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  1. - Top - End - #1
    Ettin in the Playground
     
    RedSorcererGirl

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    Default Challenge: Sahuagin Wizard/Soulknife

    Make Saph's completely random race/class combination viable, without cheesing out and taking almost all wizard!

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    Firbolg in the Playground
     
    Planetar

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    Default Re: Challenge: Sahuagin Wizard/Soulknife

    You've gotta be kidding me.

    - Saph
    I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!

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    Banned
     
    AssassinGuy

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    Default Re: Challenge: Sahuagin Wizard/Soulknife

    Soulknife 1, Wizard 5, Eldritch Knight, Abjurant Champion, and it's still painful.

    Anyone who plays a Sahuagin Soulknife/Wizard should just take Toughness for all his feats.

  4. - Top - End - #4
    Ogre in the Playground
     
    Zincorium's Avatar

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    Default Re: Challenge: Sahuagin Wizard/Soulknife

    The greatest challenge? Explaining why the other sahuagin haven't just killed them for being weak.

    Because Sahuagin do that kind of thing at the slightest provocation.
    "It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
    - Thomas Jefferson

    Avatar by Meynolds!

  5. - Top - End - #5
    Ettin in the Playground
     
    RedSorcererGirl

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    Default Re: Challenge: Sahuagin Wizard/Soulknife

    Quote Originally Posted by Saph View Post
    You've gotta be kidding me.

    - Saph
    Honestly, i've seen stranger builds suggested here. :)

    Weaker builds, too. Such as... monk.
    Last edited by Talya; 2008-03-21 at 01:36 PM.

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    AssassinGuy

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    Default Re: Challenge: Sahuagin Wizard/Soulknife

    Quote Originally Posted by Talya View Post
    Honestly, i've seen stranger builds suggested here. :)
    Like Monk 20? ;)

    Edit: you know, I remember seeing the idea somewhere to gestalt Monk and Soulknife, and either make the Mind Blade a special monk weapon or make the Mind Blade do the monk's unarmed damage. That'd make them viable. Barely.
    Last edited by Reel On, Love; 2008-03-21 at 01:37 PM.

  7. - Top - End - #7
    Ettin in the Playground
     
    RedSorcererGirl

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    Default Re: Challenge: Sahuagin Wizard/Soulknife

    Quote Originally Posted by Reel On, Love View Post
    Like Monk 20? ;)
    You ninja'd my edit!

  8. - Top - End - #8
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    AssassinGuy

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    Default Re: Challenge: Sahuagin Wizard/Soulknife

    Quote Originally Posted by Talya View Post
    You ninja'd my edit!
    You edited my ninja!

    (Two great tastes... that taste great together?)

  9. - Top - End - #9
    Titan in the Playground
     
    Frosty's Avatar

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    Default Re: Challenge: Sahuagin Wizard/Soulknife

    I still think Fighter/Monk Gestalt is better :p

  10. - Top - End - #10
    Ogre in the Playground
     
    Imp

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    Default Re: Challenge: Sahuagin Wizard/Soulknife

    Soulknife1/WizardX with Alter Self?
    Quote Originally Posted by The Giant
    I want tools to use in the game, not a blank check to do what I want. I can already do what I want.

  11. - Top - End - #11
    Titan in the Playground
     
    Quellian-dyrae's Avatar

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    Default Re: Challenge: Sahuagin Wizard/Soulknife

    I'd imagine that someone can outdo this without too much difficulty, but here's one that doesn't use other classes, maintains a decent balance of soulknife-to-wizard, and takes at least some advantage of all three aspects.

    LA buyoff, two racial HD, Soulknife 7, Wizard 11. Use the UA variant that gives a wizard fighter feats. Flaws are Shaky and Murky Eyed. Key feats are Mounted Combat, Ride By Attack, Spirited Charge, Power Attack, Leap Attack, Psionic Weapon, Greater Psionic Weapon, Psychic Meditation, Psicrystal Affinity, Psicrystal Containment, Deep Impact, Quicken Spell.

    Utilize Phantom Steed (grabbing CL boosting items so it can fly would be nice). Get an item of constant-use Hustle, or a sentient item that casts Hustle on command, etc. Mind blade enhancement is psychokinetic. Str is 38 (18 base, +4 racial, +6 enhancement, +5 inherent, +5 levels).

    Round 1: Quickened True Strike. Mounted charge. Power attack for full with psychic strike, greater psionic weapon, and expend psicrystal's psionic focus for deep impact. Damage with shaped mind blade is (1d10+2d8+4d6+1d4+21+48) * 2, for an average of 200 damage, you attack from about 200' away and end up about 200' away. Your attack bonus is +38 touch (12 BAB - 12 PA + 1 enhancement +1 WF + 14 Str + 2 charge + 20 true strike), and you ignore concealment and DR, so you should be able to reliably hit pretty much any CR 20 target. Theoretically you could use Greater Invisibility early on and make them flat footed too.
    Round 2: Phantom Steed moves to maintain about 200' range. Standard action True Strike. Move action recover psionic focus. Hustle action recover psicrystal's psionic focus.
    Round 3: Hustle action to charge Psychic Strike. Mounted charge as above.

    And then repeat.

    ::Shrugs::Nothing spectacular, compared to what a well-optimized real build can accomplish, and really its primary claim to fame is its ability to roll every die except a d12 in one attack, but I should think that a reliable 200 damage every other round with 11th level wizard casting on the site counts as viable.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  12. - Top - End - #12
    Ogre in the Playground
     
    Tengu's Avatar

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    Default Re: Challenge: Sahuagin Wizard/Soulknife

    Quote Originally Posted by Reel On, Love View Post
    Edit: you know, I remember seeing the idea somewhere to gestalt Monk and Soulknife, and either make the Mind Blade a special monk weapon or make the Mind Blade do the monk's unarmed damage. That'd make them viable. Barely.
    By "viable", do you mean "almost as powerful as a decent non-gestalt class"?

    Birdman of the Church of Link's Hat

  13. - Top - End - #13
    Ogre in the Playground
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    Default Re: Challenge: Sahuagin Wizard/Soulknife

    Levels in soulknife make anyone less powerful. The class multiclasses horribly (it's abilities are really level dependant) and the fact remains that you can replace almost the entire class by one appropriately priced magic item.
    "Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."

    -Shadowrun 4e, Runner's Companion

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