military organizations among their people, they exist only to refine the Iron Heart style, and research it's lost secrets. many hire out as mercenaries if they believe they may find lost knowledge of the Iron Heart style, or merely to support the Brothers.

    NPC Reaction
    NPC's generally crap themselves, the way they would once they saw any inhuman mercenary (especially a Hobgoblin one).

    IRONHEART BERSERKERS IN THE GAME
    If you want to play a Hobgoblin fighter that isn't primarily religious, or devoted to the racial cause, this is one way to go.
    Adaptation: Ironheart Berserkers are a tough breed to play. They tend to foment war, which will make them frowned upon. They also tend to disassociate themselves from the church so they have the freedom to pursue their own interests, which causes some problems with their own people as well.
    Encounters: PC's will find Ironheart Berserkers in mercenary bands as usual, but it will become quickly obvious there's something different about them. They're looking for more than money, and aren't the usual impulsive, illiterate criminals they are stereotyped as.

    Sample Encounter
    EL 12: The PC's have been hired to guard a caravan escorting a powerful magical weapon to it's destination. Among their number is a suspicious Hobgoblin who is more than he appears to be. The weapon is Kamate, the legendary Iron Heart sword. Once the PC's know this, they will obviously suspect Nanzad if they have the Martial Lore skill.


    Nanzad
    LE Male Hobgoblin Warblade 6/Ironheart Berserker 5
    Init +1, Senses: Listen +, Spot +, Dark Vision 60'
    Languages Common, Giant, Goblin, Orc
    ------------------------------------------------
    AC 23, touch 11, flat-footed 22 (+1 Dex, +9 Armor, +3 Natural)
    hp 104 (12 HD)
    Fort +12, Ref +4, Will +3
    Battle Clarity +2
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee +2 Bastard Sword +16/+11/+6 (1d10+5/17-20)
    Base Atk +11, Grp +14
    Atk Options Battle Ardor +2, Weapon Aptitude, Sword of Iron +4, Iron Fury +2, Iron Smite 2/day
    Combat Gear 4 Potions of Cure Serious Wounds
    Maneuvers Known 1st: Moment of Perfect Mind, Sapphire Nightmare Blade, Steel Wind
    2nd: Wall of Blades, Emerald Razor
    3rd: Iron Heart Surge
    4th: Mithral Tornado
    5th: Iron Heart Focus
    6th: Iron Heart Endurance
    Stances Known 1st: Blood in the Water, Punishing Stance
    5th: Dancing Blade Form
    -----------------------------------------------
    Abilities Str 16, Dex 13, Con 16, Int 14, Wis 10, Cha 12
    SQ Improved Uncanny Dodge, Uncanny Dodge
    Feats Exotic Weapon Proficiency (Bastard Sword),Combat Reflexes, Power Attack, Weapon Focus (Bastard Sword), Blade Meditation (B)
    Skills Balance +15 (+26 in armor), Concentration +17, Intimidate +15, Knowledge (History, Local) +16, Move Silently +5, Martial Lore +16
    Possessions +4 Greater Balance Breastplate, +2 Keen Cold Iron Bastard Sword, +3 Amulet of Natural Armor, Deathstrike Bracers, 4 Potions of Cure Serious Wounds, 200 GP



    EPIC IRONHEART BERSERKER

    Hit Die: d12
    Skills Points at Each Level : 4 + int
    Sword of Iron The Epic Ironhear Berserkers Bonus with it's Sword of Iron ability increases by +2 at level 21, and every 3 levels thereafter.
    Iron Fury At level 22 and every 3 levels thereafter the Ironheart Berserker gains an additional Attack of Opportunity while in Ironheart Stance.
    Iron Smite At level 23 the Ironheart Berserker gains 1 additional use of it's Iron Smite ability per encounter, and an additional use every 3 levels thereafter.
    Bonus Feats: The Epic Ironheart Berserker gains a Bonus Feat every 5 levels higher than 20th.
    Last edited by Bhu; 2009-02-02 at 05:50 AM.
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  21. - Top - End - #381
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    ElfPirate

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    Default Re: Any Orc/Goblinoid Fans??

    Iron Soul is a fine compromise for the Crusader Mr. Bhu. Between Ironheart Surge and Iron Soul, an Ironheart Crusader should be able to stay alive for a 5 minute combat. I eagerly await the Ironheart Beserker, sounds like good clean fun.
    What is this thing that having it,
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    But lacking it, for the moment at least,
    You can give it to those who must pay?

  22. - Top - End - #382
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    Default Re: Any Orc/Goblinoid Fans??

    Is there an special material weapons can be made of thats an iron variant other than cold iron?
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  23. - Top - End - #383
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    Default Re: Any Orc/Goblinoid Fans??

    Got the first 2 class abilities up. Lemme know what you think.
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  24. - Top - End - #384
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    Default Re: Any Orc/Goblinoid Fans??

    Again, I'm not too familiar with Tome of Battle, but so far I like it. Extra attacks of opportunity can be brutal, but you have them spaced out enough to not induce full-on death strikes.
    LGBTitP

  25. - Top - End - #385
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    Default Re: Any Orc/Goblinoid Fans??

    Think I should increase the AC penalty?
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  26. - Top - End - #386
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    Default Re: Any Orc/Goblinoid Fans??

    Quote Originally Posted by Bhu View Post
    Is there an special material weapons can be made of thats an iron variant other than cold iron?
    Hooray for crystalkeep!

    Aurorum ('luminous steel that gleams with indigo) BoED
    Flamtouched Iron ('iron speckled with red') Eb
    Riedran Crysteel (iron/crystal alloy) Eb
    Solarian True-Steel ('fine iron with a silvery gleam') BoED
    Thinaun ('dark glittering steel') CWar
    What is this thing that having it,
    You can no longer give it away,
    But lacking it, for the moment at least,
    You can give it to those who must pay?

  27. - Top - End - #387
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    Default Re: Any Orc/Goblinoid Fans??

    I don't think having more oppurtunity attacks is that killer of an ability, so i think -1 per extra AOO is fine. You can only really get them for use if you have the right feats or reach, anyways, such as w/ Robilar's Gambit or Karmic Strike or a spiked chain or large creature.
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  28. - Top - End - #388
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    Default Re: Any Orc/Goblinoid Fans??

    Quote Originally Posted by Level20Commoner View Post
    Hooray for crystalkeep!

    Aurorum ('luminous steel that gleams with indigo) BoED
    Flamtouched Iron ('iron speckled with red') Eb
    Riedran Crysteel (iron/crystal alloy) Eb
    Solarian True-Steel ('fine iron with a silvery gleam') BoED
    Thinaun ('dark glittering steel') CWar
    Thanks much. I'll look em up and see if I like them better.
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  29. - Top - End - #389
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    Default Re: Any Orc/Goblinoid Fans??

    I wanna make their other ability related to their sword somehow. Cold Iron doesnt seem inspiring though. Im thinking of using Morguth Iron, or whatever the poison metal teh Yugoloths use instead.
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  30. - Top - End - #390
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    Default Re: Any Orc/Goblinoid Fans??

    Finally got a chance to post again. What do you guys think of the Iron SMite ability I added?
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