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Thread: Item of +ride skill?
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2008-03-23, 09:11 AM (ISO 8601)
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Item of +ride skill?
A party member dwarf paladin of mine just realized how useful a mount could be (after fighting a mounted blackguard.) We're about to hit level 15. I've told him he should stick all his skill points for 15 (a paltry 3) into ride, and his feat into mounted combat. At 15, his paladin mount will be maxed out for effectiveness...but he'll still suck at it with 3 ranks and a dex of 10. Any items which could help here?
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2008-03-23, 10:15 AM (ISO 8601)
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- Sep 2006
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Re: Item of +ride skill?
There are the riding boots which give you a plus 5 to ride checks in combat, and also give you the ride by attack feat, and the final use will not be much use to your paladin but it with spirited charge it increases the crit multiplier of a lance from x3 to x4, and the battle bridle which give another +5 and grants mounted combat or ride by attack if you already have mounted combat,
but to be really effective on a mount your need spirited charge then when the paladin charges, power attacks for full and smites he can do a minimum of 93 damage with a lance (not including stregth), 134 if he casts rhino rush before he charges.Last edited by Rumda; 2008-03-23 at 10:20 AM.
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2008-03-23, 10:21 AM (ISO 8601)
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- Jul 2007
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Re: Item of +ride skill?
There's always a Masterwork Tool (+2)
Or a Saddle (+2, may stack with the tool. Check with your DM)
I can't find it at the moment, but there are rules somewhere for creating a magic item with +X to a skill.
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2008-03-23, 10:40 AM (ISO 8601)
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- Nov 2006
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- Ireland
Re: Item of +ride skill?
You can get masterwork items that give a +2 to a particular skill. Something like Masterwork Riding Gear or some other generic name would give you a +2 on your ride checks when using it.
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2008-03-23, 10:48 AM (ISO 8601)
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- Dec 2005
Re: Item of +ride skill?
You could make an item using the item creation rules.
Saddle of Riding
This finely crafted saddle seems to give the rider a better sense of balance
When used it gives a +5 competence bonus to Ride checks
Faint Transmutation CL 3rd; Craft Wondrous Item, cat's grace; Price 2,500 gp; Weight 30 lb.
Or if it fits better:
Paste of Riding
When applied to the seat of a saddle it gives a +5 competence bonus to Ride checks
Faint Transmutation CL 3rd; Craft Wondrous Item, cat's grace; Price: 300 gp
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2008-03-23, 11:11 AM (ISO 8601)
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Re: Item of +ride skill?
I would say a saddle of riding would count as a belt and back space magic item for a horse. You might try spurs.
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2008-03-23, 11:48 AM (ISO 8601)
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- Nov 2006
Re: Item of +ride skill?
On a similar note, what should be the requirements to craft an item (possible Third Eye or Goggles) of +15 spellcraft? I don't know what spell would be needed. Fox's Cunning? Arcane Sight?
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2008-03-23, 11:55 AM (ISO 8601)
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- Jan 2007
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Re: Item of +ride skill?
According to the SRD, you can get an item with a +X competence bonus to a skill for "bonus squared x 100."
So, you can get a +20 to ride for something like 40,000gp. I think someone said at some point that +30 is the highest you can get non-epic, so that's 90,000gp.
(Assuming my math and understanding of item creation rules are both correct, anyway.)
EDIT: Is there a "Pants" item slot? Because I guess that could work. If not, maybe feet or something (spurs of amazing riding) or possibly slotless (reins of riding) though that costs more.Last edited by RTGoodman; 2008-03-23 at 11:57 AM.
The Playgrounder Formerly Known as rtg0922
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2008-03-23, 12:02 PM (ISO 8601)
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Re: Item of +ride skill?
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2008-03-23, 12:59 PM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: Item of +ride skill?
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2008-03-23, 01:03 PM (ISO 8601)
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- Aug 2007
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2008-03-23, 02:42 PM (ISO 8601)
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- Feb 2007
Re: Item of +ride skill?
I believe there's a conventional "War Saddle" that not only gives a bonus of higher than +2 to ride skill, but also additional benefits. There's magic items as well that could be used to improve it beyond the traditional. In general, check out all your book's equipments sections for any mention of riding gear, and the MIC especially. Check the Arms & Equipment guide, they should have something.
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2008-03-23, 02:50 PM (ISO 8601)
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- Feb 2007
Re: Item of +ride skill?
Last edited by UglyPanda; 2008-03-23 at 02:55 PM.
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2008-03-23, 02:55 PM (ISO 8601)
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Re: Item of +ride skill?
I swear there's a magic saddle in A&EG that gives +10 to ride, but I've never been able to find it after the first time. That being said, aren't +10 bonus items 10,000gp? Maybe I'm wrong, but I'm sure there's set cost for a +10 bonus. The saddle would, of course, take up a slot on the horse. I think if you're just trying to boost your ride check, that's easiest, cheapest(at level 15) way to do so, and you'll be able to do everything except fast mount/dismount on a roll of two or greater, and won't have to roll for all the things you normally do with your horse.
Frosty, I would say Arcane Sight, although I think the MIC has a similar item that grants bonuses to spellcraft, and I can check it and get back to the computer in a few minutes.I am continuing to have a social life. Sorry for the inconvenience.
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2008-03-23, 03:25 PM (ISO 8601)
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- Singapore
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2008-03-23, 03:37 PM (ISO 8601)
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Re: Item of +ride skill?
Last edited by RTGoodman; 2008-03-23 at 03:38 PM.
The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium
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2008-03-23, 04:03 PM (ISO 8601)
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- Aug 2005
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- Lincoln
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Re: Item of +ride skill?
Another option might be to see if your DM will allow him to retrain. Stop by some great rider/trainer and have him give the paladin some pointers for an appropriate fee. Then, of course, pull skill points from elsewhere to give Ride a boost.
It might be the cheapest cashwise, and the most permanent, but it will cost him from his other skills.