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Thread: 4e Art Direction
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2008-03-20, 10:09 PM (ISO 8601)
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4e Art Direction
So I happened to be flipping through the two preview books today while I was waiting for my lenses to be fitted so I could see more than 7 feet past my face. I must say I am quite impressed by some of the artwork, especially the scenery they have for exotic locales like the Feywild, Astral Sea, and Shadowfell. The character designs have an interesting look as well, it's a definite step up from Mialee who was, to be blunt, ugly as sin. Some of the Epic Tier illustrations looked pretty funny though since they're decked out in rather ridiculous-looking gear.
Anyway, let's keep this to the art direction shall we? There are plenty of other threads to harangue about the mechanics and fluff as-is.
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2008-03-20, 10:16 PM (ISO 8601)
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2008-03-20, 10:19 PM (ISO 8601)
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Re: 4e Art Direction
Too many pretty adventurers. More ugly ones is a fairer representation of a group that tends to dump Charisma.
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2008-03-20, 10:22 PM (ISO 8601)
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Re: 4e Art Direction
i was very disappointed with what they did to the green dragon's asthetics. is he supposed to be some sort of narwhale or something?
so sad. wayne reynolds is my favorite wizards artist, but i can barely manage to look at his green dragon. bring back the 3.0 lockwood green dragon.my own diabolical experiments (homebrew)
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2008-03-20, 10:25 PM (ISO 8601)
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2008-03-20, 10:27 PM (ISO 8601)
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Re: 4e Art Direction
I don't care how ugly the characters are, as long as the art is pretty.
I mean, I can do better than some of the things in the 3.5 PHB and DMG. -_-Paragon Badger (14 HP)
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2008-03-20, 10:33 PM (ISO 8601)
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Re: 4e Art Direction
I'm curious as to how they'll illustrate the succubi, myself. I and many others consider that pic one of the best in 3.5 (Along with the Golden Soulborn, pity THAT one leeched off all the coolness off of the class itself), and it's going to be very difficult to one up that one.
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2008-03-20, 10:34 PM (ISO 8601)
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Re: 4e Art Direction
I agree about the Green Dragon, but I do like some of the new art overall. I'm not as fond of the character art, but I love the various landscapes and things like that. I think one of my favorite D&D pictures I've seen is from "Worlds and Monsters" - it's the one of the pleasant little village that just happens to have big crumble dragon-head ruins/statues all around it.
Originally Posted by Stylcotl
@V: Here's the Worlds and Monsters art gallery. The Green Dragon pic is here.Last edited by RTGoodman; 2008-03-20 at 10:44 PM.
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2008-03-20, 10:38 PM (ISO 8601)
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Re: 4e Art Direction
Would any of you happen to have links to some of these pictures? Particularly the Green Dragon. I would like to see how they were done if possible.
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2008-03-20, 10:44 PM (ISO 8601)
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Re: 4e Art Direction
Green Dragon
Dragonborn Fighter
Adventuring Party
Rogue
I can't find any of the landscape pictures which is a shame because those are REALLY nice.
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2008-03-20, 10:47 PM (ISO 8601)
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Re: 4e Art Direction
While i do not like all the pictures i have seen so far, the art direction of 4e seems to go for a simpler less overwrought style than 3.5 which is something i can wholly get behind. In general i prefer the black and white art from many early 3.0 supplements to the rather extreme and somewhat absurd art of much of 3.5 and 4e seems to be moving closer to the style of early 3.0 than the direction of 3.5. Also i hope they really abandon the monstrous look for succubi that they had adopted towards the end, seduction and lust personified should not have huge claws, damnit.
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2008-03-20, 10:47 PM (ISO 8601)
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Re: 4e Art Direction
You can find most of the stuff about a quarter down the page here.
As for myself, I'm really on the fence leaning towards liking the new style. I see a few things that I like (such as dwarven women, hubba hubba ) but, well, the green dragon is meh. Tieflings I really can't say much about them. I like them, the eldritchy feel is there, but I much preferred the drawing of them in the 3.5 planar handbook.Sometimes you eat the bar, and sometimes, well, he eats you.
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2008-03-20, 11:25 PM (ISO 8601)
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Re: 4e Art Direction
oh yeah! and the new dwarven abstract geometric design stuff--what's up with that? i feel like they are all new mexico natives now. maybe the dwarves have traded in their smithying and masonry skills for adobe application and craft (art-deco) or something. martha stewart will be the new principle dwarven deity.
i liked the 3rd ed dwarven style. lots of metal, lots of grotesque faces on their shields and belt buckles, horns and claws on their armor. not the wlking billboard of the geometer's guild that they have going on now.
as you can see, i'm a little miffed with some of the direction the art has taken.
realize that this is all rant, and that after i get it out of my system, i will be able to rationally and fairly discuss all of the cool things, of which there are many, that they have done.
aaron out.Last edited by Stycotl; 2008-03-20 at 11:26 PM.
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Announcer— “Your cable television is experiencing difficulties. Please do not panic. Resist the temptation to read or talk to loved ones. Do not attempt sexual relations, as years of TV radiation have left your genitals withered and useless.”
Wiggum, checking— “Well I'll be damned.”
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2008-03-20, 11:56 PM (ISO 8601)
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Re: 4e Art Direction
It's at moments like these that I thank God my imagination comes with a fuse box.
I dunno. I mean, the faces and horns and claws make a lot of sense for dwarves-as-Vikings. But they don't make as much sense for dwarves-as-orderly-machinists.
So I think it's kind of a wash. Depending on what they do, I think the geometric dwarf styles could be a really good idea.
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2008-03-20, 11:57 PM (ISO 8601)
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Re: 4e Art Direction
Well, in addition to some awesome landscapes, I gotta say some of my favorite art I've seen are the new Angels. I like emphasizing the mystery and terror of divine servants from beyond the mortal realm, as opposed to modelesque humans with wings and glowing eyes. The mask-like faces are an especially nice touch.
I'm not sold on the dragonborn art. Some of them, like that Wizard with the wings, or the one in the Rogues section of Races and Classes look nice, others, like the Warlock heading up the Dragonborn writeup just look odd to me.
I also really liked the elemental archons as well. Some of the better renderings of Elementals I've seen yet (most are either too complex, so you loose the elemental in anatomical detail, or too simple, so you aren't so much looking at a creature as just an undefined mass of the element in question).
Oh, and there's one of the examples of Dwarven armor that looks like Optimus Prime or something, as opposed to something out of a Dwarven smithy, but hey.Last edited by Grey Watcher; 2008-03-20 at 11:58 PM.
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2008-03-21, 12:29 AM (ISO 8601)
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Re: 4e Art Direction
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2008-03-21, 12:38 AM (ISO 8601)
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Re: 4e Art Direction
Does anyone know if the Chainmail bikini syndrome still hounds 4e? I wonder if they clothed females more sensibly than in the past. Those armor protect everything except the vital organs!
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2008-03-21, 12:43 AM (ISO 8601)
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2008-03-21, 12:45 AM (ISO 8601)
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Re: 4e Art Direction
Well, it's just the one image. If you happen to pick up a copy of Races and Classes, it's on page 31, bottom row, third from the left. The rest of the armor and such, I like, but that one suit looks like he's about to turn into a jet plane or something.
Eh, they can't seem to shed it entirely, at least for characters who favor light armor to begin with (Wizards, Rogues, etc.) still, you seem to see a lot more female fighters and warlords, at least, more sensibly dressed. Even if the breastplates really do overemphasize the breast part....
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2008-03-21, 12:45 AM (ISO 8601)
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Re: 4e Art Direction
I don't like the racially-styled weaponry, especially not the tiefling blade concept art from Races and Classes. That dragonborn linked to earlier, I don't like its sword and shield either (armor's fine, though). The blades have all these extraneous twists and barbs and whatnot (they all end up looking like some sort of flammenschwert-steak knife bastard child) and the shields are in completely nonsensical shapes, most of which seem likely to hurt someone.
Granted, most of the 3E shields were already worthy of complaint, but adding to the list of problems by messing the swords up (messing them up even further, that is...) just makes it worse.
And I hadn't seen that green dragon before. How terribly disappointing. Love the dual wielding... uhh... rogue? Swashbuckler? Girl with cutlass! in the same pic, though. Oooh, makes me wonder if the cutlass will be an actual separate weapon in 4E (not at all likely).
I'm surprised to say that the dwarven (or stocky human, I guess) rogue? looks great, though.Current Games:
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2008-03-21, 12:49 AM (ISO 8601)
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2008-03-21, 01:37 AM (ISO 8601)
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Re: 4e Art Direction
When I saw what passes for the weapons and armour illustrations in 4E I was dumbfounded. Not only is it *worse* than what they put in 3.X but the items look functionally useless. Once again it appears that no one at WoTC owns or has access to a weapons or armour reference book. If I were richer I might consider buying them a small reference library and donating it. Just so they can see what *actual* weapons and armour look like.
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2008-03-21, 01:39 AM (ISO 8601)
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Re: 4e Art Direction
Because that's immediately what I think of when I crack open a fantasy book and flip to the armory... "How could I make this more mundane?" I think it's ever so very much okay for pretend weapons and armor to have their looks dictated by "rule of cool" instead of functionality in real combat.
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2008-03-21, 01:43 AM (ISO 8601)
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Re: 4e Art Direction
I'd be willing to make quite a large bet on the artists *having* reference materials; they've just made a quite deliberate decision to ignore the heck out of them. It's a game built around high fantasy; I think it's quite silly to treat the fantastic appearances of the equipment as if they were somehow an accident or harmful to the game's intended style.
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2008-03-21, 01:44 AM (ISO 8601)
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Re: 4e Art Direction
There is a difference between a fantasy version of a weapon or armour design that looks cool but still functions and one that is just blatantly absurd. WoTC has been in the blatantly absurd category for years now. It isn't that hard to make a fantasy version of a functional item. It matters to me and my gaming dollar.
When I see what I perceive as poor research and sloppy craftsmanship it bothers me. Crack open a reference book once in awhile. I'm not asking for mundane, I'm asking for usable.
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2008-03-21, 01:47 AM (ISO 8601)
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Re: 4e Art Direction
But using some of the items that have been included in the game would be harmful to a character. Weapons and armour are real world items. They have evolved over thousands of years into their current forms for a reason, they work. You can modify those designs in literally endless ways and still have them appear usable. Yet WoTC fails to do this again and again and again. Once is a design flaw, dozens of times and it is a policy.
Last edited by Tetsubo 57; 2008-03-21 at 01:48 AM.
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2008-03-21, 01:48 AM (ISO 8601)
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2008-03-21, 01:50 AM (ISO 8601)
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2008-03-21, 01:51 AM (ISO 8601)
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2008-03-21, 02:20 AM (ISO 8601)
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Re: 4e Art Direction
I'm enjoying the art that I'm seeing thus far. I've never cared a great deal about that art, I care far more about content then art, but good art is always a plus.
One thing I like is that most the characters and their gear is fairly functional when compared to D&D 3.x. Yes some of the weapons are odd and poorly weighted in their designs(especially the tiefling weapons, those are god-awful), and the female's armor focuses on their figure a bit too much, but for D&D (and fantasy art in general) it's very tasteful. Overall it shows a much better overall quality then 3e, and while it's new and interesting in design, it's also generic enough where you can adopt the art to fit the images of your own campaign world."Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
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