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Thread: Anti-Anti-Magic Field
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2008-03-27, 03:04 PM (ISO 8601)
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- Nov 2007
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Anti-Anti-Magic Field
Okay, so, I'm furious about Anti-Magic Fields all of a sudden. Randomly, yes. Unfounded, I don't think so. I'm playing a wizard, and, though it isn't a problem now, I've realized that my character will become completely useless in one of these areas. For non-casters, maybe their armor and weapons lose potency, but they still are able to perform their main purpose. Even without that wonky feat that lets clerics cast inside AMFs, divine casters (clerics, druids and even favored souls) are able to hold their own in combat, at least for a little while. But...my poor wizard! Even my familiar loses his bonuses, which makes my character even suckier! So friggin' lame!
So, is there ANY way for me to get around that? Besides standing outside and conjuring stuff into it?Check out a bunch of stuff I wrote for my campaign world of Oz.
SpoilerI am the Burley, formerly known as Burley Warlock. I got my name changed. Please remember me...
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2008-03-27, 03:05 PM (ISO 8601)
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- Jan 2007
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- *stab*
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2008-03-27, 03:13 PM (ISO 8601)
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- Jan 2008
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- Georgia, USA
Re: Anti-Anti-Magic Field
Alternatively, learn to accept that every character has a certain role, and your role is not operating in an anti-magic field. If the rogue doesn't complain when operating in a trap-free environment, if the barbarian doesn't complain when operating in a social environment, if the cleric doesn't complain when enemies ask "Where is your god now?!?", then the wizard shouldn't complain when operating in a magic-free environment. You'll get your chance to shine soon enough.
Current Games:
SpoilerGMing The Lotus Blossoms! [Exalted 3E] (OOC)
Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
Playing Rivers in Welcome to Thorns [Exalted 3E]
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2008-03-27, 03:14 PM (ISO 8601)
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- Aug 2007
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Re: Anti-Anti-Magic Field
1) On the other hand, you get to own the rest of the time.
2) Instantaneous conjurations are your friend.
3) Yes, AMFs are Bad Game Design. Don't feel too bad, though--everyone's useless in an AMF. Seriously, the Fighter's AC becomes what? Monsters will eat him for lunch.
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2008-03-27, 03:17 PM (ISO 8601)
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- May 2007
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2008-03-27, 03:17 PM (ISO 8601)
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- Jan 2007
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- *stab*
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2008-03-27, 03:18 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Georgia, USA
Current Games:
SpoilerGMing The Lotus Blossoms! [Exalted 3E] (OOC)
Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
Playing Rivers in Welcome to Thorns [Exalted 3E]
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2008-03-27, 03:19 PM (ISO 8601)
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- Jan 2007
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- *stab*
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2008-03-27, 03:25 PM (ISO 8601)
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- Feb 2008
Re: Anti-Anti-Magic Field
By leaving the AMF and casting Instantaneous Conjurations into it.
By tricking your opponent to leaving the AMF if he is a caster and then hitting him with your spells while he stands outside it.
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2008-03-27, 03:28 PM (ISO 8601)
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- May 2007
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- The Land of Cleves
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Re: Anti-Anti-Magic Field
Wall of Force, as discussed on the Monk Balance Test thread.
I believe there's also a 9th-level spell (Invoke Magic, I think it's called?) that lets you ignore an antimagic field for a single spell. But a 9th level slot is a steep price to pay, and there's a lot of playtime before it even becomes an option.
At lower levels, stock up on a few good alchemical items. Alchemy in D&D is regarded as nonmagical, so your Tanglefoot Bags and Thunderstones will work just fine.
3) Yes, AMFs are Bad Game Design.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2008-03-27, 03:30 PM (ISO 8601)
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- Apr 2006
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Re: Anti-Anti-Magic Field
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2008-03-27, 03:34 PM (ISO 8601)
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- Albany, NY
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[CENTER]So You Wanna Be A DM? A Potentially Helpful Guide
Truly wonderful avatar made by Cuthalion
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2008-03-27, 03:34 PM (ISO 8601)
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Re: Anti-Anti-Magic Field
Note: The category of "Instantaneous Conjurations" does not just include summoning walls anymore. Thanks to WotC moving Teleportation from transformation school (3.0) to conjuration school (3.5) it also includes the entire line of teleport spells, so one of the best counters to an AMF is to teleport out of an AMF, then teleport back accompanied a horde of highly spell resistant summoned monsters, who, due to the quirk of the way RAW works, all retain their supernatural/magic features as long as they make their spell resistance checks.
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2008-03-27, 03:41 PM (ISO 8601)
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Re: Anti-Anti-Magic Field
Okay, how about: Is there any way to make spell-like abilities useful in Anti-Magic Fields? My wizard just happens to also be a Dragonfire Adept (Gestalt).
Check out a bunch of stuff I wrote for my campaign world of Oz.
SpoilerI am the Burley, formerly known as Burley Warlock. I got my name changed. Please remember me...
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2008-03-27, 03:44 PM (ISO 8601)
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- Jun 2005
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- Seattle, WA
Re: Anti-Anti-Magic Field
You can also attack with your light crossbow, Aid Another in combat, or provide flanking. A Wizard in an antimagic field is similar to a Wizard who's run out of spells, where it's good to be prepared for both situations.
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2008-03-27, 03:45 PM (ISO 8601)
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- Jan 2008
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- Georgia, USA
Re: Anti-Anti-Magic Field
Bard: Hey, at least it's not silence!
Fighter: Hey, at least it wasn't a rust monster!
Rogue: Hey, at least it's not immune to precision damage!
Everyone Else: Uhh... it's an anti-magic field. You don't attack it.
Rogue: No sneak attack?
Everyone Else: Uh-uh.
*rogue cries*
Really, I posted far too quickly. I should've said "if the rogue doesn't complain when facing undead, constructs, oozes, etc." Crit-immune monsters stink.Current Games:
SpoilerGMing The Lotus Blossoms! [Exalted 3E] (OOC)
Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
Playing Rivers in Welcome to Thorns [Exalted 3E]
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2008-03-27, 03:50 PM (ISO 8601)
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- Aug 2007
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2008-03-27, 03:57 PM (ISO 8601)
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- Nov 2006
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2008-03-27, 04:03 PM (ISO 8601)
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- Nov 2007
Re: Anti-Anti-Magic Field
Well, Epic Spells have a decent chance to ignore antimagic fields, unless they were cast by an epic character as well...
And if you fill up all of your ninth level slots with Disjunction, you should be able to remove the field eventually, provided you can step outside it.
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2008-03-27, 04:05 PM (ISO 8601)
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- Sep 2007
Re: Anti-Anti-Magic Field
Quite honestly, its pretty much the only thing that handycaps a wizard completely. I wouldn't complain too much about it, since a wizard can pretty much nuke the entire world on a whim the rest of the time....
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2008-03-27, 04:11 PM (ISO 8601)
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- Mar 2008
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- Canadia
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Re: Anti-Anti-Magic Field
Wait what? There's a specific situation where a wizard can't esplode the world and fly away? That's poor game design!!!
My suggestion: Stop trying to play a character that can win in any possible scenario presented and take a step back. No literally, take a step back out of the anti-magic field.
There are most often ways of bending rules that aren't precisely worded to get around them. This is an entertaining thought experiment and an exercise in careful reading and critical thinking. This is not fun. This is a game. If your DM presented a situation where there is an anti-magic involved he/she may be trying to give you guys a challenge that won't be 1 rounded by a bad roll on a save or suck spell. As a general rule I pretty much just say anti-magic means magic doesn't work, deal with it.
If bending rules to get out of situations is a game you and your DM enjoy playing then more power to you. In many situations it may just lead to your DM railroading you instead. "You area all captured, they take your gear and your spellbook, you don't have any more spells memorized today."
Anyway, just wanted to reiterate that discussing holes in game mechanics is an interesting thought experiment that is very at home in boards like these. However, that is exactly what you are asking: "How can I use magic when/where I'm not allowed to use magic". Perfectly reasonable on the boards, it can get a bit tiring in game.
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2008-03-27, 04:19 PM (ISO 8601)
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- Oct 2006
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- Dat Shoggoth
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2008-03-27, 04:23 PM (ISO 8601)
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- Nov 2007
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2008-03-27, 04:24 PM (ISO 8601)
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- Mar 2007
Re: Anti-Anti-Magic Field
Says you.
Anyhow, you can cast through an antimagic field, and maybe you can cast at targets outside an antimagic field from within (debatable by the term "used").
Besides, what's going to hurt you in such a field? Su/Sp/Magic items don't work in it. If someone uses this against you, just move away (10ft radius) and then use a swift action like your contingency (to teleport away, of course).
Antimagic field doesn't just cripple wizards, it cripples the user, too.
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2008-03-27, 04:28 PM (ISO 8601)
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- Nov 2006
Re: Anti-Anti-Magic Field
Sculpted AMFs for the win.
Last edited by Frosty; 2008-03-27 at 04:29 PM.
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2008-03-27, 04:34 PM (ISO 8601)
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- Aug 2006
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Re: Anti-Anti-Magic Field
Depends upon the user. Where I, say, a red Dragon I would be very happy with an AMF around my lair. Breath weapons are Supernatural.
[CENTER]So You Wanna Be A DM? A Potentially Helpful Guide
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2008-03-27, 04:35 PM (ISO 8601)
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2008-03-27, 04:35 PM (ISO 8601)
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Man this thing was full of outdated stuff.
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2008-03-27, 04:39 PM (ISO 8601)
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Re: Anti-Anti-Magic Field
To be clear, I also said:
If bending rules to get out of situations is a game you and your DM enjoy playing then more power to you.
There certainly is something to power-gaming. I certainly have my fair share of discussions about solutions to problems that deep down you know shouldn't work, but aren't prohibited by the relevant rules.
However, unless you have a DM and a full party interested in sidestepping the challenges presented to you, it will feel an awful lot like you are cheating. I tend to try to play under an assumption of reasonability, this assumption precludes the possibility of magic in anti-magic fields.
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2008-03-27, 04:41 PM (ISO 8601)
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- Nov 2007
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Re: Anti-Anti-Magic Field
Well, create/buy a Wand of Orb of Force. If the creature doesn't have natural flying speed, fly and proceed to unload the wand. Keep a force cage prepared, if you can fit the creature inside it, it is doomed. But NO, DO NOT use Disjunction, unless if you are facing like, two AMFs a session. Respect mutual destruction agreements, or be prepared to lose your stuff after hours making saving throws for each magic item you have. Disjunction is that bad.
In two seconds I will hit the ground
A moment stretched out over years
And my eyes will flicker and then something has changed
An empty cage, a crimson bud, a street of blood
A city rose sprung out to greet the rain
PoS: Enter Rain